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+#[cfg(feature = "std")]
+use core::fmt;
+#[cfg(feature = "std")]
+use core::iter;
+use core::marker::PhantomData;
+use core::mem::size_of;
+#[cfg(feature = "std")]
+use std::collections::HashMap;
+
+#[cfg(feature = "std")]
+use byteorder::{BigEndian, LittleEndian};
+use byteorder::{ByteOrder, NativeEndian};
+
+use classes::ByteClasses;
+use dense;
+use dfa::DFA;
+#[cfg(feature = "std")]
+use error::{Error, Result};
+#[cfg(feature = "std")]
+use state_id::{dead_id, usize_to_state_id, write_state_id_bytes, StateID};
+#[cfg(not(feature = "std"))]
+use state_id::{dead_id, StateID};
+
+/// A sparse table-based deterministic finite automaton (DFA).
+///
+/// In contrast to a [dense DFA](enum.DenseDFA.html), a sparse DFA uses a
+/// more space efficient representation for its transition table. Consequently,
+/// sparse DFAs can use much less memory than dense DFAs, but this comes at a
+/// price. In particular, reading the more space efficient transitions takes
+/// more work, and consequently, searching using a sparse DFA is typically
+/// slower than a dense DFA.
+///
+/// A sparse DFA can be built using the default configuration via the
+/// [`SparseDFA::new`](enum.SparseDFA.html#method.new) constructor. Otherwise,
+/// one can configure various aspects of a dense DFA via
+/// [`dense::Builder`](dense/struct.Builder.html), and then convert a dense
+/// DFA to a sparse DFA using
+/// [`DenseDFA::to_sparse`](enum.DenseDFA.html#method.to_sparse).
+///
+/// In general, a sparse DFA supports all the same operations as a dense DFA.
+///
+/// Making the choice between a dense and sparse DFA depends on your specific
+/// work load. If you can sacrifice a bit of search time performance, then a
+/// sparse DFA might be the best choice. In particular, while sparse DFAs are
+/// probably always slower than dense DFAs, you may find that they are easily
+/// fast enough for your purposes!
+///
+/// # State size
+///
+/// A `SparseDFA` has two type parameters, `T` and `S`. `T` corresponds to
+/// the type of the DFA's transition table while `S` corresponds to the
+/// representation used for the DFA's state identifiers as described by the
+/// [`StateID`](trait.StateID.html) trait. This type parameter is typically
+/// `usize`, but other valid choices provided by this crate include `u8`,
+/// `u16`, `u32` and `u64`. The primary reason for choosing a different state
+/// identifier representation than the default is to reduce the amount of
+/// memory used by a DFA. Note though, that if the chosen representation cannot
+/// accommodate the size of your DFA, then building the DFA will fail and
+/// return an error.
+///
+/// While the reduction in heap memory used by a DFA is one reason for choosing
+/// a smaller state identifier representation, another possible reason is for
+/// decreasing the serialization size of a DFA, as returned by
+/// [`to_bytes_little_endian`](enum.SparseDFA.html#method.to_bytes_little_endian),
+/// [`to_bytes_big_endian`](enum.SparseDFA.html#method.to_bytes_big_endian)
+/// or
+/// [`to_bytes_native_endian`](enum.DenseDFA.html#method.to_bytes_native_endian).
+///
+/// The type of the transition table is typically either `Vec<u8>` or `&[u8]`,
+/// depending on where the transition table is stored. Note that this is
+/// different than a dense DFA, whose transition table is typically
+/// `Vec<S>` or `&[S]`. The reason for this is that a sparse DFA always reads
+/// its transition table from raw bytes because the table is compactly packed.
+///
+/// # Variants
+///
+/// This DFA is defined as a non-exhaustive enumeration of different types of
+/// dense DFAs. All of the variants use the same internal representation
+/// for the transition table, but they vary in how the transition table is
+/// read. A DFA's specific variant depends on the configuration options set via
+/// [`dense::Builder`](dense/struct.Builder.html). The default variant is
+/// `ByteClass`.
+///
+/// # The `DFA` trait
+///
+/// This type implements the [`DFA`](trait.DFA.html) trait, which means it
+/// can be used for searching. For example:
+///
+/// ```
+/// use regex_automata::{DFA, SparseDFA};
+///
+/// # fn example() -> Result<(), regex_automata::Error> {
+/// let dfa = SparseDFA::new("foo[0-9]+")?;
+/// assert_eq!(Some(8), dfa.find(b"foo12345"));
+/// # Ok(()) }; example().unwrap()
+/// ```
+///
+/// The `DFA` trait also provides an assortment of other lower level methods
+/// for DFAs, such as `start_state` and `next_state`. While these are correctly
+/// implemented, it is an anti-pattern to use them in performance sensitive
+/// code on the `SparseDFA` type directly. Namely, each implementation requires
+/// a branch to determine which type of sparse DFA is being used. Instead,
+/// this branch should be pushed up a layer in the code since walking the
+/// transitions of a DFA is usually a hot path. If you do need to use these
+/// lower level methods in performance critical code, then you should match on
+/// the variants of this DFA and use each variant's implementation of the `DFA`
+/// trait directly.
+#[derive(Clone, Debug)]
+pub enum SparseDFA<T: AsRef<[u8]>, S: StateID = usize> {
+ /// A standard DFA that does not use byte classes.
+ Standard(Standard<T, S>),
+ /// A DFA that shrinks its alphabet to a set of equivalence classes instead
+ /// of using all possible byte values. Any two bytes belong to the same
+ /// equivalence class if and only if they can be used interchangeably
+ /// anywhere in the DFA while never discriminating between a match and a
+ /// non-match.
+ ///
+ /// Unlike dense DFAs, sparse DFAs do not tend to benefit nearly as much
+ /// from using byte classes. In some cases, using byte classes can even
+ /// marginally increase the size of a sparse DFA's transition table. The
+ /// reason for this is that a sparse DFA already compacts each state's
+ /// transitions separate from whether byte classes are used.
+ ByteClass(ByteClass<T, S>),
+ /// Hints that destructuring should not be exhaustive.
+ ///
+ /// This enum may grow additional variants, so this makes sure clients
+ /// don't count on exhaustive matching. (Otherwise, adding a new variant
+ /// could break existing code.)
+ #[doc(hidden)]
+ __Nonexhaustive,
+}
+
+#[cfg(feature = "std")]
+impl SparseDFA<Vec<u8>, usize> {
+ /// Parse the given regular expression using a default configuration and
+ /// return the corresponding sparse DFA.
+ ///
+ /// The default configuration uses `usize` for state IDs and reduces the
+ /// alphabet size by splitting bytes into equivalence classes. The
+ /// resulting DFA is *not* minimized.
+ ///
+ /// If you want a non-default configuration, then use the
+ /// [`dense::Builder`](dense/struct.Builder.html)
+ /// to set your own configuration, and then call
+ /// [`DenseDFA::to_sparse`](enum.DenseDFA.html#method.to_sparse)
+ /// to create a sparse DFA.
+ ///
+ /// # Example
+ ///
+ /// ```
+ /// use regex_automata::{DFA, SparseDFA};
+ ///
+ /// # fn example() -> Result<(), regex_automata::Error> {
+ /// let dfa = SparseDFA::new("foo[0-9]+bar")?;
+ /// assert_eq!(Some(11), dfa.find(b"foo12345bar"));
+ /// # Ok(()) }; example().unwrap()
+ /// ```
+ pub fn new(pattern: &str) -> Result<SparseDFA<Vec<u8>, usize>> {
+ dense::Builder::new()
+ .build(pattern)
+ .and_then(|dense| dense.to_sparse())
+ }
+}
+
+#[cfg(feature = "std")]
+impl<S: StateID> SparseDFA<Vec<u8>, S> {
+ /// Create a new empty sparse DFA that never matches any input.
+ ///
+ /// # Example
+ ///
+ /// In order to build an empty DFA, callers must provide a type hint
+ /// indicating their choice of state identifier representation.
+ ///
+ /// ```
+ /// use regex_automata::{DFA, SparseDFA};
+ ///
+ /// # fn example() -> Result<(), regex_automata::Error> {
+ /// let dfa: SparseDFA<Vec<u8>, usize> = SparseDFA::empty();
+ /// assert_eq!(None, dfa.find(b""));
+ /// assert_eq!(None, dfa.find(b"foo"));
+ /// # Ok(()) }; example().unwrap()
+ /// ```
+ pub fn empty() -> SparseDFA<Vec<u8>, S> {
+ dense::DenseDFA::empty().to_sparse().unwrap()
+ }
+
+ pub(crate) fn from_dense_sized<T: AsRef<[S]>, A: StateID>(
+ dfa: &dense::Repr<T, S>,
+ ) -> Result<SparseDFA<Vec<u8>, A>> {
+ Repr::from_dense_sized(dfa).map(|r| r.into_sparse_dfa())
+ }
+}
+
+impl<T: AsRef<[u8]>, S: StateID> SparseDFA<T, S> {
+ /// Cheaply return a borrowed version of this sparse DFA. Specifically, the
+ /// DFA returned always uses `&[u8]` for its transition table while keeping
+ /// the same state identifier representation.
+ pub fn as_ref<'a>(&'a self) -> SparseDFA<&'a [u8], S> {
+ match *self {
+ SparseDFA::Standard(Standard(ref r)) => {
+ SparseDFA::Standard(Standard(r.as_ref()))
+ }
+ SparseDFA::ByteClass(ByteClass(ref r)) => {
+ SparseDFA::ByteClass(ByteClass(r.as_ref()))
+ }
+ SparseDFA::__Nonexhaustive => unreachable!(),
+ }
+ }
+
+ /// Return an owned version of this sparse DFA. Specifically, the DFA
+ /// returned always uses `Vec<u8>` for its transition table while keeping
+ /// the same state identifier representation.
+ ///
+ /// Effectively, this returns a sparse DFA whose transition table lives
+ /// on the heap.
+ #[cfg(feature = "std")]
+ pub fn to_owned(&self) -> SparseDFA<Vec<u8>, S> {
+ match *self {
+ SparseDFA::Standard(Standard(ref r)) => {
+ SparseDFA::Standard(Standard(r.to_owned()))
+ }
+ SparseDFA::ByteClass(ByteClass(ref r)) => {
+ SparseDFA::ByteClass(ByteClass(r.to_owned()))
+ }
+ SparseDFA::__Nonexhaustive => unreachable!(),
+ }
+ }
+
+ /// Returns the memory usage, in bytes, of this DFA.
+ ///
+ /// The memory usage is computed based on the number of bytes used to
+ /// represent this DFA's transition table. This typically corresponds to
+ /// heap memory usage.
+ ///
+ /// This does **not** include the stack size used up by this DFA. To
+ /// compute that, used `std::mem::size_of::<SparseDFA>()`.
+ pub fn memory_usage(&self) -> usize {
+ self.repr().memory_usage()
+ }
+
+ fn repr(&self) -> &Repr<T, S> {
+ match *self {
+ SparseDFA::Standard(ref r) => &r.0,
+ SparseDFA::ByteClass(ref r) => &r.0,
+ SparseDFA::__Nonexhaustive => unreachable!(),
+ }
+ }
+}
+
+/// Routines for converting a sparse DFA to other representations, such as
+/// smaller state identifiers or raw bytes suitable for persistent storage.
+#[cfg(feature = "std")]
+impl<T: AsRef<[u8]>, S: StateID> SparseDFA<T, S> {
+ /// Create a new sparse DFA whose match semantics are equivalent to
+ /// this DFA, but attempt to use `u8` for the representation of state
+ /// identifiers. If `u8` is insufficient to represent all state identifiers
+ /// in this DFA, then this returns an error.
+ ///
+ /// This is a convenience routine for `to_sized::<u8>()`.
+ pub fn to_u8(&self) -> Result<SparseDFA<Vec<u8>, u8>> {
+ self.to_sized()
+ }
+
+ /// Create a new sparse DFA whose match semantics are equivalent to
+ /// this DFA, but attempt to use `u16` for the representation of state
+ /// identifiers. If `u16` is insufficient to represent all state
+ /// identifiers in this DFA, then this returns an error.
+ ///
+ /// This is a convenience routine for `to_sized::<u16>()`.
+ pub fn to_u16(&self) -> Result<SparseDFA<Vec<u8>, u16>> {
+ self.to_sized()
+ }
+
+ /// Create a new sparse DFA whose match semantics are equivalent to
+ /// this DFA, but attempt to use `u32` for the representation of state
+ /// identifiers. If `u32` is insufficient to represent all state
+ /// identifiers in this DFA, then this returns an error.
+ ///
+ /// This is a convenience routine for `to_sized::<u32>()`.
+ #[cfg(any(target_pointer_width = "32", target_pointer_width = "64"))]
+ pub fn to_u32(&self) -> Result<SparseDFA<Vec<u8>, u32>> {
+ self.to_sized()
+ }
+
+ /// Create a new sparse DFA whose match semantics are equivalent to
+ /// this DFA, but attempt to use `u64` for the representation of state
+ /// identifiers. If `u64` is insufficient to represent all state
+ /// identifiers in this DFA, then this returns an error.
+ ///
+ /// This is a convenience routine for `to_sized::<u64>()`.
+ #[cfg(target_pointer_width = "64")]
+ pub fn to_u64(&self) -> Result<SparseDFA<Vec<u8>, u64>> {
+ self.to_sized()
+ }
+
+ /// Create a new sparse DFA whose match semantics are equivalent to
+ /// this DFA, but attempt to use `A` for the representation of state
+ /// identifiers. If `A` is insufficient to represent all state identifiers
+ /// in this DFA, then this returns an error.
+ ///
+ /// An alternative way to construct such a DFA is to use
+ /// [`DenseDFA::to_sparse_sized`](enum.DenseDFA.html#method.to_sparse_sized).
+ /// In general, picking the appropriate size upon initial construction of
+ /// a sparse DFA is preferred, since it will do the conversion in one
+ /// step instead of two.
+ pub fn to_sized<A: StateID>(&self) -> Result<SparseDFA<Vec<u8>, A>> {
+ self.repr().to_sized().map(|r| r.into_sparse_dfa())
+ }
+
+ /// Serialize a sparse DFA to raw bytes in little endian format.
+ ///
+ /// If the state identifier representation of this DFA has a size different
+ /// than 1, 2, 4 or 8 bytes, then this returns an error. All
+ /// implementations of `StateID` provided by this crate satisfy this
+ /// requirement.
+ pub fn to_bytes_little_endian(&self) -> Result<Vec<u8>> {
+ self.repr().to_bytes::<LittleEndian>()
+ }
+
+ /// Serialize a sparse DFA to raw bytes in big endian format.
+ ///
+ /// If the state identifier representation of this DFA has a size different
+ /// than 1, 2, 4 or 8 bytes, then this returns an error. All
+ /// implementations of `StateID` provided by this crate satisfy this
+ /// requirement.
+ pub fn to_bytes_big_endian(&self) -> Result<Vec<u8>> {
+ self.repr().to_bytes::<BigEndian>()
+ }
+
+ /// Serialize a sparse DFA to raw bytes in native endian format.
+ /// Generally, it is better to pick an explicit endianness using either
+ /// `to_bytes_little_endian` or `to_bytes_big_endian`. This routine is
+ /// useful in tests where the DFA is serialized and deserialized on the
+ /// same platform.
+ ///
+ /// If the state identifier representation of this DFA has a size different
+ /// than 1, 2, 4 or 8 bytes, then this returns an error. All
+ /// implementations of `StateID` provided by this crate satisfy this
+ /// requirement.
+ pub fn to_bytes_native_endian(&self) -> Result<Vec<u8>> {
+ self.repr().to_bytes::<NativeEndian>()
+ }
+}
+
+impl<'a, S: StateID> SparseDFA<&'a [u8], S> {
+ /// Deserialize a sparse DFA with a specific state identifier
+ /// representation.
+ ///
+ /// Deserializing a DFA using this routine will never allocate heap memory.
+ /// This is also guaranteed to be a constant time operation that does not
+ /// vary with the size of the DFA.
+ ///
+ /// The bytes given should be generated by the serialization of a DFA with
+ /// either the
+ /// [`to_bytes_little_endian`](enum.DenseDFA.html#method.to_bytes_little_endian)
+ /// method or the
+ /// [`to_bytes_big_endian`](enum.DenseDFA.html#method.to_bytes_big_endian)
+ /// endian, depending on the endianness of the machine you are
+ /// deserializing this DFA from.
+ ///
+ /// If the state identifier representation is `usize`, then deserialization
+ /// is dependent on the pointer size. For this reason, it is best to
+ /// serialize DFAs using a fixed size representation for your state
+ /// identifiers, such as `u8`, `u16`, `u32` or `u64`.
+ ///
+ /// # Panics
+ ///
+ /// The bytes given should be *trusted*. In particular, if the bytes
+ /// are not a valid serialization of a DFA, or if the endianness of the
+ /// serialized bytes is different than the endianness of the machine that
+ /// is deserializing the DFA, then this routine will panic. Moreover, it
+ /// is possible for this deserialization routine to succeed even if the
+ /// given bytes do not represent a valid serialized sparse DFA.
+ ///
+ /// # Safety
+ ///
+ /// This routine is unsafe because it permits callers to provide an
+ /// arbitrary transition table with possibly incorrect transitions. While
+ /// the various serialization routines will never return an incorrect
+ /// transition table, there is no guarantee that the bytes provided here
+ /// are correct. While deserialization does many checks (as documented
+ /// above in the panic conditions), this routine does not check that the
+ /// transition table is correct. Given an incorrect transition table, it is
+ /// possible for the search routines to access out-of-bounds memory because
+ /// of explicit bounds check elision.
+ ///
+ /// # Example
+ ///
+ /// This example shows how to serialize a DFA to raw bytes, deserialize it
+ /// and then use it for searching. Note that we first convert the DFA to
+ /// using `u16` for its state identifier representation before serializing
+ /// it. While this isn't strictly necessary, it's good practice in order to
+ /// decrease the size of the DFA and to avoid platform specific pitfalls
+ /// such as differing pointer sizes.
+ ///
+ /// ```
+ /// use regex_automata::{DFA, DenseDFA, SparseDFA};
+ ///
+ /// # fn example() -> Result<(), regex_automata::Error> {
+ /// let sparse = SparseDFA::new("foo[0-9]+")?;
+ /// let bytes = sparse.to_u16()?.to_bytes_native_endian()?;
+ ///
+ /// let dfa: SparseDFA<&[u8], u16> = unsafe {
+ /// SparseDFA::from_bytes(&bytes)
+ /// };
+ ///
+ /// assert_eq!(Some(8), dfa.find(b"foo12345"));
+ /// # Ok(()) }; example().unwrap()
+ /// ```
+ pub unsafe fn from_bytes(buf: &'a [u8]) -> SparseDFA<&'a [u8], S> {
+ Repr::from_bytes(buf).into_sparse_dfa()
+ }
+}
+
+impl<T: AsRef<[u8]>, S: StateID> DFA for SparseDFA<T, S> {
+ type ID = S;
+
+ #[inline]
+ fn start_state(&self) -> S {
+ self.repr().start_state()
+ }
+
+ #[inline]
+ fn is_match_state(&self, id: S) -> bool {
+ self.repr().is_match_state(id)
+ }
+
+ #[inline]
+ fn is_dead_state(&self, id: S) -> bool {
+ self.repr().is_dead_state(id)
+ }
+
+ #[inline]
+ fn is_match_or_dead_state(&self, id: S) -> bool {
+ self.repr().is_match_or_dead_state(id)
+ }
+
+ #[inline]
+ fn is_anchored(&self) -> bool {
+ self.repr().is_anchored()
+ }
+
+ #[inline]
+ fn next_state(&self, current: S, input: u8) -> S {
+ match *self {
+ SparseDFA::Standard(ref r) => r.next_state(current, input),
+ SparseDFA::ByteClass(ref r) => r.next_state(current, input),
+ SparseDFA::__Nonexhaustive => unreachable!(),
+ }
+ }
+
+ #[inline]
+ unsafe fn next_state_unchecked(&self, current: S, input: u8) -> S {
+ self.next_state(current, input)
+ }
+
+ // We specialize the following methods because it lets us lift the
+ // case analysis between the different types of sparse DFAs. Instead of
+ // doing the case analysis for every transition, we do it once before
+ // searching. For sparse DFAs, this doesn't seem to benefit performance as
+ // much as it does for the dense DFAs, but it's easy to do so we might as
+ // well do it.
+
+ #[inline]
+ fn is_match_at(&self, bytes: &[u8], start: usize) -> bool {
+ match *self {
+ SparseDFA::Standard(ref r) => r.is_match_at(bytes, start),
+ SparseDFA::ByteClass(ref r) => r.is_match_at(bytes, start),
+ SparseDFA::__Nonexhaustive => unreachable!(),
+ }
+ }
+
+ #[inline]
+ fn shortest_match_at(&self, bytes: &[u8], start: usize) -> Option<usize> {
+ match *self {
+ SparseDFA::Standard(ref r) => r.shortest_match_at(bytes, start),
+ SparseDFA::ByteClass(ref r) => r.shortest_match_at(bytes, start),
+ SparseDFA::__Nonexhaustive => unreachable!(),
+ }
+ }
+
+ #[inline]
+ fn find_at(&self, bytes: &[u8], start: usize) -> Option<usize> {
+ match *self {
+ SparseDFA::Standard(ref r) => r.find_at(bytes, start),
+ SparseDFA::ByteClass(ref r) => r.find_at(bytes, start),
+ SparseDFA::__Nonexhaustive => unreachable!(),
+ }
+ }
+
+ #[inline]
+ fn rfind_at(&self, bytes: &[u8], start: usize) -> Option<usize> {
+ match *self {
+ SparseDFA::Standard(ref r) => r.rfind_at(bytes, start),
+ SparseDFA::ByteClass(ref r) => r.rfind_at(bytes, start),
+ SparseDFA::__Nonexhaustive => unreachable!(),
+ }
+ }
+}
+
+/// A standard sparse DFA that does not use premultiplication or byte classes.
+///
+/// Generally, it isn't necessary to use this type directly, since a
+/// `SparseDFA` can be used for searching directly. One possible reason why
+/// one might want to use this type directly is if you are implementing your
+/// own search routines by walking a DFA's transitions directly. In that case,
+/// you'll want to use this type (or any of the other DFA variant types)
+/// directly, since they implement `next_state` more efficiently.
+#[derive(Clone, Debug)]
+pub struct Standard<T: AsRef<[u8]>, S: StateID = usize>(Repr<T, S>);
+
+impl<T: AsRef<[u8]>, S: StateID> DFA for Standard<T, S> {
+ type ID = S;
+
+ #[inline]
+ fn start_state(&self) -> S {
+ self.0.start_state()
+ }
+
+ #[inline]
+ fn is_match_state(&self, id: S) -> bool {
+ self.0.is_match_state(id)
+ }
+
+ #[inline]
+ fn is_dead_state(&self, id: S) -> bool {
+ self.0.is_dead_state(id)
+ }
+
+ #[inline]
+ fn is_match_or_dead_state(&self, id: S) -> bool {
+ self.0.is_match_or_dead_state(id)
+ }
+
+ #[inline]
+ fn is_anchored(&self) -> bool {
+ self.0.is_anchored()
+ }
+
+ #[inline]
+ fn next_state(&self, current: S, input: u8) -> S {
+ self.0.state(current).next(input)
+ }
+
+ #[inline]
+ unsafe fn next_state_unchecked(&self, current: S, input: u8) -> S {
+ self.next_state(current, input)
+ }
+}
+
+/// A sparse DFA that shrinks its alphabet.
+///
+/// Alphabet shrinking is achieved by using a set of equivalence classes
+/// instead of using all possible byte values. Any two bytes belong to the same
+/// equivalence class if and only if they can be used interchangeably anywhere
+/// in the DFA while never discriminating between a match and a non-match.
+///
+/// Unlike dense DFAs, sparse DFAs do not tend to benefit nearly as much from
+/// using byte classes. In some cases, using byte classes can even marginally
+/// increase the size of a sparse DFA's transition table. The reason for this
+/// is that a sparse DFA already compacts each state's transitions separate
+/// from whether byte classes are used.
+///
+/// Generally, it isn't necessary to use this type directly, since a
+/// `SparseDFA` can be used for searching directly. One possible reason why
+/// one might want to use this type directly is if you are implementing your
+/// own search routines by walking a DFA's transitions directly. In that case,
+/// you'll want to use this type (or any of the other DFA variant types)
+/// directly, since they implement `next_state` more efficiently.
+#[derive(Clone, Debug)]
+pub struct ByteClass<T: AsRef<[u8]>, S: StateID = usize>(Repr<T, S>);
+
+impl<T: AsRef<[u8]>, S: StateID> DFA for ByteClass<T, S> {
+ type ID = S;
+
+ #[inline]
+ fn start_state(&self) -> S {
+ self.0.start_state()
+ }
+
+ #[inline]
+ fn is_match_state(&self, id: S) -> bool {
+ self.0.is_match_state(id)
+ }
+
+ #[inline]
+ fn is_dead_state(&self, id: S) -> bool {
+ self.0.is_dead_state(id)
+ }
+
+ #[inline]
+ fn is_match_or_dead_state(&self, id: S) -> bool {
+ self.0.is_match_or_dead_state(id)
+ }
+
+ #[inline]
+ fn is_anchored(&self) -> bool {
+ self.0.is_anchored()
+ }
+
+ #[inline]
+ fn next_state(&self, current: S, input: u8) -> S {
+ let input = self.0.byte_classes.get(input);
+ self.0.state(current).next(input)
+ }
+
+ #[inline]
+ unsafe fn next_state_unchecked(&self, current: S, input: u8) -> S {
+ self.next_state(current, input)
+ }
+}
+
+/// The underlying representation of a sparse DFA. This is shared by all of
+/// the different variants of a sparse DFA.
+#[derive(Clone)]
+#[cfg_attr(not(feature = "std"), derive(Debug))]
+struct Repr<T: AsRef<[u8]>, S: StateID = usize> {
+ anchored: bool,
+ start: S,
+ state_count: usize,
+ max_match: S,
+ byte_classes: ByteClasses,
+ trans: T,
+}
+
+impl<T: AsRef<[u8]>, S: StateID> Repr<T, S> {
+ fn into_sparse_dfa(self) -> SparseDFA<T, S> {
+ if self.byte_classes.is_singleton() {
+ SparseDFA::Standard(Standard(self))
+ } else {
+ SparseDFA::ByteClass(ByteClass(self))
+ }
+ }
+
+ fn as_ref<'a>(&'a self) -> Repr<&'a [u8], S> {
+ Repr {
+ anchored: self.anchored,
+ start: self.start,
+ state_count: self.state_count,
+ max_match: self.max_match,
+ byte_classes: self.byte_classes.clone(),
+ trans: self.trans(),
+ }
+ }
+
+ #[cfg(feature = "std")]
+ fn to_owned(&self) -> Repr<Vec<u8>, S> {
+ Repr {
+ anchored: self.anchored,
+ start: self.start,
+ state_count: self.state_count,
+ max_match: self.max_match,
+ byte_classes: self.byte_classes.clone(),
+ trans: self.trans().to_vec(),
+ }
+ }
+
+ /// Return a convenient representation of the given state.
+ ///
+ /// This is marked as inline because it doesn't seem to get inlined
+ /// otherwise, which leads to a fairly significant performance loss (~25%).
+ #[inline]
+ fn state<'a>(&'a self, id: S) -> State<'a, S> {
+ let mut pos = id.to_usize();
+ let ntrans = NativeEndian::read_u16(&self.trans()[pos..]) as usize;
+ pos += 2;
+ let input_ranges = &self.trans()[pos..pos + (ntrans * 2)];
+ pos += 2 * ntrans;
+ let next = &self.trans()[pos..pos + (ntrans * size_of::<S>())];
+ State { _state_id_repr: PhantomData, ntrans, input_ranges, next }
+ }
+
+ /// Return an iterator over all of the states in this DFA.
+ ///
+ /// The iterator returned yields tuples, where the first element is the
+ /// state ID and the second element is the state itself.
+ #[cfg(feature = "std")]
+ fn states<'a>(&'a self) -> StateIter<'a, T, S> {
+ StateIter { dfa: self, id: dead_id() }
+ }
+
+ fn memory_usage(&self) -> usize {
+ self.trans().len()
+ }
+
+ fn start_state(&self) -> S {
+ self.start
+ }
+
+ fn is_match_state(&self, id: S) -> bool {
+ self.is_match_or_dead_state(id) && !self.is_dead_state(id)
+ }
+
+ fn is_dead_state(&self, id: S) -> bool {
+ id == dead_id()
+ }
+
+ fn is_match_or_dead_state(&self, id: S) -> bool {
+ id <= self.max_match
+ }
+
+ fn is_anchored(&self) -> bool {
+ self.anchored
+ }
+
+ fn trans(&self) -> &[u8] {
+ self.trans.as_ref()
+ }
+
+ /// Create a new sparse DFA whose match semantics are equivalent to this
+ /// DFA, but attempt to use `A` for the representation of state
+ /// identifiers. If `A` is insufficient to represent all state identifiers
+ /// in this DFA, then this returns an error.
+ #[cfg(feature = "std")]
+ fn to_sized<A: StateID>(&self) -> Result<Repr<Vec<u8>, A>> {
+ // To build the new DFA, we proceed much like the initial construction
+ // of the sparse DFA. Namely, since the state ID size is changing,
+ // we don't actually know all of our state IDs until we've allocated
+ // all necessary space. So we do one pass that allocates all of the
+ // storage we need, and then another pass to fill in the transitions.
+
+ let mut trans = Vec::with_capacity(size_of::<A>() * self.state_count);
+ let mut map: HashMap<S, A> = HashMap::with_capacity(self.state_count);
+ for (old_id, state) in self.states() {
+ let pos = trans.len();
+ map.insert(old_id, usize_to_state_id(pos)?);
+
+ let n = state.ntrans;
+ let zeros = 2 + (n * 2) + (n * size_of::<A>());
+ trans.extend(iter::repeat(0).take(zeros));
+
+ NativeEndian::write_u16(&mut trans[pos..], n as u16);
+ let (s, e) = (pos + 2, pos + 2 + (n * 2));
+ trans[s..e].copy_from_slice(state.input_ranges);
+ }
+
+ let mut new = Repr {
+ anchored: self.anchored,
+ start: map[&self.start],
+ state_count: self.state_count,
+ max_match: map[&self.max_match],
+ byte_classes: self.byte_classes.clone(),
+ trans,
+ };
+ for (&old_id, &new_id) in map.iter() {
+ let old_state = self.state(old_id);
+ let mut new_state = new.state_mut(new_id);
+ for i in 0..new_state.ntrans {
+ let next = map[&old_state.next_at(i)];
+ new_state.set_next_at(i, usize_to_state_id(next.to_usize())?);
+ }
+ }
+ new.start = map[&self.start];
+ new.max_match = map[&self.max_match];
+ Ok(new)
+ }
+
+ /// Serialize a sparse DFA to raw bytes using the provided endianness.
+ ///
+ /// If the state identifier representation of this DFA has a size different
+ /// than 1, 2, 4 or 8 bytes, then this returns an error. All
+ /// implementations of `StateID` provided by this crate satisfy this
+ /// requirement.
+ ///
+ /// Unlike dense DFAs, the result is not necessarily aligned since a
+ /// sparse DFA's transition table is always read as a sequence of bytes.
+ #[cfg(feature = "std")]
+ fn to_bytes<A: ByteOrder>(&self) -> Result<Vec<u8>> {
+ let label = b"rust-regex-automata-sparse-dfa\x00";
+ let size =
+ // For human readable label.
+ label.len()
+ // endiannes check, must be equal to 0xFEFF for native endian
+ + 2
+ // For version number.
+ + 2
+ // Size of state ID representation, in bytes.
+ // Must be 1, 2, 4 or 8.
+ + 2
+ // For DFA misc options. (Currently unused.)
+ + 2
+ // For start state.
+ + 8
+ // For state count.
+ + 8
+ // For max match state.
+ + 8
+ // For byte class map.
+ + 256
+ // For transition table.
+ + self.trans().len();
+
+ let mut i = 0;
+ let mut buf = vec![0; size];
+
+ // write label
+ for &b in label {
+ buf[i] = b;
+ i += 1;
+ }
+ // endianness check
+ A::write_u16(&mut buf[i..], 0xFEFF);
+ i += 2;
+ // version number
+ A::write_u16(&mut buf[i..], 1);
+ i += 2;
+ // size of state ID
+ let state_size = size_of::<S>();
+ if ![1, 2, 4, 8].contains(&state_size) {
+ return Err(Error::serialize(&format!(
+ "state size of {} not supported, must be 1, 2, 4 or 8",
+ state_size
+ )));
+ }
+ A::write_u16(&mut buf[i..], state_size as u16);
+ i += 2;
+ // DFA misc options
+ let mut options = 0u16;
+ if self.anchored {
+ options |= dense::MASK_ANCHORED;
+ }
+ A::write_u16(&mut buf[i..], options);
+ i += 2;
+ // start state
+ A::write_u64(&mut buf[i..], self.start.to_usize() as u64);
+ i += 8;
+ // state count
+ A::write_u64(&mut buf[i..], self.state_count as u64);
+ i += 8;
+ // max match state
+ A::write_u64(&mut buf[i..], self.max_match.to_usize() as u64);
+ i += 8;
+ // byte class map
+ for b in (0..256).map(|b| b as u8) {
+ buf[i] = self.byte_classes.get(b);
+ i += 1;
+ }
+ // transition table
+ for (_, state) in self.states() {
+ A::write_u16(&mut buf[i..], state.ntrans as u16);
+ i += 2;
+ buf[i..i + (state.ntrans * 2)].copy_from_slice(state.input_ranges);
+ i += state.ntrans * 2;
+ for j in 0..state.ntrans {
+ write_state_id_bytes::<A, _>(&mut buf[i..], state.next_at(j));
+ i += size_of::<S>();
+ }
+ }
+
+ assert_eq!(size, i, "expected to consume entire buffer");
+
+ Ok(buf)
+ }
+}
+
+impl<'a, S: StateID> Repr<&'a [u8], S> {
+ /// The implementation for deserializing a sparse DFA from raw bytes.
+ unsafe fn from_bytes(mut buf: &'a [u8]) -> Repr<&'a [u8], S> {
+ // skip over label
+ match buf.iter().position(|&b| b == b'\x00') {
+ None => panic!("could not find label"),
+ Some(i) => buf = &buf[i + 1..],
+ }
+
+ // check that current endianness is same as endianness of DFA
+ let endian_check = NativeEndian::read_u16(buf);
+ buf = &buf[2..];
+ if endian_check != 0xFEFF {
+ panic!(
+ "endianness mismatch, expected 0xFEFF but got 0x{:X}. \
+ are you trying to load a SparseDFA serialized with a \
+ different endianness?",
+ endian_check,
+ );
+ }
+
+ // check that the version number is supported
+ let version = NativeEndian::read_u16(buf);
+ buf = &buf[2..];
+ if version != 1 {
+ panic!(
+ "expected version 1, but found unsupported version {}",
+ version,
+ );
+ }
+
+ // read size of state
+ let state_size = NativeEndian::read_u16(buf) as usize;
+ if state_size != size_of::<S>() {
+ panic!(
+ "state size of SparseDFA ({}) does not match \
+ requested state size ({})",
+ state_size,
+ size_of::<S>(),
+ );
+ }
+ buf = &buf[2..];
+
+ // read miscellaneous options
+ let opts = NativeEndian::read_u16(buf);
+ buf = &buf[2..];
+
+ // read start state
+ let start = S::from_usize(NativeEndian::read_u64(buf) as usize);
+ buf = &buf[8..];
+
+ // read state count
+ let state_count = NativeEndian::read_u64(buf) as usize;
+ buf = &buf[8..];
+
+ // read max match state
+ let max_match = S::from_usize(NativeEndian::read_u64(buf) as usize);
+ buf = &buf[8..];
+
+ // read byte classes
+ let byte_classes = ByteClasses::from_slice(&buf[..256]);
+ buf = &buf[256..];
+
+ Repr {
+ anchored: opts & dense::MASK_ANCHORED > 0,
+ start,
+ state_count,
+ max_match,
+ byte_classes,
+ trans: buf,
+ }
+ }
+}
+
+#[cfg(feature = "std")]
+impl<S: StateID> Repr<Vec<u8>, S> {
+ /// The implementation for constructing a sparse DFA from a dense DFA.
+ fn from_dense_sized<T: AsRef<[S]>, A: StateID>(
+ dfa: &dense::Repr<T, S>,
+ ) -> Result<Repr<Vec<u8>, A>> {
+ // In order to build the transition table, we need to be able to write
+ // state identifiers for each of the "next" transitions in each state.
+ // Our state identifiers correspond to the byte offset in the
+ // transition table at which the state is encoded. Therefore, we do not
+ // actually know what the state identifiers are until we've allocated
+ // exactly as much space as we need for each state. Thus, construction
+ // of the transition table happens in two passes.
+ //
+ // In the first pass, we fill out the shell of each state, which
+ // includes the transition count, the input byte ranges and zero-filled
+ // space for the transitions. In this first pass, we also build up a
+ // map from the state identifier index of the dense DFA to the state
+ // identifier in this sparse DFA.
+ //
+ // In the second pass, we fill in the transitions based on the map
+ // built in the first pass.
+
+ let mut trans = Vec::with_capacity(size_of::<A>() * dfa.state_count());
+ let mut remap: Vec<A> = vec![dead_id(); dfa.state_count()];
+ for (old_id, state) in dfa.states() {
+ let pos = trans.len();
+
+ remap[dfa.state_id_to_index(old_id)] = usize_to_state_id(pos)?;
+ // zero-filled space for the transition count
+ trans.push(0);
+ trans.push(0);
+
+ let mut trans_count = 0;
+ for (b1, b2, _) in state.sparse_transitions() {
+ trans_count += 1;
+ trans.push(b1);
+ trans.push(b2);
+ }
+ // fill in the transition count
+ NativeEndian::write_u16(&mut trans[pos..], trans_count);
+
+ // zero-fill the actual transitions
+ let zeros = trans_count as usize * size_of::<A>();
+ trans.extend(iter::repeat(0).take(zeros));
+ }
+
+ let mut new = Repr {
+ anchored: dfa.is_anchored(),
+ start: remap[dfa.state_id_to_index(dfa.start_state())],
+ state_count: dfa.state_count(),
+ max_match: remap[dfa.state_id_to_index(dfa.max_match_state())],
+ byte_classes: dfa.byte_classes().clone(),
+ trans,
+ };
+ for (old_id, old_state) in dfa.states() {
+ let new_id = remap[dfa.state_id_to_index(old_id)];
+ let mut new_state = new.state_mut(new_id);
+ let sparse = old_state.sparse_transitions();
+ for (i, (_, _, next)) in sparse.enumerate() {
+ let next = remap[dfa.state_id_to_index(next)];
+ new_state.set_next_at(i, next);
+ }
+ }
+ Ok(new)
+ }
+
+ /// Return a convenient mutable representation of the given state.
+ fn state_mut<'a>(&'a mut self, id: S) -> StateMut<'a, S> {
+ let mut pos = id.to_usize();
+ let ntrans = NativeEndian::read_u16(&self.trans[pos..]) as usize;
+ pos += 2;
+
+ let size = (ntrans * 2) + (ntrans * size_of::<S>());
+ let ranges_and_next = &mut self.trans[pos..pos + size];
+ let (input_ranges, next) = ranges_and_next.split_at_mut(ntrans * 2);
+ StateMut { _state_id_repr: PhantomData, ntrans, input_ranges, next }
+ }
+}
+
+#[cfg(feature = "std")]
+impl<T: AsRef<[u8]>, S: StateID> fmt::Debug for Repr<T, S> {
+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
+ fn state_status<T: AsRef<[u8]>, S: StateID>(
+ dfa: &Repr<T, S>,
+ id: S,
+ ) -> &'static str {
+ if id == dead_id() {
+ if dfa.is_match_state(id) {
+ "D*"
+ } else {
+ "D "
+ }
+ } else if id == dfa.start_state() {
+ if dfa.is_match_state(id) {
+ ">*"
+ } else {
+ "> "
+ }
+ } else {
+ if dfa.is_match_state(id) {
+ " *"
+ } else {
+ " "
+ }
+ }
+ }
+
+ writeln!(f, "SparseDFA(")?;
+ for (id, state) in self.states() {
+ let status = state_status(self, id);
+ writeln!(f, "{}{:06}: {:?}", status, id.to_usize(), state)?;
+ }
+ writeln!(f, ")")?;
+ Ok(())
+ }
+}
+
+/// An iterator over all states in a sparse DFA.
+///
+/// This iterator yields tuples, where the first element is the state ID and
+/// the second element is the state itself.
+#[cfg(feature = "std")]
+#[derive(Debug)]
+struct StateIter<'a, T: AsRef<[u8]> + 'a, S: StateID + 'a = usize> {
+ dfa: &'a Repr<T, S>,
+ id: S,
+}
+
+#[cfg(feature = "std")]
+impl<'a, T: AsRef<[u8]>, S: StateID> Iterator for StateIter<'a, T, S> {
+ type Item = (S, State<'a, S>);
+
+ fn next(&mut self) -> Option<(S, State<'a, S>)> {
+ if self.id.to_usize() >= self.dfa.trans().len() {
+ return None;
+ }
+ let id = self.id;
+ let state = self.dfa.state(id);
+ self.id = S::from_usize(self.id.to_usize() + state.bytes());
+ Some((id, state))
+ }
+}
+
+/// A representation of a sparse DFA state that can be cheaply materialized
+/// from a state identifier.
+#[derive(Clone)]
+struct State<'a, S: StateID = usize> {
+ /// The state identifier representation used by the DFA from which this
+ /// state was extracted. Since our transition table is compacted in a
+ /// &[u8], we don't actually use the state ID type parameter explicitly
+ /// anywhere, so we fake it. This prevents callers from using an incorrect
+ /// state ID representation to read from this state.
+ _state_id_repr: PhantomData<S>,
+ /// The number of transitions in this state.
+ ntrans: usize,
+ /// Pairs of input ranges, where there is one pair for each transition.
+ /// Each pair specifies an inclusive start and end byte range for the
+ /// corresponding transition.
+ input_ranges: &'a [u8],
+ /// Transitions to the next state. This slice contains native endian
+ /// encoded state identifiers, with `S` as the representation. Thus, there
+ /// are `ntrans * size_of::<S>()` bytes in this slice.
+ next: &'a [u8],
+}
+
+impl<'a, S: StateID> State<'a, S> {
+ /// Searches for the next transition given an input byte. If no such
+ /// transition could be found, then a dead state is returned.
+ fn next(&self, input: u8) -> S {
+ // This straight linear search was observed to be much better than
+ // binary search on ASCII haystacks, likely because a binary search
+ // visits the ASCII case last but a linear search sees it first. A
+ // binary search does do a little better on non-ASCII haystacks, but
+ // not by much. There might be a better trade off lurking here.
+ for i in 0..self.ntrans {
+ let (start, end) = self.range(i);
+ if start <= input && input <= end {
+ return self.next_at(i);
+ }
+ // We could bail early with an extra branch: if input < b1, then
+ // we know we'll never find a matching transition. Interestingly,
+ // this extra branch seems to not help performance, or will even
+ // hurt it. It's likely very dependent on the DFA itself and what
+ // is being searched.
+ }
+ dead_id()
+ }
+
+ /// Returns the inclusive input byte range for the ith transition in this
+ /// state.
+ fn range(&self, i: usize) -> (u8, u8) {
+ (self.input_ranges[i * 2], self.input_ranges[i * 2 + 1])
+ }
+
+ /// Returns the next state for the ith transition in this state.
+ fn next_at(&self, i: usize) -> S {
+ S::read_bytes(&self.next[i * size_of::<S>()..])
+ }
+
+ /// Return the total number of bytes that this state consumes in its
+ /// encoded form.
+ #[cfg(feature = "std")]
+ fn bytes(&self) -> usize {
+ 2 + (self.ntrans * 2) + (self.ntrans * size_of::<S>())
+ }
+}
+
+#[cfg(feature = "std")]
+impl<'a, S: StateID> fmt::Debug for State<'a, S> {
+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
+ let mut transitions = vec![];
+ for i in 0..self.ntrans {
+ let next = self.next_at(i);
+ if next == dead_id() {
+ continue;
+ }
+
+ let (start, end) = self.range(i);
+ if start == end {
+ transitions.push(format!(
+ "{} => {}",
+ escape(start),
+ next.to_usize()
+ ));
+ } else {
+ transitions.push(format!(
+ "{}-{} => {}",
+ escape(start),
+ escape(end),
+ next.to_usize(),
+ ));
+ }
+ }
+ write!(f, "{}", transitions.join(", "))
+ }
+}
+
+/// A representation of a mutable sparse DFA state that can be cheaply
+/// materialized from a state identifier.
+#[cfg(feature = "std")]
+struct StateMut<'a, S: StateID = usize> {
+ /// The state identifier representation used by the DFA from which this
+ /// state was extracted. Since our transition table is compacted in a
+ /// &[u8], we don't actually use the state ID type parameter explicitly
+ /// anywhere, so we fake it. This prevents callers from using an incorrect
+ /// state ID representation to read from this state.
+ _state_id_repr: PhantomData<S>,
+ /// The number of transitions in this state.
+ ntrans: usize,
+ /// Pairs of input ranges, where there is one pair for each transition.
+ /// Each pair specifies an inclusive start and end byte range for the
+ /// corresponding transition.
+ input_ranges: &'a mut [u8],
+ /// Transitions to the next state. This slice contains native endian
+ /// encoded state identifiers, with `S` as the representation. Thus, there
+ /// are `ntrans * size_of::<S>()` bytes in this slice.
+ next: &'a mut [u8],
+}
+
+#[cfg(feature = "std")]
+impl<'a, S: StateID> StateMut<'a, S> {
+ /// Sets the ith transition to the given state.
+ fn set_next_at(&mut self, i: usize, next: S) {
+ next.write_bytes(&mut self.next[i * size_of::<S>()..]);
+ }
+}
+
+#[cfg(feature = "std")]
+impl<'a, S: StateID> fmt::Debug for StateMut<'a, S> {
+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
+ let state = State {
+ _state_id_repr: self._state_id_repr,
+ ntrans: self.ntrans,
+ input_ranges: self.input_ranges,
+ next: self.next,
+ };
+ fmt::Debug::fmt(&state, f)
+ }
+}
+
+/// Return the given byte as its escaped string form.
+#[cfg(feature = "std")]
+fn escape(b: u8) -> String {
+ use std::ascii;
+
+ String::from_utf8(ascii::escape_default(b).collect::<Vec<_>>()).unwrap()
+}
+
+/// A binary search routine specialized specifically to a sparse DFA state's
+/// transitions. Specifically, the transitions are defined as a set of pairs
+/// of input bytes that delineate an inclusive range of bytes. If the input
+/// byte is in the range, then the corresponding transition is a match.
+///
+/// This binary search accepts a slice of these pairs and returns the position
+/// of the matching pair (the ith transition), or None if no matching pair
+/// could be found.
+///
+/// Note that this routine is not currently used since it was observed to
+/// either decrease performance when searching ASCII, or did not provide enough
+/// of a boost on non-ASCII haystacks to be worth it. However, we leave it here
+/// for posterity in case we can find a way to use it.
+///
+/// In theory, we could use the standard library's search routine if we could
+/// cast a `&[u8]` to a `&[(u8, u8)]`, but I don't believe this is currently
+/// guaranteed to be safe and is thus UB (since I don't think the in-memory
+/// representation of `(u8, u8)` has been nailed down).
+#[inline(always)]
+#[allow(dead_code)]
+fn binary_search_ranges(ranges: &[u8], needle: u8) -> Option<usize> {
+ debug_assert!(ranges.len() % 2 == 0, "ranges must have even length");
+ debug_assert!(ranges.len() <= 512, "ranges should be short");
+
+ let (mut left, mut right) = (0, ranges.len() / 2);
+ while left < right {
+ let mid = (left + right) / 2;
+ let (b1, b2) = (ranges[mid * 2], ranges[mid * 2 + 1]);
+ if needle < b1 {
+ right = mid;
+ } else if needle > b2 {
+ left = mid + 1;
+ } else {
+ return Some(mid);
+ }
+ }
+ None
+}