aboutsummaryrefslogtreecommitdiff
path: root/src/image/traits.rs
diff options
context:
space:
mode:
Diffstat (limited to 'src/image/traits.rs')
-rw-r--r--src/image/traits.rs438
1 files changed, 438 insertions, 0 deletions
diff --git a/src/image/traits.rs b/src/image/traits.rs
new file mode 100644
index 0000000..4c6a5c8
--- /dev/null
+++ b/src/image/traits.rs
@@ -0,0 +1,438 @@
+// Copyright (c) 2016 The vulkano developers
+// Licensed under the Apache License, Version 2.0
+// <LICENSE-APACHE or
+// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
+// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
+// at your option. All files in the project carrying such
+// notice may not be copied, modified, or distributed except
+// according to those terms.
+
+use crate::format::ClearValue;
+use crate::format::Format;
+use crate::format::FormatTy;
+use crate::image::sys::UnsafeImage;
+use crate::image::ImageDescriptorLayouts;
+use crate::image::ImageDimensions;
+use crate::image::ImageLayout;
+use crate::image::SampleCount;
+use crate::sync::AccessError;
+use crate::SafeDeref;
+use std::hash::Hash;
+use std::hash::Hasher;
+
+/// Trait for types that represent the way a GPU can access an image.
+pub unsafe trait ImageAccess {
+ /// Returns the inner unsafe image object used by this image.
+ fn inner(&self) -> ImageInner;
+
+ /// Returns the format of this image.
+ #[inline]
+ fn format(&self) -> Format {
+ self.inner().image.format()
+ }
+
+ /// Returns true if the image is a color image.
+ #[inline]
+ fn has_color(&self) -> bool {
+ matches!(
+ self.format().ty(),
+ FormatTy::Float | FormatTy::Uint | FormatTy::Sint | FormatTy::Compressed
+ )
+ }
+
+ /// Returns true if the image has a depth component. In other words, if it is a depth or a
+ /// depth-stencil format.
+ #[inline]
+ fn has_depth(&self) -> bool {
+ matches!(self.format().ty(), FormatTy::Depth | FormatTy::DepthStencil)
+ }
+
+ /// Returns true if the image has a stencil component. In other words, if it is a stencil or a
+ /// depth-stencil format.
+ #[inline]
+ fn has_stencil(&self) -> bool {
+ matches!(
+ self.format().ty(),
+ FormatTy::Stencil | FormatTy::DepthStencil
+ )
+ }
+
+ /// Returns the number of mipmap levels of this image.
+ #[inline]
+ fn mipmap_levels(&self) -> u32 {
+ // TODO: not necessarily correct because of the new inner() design?
+ self.inner().image.mipmap_levels()
+ }
+
+ /// Returns the number of samples of this image.
+ #[inline]
+ fn samples(&self) -> SampleCount {
+ self.inner().image.samples()
+ }
+
+ /// Returns the dimensions of the image.
+ #[inline]
+ fn dimensions(&self) -> ImageDimensions {
+ // TODO: not necessarily correct because of the new inner() design?
+ self.inner().image.dimensions()
+ }
+
+ /// Returns true if the image can be used as a source for blits.
+ #[inline]
+ fn supports_blit_source(&self) -> bool {
+ self.inner().image.format_features().blit_src
+ }
+
+ /// Returns true if the image can be used as a destination for blits.
+ #[inline]
+ fn supports_blit_destination(&self) -> bool {
+ self.inner().image.format_features().blit_dst
+ }
+
+ /// When images are created their memory layout is initially `Undefined` or `Preinitialized`.
+ /// This method allows the image memory barrier creation process to signal when an image
+ /// has been transitioned out of its initial `Undefined` or `Preinitialized` state. This
+ /// allows vulkano to avoid creating unnecessary image memory barriers between future
+ /// uses of the image.
+ ///
+ /// ## Unsafe
+ ///
+ /// If a user calls this method outside of the intended context and signals that the layout
+ /// is no longer `Undefined` or `Preinitialized` when it is still in an `Undefined` or
+ /// `Preinitialized` state, this may result in the vulkan implementation attempting to use
+ /// an image in an invalid layout. The same problem must be considered by the implementer
+ /// of the method.
+ unsafe fn layout_initialized(&self) {}
+
+ fn is_layout_initialized(&self) -> bool {
+ false
+ }
+
+ unsafe fn preinitialized_layout(&self) -> bool {
+ self.inner().image.preinitialized_layout()
+ }
+
+ /// Returns the layout that the image has when it is first used in a primary command buffer.
+ ///
+ /// The first time you use an image in an `AutoCommandBufferBuilder`, vulkano will suppose that
+ /// the image is in the layout returned by this function. Later when the command buffer is
+ /// submitted vulkano will check whether the image is actually in this layout, and if it is not
+ /// the case then an error will be returned.
+ /// TODO: ^ that check is not yet implemented
+ fn initial_layout_requirement(&self) -> ImageLayout;
+
+ /// Returns the layout that the image must be returned to before the end of the command buffer.
+ ///
+ /// When an image is used in an `AutoCommandBufferBuilder` vulkano will automatically
+ /// transition this image to the layout returned by this function at the end of the command
+ /// buffer, if necessary.
+ ///
+ /// Except for special cases, this value should likely be the same as the one returned by
+ /// `initial_layout_requirement` so that the user can submit multiple command buffers that use
+ /// this image one after the other.
+ fn final_layout_requirement(&self) -> ImageLayout;
+
+ /// Wraps around this `ImageAccess` and returns an identical `ImageAccess` but whose initial
+ /// layout requirement is either `Undefined` or `Preinitialized`.
+ #[inline]
+ unsafe fn forced_undefined_initial_layout(
+ self,
+ preinitialized: bool,
+ ) -> ImageAccessFromUndefinedLayout<Self>
+ where
+ Self: Sized,
+ {
+ ImageAccessFromUndefinedLayout {
+ image: self,
+ preinitialized,
+ }
+ }
+
+ /// Returns an [`ImageDescriptorLayouts`] structure specifying the image layout to use
+ /// in descriptors of various kinds.
+ ///
+ /// This must return `Some` if the image is to be used to create an image view.
+ fn descriptor_layouts(&self) -> Option<ImageDescriptorLayouts>;
+
+ /// Returns a key that uniquely identifies the memory content of the image.
+ /// Two ranges that potentially overlap in memory must return the same key.
+ ///
+ /// The key is shared amongst all buffers and images, which means that you can make several
+ /// different image objects share the same memory, or make some image objects share memory
+ /// with buffers, as long as they return the same key.
+ ///
+ /// Since it is possible to accidentally return the same key for memory ranges that don't
+ /// overlap, the `conflicts_image` or `conflicts_buffer` function should always be called to
+ /// verify whether they actually overlap.
+ fn conflict_key(&self) -> u64;
+
+ /// Returns the current mip level that is accessed by the gpu
+ fn current_miplevels_access(&self) -> std::ops::Range<u32>;
+
+ /// Returns the current layer level that is accessed by the gpu
+ fn current_layer_levels_access(&self) -> std::ops::Range<u32>;
+
+ /// Locks the resource for usage on the GPU. Returns an error if the lock can't be acquired.
+ ///
+ /// After this function returns `Ok`, you are authorized to use the image on the GPU. If the
+ /// GPU operation requires an exclusive access to the image (which includes image layout
+ /// transitions) then `exclusive_access` should be true.
+ ///
+ /// The `expected_layout` is the layout we expect the image to be in when we lock it. If the
+ /// actual layout doesn't match this expected layout, then an error should be returned. If
+ /// `Undefined` is passed, that means that the caller doesn't care about the actual layout,
+ /// and that a layout mismatch shouldn't return an error.
+ ///
+ /// This function exists to prevent the user from causing a data race by reading and writing
+ /// to the same resource at the same time.
+ ///
+ /// If you call this function, you should call `unlock()` once the resource is no longer in use
+ /// by the GPU. The implementation is not expected to automatically perform any unlocking and
+ /// can rely on the fact that `unlock()` is going to be called.
+ fn try_gpu_lock(
+ &self,
+ exclusive_access: bool,
+ uninitialized_safe: bool,
+ expected_layout: ImageLayout,
+ ) -> Result<(), AccessError>;
+
+ /// Locks the resource for usage on the GPU. Supposes that the resource is already locked, and
+ /// simply increases the lock by one.
+ ///
+ /// Must only be called after `try_gpu_lock()` succeeded.
+ ///
+ /// If you call this function, you should call `unlock()` once the resource is no longer in use
+ /// by the GPU. The implementation is not expected to automatically perform any unlocking and
+ /// can rely on the fact that `unlock()` is going to be called.
+ unsafe fn increase_gpu_lock(&self);
+
+ /// Unlocks the resource previously acquired with `try_gpu_lock` or `increase_gpu_lock`.
+ ///
+ /// If the GPU operation that we unlock from transitioned the image to another layout, then
+ /// it should be passed as parameter.
+ ///
+ /// A layout transition requires exclusive access to the image, which means two things:
+ ///
+ /// - The implementation can panic if it finds out that the layout is not the same as it
+ /// currently is and that it is not locked in exclusive mode.
+ /// - There shouldn't be any possible race between `unlock` and `try_gpu_lock`, since
+ /// `try_gpu_lock` should fail if the image is already locked in exclusive mode.
+ ///
+ /// # Safety
+ ///
+ /// - Must only be called once per previous lock.
+ /// - The transitioned layout must be supported by the image (eg. the layout shouldn't be
+ /// `ColorAttachmentOptimal` if the image wasn't created with the `color_attachment` usage).
+ /// - The transitioned layout must not be `Undefined`.
+ ///
+ unsafe fn unlock(&self, transitioned_layout: Option<ImageLayout>);
+}
+
+/// Inner information about an image.
+#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
+pub struct ImageInner<'a> {
+ /// The underlying image object.
+ pub image: &'a UnsafeImage,
+
+ /// The first layer of `image` to consider.
+ pub first_layer: usize,
+
+ /// The number of layers of `image` to consider.
+ pub num_layers: usize,
+
+ /// The first mipmap level of `image` to consider.
+ pub first_mipmap_level: usize,
+
+ /// The number of mipmap levels of `image` to consider.
+ pub num_mipmap_levels: usize,
+}
+
+unsafe impl<T> ImageAccess for T
+where
+ T: SafeDeref,
+ T::Target: ImageAccess,
+{
+ #[inline]
+ fn inner(&self) -> ImageInner {
+ (**self).inner()
+ }
+
+ #[inline]
+ fn initial_layout_requirement(&self) -> ImageLayout {
+ (**self).initial_layout_requirement()
+ }
+
+ #[inline]
+ fn final_layout_requirement(&self) -> ImageLayout {
+ (**self).final_layout_requirement()
+ }
+
+ #[inline]
+ fn descriptor_layouts(&self) -> Option<ImageDescriptorLayouts> {
+ (**self).descriptor_layouts()
+ }
+
+ #[inline]
+ fn conflict_key(&self) -> u64 {
+ (**self).conflict_key()
+ }
+
+ #[inline]
+ fn try_gpu_lock(
+ &self,
+ exclusive_access: bool,
+ uninitialized_safe: bool,
+ expected_layout: ImageLayout,
+ ) -> Result<(), AccessError> {
+ (**self).try_gpu_lock(exclusive_access, uninitialized_safe, expected_layout)
+ }
+
+ #[inline]
+ unsafe fn increase_gpu_lock(&self) {
+ (**self).increase_gpu_lock()
+ }
+
+ #[inline]
+ unsafe fn unlock(&self, transitioned_layout: Option<ImageLayout>) {
+ (**self).unlock(transitioned_layout)
+ }
+
+ #[inline]
+ unsafe fn layout_initialized(&self) {
+ (**self).layout_initialized();
+ }
+
+ #[inline]
+ fn is_layout_initialized(&self) -> bool {
+ (**self).is_layout_initialized()
+ }
+
+ fn current_miplevels_access(&self) -> std::ops::Range<u32> {
+ (**self).current_miplevels_access()
+ }
+
+ fn current_layer_levels_access(&self) -> std::ops::Range<u32> {
+ (**self).current_layer_levels_access()
+ }
+}
+
+impl PartialEq for dyn ImageAccess + Send + Sync {
+ #[inline]
+ fn eq(&self, other: &Self) -> bool {
+ self.inner() == other.inner()
+ }
+}
+
+impl Eq for dyn ImageAccess + Send + Sync {}
+
+impl Hash for dyn ImageAccess + Send + Sync {
+ #[inline]
+ fn hash<H: Hasher>(&self, state: &mut H) {
+ self.inner().hash(state);
+ }
+}
+
+/// Wraps around an object that implements `ImageAccess` and modifies the initial layout
+/// requirement to be either `Undefined` or `Preinitialized`.
+#[derive(Debug, Copy, Clone)]
+pub struct ImageAccessFromUndefinedLayout<I> {
+ image: I,
+ preinitialized: bool,
+}
+
+unsafe impl<I> ImageAccess for ImageAccessFromUndefinedLayout<I>
+where
+ I: ImageAccess,
+{
+ #[inline]
+ fn inner(&self) -> ImageInner {
+ self.image.inner()
+ }
+
+ #[inline]
+ fn initial_layout_requirement(&self) -> ImageLayout {
+ if self.preinitialized {
+ ImageLayout::Preinitialized
+ } else {
+ ImageLayout::Undefined
+ }
+ }
+
+ #[inline]
+ fn final_layout_requirement(&self) -> ImageLayout {
+ self.image.final_layout_requirement()
+ }
+
+ #[inline]
+ fn descriptor_layouts(&self) -> Option<ImageDescriptorLayouts> {
+ self.image.descriptor_layouts()
+ }
+
+ #[inline]
+ fn conflict_key(&self) -> u64 {
+ self.image.conflict_key()
+ }
+
+ #[inline]
+ fn try_gpu_lock(
+ &self,
+ exclusive_access: bool,
+ uninitialized_safe: bool,
+ expected_layout: ImageLayout,
+ ) -> Result<(), AccessError> {
+ self.image
+ .try_gpu_lock(exclusive_access, uninitialized_safe, expected_layout)
+ }
+
+ #[inline]
+ unsafe fn increase_gpu_lock(&self) {
+ self.image.increase_gpu_lock()
+ }
+
+ #[inline]
+ unsafe fn unlock(&self, new_layout: Option<ImageLayout>) {
+ self.image.unlock(new_layout)
+ }
+
+ fn current_miplevels_access(&self) -> std::ops::Range<u32> {
+ self.image.current_miplevels_access()
+ }
+
+ fn current_layer_levels_access(&self) -> std::ops::Range<u32> {
+ self.image.current_layer_levels_access()
+ }
+}
+
+impl<I> PartialEq for ImageAccessFromUndefinedLayout<I>
+where
+ I: ImageAccess,
+{
+ #[inline]
+ fn eq(&self, other: &Self) -> bool {
+ self.inner() == other.inner()
+ }
+}
+
+impl<I> Eq for ImageAccessFromUndefinedLayout<I> where I: ImageAccess {}
+
+impl<I> Hash for ImageAccessFromUndefinedLayout<I>
+where
+ I: ImageAccess,
+{
+ #[inline]
+ fn hash<H: Hasher>(&self, state: &mut H) {
+ self.inner().hash(state);
+ }
+}
+
+/// Extension trait for images. Checks whether the value `T` can be used as a clear value for the
+/// given image.
+// TODO: isn't that for image views instead?
+pub unsafe trait ImageClearValue<T>: ImageAccess {
+ fn decode(&self, value: T) -> Option<ClearValue>;
+}
+
+pub unsafe trait ImageContent<P>: ImageAccess {
+ /// Checks whether pixels of type `P` match the format of the image.
+ fn matches_format(&self) -> bool;
+}