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-rw-r--r--src/pipeline/graphics_pipeline/tests.rs395
1 files changed, 0 insertions, 395 deletions
diff --git a/src/pipeline/graphics_pipeline/tests.rs b/src/pipeline/graphics_pipeline/tests.rs
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index 53ef2eb..0000000
--- a/src/pipeline/graphics_pipeline/tests.rs
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@@ -1,395 +0,0 @@
-// Copyright (c) 2016 The vulkano developers
-// Licensed under the Apache License, Version 2.0
-// <LICENSE-APACHE or
-// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
-// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
-// at your option. All files in the project carrying such
-// notice may not be copied, modified, or distributed except
-// according to those terms.
-
-//! This module contains the unit tests of `GraphicsPipeline`.
-
-#![cfg(test)]
-
-use format::Format;
-use framebuffer::Subpass;
-use pipeline::blend::Blend;
-use pipeline::depth_stencil::DepthStencil;
-use pipeline::input_assembly::InputAssembly;
-use pipeline::input_assembly::PrimitiveTopology;
-use pipeline::layout::PipelineLayoutDesc;
-use pipeline::multisample::Multisample;
-use pipeline::shader::ShaderInterface;
-use pipeline::shader::ShaderModule;
-use pipeline::vertex::SingleBufferDefinition;
-use pipeline::viewport::ViewportsState;
-use pipeline::GraphicsPipeline;
-use pipeline::GraphicsPipelineCreationError;
-use pipeline::GraphicsPipelineParams;
-use std::ffi::CString;
-
-#[test]
-fn create() {
- let (device, _) = gfx_dev_and_queue!();
-
- let vs = unsafe { ShaderModule::new(device.clone(), &BASIC_VS).unwrap() };
- let fs = unsafe { ShaderModule::new(device.clone(), &BASIC_FS).unwrap() };
-
- let _ = GraphicsPipeline::new(
- &device,
- GraphicsPipelineParams {
- vertex_input: SingleBufferDefinition::<()>::new(),
- vertex_shader: unsafe {
- vs.vertex_shader_entry_point::<(), _, _, _>(
- &CString::new("main").unwrap(),
- ShaderInterface::empty(),
- ShaderInterface::empty(),
- PipelineLayoutDesc::empty(),
- )
- },
- input_assembly: InputAssembly::triangle_list(),
- tessellation: None,
- geometry_shader: None,
- viewport: ViewportsState::Dynamic { num: 1 },
- raster: Default::default(),
- multisample: Multisample::disabled(),
- fragment_shader: unsafe {
- fs.fragment_shader_entry_point::<(), _, _, _>(
- &CString::new("main").unwrap(),
- ShaderInterface::empty(),
- ShaderInterface::empty(),
- PipelineLayoutDesc::empty(),
- )
- },
- depth_stencil: DepthStencil::disabled(),
- blend: Blend::pass_through(),
- render_pass: Subpass::from(
- simple_rp::CustomRenderPass::new(&device, &{
- simple_rp::Formats {
- color: (Format::R8G8B8A8Unorm, 1),
- }
- })
- .unwrap(),
- 0,
- )
- .unwrap(),
- },
- )
- .unwrap();
-}
-
-#[test]
-fn bad_primitive_restart() {
- let (device, _) = gfx_dev_and_queue!();
-
- let vs = unsafe { ShaderModule::new(device.clone(), &BASIC_VS).unwrap() };
- let fs = unsafe { ShaderModule::new(device.clone(), &BASIC_FS).unwrap() };
-
- let result = GraphicsPipeline::new(
- &device,
- GraphicsPipelineParams {
- vertex_input: SingleBufferDefinition::<()>::new(),
- vertex_shader: unsafe {
- vs.vertex_shader_entry_point::<(), _, _, _>(
- &CString::new("main").unwrap(),
- ShaderInterface::empty(),
- ShaderInterface::empty(),
- PipelineLayoutDesc::empty(),
- )
- },
- input_assembly: InputAssembly {
- topology: PrimitiveTopology::TriangleList,
- primitive_restart_enable: true,
- },
- tessellation: None,
- geometry_shader: None,
- viewport: ViewportsState::Dynamic { num: 1 },
- raster: Default::default(),
- multisample: Multisample::disabled(),
- fragment_shader: unsafe {
- fs.fragment_shader_entry_point::<(), _, _, _>(
- &CString::new("main").unwrap(),
- ShaderInterface::empty(),
- ShaderInterface::empty(),
- PipelineLayoutDesc::empty(),
- )
- },
- depth_stencil: DepthStencil::disabled(),
- blend: Blend::pass_through(),
- render_pass: Subpass::from(
- simple_rp::CustomRenderPass::new(&device, &{
- simple_rp::Formats {
- color: (Format::R8G8B8A8Unorm, 1),
- }
- })
- .unwrap(),
- 0,
- )
- .unwrap(),
- },
- );
-
- match result {
- Err(GraphicsPipelineCreationError::PrimitiveDoesntSupportPrimitiveRestart { .. }) => (),
- _ => panic!(),
- }
-}
-
-#[test]
-fn multi_viewport_feature() {
- let (device, _) = gfx_dev_and_queue!();
-
- let vs = unsafe { ShaderModule::new(device.clone(), &BASIC_VS).unwrap() };
- let fs = unsafe { ShaderModule::new(device.clone(), &BASIC_FS).unwrap() };
-
- let result = GraphicsPipeline::new(
- &device,
- GraphicsPipelineParams {
- vertex_input: SingleBufferDefinition::<()>::new(),
- vertex_shader: unsafe {
- vs.vertex_shader_entry_point::<(), _, _, _>(
- &CString::new("main").unwrap(),
- ShaderInterface::empty(),
- ShaderInterface::empty(),
- PipelineLayoutDesc::empty(),
- )
- },
- input_assembly: InputAssembly::triangle_list(),
- tessellation: None,
- geometry_shader: None,
- viewport: ViewportsState::Dynamic { num: 2 },
- raster: Default::default(),
- multisample: Multisample::disabled(),
- fragment_shader: unsafe {
- fs.fragment_shader_entry_point::<(), _, _, _>(
- &CString::new("main").unwrap(),
- ShaderInterface::empty(),
- ShaderInterface::empty(),
- PipelineLayoutDesc::empty(),
- )
- },
- depth_stencil: DepthStencil::disabled(),
- blend: Blend::pass_through(),
- render_pass: Subpass::from(
- simple_rp::CustomRenderPass::new(&device, &{
- simple_rp::Formats {
- color: (Format::R8G8B8A8Unorm, 1),
- }
- })
- .unwrap(),
- 0,
- )
- .unwrap(),
- },
- );
-
- match result {
- Err(GraphicsPipelineCreationError::MultiViewportFeatureNotEnabled) => (),
- _ => panic!(),
- }
-}
-
-#[test]
-fn max_viewports() {
- let (device, _) = gfx_dev_and_queue!(multi_viewport);
-
- let vs = unsafe { ShaderModule::new(device.clone(), &BASIC_VS).unwrap() };
- let fs = unsafe { ShaderModule::new(device.clone(), &BASIC_FS).unwrap() };
-
- let result = GraphicsPipeline::new(
- &device,
- GraphicsPipelineParams {
- vertex_input: SingleBufferDefinition::<()>::new(),
- vertex_shader: unsafe {
- vs.vertex_shader_entry_point::<(), _, _, _>(
- &CString::new("main").unwrap(),
- ShaderInterface::empty(),
- ShaderInterface::empty(),
- PipelineLayoutDesc::empty(),
- )
- },
- input_assembly: InputAssembly::triangle_list(),
- tessellation: None,
- geometry_shader: None,
- viewport: ViewportsState::Dynamic { num: !0 },
- raster: Default::default(),
- multisample: Multisample::disabled(),
- fragment_shader: unsafe {
- fs.fragment_shader_entry_point::<(), _, _, _>(
- &CString::new("main").unwrap(),
- ShaderInterface::empty(),
- ShaderInterface::empty(),
- PipelineLayoutDesc::empty(),
- )
- },
- depth_stencil: DepthStencil::disabled(),
- blend: Blend::pass_through(),
- render_pass: Subpass::from(
- simple_rp::CustomRenderPass::new(&device, &{
- simple_rp::Formats {
- color: (Format::R8G8B8A8Unorm, 1),
- }
- })
- .unwrap(),
- 0,
- )
- .unwrap(),
- },
- );
-
- match result {
- Err(GraphicsPipelineCreationError::MaxViewportsExceeded { .. }) => (),
- _ => panic!(),
- }
-}
-
-#[test]
-fn no_depth_attachment() {
- let (device, _) = gfx_dev_and_queue!();
-
- let vs = unsafe { ShaderModule::new(device.clone(), &BASIC_VS).unwrap() };
- let fs = unsafe { ShaderModule::new(device.clone(), &BASIC_FS).unwrap() };
-
- let result = GraphicsPipeline::new(
- &device,
- GraphicsPipelineParams {
- vertex_input: SingleBufferDefinition::<()>::new(),
- vertex_shader: unsafe {
- vs.vertex_shader_entry_point::<(), _, _, _>(
- &CString::new("main").unwrap(),
- ShaderInterface::empty(),
- ShaderInterface::empty(),
- PipelineLayoutDesc::empty(),
- )
- },
- input_assembly: InputAssembly::triangle_list(),
- tessellation: None,
- geometry_shader: None,
- viewport: ViewportsState::Dynamic { num: 1 },
- raster: Default::default(),
- multisample: Multisample::disabled(),
- fragment_shader: unsafe {
- fs.fragment_shader_entry_point::<(), _, _, _>(
- &CString::new("main").unwrap(),
- ShaderInterface::empty(),
- ShaderInterface::empty(),
- PipelineLayoutDesc::empty(),
- )
- },
- depth_stencil: DepthStencil::simple_depth_test(),
- blend: Blend::pass_through(),
- render_pass: Subpass::from(
- simple_rp::CustomRenderPass::new(&device, &{
- simple_rp::Formats {
- color: (Format::R8G8B8A8Unorm, 1),
- }
- })
- .unwrap(),
- 0,
- )
- .unwrap(),
- },
- );
-
- match result {
- Err(GraphicsPipelineCreationError::NoDepthAttachment) => (),
- _ => panic!(),
- }
-}
-
-mod simple_rp {
- use format::Format;
-
- single_pass_renderpass! {
- attachments: {
- color: {
- load: Clear,
- store: Store,
- format: Format,
- }
- },
- pass: {
- color: [color],
- depth_stencil: {}
- }
- }
-}
-
-/*
- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout(location = 0) in vec2 position;
-
- void main() {
- gl_Position = vec4(position, 0.0, 1.0);
- }
-*/
-const BASIC_VS: [u8; 912] = [
- 3, 2, 35, 7, 0, 0, 1, 0, 1, 0, 8, 0, 27, 0, 0, 0, 0, 0, 0, 0, 17, 0, 2, 0, 1, 0, 0, 0, 17, 0,
- 2, 0, 32, 0, 0, 0, 17, 0, 2, 0, 33, 0, 0, 0, 11, 0, 6, 0, 1, 0, 0, 0, 71, 76, 83, 76, 46, 115,
- 116, 100, 46, 52, 53, 48, 0, 0, 0, 0, 14, 0, 3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 15, 0, 7, 0, 0, 0,
- 0, 0, 4, 0, 0, 0, 109, 97, 105, 110, 0, 0, 0, 0, 13, 0, 0, 0, 18, 0, 0, 0, 3, 0, 3, 0, 2, 0, 0,
- 0, 194, 1, 0, 0, 4, 0, 9, 0, 71, 76, 95, 65, 82, 66, 95, 115, 101, 112, 97, 114, 97, 116, 101,
- 95, 115, 104, 97, 100, 101, 114, 95, 111, 98, 106, 101, 99, 116, 115, 0, 0, 4, 0, 9, 0, 71, 76,
- 95, 65, 82, 66, 95, 115, 104, 97, 100, 105, 110, 103, 95, 108, 97, 110, 103, 117, 97, 103, 101,
- 95, 52, 50, 48, 112, 97, 99, 107, 0, 5, 0, 4, 0, 4, 0, 0, 0, 109, 97, 105, 110, 0, 0, 0, 0, 5,
- 0, 6, 0, 11, 0, 0, 0, 103, 108, 95, 80, 101, 114, 86, 101, 114, 116, 101, 120, 0, 0, 0, 0, 6,
- 0, 6, 0, 11, 0, 0, 0, 0, 0, 0, 0, 103, 108, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 6, 0,
- 7, 0, 11, 0, 0, 0, 1, 0, 0, 0, 103, 108, 95, 80, 111, 105, 110, 116, 83, 105, 122, 101, 0, 0,
- 0, 0, 6, 0, 7, 0, 11, 0, 0, 0, 2, 0, 0, 0, 103, 108, 95, 67, 108, 105, 112, 68, 105, 115, 116,
- 97, 110, 99, 101, 0, 6, 0, 7, 0, 11, 0, 0, 0, 3, 0, 0, 0, 103, 108, 95, 67, 117, 108, 108, 68,
- 105, 115, 116, 97, 110, 99, 101, 0, 5, 0, 3, 0, 13, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 18, 0, 0,
- 0, 112, 111, 115, 105, 116, 105, 111, 110, 0, 0, 0, 0, 72, 0, 5, 0, 11, 0, 0, 0, 0, 0, 0, 0,
- 11, 0, 0, 0, 0, 0, 0, 0, 72, 0, 5, 0, 11, 0, 0, 0, 1, 0, 0, 0, 11, 0, 0, 0, 1, 0, 0, 0, 72, 0,
- 5, 0, 11, 0, 0, 0, 2, 0, 0, 0, 11, 0, 0, 0, 3, 0, 0, 0, 72, 0, 5, 0, 11, 0, 0, 0, 3, 0, 0, 0,
- 11, 0, 0, 0, 4, 0, 0, 0, 71, 0, 3, 0, 11, 0, 0, 0, 2, 0, 0, 0, 71, 0, 4, 0, 18, 0, 0, 0, 30, 0,
- 0, 0, 0, 0, 0, 0, 19, 0, 2, 0, 2, 0, 0, 0, 33, 0, 3, 0, 3, 0, 0, 0, 2, 0, 0, 0, 22, 0, 3, 0, 6,
- 0, 0, 0, 32, 0, 0, 0, 23, 0, 4, 0, 7, 0, 0, 0, 6, 0, 0, 0, 4, 0, 0, 0, 21, 0, 4, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0, 0, 0, 43, 0, 4, 0, 8, 0, 0, 0, 9, 0, 0, 0, 1, 0, 0, 0, 28, 0, 4, 0, 10, 0,
- 0, 0, 6, 0, 0, 0, 9, 0, 0, 0, 30, 0, 6, 0, 11, 0, 0, 0, 7, 0, 0, 0, 6, 0, 0, 0, 10, 0, 0, 0,
- 10, 0, 0, 0, 32, 0, 4, 0, 12, 0, 0, 0, 3, 0, 0, 0, 11, 0, 0, 0, 59, 0, 4, 0, 12, 0, 0, 0, 13,
- 0, 0, 0, 3, 0, 0, 0, 21, 0, 4, 0, 14, 0, 0, 0, 32, 0, 0, 0, 1, 0, 0, 0, 43, 0, 4, 0, 14, 0, 0,
- 0, 15, 0, 0, 0, 0, 0, 0, 0, 23, 0, 4, 0, 16, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0, 32, 0, 4, 0, 17,
- 0, 0, 0, 1, 0, 0, 0, 16, 0, 0, 0, 59, 0, 4, 0, 17, 0, 0, 0, 18, 0, 0, 0, 1, 0, 0, 0, 43, 0, 4,
- 0, 6, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 43, 0, 4, 0, 6, 0, 0, 0, 21, 0, 0, 0, 0, 0, 128, 63,
- 32, 0, 4, 0, 25, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0, 54, 0, 5, 0, 2, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0,
- 0, 3, 0, 0, 0, 248, 0, 2, 0, 5, 0, 0, 0, 61, 0, 4, 0, 16, 0, 0, 0, 19, 0, 0, 0, 18, 0, 0, 0,
- 81, 0, 5, 0, 6, 0, 0, 0, 22, 0, 0, 0, 19, 0, 0, 0, 0, 0, 0, 0, 81, 0, 5, 0, 6, 0, 0, 0, 23, 0,
- 0, 0, 19, 0, 0, 0, 1, 0, 0, 0, 80, 0, 7, 0, 7, 0, 0, 0, 24, 0, 0, 0, 22, 0, 0, 0, 23, 0, 0, 0,
- 20, 0, 0, 0, 21, 0, 0, 0, 65, 0, 5, 0, 25, 0, 0, 0, 26, 0, 0, 0, 13, 0, 0, 0, 15, 0, 0, 0, 62,
- 0, 3, 0, 26, 0, 0, 0, 24, 0, 0, 0, 253, 0, 1, 0, 56, 0, 1, 0,
-];
-
-/*
- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout(location = 0) out vec4 f_color;
-
- void main() {
- f_color = vec4(1.0, 0.0, 0.0, 1.0);
- }
-*/
-const BASIC_FS: [u8; 420] = [
- 3, 2, 35, 7, 0, 0, 1, 0, 1, 0, 8, 0, 13, 0, 0, 0, 0, 0, 0, 0, 17, 0, 2, 0, 1, 0, 0, 0, 11, 0,
- 6, 0, 1, 0, 0, 0, 71, 76, 83, 76, 46, 115, 116, 100, 46, 52, 53, 48, 0, 0, 0, 0, 14, 0, 3, 0,
- 0, 0, 0, 0, 1, 0, 0, 0, 15, 0, 6, 0, 4, 0, 0, 0, 4, 0, 0, 0, 109, 97, 105, 110, 0, 0, 0, 0, 9,
- 0, 0, 0, 16, 0, 3, 0, 4, 0, 0, 0, 7, 0, 0, 0, 3, 0, 3, 0, 2, 0, 0, 0, 194, 1, 0, 0, 4, 0, 9, 0,
- 71, 76, 95, 65, 82, 66, 95, 115, 101, 112, 97, 114, 97, 116, 101, 95, 115, 104, 97, 100, 101,
- 114, 95, 111, 98, 106, 101, 99, 116, 115, 0, 0, 4, 0, 9, 0, 71, 76, 95, 65, 82, 66, 95, 115,
- 104, 97, 100, 105, 110, 103, 95, 108, 97, 110, 103, 117, 97, 103, 101, 95, 52, 50, 48, 112, 97,
- 99, 107, 0, 5, 0, 4, 0, 4, 0, 0, 0, 109, 97, 105, 110, 0, 0, 0, 0, 5, 0, 4, 0, 9, 0, 0, 0, 102,
- 95, 99, 111, 108, 111, 114, 0, 71, 0, 4, 0, 9, 0, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 19, 0, 2, 0,
- 2, 0, 0, 0, 33, 0, 3, 0, 3, 0, 0, 0, 2, 0, 0, 0, 22, 0, 3, 0, 6, 0, 0, 0, 32, 0, 0, 0, 23, 0,
- 4, 0, 7, 0, 0, 0, 6, 0, 0, 0, 4, 0, 0, 0, 32, 0, 4, 0, 8, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0, 59,
- 0, 4, 0, 8, 0, 0, 0, 9, 0, 0, 0, 3, 0, 0, 0, 43, 0, 4, 0, 6, 0, 0, 0, 10, 0, 0, 0, 0, 0, 128,
- 63, 43, 0, 4, 0, 6, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 44, 0, 7, 0, 7, 0, 0, 0, 12, 0, 0, 0, 10,
- 0, 0, 0, 11, 0, 0, 0, 11, 0, 0, 0, 10, 0, 0, 0, 54, 0, 5, 0, 2, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0,
- 0, 3, 0, 0, 0, 248, 0, 2, 0, 5, 0, 0, 0, 62, 0, 3, 0, 9, 0, 0, 0, 12, 0, 0, 0, 253, 0, 1, 0,
- 56, 0, 1, 0,
-];