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Diffstat (limited to 'src/pipeline/multisample.rs')
-rw-r--r-- | src/pipeline/multisample.rs | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/src/pipeline/multisample.rs b/src/pipeline/multisample.rs deleted file mode 100644 index dcb3362..0000000 --- a/src/pipeline/multisample.rs +++ /dev/null @@ -1,61 +0,0 @@ -// Copyright (c) 2016 The vulkano developers -// Licensed under the Apache License, Version 2.0 -// <LICENSE-APACHE or -// https://www.apache.org/licenses/LICENSE-2.0> or the MIT -// license <LICENSE-MIT or https://opensource.org/licenses/MIT>, -// at your option. All files in the project carrying such -// notice may not be copied, modified, or distributed except -// according to those terms. - -//! State of multisampling. -//! -//! Multisampling allows you to ask the GPU to run the rasterizer to generate more than one -//! sample per pixel. -//! -//! For example, if `rasterization_samples` is 1 then the fragment shader, depth test and stencil -//! test will be run once for each pixel. However if `rasterization_samples` is `n`, then the -//! GPU will pick `n` different locations within each pixel and assign to each of these locations -//! a different depth value. Depth and stencil test will then be run `n` times. -//! -//! In addition to this, the `sample_shading` parameter is the proportion (between 0.0 and 1.0) or -//! the samples that will be run through the fragment shader. For example if you set this to 1.0, -//! then all the sub-pixel samples will run through the shader and get a different value. If you -//! set this to 0.5, about half of the samples will run through the shader and the other half will -//! get their values from the ones which went through the shader. -//! -//! If `alpha_to_coverage` is true, then the alpha value of the fragment will be used in -//! an implementation-defined way to determine which samples get disabled or not. For example if -//! the alpha value is 0.5, then about half of the samples will be discarded. If you render to a -//! multisample image, this means that the color will end up being mixed with whatever color was -//! underneath, which gives the same effect as alpha blending. -//! -//! If `alpha_to_one` is true, the alpha value of all the samples will be forced to 1.0 (or the -//! maximum possible value) after the effects of `alpha_to_coverage` have been applied. - -// TODO: handle some weird behaviors with non-floating-point targets - -/// State of the multisampling. -/// -/// See the documentation in this module. -#[deprecated(note = "No longer needed")] -#[derive(Debug, Copy, Clone)] -pub struct Multisample { - pub rasterization_samples: u32, - pub sample_mask: [u32; 4], - pub sample_shading: Option<f32>, - pub alpha_to_coverage: bool, - pub alpha_to_one: bool, -} - -impl Multisample { - #[inline] - pub fn disabled() -> Multisample { - Multisample { - rasterization_samples: 1, - sample_mask: [0xffffffff; 4], - sample_shading: None, - alpha_to_coverage: false, - alpha_to_one: false, - } - } -} |