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-// Copyright (c) 2016 The vulkano developers
-// Licensed under the Apache License, Version 2.0
-// <LICENSE-APACHE or
-// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
-// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
-// at your option. All files in the project carrying such
-// notice may not be copied, modified, or distributed except
-// according to those terms.
-
-//! State of multisampling.
-//!
-//! Multisampling allows you to ask the GPU to run the rasterizer to generate more than one
-//! sample per pixel.
-//!
-//! For example, if `rasterization_samples` is 1 then the fragment shader, depth test and stencil
-//! test will be run once for each pixel. However if `rasterization_samples` is `n`, then the
-//! GPU will pick `n` different locations within each pixel and assign to each of these locations
-//! a different depth value. Depth and stencil test will then be run `n` times.
-//!
-//! In addition to this, the `sample_shading` parameter is the proportion (between 0.0 and 1.0) or
-//! the samples that will be run through the fragment shader. For example if you set this to 1.0,
-//! then all the sub-pixel samples will run through the shader and get a different value. If you
-//! set this to 0.5, about half of the samples will run through the shader and the other half will
-//! get their values from the ones which went through the shader.
-//!
-//! If `alpha_to_coverage` is true, then the alpha value of the fragment will be used in
-//! an implementation-defined way to determine which samples get disabled or not. For example if
-//! the alpha value is 0.5, then about half of the samples will be discarded. If you render to a
-//! multisample image, this means that the color will end up being mixed with whatever color was
-//! underneath, which gives the same effect as alpha blending.
-//!
-//! If `alpha_to_one` is true, the alpha value of all the samples will be forced to 1.0 (or the
-//! maximum possible value) after the effects of `alpha_to_coverage` have been applied.
-
-// TODO: handle some weird behaviors with non-floating-point targets
-
-/// State of the multisampling.
-///
-/// See the documentation in this module.
-#[deprecated(note = "No longer needed")]
-#[derive(Debug, Copy, Clone)]
-pub struct Multisample {
- pub rasterization_samples: u32,
- pub sample_mask: [u32; 4],
- pub sample_shading: Option<f32>,
- pub alpha_to_coverage: bool,
- pub alpha_to_one: bool,
-}
-
-impl Multisample {
- #[inline]
- pub fn disabled() -> Multisample {
- Multisample {
- rasterization_samples: 1,
- sample_mask: [0xffffffff; 4],
- sample_shading: None,
- alpha_to_coverage: false,
- alpha_to_one: false,
- }
- }
-}