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authorZaOniRinku <ZaOniRinku@users.noreply.github.com>2021-04-19 09:15:36 +0200
committerGitHub <noreply@github.com>2021-04-19 09:15:36 +0200
commitb67b6b359b1db1b4153dd588558a8ee88d78f2d2 (patch)
tree61111bdd0aebf8b37f9a787417eea6f6570817e3
parented948c8e1226372ac5f6725e0bc797d66692c58b (diff)
downloadglslang-b67b6b359b1db1b4153dd588558a8ee88d78f2d2.tar.gz
Fix typo in ShaderLang.h
-rw-r--r--glslang/Public/ShaderLang.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/glslang/Public/ShaderLang.h b/glslang/Public/ShaderLang.h
index 14683daf..ff5c20c1 100644
--- a/glslang/Public/ShaderLang.h
+++ b/glslang/Public/ShaderLang.h
@@ -508,7 +508,7 @@ public:
//
// setEnvInput: The input source language and stage. If generating code for a
// specific client, the input client semantics to use and the
- // version of the that client's input semantics to use, otherwise
+ // version of that client's input semantics to use, otherwise
// use EShClientNone and version of 0, e.g. for validation mode.
// Note 'version' does not describe the target environment,
// just the version of the source dialect to compile under.