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author | ZaOniRinku <ZaOniRinku@users.noreply.github.com> | 2021-04-19 09:15:36 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-19 09:15:36 +0200 |
commit | b67b6b359b1db1b4153dd588558a8ee88d78f2d2 (patch) | |
tree | 61111bdd0aebf8b37f9a787417eea6f6570817e3 | |
parent | ed948c8e1226372ac5f6725e0bc797d66692c58b (diff) | |
download | glslang-b67b6b359b1db1b4153dd588558a8ee88d78f2d2.tar.gz |
Fix typo in ShaderLang.h
-rw-r--r-- | glslang/Public/ShaderLang.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/glslang/Public/ShaderLang.h b/glslang/Public/ShaderLang.h index 14683daf..ff5c20c1 100644 --- a/glslang/Public/ShaderLang.h +++ b/glslang/Public/ShaderLang.h @@ -508,7 +508,7 @@ public: // // setEnvInput: The input source language and stage. If generating code for a // specific client, the input client semantics to use and the - // version of the that client's input semantics to use, otherwise + // version of that client's input semantics to use, otherwise // use EShClientNone and version of 0, e.g. for validation mode. // Note 'version' does not describe the target environment, // just the version of the source dialect to compile under. |