aboutsummaryrefslogtreecommitdiff
path: root/glslang/Include/glslang_c_interface.h
diff options
context:
space:
mode:
authorJames Farrell <jamesfarrell@google.com>2023-01-19 20:23:21 +0000
committerGerrit Code Review <noreply-gerritcodereview@google.com>2023-01-19 20:23:29 +0000
commit2222fa5818324771ceb99fd8802e54a50a2fb1a4 (patch)
tree1ae91df59da342959b75efa0a6bfa467038a78de /glslang/Include/glslang_c_interface.h
parent3413ac75f77bea1fb8cc7f04fd83a62384e1d34e (diff)
downloadglslang-2222fa5818324771ceb99fd8802e54a50a2fb1a4.tar.gz
Revert submission 2388945-update-shaderc Reason for revert: Breaks NDK build on darwin. Reverted changes: /q/submissionid:2388945-update-shaderc Change-Id: I7e65acd5f2a56fdd82f921a7cdce50e24c68e553
Diffstat (limited to 'glslang/Include/glslang_c_interface.h')
-rw-r--r--glslang/Include/glslang_c_interface.h9
1 files changed, 1 insertions, 8 deletions
diff --git a/glslang/Include/glslang_c_interface.h b/glslang/Include/glslang_c_interface.h
index 28d52330..9e5608c5 100644
--- a/glslang/Include/glslang_c_interface.h
+++ b/glslang/Include/glslang_c_interface.h
@@ -157,13 +157,7 @@ typedef struct glslang_resource_s {
int max_task_work_group_size_y_ext;
int max_task_work_group_size_z_ext;
int max_mesh_view_count_ext;
- union
- {
- int max_dual_source_draw_buffers_ext;
-
- /* Incorrectly capitalized name retained for backward compatibility */
- int maxDualSourceDrawBuffersEXT;
- };
+ int maxDualSourceDrawBuffersEXT;
glslang_limits_t limits;
} glslang_resource_t;
@@ -251,7 +245,6 @@ GLSLANG_EXPORT void glslang_finalize_process();
GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* input);
GLSLANG_EXPORT void glslang_shader_delete(glslang_shader_t* shader);
-GLSLANG_EXPORT void glslang_shader_set_preamble(glslang_shader_t* shader, const char* s);
GLSLANG_EXPORT void glslang_shader_shift_binding(glslang_shader_t* shader, glslang_resource_type_t res, unsigned int base);
GLSLANG_EXPORT void glslang_shader_shift_binding_for_set(glslang_shader_t* shader, glslang_resource_type_t res, unsigned int base, unsigned int set);
GLSLANG_EXPORT void glslang_shader_set_options(glslang_shader_t* shader, int options); // glslang_shader_options_t