diff options
Diffstat (limited to 'Test/baseResults/iomap.blockOutVariableIn.2.vert.out')
-rw-r--r-- | Test/baseResults/iomap.blockOutVariableIn.2.vert.out | 413 |
1 files changed, 413 insertions, 0 deletions
diff --git a/Test/baseResults/iomap.blockOutVariableIn.2.vert.out b/Test/baseResults/iomap.blockOutVariableIn.2.vert.out new file mode 100644 index 00000000..0b4c0ac9 --- /dev/null +++ b/Test/baseResults/iomap.blockOutVariableIn.2.vert.out @@ -0,0 +1,413 @@ +iomap.blockOutVariableIn.2.vert +Shader version: 440 +0:? Sequence +0:9 Function Definition: main( ( global void) +0:9 Function Parameters: +0:11 Sequence +0:11 move second child to first child ( temp 4-component vector of float) +0:11 a1: direct index for structure ( out 4-component vector of float) +0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) +0:11 Constant: +0:11 0 (const uint) +0:11 Constant: +0:11 1.000000 +0:11 1.000000 +0:11 1.000000 +0:11 1.000000 +0:12 move second child to first child ( temp 2-component vector of float) +0:12 a2: direct index for structure ( out 2-component vector of float) +0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) +0:12 Constant: +0:12 1 (const uint) +0:12 Constant: +0:12 0.500000 +0:12 0.500000 +0:13 move second child to first child ( temp 4-component vector of float) +0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) +0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) +0:13 Constant: +0:13 0 (const uint) +0:13 Constant: +0:13 1.000000 +0:13 1.000000 +0:13 1.000000 +0:13 1.000000 +0:? Linker Objects +0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) +0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) +0:? 'gl_VertexID' ( gl_VertexId int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) + +iomap.blockOutVariableIn.geom +Shader version: 440 +invocations = -1 +max_vertices = 3 +input primitive = triangles +output primitive = triangle_strip +0:? Sequence +0:12 Function Definition: main( ( global void) +0:12 Function Parameters: +0:14 Sequence +0:14 move second child to first child ( temp 4-component vector of float) +0:14 'a1' (layout( location=0 stream=0) out 4-component vector of float) +0:14 direct index (layout( location=0) temp 4-component vector of float) +0:14 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) +0:14 Constant: +0:14 0 (const int) +0:15 move second child to first child ( temp 2-component vector of float) +0:15 'a2' (layout( location=1 stream=0) out 2-component vector of float) +0:15 direct index (layout( location=1) temp 2-component vector of float) +0:15 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) +0:15 Constant: +0:15 0 (const int) +0:16 move second child to first child ( temp 4-component vector of float) +0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) +0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) +0:16 Constant: +0:16 0 (const uint) +0:16 Constant: +0:16 1.000000 +0:16 1.000000 +0:16 1.000000 +0:16 1.000000 +0:17 EmitVertex ( global void) +0:19 move second child to first child ( temp 4-component vector of float) +0:19 'a1' (layout( location=0 stream=0) out 4-component vector of float) +0:19 direct index (layout( location=0) temp 4-component vector of float) +0:19 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) +0:19 Constant: +0:19 1 (const int) +0:20 move second child to first child ( temp 2-component vector of float) +0:20 'a2' (layout( location=1 stream=0) out 2-component vector of float) +0:20 direct index (layout( location=1) temp 2-component vector of float) +0:20 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) +0:20 Constant: +0:20 1 (const int) +0:21 move second child to first child ( temp 4-component vector of float) +0:21 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) +0:21 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) +0:21 Constant: +0:21 0 (const uint) +0:21 Constant: +0:21 1.000000 +0:21 1.000000 +0:21 1.000000 +0:21 1.000000 +0:22 EmitVertex ( global void) +0:24 move second child to first child ( temp 4-component vector of float) +0:24 'a1' (layout( location=0 stream=0) out 4-component vector of float) +0:24 direct index (layout( location=0) temp 4-component vector of float) +0:24 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) +0:24 Constant: +0:24 2 (const int) +0:25 move second child to first child ( temp 2-component vector of float) +0:25 'a2' (layout( location=1 stream=0) out 2-component vector of float) +0:25 direct index (layout( location=1) temp 2-component vector of float) +0:25 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) +0:25 Constant: +0:25 2 (const int) +0:26 move second child to first child ( temp 4-component vector of float) +0:26 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) +0:26 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) +0:26 Constant: +0:26 0 (const uint) +0:26 Constant: +0:26 1.000000 +0:26 1.000000 +0:26 1.000000 +0:26 1.000000 +0:27 EmitVertex ( global void) +0:? Linker Objects +0:? 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) +0:? 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) +0:? 'a1' (layout( location=0 stream=0) out 4-component vector of float) +0:? 'a2' (layout( location=1 stream=0) out 2-component vector of float) +0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) + + +Linked vertex stage: + + +Linked geometry stage: + + +Shader version: 440 +0:? Sequence +0:9 Function Definition: main( ( global void) +0:9 Function Parameters: +0:11 Sequence +0:11 move second child to first child ( temp 4-component vector of float) +0:11 a1: direct index for structure ( out 4-component vector of float) +0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) +0:11 Constant: +0:11 0 (const uint) +0:11 Constant: +0:11 1.000000 +0:11 1.000000 +0:11 1.000000 +0:11 1.000000 +0:12 move second child to first child ( temp 2-component vector of float) +0:12 a2: direct index for structure ( out 2-component vector of float) +0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) +0:12 Constant: +0:12 1 (const uint) +0:12 Constant: +0:12 0.500000 +0:12 0.500000 +0:13 move second child to first child ( temp 4-component vector of float) +0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) +0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) +0:13 Constant: +0:13 0 (const uint) +0:13 Constant: +0:13 1.000000 +0:13 1.000000 +0:13 1.000000 +0:13 1.000000 +0:? Linker Objects +0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) +0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) +0:? 'gl_VertexID' ( gl_VertexId int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) +Shader version: 440 +invocations = 1 +max_vertices = 3 +input primitive = triangles +output primitive = triangle_strip +0:? Sequence +0:12 Function Definition: main( ( global void) +0:12 Function Parameters: +0:14 Sequence +0:14 move second child to first child ( temp 4-component vector of float) +0:14 'a1' (layout( location=0 stream=0) out 4-component vector of float) +0:14 direct index (layout( location=0) temp 4-component vector of float) +0:14 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) +0:14 Constant: +0:14 0 (const int) +0:15 move second child to first child ( temp 2-component vector of float) +0:15 'a2' (layout( location=1 stream=0) out 2-component vector of float) +0:15 direct index (layout( location=1) temp 2-component vector of float) +0:15 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) +0:15 Constant: +0:15 0 (const int) +0:16 move second child to first child ( temp 4-component vector of float) +0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) +0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) +0:16 Constant: +0:16 0 (const uint) +0:16 Constant: +0:16 1.000000 +0:16 1.000000 +0:16 1.000000 +0:16 1.000000 +0:17 EmitVertex ( global void) +0:19 move second child to first child ( temp 4-component vector of float) +0:19 'a1' (layout( location=0 stream=0) out 4-component vector of float) +0:19 direct index (layout( location=0) temp 4-component vector of float) +0:19 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) +0:19 Constant: +0:19 1 (const int) +0:20 move second child to first child ( temp 2-component vector of float) +0:20 'a2' (layout( location=1 stream=0) out 2-component vector of float) +0:20 direct index (layout( location=1) temp 2-component vector of float) +0:20 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) +0:20 Constant: +0:20 1 (const int) +0:21 move second child to first child ( temp 4-component vector of float) +0:21 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) +0:21 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) +0:21 Constant: +0:21 0 (const uint) +0:21 Constant: +0:21 1.000000 +0:21 1.000000 +0:21 1.000000 +0:21 1.000000 +0:22 EmitVertex ( global void) +0:24 move second child to first child ( temp 4-component vector of float) +0:24 'a1' (layout( location=0 stream=0) out 4-component vector of float) +0:24 direct index (layout( location=0) temp 4-component vector of float) +0:24 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) +0:24 Constant: +0:24 2 (const int) +0:25 move second child to first child ( temp 2-component vector of float) +0:25 'a2' (layout( location=1 stream=0) out 2-component vector of float) +0:25 direct index (layout( location=1) temp 2-component vector of float) +0:25 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) +0:25 Constant: +0:25 2 (const int) +0:26 move second child to first child ( temp 4-component vector of float) +0:26 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) +0:26 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) +0:26 Constant: +0:26 0 (const uint) +0:26 Constant: +0:26 1.000000 +0:26 1.000000 +0:26 1.000000 +0:26 1.000000 +0:27 EmitVertex ( global void) +0:? Linker Objects +0:? 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) +0:? 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) +0:? 'a1' (layout( location=0 stream=0) out 4-component vector of float) +0:? 'a2' (layout( location=1 stream=0) out 2-component vector of float) +0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) + +// Module Version 10000 +// Generated by (magic number): 8000a +// Id's are bound by 33 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Vertex 4 "main" 11 28 31 32 + Source GLSL 440 + Name 4 "main" + Name 9 "Block" + MemberName 9(Block) 0 "a1" + MemberName 9(Block) 1 "a2" + Name 11 "" + Name 26 "gl_PerVertex" + MemberName 26(gl_PerVertex) 0 "gl_Position" + MemberName 26(gl_PerVertex) 1 "gl_PointSize" + MemberName 26(gl_PerVertex) 2 "gl_ClipDistance" + Name 28 "" + Name 31 "gl_VertexID" + Name 32 "gl_InstanceID" + Decorate 9(Block) Block + Decorate 11 Location 0 + MemberDecorate 26(gl_PerVertex) 0 BuiltIn Position + MemberDecorate 26(gl_PerVertex) 1 BuiltIn PointSize + MemberDecorate 26(gl_PerVertex) 2 BuiltIn ClipDistance + Decorate 26(gl_PerVertex) Block + Decorate 31(gl_VertexID) BuiltIn VertexId + Decorate 32(gl_InstanceID) BuiltIn InstanceId + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypeVector 6(float) 2 + 9(Block): TypeStruct 7(fvec4) 8(fvec2) + 10: TypePointer Output 9(Block) + 11: 10(ptr) Variable Output + 12: TypeInt 32 1 + 13: 12(int) Constant 0 + 14: 6(float) Constant 1065353216 + 15: 7(fvec4) ConstantComposite 14 14 14 14 + 16: TypePointer Output 7(fvec4) + 18: 12(int) Constant 1 + 19: 6(float) Constant 1056964608 + 20: 8(fvec2) ConstantComposite 19 19 + 21: TypePointer Output 8(fvec2) + 23: TypeInt 32 0 + 24: 23(int) Constant 1 + 25: TypeArray 6(float) 24 +26(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 25 + 27: TypePointer Output 26(gl_PerVertex) + 28: 27(ptr) Variable Output + 30: TypePointer Input 12(int) + 31(gl_VertexID): 30(ptr) Variable Input +32(gl_InstanceID): 30(ptr) Variable Input + 4(main): 2 Function None 3 + 5: Label + 17: 16(ptr) AccessChain 11 13 + Store 17 15 + 22: 21(ptr) AccessChain 11 18 + Store 22 20 + 29: 16(ptr) AccessChain 28 13 + Store 29 15 + Return + FunctionEnd +// Module Version 10000 +// Generated by (magic number): 8000a +// Id's are bound by 49 + + Capability Geometry + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Geometry 4 "main" 9 14 22 25 33 + ExecutionMode 4 Triangles + ExecutionMode 4 Invocations 1 + ExecutionMode 4 OutputTriangleStrip + ExecutionMode 4 OutputVertices 3 + Source GLSL 440 + Name 4 "main" + Name 9 "a1" + Name 14 "in_a1" + Name 22 "a2" + Name 25 "in_a2" + Name 31 "gl_PerVertex" + MemberName 31(gl_PerVertex) 0 "gl_Position" + MemberName 31(gl_PerVertex) 1 "gl_PointSize" + MemberName 31(gl_PerVertex) 2 "gl_ClipDistance" + Name 33 "" + Decorate 9(a1) Location 0 + Decorate 14(in_a1) Location 0 + Decorate 22(a2) Location 1 + Decorate 25(in_a2) Location 1 + MemberDecorate 31(gl_PerVertex) 0 BuiltIn Position + MemberDecorate 31(gl_PerVertex) 1 BuiltIn PointSize + MemberDecorate 31(gl_PerVertex) 2 BuiltIn ClipDistance + Decorate 31(gl_PerVertex) Block + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Output 7(fvec4) + 9(a1): 8(ptr) Variable Output + 10: TypeInt 32 0 + 11: 10(int) Constant 3 + 12: TypeArray 7(fvec4) 11 + 13: TypePointer Input 12 + 14(in_a1): 13(ptr) Variable Input + 15: TypeInt 32 1 + 16: 15(int) Constant 0 + 17: TypePointer Input 7(fvec4) + 20: TypeVector 6(float) 2 + 21: TypePointer Output 20(fvec2) + 22(a2): 21(ptr) Variable Output + 23: TypeArray 20(fvec2) 11 + 24: TypePointer Input 23 + 25(in_a2): 24(ptr) Variable Input + 26: TypePointer Input 20(fvec2) + 29: 10(int) Constant 1 + 30: TypeArray 6(float) 29 +31(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 30 + 32: TypePointer Output 31(gl_PerVertex) + 33: 32(ptr) Variable Output + 34: 6(float) Constant 1065353216 + 35: 7(fvec4) ConstantComposite 34 34 34 34 + 37: 15(int) Constant 1 + 43: 15(int) Constant 2 + 4(main): 2 Function None 3 + 5: Label + 18: 17(ptr) AccessChain 14(in_a1) 16 + 19: 7(fvec4) Load 18 + Store 9(a1) 19 + 27: 26(ptr) AccessChain 25(in_a2) 16 + 28: 20(fvec2) Load 27 + Store 22(a2) 28 + 36: 8(ptr) AccessChain 33 16 + Store 36 35 + EmitVertex + 38: 17(ptr) AccessChain 14(in_a1) 37 + 39: 7(fvec4) Load 38 + Store 9(a1) 39 + 40: 26(ptr) AccessChain 25(in_a2) 37 + 41: 20(fvec2) Load 40 + Store 22(a2) 41 + 42: 8(ptr) AccessChain 33 16 + Store 42 35 + EmitVertex + 44: 17(ptr) AccessChain 14(in_a1) 43 + 45: 7(fvec4) Load 44 + Store 9(a1) 45 + 46: 26(ptr) AccessChain 25(in_a2) 43 + 47: 20(fvec2) Load 46 + Store 22(a2) 47 + 48: 8(ptr) AccessChain 33 16 + Store 48 35 + EmitVertex + Return + FunctionEnd |