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diff --git a/Test/baseResults/iomap.blockOutVariableIn.2.vert.out b/Test/baseResults/iomap.blockOutVariableIn.2.vert.out
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+++ b/Test/baseResults/iomap.blockOutVariableIn.2.vert.out
@@ -0,0 +1,413 @@
+iomap.blockOutVariableIn.2.vert
+Shader version: 440
+0:? Sequence
+0:9 Function Definition: main( ( global void)
+0:9 Function Parameters:
+0:11 Sequence
+0:11 move second child to first child ( temp 4-component vector of float)
+0:11 a1: direct index for structure ( out 4-component vector of float)
+0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
+0:11 Constant:
+0:11 0 (const uint)
+0:11 Constant:
+0:11 1.000000
+0:11 1.000000
+0:11 1.000000
+0:11 1.000000
+0:12 move second child to first child ( temp 2-component vector of float)
+0:12 a2: direct index for structure ( out 2-component vector of float)
+0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
+0:12 Constant:
+0:12 1 (const uint)
+0:12 Constant:
+0:12 0.500000
+0:12 0.500000
+0:13 move second child to first child ( temp 4-component vector of float)
+0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
+0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
+0:13 Constant:
+0:13 0 (const uint)
+0:13 Constant:
+0:13 1.000000
+0:13 1.000000
+0:13 1.000000
+0:13 1.000000
+0:? Linker Objects
+0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
+0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
+0:? 'gl_VertexID' ( gl_VertexId int VertexId)
+0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
+
+iomap.blockOutVariableIn.geom
+Shader version: 440
+invocations = -1
+max_vertices = 3
+input primitive = triangles
+output primitive = triangle_strip
+0:? Sequence
+0:12 Function Definition: main( ( global void)
+0:12 Function Parameters:
+0:14 Sequence
+0:14 move second child to first child ( temp 4-component vector of float)
+0:14 'a1' (layout( location=0 stream=0) out 4-component vector of float)
+0:14 direct index (layout( location=0) temp 4-component vector of float)
+0:14 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
+0:14 Constant:
+0:14 0 (const int)
+0:15 move second child to first child ( temp 2-component vector of float)
+0:15 'a2' (layout( location=1 stream=0) out 2-component vector of float)
+0:15 direct index (layout( location=1) temp 2-component vector of float)
+0:15 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
+0:15 Constant:
+0:15 0 (const int)
+0:16 move second child to first child ( temp 4-component vector of float)
+0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
+0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
+0:16 Constant:
+0:16 0 (const uint)
+0:16 Constant:
+0:16 1.000000
+0:16 1.000000
+0:16 1.000000
+0:16 1.000000
+0:17 EmitVertex ( global void)
+0:19 move second child to first child ( temp 4-component vector of float)
+0:19 'a1' (layout( location=0 stream=0) out 4-component vector of float)
+0:19 direct index (layout( location=0) temp 4-component vector of float)
+0:19 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
+0:19 Constant:
+0:19 1 (const int)
+0:20 move second child to first child ( temp 2-component vector of float)
+0:20 'a2' (layout( location=1 stream=0) out 2-component vector of float)
+0:20 direct index (layout( location=1) temp 2-component vector of float)
+0:20 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
+0:20 Constant:
+0:20 1 (const int)
+0:21 move second child to first child ( temp 4-component vector of float)
+0:21 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
+0:21 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
+0:21 Constant:
+0:21 0 (const uint)
+0:21 Constant:
+0:21 1.000000
+0:21 1.000000
+0:21 1.000000
+0:21 1.000000
+0:22 EmitVertex ( global void)
+0:24 move second child to first child ( temp 4-component vector of float)
+0:24 'a1' (layout( location=0 stream=0) out 4-component vector of float)
+0:24 direct index (layout( location=0) temp 4-component vector of float)
+0:24 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
+0:24 Constant:
+0:24 2 (const int)
+0:25 move second child to first child ( temp 2-component vector of float)
+0:25 'a2' (layout( location=1 stream=0) out 2-component vector of float)
+0:25 direct index (layout( location=1) temp 2-component vector of float)
+0:25 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
+0:25 Constant:
+0:25 2 (const int)
+0:26 move second child to first child ( temp 4-component vector of float)
+0:26 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
+0:26 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
+0:26 Constant:
+0:26 0 (const uint)
+0:26 Constant:
+0:26 1.000000
+0:26 1.000000
+0:26 1.000000
+0:26 1.000000
+0:27 EmitVertex ( global void)
+0:? Linker Objects
+0:? 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
+0:? 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
+0:? 'a1' (layout( location=0 stream=0) out 4-component vector of float)
+0:? 'a2' (layout( location=1 stream=0) out 2-component vector of float)
+0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
+
+
+Linked vertex stage:
+
+
+Linked geometry stage:
+
+
+Shader version: 440
+0:? Sequence
+0:9 Function Definition: main( ( global void)
+0:9 Function Parameters:
+0:11 Sequence
+0:11 move second child to first child ( temp 4-component vector of float)
+0:11 a1: direct index for structure ( out 4-component vector of float)
+0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
+0:11 Constant:
+0:11 0 (const uint)
+0:11 Constant:
+0:11 1.000000
+0:11 1.000000
+0:11 1.000000
+0:11 1.000000
+0:12 move second child to first child ( temp 2-component vector of float)
+0:12 a2: direct index for structure ( out 2-component vector of float)
+0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
+0:12 Constant:
+0:12 1 (const uint)
+0:12 Constant:
+0:12 0.500000
+0:12 0.500000
+0:13 move second child to first child ( temp 4-component vector of float)
+0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
+0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
+0:13 Constant:
+0:13 0 (const uint)
+0:13 Constant:
+0:13 1.000000
+0:13 1.000000
+0:13 1.000000
+0:13 1.000000
+0:? Linker Objects
+0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
+0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
+0:? 'gl_VertexID' ( gl_VertexId int VertexId)
+0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
+Shader version: 440
+invocations = 1
+max_vertices = 3
+input primitive = triangles
+output primitive = triangle_strip
+0:? Sequence
+0:12 Function Definition: main( ( global void)
+0:12 Function Parameters:
+0:14 Sequence
+0:14 move second child to first child ( temp 4-component vector of float)
+0:14 'a1' (layout( location=0 stream=0) out 4-component vector of float)
+0:14 direct index (layout( location=0) temp 4-component vector of float)
+0:14 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
+0:14 Constant:
+0:14 0 (const int)
+0:15 move second child to first child ( temp 2-component vector of float)
+0:15 'a2' (layout( location=1 stream=0) out 2-component vector of float)
+0:15 direct index (layout( location=1) temp 2-component vector of float)
+0:15 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
+0:15 Constant:
+0:15 0 (const int)
+0:16 move second child to first child ( temp 4-component vector of float)
+0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
+0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
+0:16 Constant:
+0:16 0 (const uint)
+0:16 Constant:
+0:16 1.000000
+0:16 1.000000
+0:16 1.000000
+0:16 1.000000
+0:17 EmitVertex ( global void)
+0:19 move second child to first child ( temp 4-component vector of float)
+0:19 'a1' (layout( location=0 stream=0) out 4-component vector of float)
+0:19 direct index (layout( location=0) temp 4-component vector of float)
+0:19 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
+0:19 Constant:
+0:19 1 (const int)
+0:20 move second child to first child ( temp 2-component vector of float)
+0:20 'a2' (layout( location=1 stream=0) out 2-component vector of float)
+0:20 direct index (layout( location=1) temp 2-component vector of float)
+0:20 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
+0:20 Constant:
+0:20 1 (const int)
+0:21 move second child to first child ( temp 4-component vector of float)
+0:21 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
+0:21 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
+0:21 Constant:
+0:21 0 (const uint)
+0:21 Constant:
+0:21 1.000000
+0:21 1.000000
+0:21 1.000000
+0:21 1.000000
+0:22 EmitVertex ( global void)
+0:24 move second child to first child ( temp 4-component vector of float)
+0:24 'a1' (layout( location=0 stream=0) out 4-component vector of float)
+0:24 direct index (layout( location=0) temp 4-component vector of float)
+0:24 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
+0:24 Constant:
+0:24 2 (const int)
+0:25 move second child to first child ( temp 2-component vector of float)
+0:25 'a2' (layout( location=1 stream=0) out 2-component vector of float)
+0:25 direct index (layout( location=1) temp 2-component vector of float)
+0:25 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
+0:25 Constant:
+0:25 2 (const int)
+0:26 move second child to first child ( temp 4-component vector of float)
+0:26 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
+0:26 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
+0:26 Constant:
+0:26 0 (const uint)
+0:26 Constant:
+0:26 1.000000
+0:26 1.000000
+0:26 1.000000
+0:26 1.000000
+0:27 EmitVertex ( global void)
+0:? Linker Objects
+0:? 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
+0:? 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
+0:? 'a1' (layout( location=0 stream=0) out 4-component vector of float)
+0:? 'a2' (layout( location=1 stream=0) out 2-component vector of float)
+0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
+
+// Module Version 10000
+// Generated by (magic number): 8000a
+// Id's are bound by 33
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Vertex 4 "main" 11 28 31 32
+ Source GLSL 440
+ Name 4 "main"
+ Name 9 "Block"
+ MemberName 9(Block) 0 "a1"
+ MemberName 9(Block) 1 "a2"
+ Name 11 ""
+ Name 26 "gl_PerVertex"
+ MemberName 26(gl_PerVertex) 0 "gl_Position"
+ MemberName 26(gl_PerVertex) 1 "gl_PointSize"
+ MemberName 26(gl_PerVertex) 2 "gl_ClipDistance"
+ Name 28 ""
+ Name 31 "gl_VertexID"
+ Name 32 "gl_InstanceID"
+ Decorate 9(Block) Block
+ Decorate 11 Location 0
+ MemberDecorate 26(gl_PerVertex) 0 BuiltIn Position
+ MemberDecorate 26(gl_PerVertex) 1 BuiltIn PointSize
+ MemberDecorate 26(gl_PerVertex) 2 BuiltIn ClipDistance
+ Decorate 26(gl_PerVertex) Block
+ Decorate 31(gl_VertexID) BuiltIn VertexId
+ Decorate 32(gl_InstanceID) BuiltIn InstanceId
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypeVector 6(float) 2
+ 9(Block): TypeStruct 7(fvec4) 8(fvec2)
+ 10: TypePointer Output 9(Block)
+ 11: 10(ptr) Variable Output
+ 12: TypeInt 32 1
+ 13: 12(int) Constant 0
+ 14: 6(float) Constant 1065353216
+ 15: 7(fvec4) ConstantComposite 14 14 14 14
+ 16: TypePointer Output 7(fvec4)
+ 18: 12(int) Constant 1
+ 19: 6(float) Constant 1056964608
+ 20: 8(fvec2) ConstantComposite 19 19
+ 21: TypePointer Output 8(fvec2)
+ 23: TypeInt 32 0
+ 24: 23(int) Constant 1
+ 25: TypeArray 6(float) 24
+26(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 25
+ 27: TypePointer Output 26(gl_PerVertex)
+ 28: 27(ptr) Variable Output
+ 30: TypePointer Input 12(int)
+ 31(gl_VertexID): 30(ptr) Variable Input
+32(gl_InstanceID): 30(ptr) Variable Input
+ 4(main): 2 Function None 3
+ 5: Label
+ 17: 16(ptr) AccessChain 11 13
+ Store 17 15
+ 22: 21(ptr) AccessChain 11 18
+ Store 22 20
+ 29: 16(ptr) AccessChain 28 13
+ Store 29 15
+ Return
+ FunctionEnd
+// Module Version 10000
+// Generated by (magic number): 8000a
+// Id's are bound by 49
+
+ Capability Geometry
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Geometry 4 "main" 9 14 22 25 33
+ ExecutionMode 4 Triangles
+ ExecutionMode 4 Invocations 1
+ ExecutionMode 4 OutputTriangleStrip
+ ExecutionMode 4 OutputVertices 3
+ Source GLSL 440
+ Name 4 "main"
+ Name 9 "a1"
+ Name 14 "in_a1"
+ Name 22 "a2"
+ Name 25 "in_a2"
+ Name 31 "gl_PerVertex"
+ MemberName 31(gl_PerVertex) 0 "gl_Position"
+ MemberName 31(gl_PerVertex) 1 "gl_PointSize"
+ MemberName 31(gl_PerVertex) 2 "gl_ClipDistance"
+ Name 33 ""
+ Decorate 9(a1) Location 0
+ Decorate 14(in_a1) Location 0
+ Decorate 22(a2) Location 1
+ Decorate 25(in_a2) Location 1
+ MemberDecorate 31(gl_PerVertex) 0 BuiltIn Position
+ MemberDecorate 31(gl_PerVertex) 1 BuiltIn PointSize
+ MemberDecorate 31(gl_PerVertex) 2 BuiltIn ClipDistance
+ Decorate 31(gl_PerVertex) Block
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Output 7(fvec4)
+ 9(a1): 8(ptr) Variable Output
+ 10: TypeInt 32 0
+ 11: 10(int) Constant 3
+ 12: TypeArray 7(fvec4) 11
+ 13: TypePointer Input 12
+ 14(in_a1): 13(ptr) Variable Input
+ 15: TypeInt 32 1
+ 16: 15(int) Constant 0
+ 17: TypePointer Input 7(fvec4)
+ 20: TypeVector 6(float) 2
+ 21: TypePointer Output 20(fvec2)
+ 22(a2): 21(ptr) Variable Output
+ 23: TypeArray 20(fvec2) 11
+ 24: TypePointer Input 23
+ 25(in_a2): 24(ptr) Variable Input
+ 26: TypePointer Input 20(fvec2)
+ 29: 10(int) Constant 1
+ 30: TypeArray 6(float) 29
+31(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 30
+ 32: TypePointer Output 31(gl_PerVertex)
+ 33: 32(ptr) Variable Output
+ 34: 6(float) Constant 1065353216
+ 35: 7(fvec4) ConstantComposite 34 34 34 34
+ 37: 15(int) Constant 1
+ 43: 15(int) Constant 2
+ 4(main): 2 Function None 3
+ 5: Label
+ 18: 17(ptr) AccessChain 14(in_a1) 16
+ 19: 7(fvec4) Load 18
+ Store 9(a1) 19
+ 27: 26(ptr) AccessChain 25(in_a2) 16
+ 28: 20(fvec2) Load 27
+ Store 22(a2) 28
+ 36: 8(ptr) AccessChain 33 16
+ Store 36 35
+ EmitVertex
+ 38: 17(ptr) AccessChain 14(in_a1) 37
+ 39: 7(fvec4) Load 38
+ Store 9(a1) 39
+ 40: 26(ptr) AccessChain 25(in_a2) 37
+ 41: 20(fvec2) Load 40
+ Store 22(a2) 41
+ 42: 8(ptr) AccessChain 33 16
+ Store 42 35
+ EmitVertex
+ 44: 17(ptr) AccessChain 14(in_a1) 43
+ 45: 7(fvec4) Load 44
+ Store 9(a1) 45
+ 46: 26(ptr) AccessChain 25(in_a2) 43
+ 47: 20(fvec2) Load 46
+ Store 22(a2) 47
+ 48: 8(ptr) AccessChain 33 16
+ Store 48 35
+ EmitVertex
+ Return
+ FunctionEnd