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2019-07-22
Fix bugs in missing Builtin decoration for some NV builtins for tessellation
Ashwin Lele
2019-03-19
GLSL: Fix tessellation control shader bounding box support. (#1730)
Laurie
2018-03-25
Test Results Only: Include size in implicitly sized arrays (change to unsized).
John Kessenich
2017-06-05
GLSL: replace general missing functionality with specific messages.
John Kessenich
2017-03-14
GLSL output: Removed fixed-size buffer; fixes #769.
John Kessenich
2017-02-14
Implement NVX_multiview_per_view_attributes
chaoc
2017-01-20
support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering
chaoc
2016-12-09
Linker: Eliminate uncalled functions, because they can be ill-defined.
John Kessenich
2016-05-04
Parser: Precise: Recognize 'precise', tag types, and do related semantic chec...
John Kessenich
2015-12-10
Tests: Move to just linefeed to simply cross-platform test changes.
John Kessenich
2015-11-28
Require l-value patch-out indexing to be gl_InvocationID.
John Kessenich
2015-10-13
Front-end: Fix missing tessellation shader built-in qualifiers.
John Kessenich
2015-08-18
Add more TOperator: fma/frexp/ldexp, AddCarry/SubBorrow/MulExtended/Bit*/Find...
John Kessenich
2015-08-18
Turn on the gpu_shader5 of the AEP .tesc test.
John Kessenich
2015-08-16
Implement GL_OES_primitive_bounding_box.
John Kessenich
2015-07-15
Front-end: Implement GL_OES_gpu_shader5.
John Kessenich
2015-06-23
glslang front-end: Implement AEP *_point_size extensions.
John Kessenich
2015-06-19
glslang front-end: Full turn-on of AEP tessellation semantics.
John Kessenich