150.frag ERROR: 0:4: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord ERROR: 0:14: 'gl_FragCoord' : cannot redeclare after use ERROR: 4 compilation errors. No code generated. Shader version: 150 gl_FragCoord pixel center is integer gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:9 Function Definition: main( (void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child (4-component vector of float) 0:11 'c' (4-component vector of float) 0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:18 Sequence 0:18 move second child to first child (float) 0:18 'patch' (float) 0:18 Constant: 0:18 3.100000 0:31 Function Definition: barWxyz( (void) 0:31 Function Parameters: 0:33 Sequence 0:33 Sequence 0:33 move second child to first child (2-component vector of int) 0:33 't11' (2-component vector of int) 0:33 Function Call: textureSize(s21; (2-component vector of int) 0:33 'sms' (uniform sampler2DMS) 0:34 Sequence 0:34 move second child to first child (2-component vector of int) 0:34 't12' (2-component vector of int) 0:34 Function Call: textureSize(is21; (2-component vector of int) 0:34 'isms' (uniform isampler2DMS) 0:35 Sequence 0:35 move second child to first child (2-component vector of int) 0:35 't13' (2-component vector of int) 0:35 Function Call: textureSize(us21; (2-component vector of int) 0:35 'usms' (uniform usampler2DMS) 0:36 Sequence 0:36 move second child to first child (3-component vector of int) 0:36 't21' (3-component vector of int) 0:36 Function Call: textureSize(sA21; (3-component vector of int) 0:36 'smsa' (uniform sampler2DMSArray) 0:37 Sequence 0:37 move second child to first child (3-component vector of int) 0:37 't22' (3-component vector of int) 0:37 Function Call: textureSize(isA21; (3-component vector of int) 0:37 'ismsa' (uniform isampler2DMSArray) 0:38 Sequence 0:38 move second child to first child (3-component vector of int) 0:38 't23' (3-component vector of int) 0:38 Function Call: textureSize(usA21; (3-component vector of int) 0:38 'usmsa' (uniform usampler2DMSArray) 0:39 Sequence 0:39 move second child to first child (4-component vector of float) 0:39 't31' (4-component vector of float) 0:39 Function Call: texelFetch(s21;vi2;i1; (4-component vector of float) 0:39 'sms' (uniform sampler2DMS) 0:39 'p2' (flat in 2-component vector of int) 0:39 'samp' (flat in int) 0:40 Sequence 0:40 move second child to first child (4-component vector of int) 0:40 't32' (4-component vector of int) 0:40 Function Call: texelFetch(is21;vi2;i1; (4-component vector of int) 0:40 'isms' (uniform isampler2DMS) 0:40 'p2' (flat in 2-component vector of int) 0:40 'samp' (flat in int) 0:41 Sequence 0:41 move second child to first child (4-component vector of uint) 0:41 't33' (4-component vector of uint) 0:41 Function Call: texelFetch(us21;vi2;i1; (4-component vector of uint) 0:41 'usms' (uniform usampler2DMS) 0:41 'p2' (flat in 2-component vector of int) 0:41 Constant: 0:41 3 (const int) 0:42 Sequence 0:42 move second child to first child (4-component vector of float) 0:42 't41' (4-component vector of float) 0:42 Function Call: texelFetch(sA21;vi3;i1; (4-component vector of float) 0:42 'smsa' (uniform sampler2DMSArray) 0:42 'p3' (flat in 3-component vector of int) 0:42 'samp' (flat in int) 0:43 Sequence 0:43 move second child to first child (4-component vector of int) 0:43 't42' (4-component vector of int) 0:43 Function Call: texelFetch(isA21;vi3;i1; (4-component vector of int) 0:43 'ismsa' (uniform isampler2DMSArray) 0:43 Constant: 0:43 2 (const int) 0:43 2 (const int) 0:43 2 (const int) 0:43 'samp' (flat in int) 0:44 Sequence 0:44 move second child to first child (4-component vector of uint) 0:44 't43' (4-component vector of uint) 0:44 Function Call: texelFetch(usA21;vi3;i1; (4-component vector of uint) 0:44 'usmsa' (uniform usampler2DMSArray) 0:44 'p3' (flat in 3-component vector of int) 0:44 'samp' (flat in int) 0:? Linker Objects 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'foo' (smooth in 4-component vector of float) 0:? 's' (smooth in structure{float f}) 0:? 'patch' (float) 0:? 'sms' (uniform sampler2DMS) 0:? 'isms' (uniform isampler2DMS) 0:? 'usms' (uniform usampler2DMS) 0:? 'smsa' (uniform sampler2DMSArray) 0:? 'ismsa' (uniform isampler2DMSArray) 0:? 'usmsa' (uniform usampler2DMSArray) 0:? 'p2' (flat in 2-component vector of int) 0:? 'p3' (flat in 3-component vector of int) 0:? 'samp' (flat in int) Linked fragment stage: Shader version: 150 gl_FragCoord pixel center is integer gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:9 Function Definition: main( (void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child (4-component vector of float) 0:11 'c' (4-component vector of float) 0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:18 Sequence 0:18 move second child to first child (float) 0:18 'patch' (float) 0:18 Constant: 0:18 3.100000 0:31 Function Definition: barWxyz( (void) 0:31 Function Parameters: 0:33 Sequence 0:33 Sequence 0:33 move second child to first child (2-component vector of int) 0:33 't11' (2-component vector of int) 0:33 Function Call: textureSize(s21; (2-component vector of int) 0:33 'sms' (uniform sampler2DMS) 0:34 Sequence 0:34 move second child to first child (2-component vector of int) 0:34 't12' (2-component vector of int) 0:34 Function Call: textureSize(is21; (2-component vector of int) 0:34 'isms' (uniform isampler2DMS) 0:35 Sequence 0:35 move second child to first child (2-component vector of int) 0:35 't13' (2-component vector of int) 0:35 Function Call: textureSize(us21; (2-component vector of int) 0:35 'usms' (uniform usampler2DMS) 0:36 Sequence 0:36 move second child to first child (3-component vector of int) 0:36 't21' (3-component vector of int) 0:36 Function Call: textureSize(sA21; (3-component vector of int) 0:36 'smsa' (uniform sampler2DMSArray) 0:37 Sequence 0:37 move second child to first child (3-component vector of int) 0:37 't22' (3-component vector of int) 0:37 Function Call: textureSize(isA21; (3-component vector of int) 0:37 'ismsa' (uniform isampler2DMSArray) 0:38 Sequence 0:38 move second child to first child (3-component vector of int) 0:38 't23' (3-component vector of int) 0:38 Function Call: textureSize(usA21; (3-component vector of int) 0:38 'usmsa' (uniform usampler2DMSArray) 0:39 Sequence 0:39 move second child to first child (4-component vector of float) 0:39 't31' (4-component vector of float) 0:39 Function Call: texelFetch(s21;vi2;i1; (4-component vector of float) 0:39 'sms' (uniform sampler2DMS) 0:39 'p2' (flat in 2-component vector of int) 0:39 'samp' (flat in int) 0:40 Sequence 0:40 move second child to first child (4-component vector of int) 0:40 't32' (4-component vector of int) 0:40 Function Call: texelFetch(is21;vi2;i1; (4-component vector of int) 0:40 'isms' (uniform isampler2DMS) 0:40 'p2' (flat in 2-component vector of int) 0:40 'samp' (flat in int) 0:41 Sequence 0:41 move second child to first child (4-component vector of uint) 0:41 't33' (4-component vector of uint) 0:41 Function Call: texelFetch(us21;vi2;i1; (4-component vector of uint) 0:41 'usms' (uniform usampler2DMS) 0:41 'p2' (flat in 2-component vector of int) 0:41 Constant: 0:41 3 (const int) 0:42 Sequence 0:42 move second child to first child (4-component vector of float) 0:42 't41' (4-component vector of float) 0:42 Function Call: texelFetch(sA21;vi3;i1; (4-component vector of float) 0:42 'smsa' (uniform sampler2DMSArray) 0:42 'p3' (flat in 3-component vector of int) 0:42 'samp' (flat in int) 0:43 Sequence 0:43 move second child to first child (4-component vector of int) 0:43 't42' (4-component vector of int) 0:43 Function Call: texelFetch(isA21;vi3;i1; (4-component vector of int) 0:43 'ismsa' (uniform isampler2DMSArray) 0:43 Constant: 0:43 2 (const int) 0:43 2 (const int) 0:43 2 (const int) 0:43 'samp' (flat in int) 0:44 Sequence 0:44 move second child to first child (4-component vector of uint) 0:44 't43' (4-component vector of uint) 0:44 Function Call: texelFetch(usA21;vi3;i1; (4-component vector of uint) 0:44 'usmsa' (uniform usampler2DMSArray) 0:44 'p3' (flat in 3-component vector of int) 0:44 'samp' (flat in int) 0:? Linker Objects 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'foo' (smooth in 4-component vector of float) 0:? 's' (smooth in structure{float f}) 0:? 'patch' (float) 0:? 'sms' (uniform sampler2DMS) 0:? 'isms' (uniform isampler2DMS) 0:? 'usms' (uniform usampler2DMS) 0:? 'smsa' (uniform sampler2DMSArray) 0:? 'ismsa' (uniform isampler2DMSArray) 0:? 'usmsa' (uniform usampler2DMSArray) 0:? 'p2' (flat in 2-component vector of int) 0:? 'p3' (flat in 3-component vector of int) 0:? 'samp' (flat in int)