150.vert ERROR: 0:22: 'a' : cannot redeclare a user-block member array ERROR: 1 compilation errors. No code generated. Shader version: 150 ERROR: node is still EOpNull! 0:9 Function Definition: main( (void) 0:9 Function Parameters: 0:11 Sequence 0:11 move second child to first child (4-component vector of float) 0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float) 0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:11 Constant: 0:11 0 (const uint) 0:11 'iv4' (in 4-component vector of float) 0:12 move second child to first child (float) 0:12 gl_PointSize: direct index for structure (gl_PointSize float) 0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:12 Constant: 0:12 1 (const uint) 0:12 'ps' (uniform float) 0:13 move second child to first child (float) 0:13 direct index (float) 0:13 gl_ClipDistance: direct index for structure (out 4-element array of float) 0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:13 Constant: 0:13 2 (const uint) 0:13 Constant: 0:13 2 (const int) 0:13 direct index (float) 0:13 'iv4' (in 4-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:14 move second child to first child (4-component vector of float) 0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float) 0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:14 Constant: 0:14 3 (const uint) 0:14 'iv4' (in 4-component vector of float) 0:? Linker Objects 0:? 'iv4' (in 4-component vector of float) 0:? 'ps' (uniform float) 0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of int a}) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int) Linked vertex stage: ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred) Shader version: 150 ERROR: node is still EOpNull! 0:9 Function Definition: main( (void) 0:9 Function Parameters: 0:11 Sequence 0:11 move second child to first child (4-component vector of float) 0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float) 0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:11 Constant: 0:11 0 (const uint) 0:11 'iv4' (in 4-component vector of float) 0:12 move second child to first child (float) 0:12 gl_PointSize: direct index for structure (gl_PointSize float) 0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:12 Constant: 0:12 1 (const uint) 0:12 'ps' (uniform float) 0:13 move second child to first child (float) 0:13 direct index (float) 0:13 gl_ClipDistance: direct index for structure (out 4-element array of float) 0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:13 Constant: 0:13 2 (const uint) 0:13 Constant: 0:13 2 (const int) 0:13 direct index (float) 0:13 'iv4' (in 4-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:14 move second child to first child (4-component vector of float) 0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float) 0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:14 Constant: 0:14 3 (const uint) 0:14 'iv4' (in 4-component vector of float) 0:? Linker Objects 0:? 'iv4' (in 4-component vector of float) 0:? 'ps' (uniform float) 0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of int a}) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int)