300block.frag ERROR: 0:10: '' : cannot nest a structure definition inside a structure or block ERROR: 0:21: '' : cannot nest a structure definition inside a structure or block ERROR: 0:20: 'sampler' : member of block cannot be a sampler type ERROR: 0:45: 'variable indexing block array' : not supported with this profile: es ERROR: 4 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! 0:42 Function Definition: main( (void) 0:42 Function Parameters: 0:44 Sequence 0:44 Function Call: texture(is31;vf3; (mediump 4-component vector of int) 0:44 sampler: direct index for structure (lowp isampler3D) 0:44 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) 0:44 Constant: 0:44 2 (const int) 0:44 Construct vec3 (3-component vector of float) 0:44 Convert int to float (float) 0:44 ni: direct index for structure (layout(column_major shared ) uniform mediump int) 0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 Constant: 0:44 1 (const int) 0:44 Convert uint to float (float) 0:44 direct index (mediump uint) 0:44 bv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint) 0:44 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{mediump int a} t, layout(column_major shared ) uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs}) 0:44 Constant: 0:44 0 (const uint) 0:44 Constant: 0:44 1 (const int) 0:44 Convert uint to float (float) 0:44 direct index (mediump uint) 0:44 nbv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint) 0:44 direct index (layout(column_major shared ) block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 0 (const int) 0:44 Constant: 0:44 2 (const int) 0:45 indirect index (layout(column_major shared ) block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:45 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:45 direct index (mediump uint) 0:45 v: direct index for structure (mediump 4-component vector of uint) 0:45 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) 0:45 Constant: 0:45 1 (const int) 0:45 Constant: 0:45 0 (const int) 0:? Linker Objects 0:? 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) 0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{mediump int a} t, layout(column_major shared ) uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs}) 0:? 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:? 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f, layout(column_major shared ) uniform mediump uint u}) Linked fragment stage: Shader version: 300 ERROR: node is still EOpNull! 0:42 Function Definition: main( (void) 0:42 Function Parameters: 0:44 Sequence 0:44 Function Call: texture(is31;vf3; (mediump 4-component vector of int) 0:44 sampler: direct index for structure (lowp isampler3D) 0:44 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) 0:44 Constant: 0:44 2 (const int) 0:44 Construct vec3 (3-component vector of float) 0:44 Convert int to float (float) 0:44 ni: direct index for structure (layout(column_major shared ) uniform mediump int) 0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 Constant: 0:44 1 (const int) 0:44 Convert uint to float (float) 0:44 direct index (mediump uint) 0:44 bv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint) 0:44 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{mediump int a} t, layout(column_major shared ) uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs}) 0:44 Constant: 0:44 0 (const uint) 0:44 Constant: 0:44 1 (const int) 0:44 Convert uint to float (float) 0:44 direct index (mediump uint) 0:44 nbv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint) 0:44 direct index (layout(column_major shared ) block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 0 (const int) 0:44 Constant: 0:44 2 (const int) 0:45 indirect index (layout(column_major shared ) block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:45 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:45 direct index (mediump uint) 0:45 v: direct index for structure (mediump 4-component vector of uint) 0:45 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) 0:45 Constant: 0:45 1 (const int) 0:45 Constant: 0:45 0 (const int) 0:? Linker Objects 0:? 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) 0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{mediump int a} t, layout(column_major shared ) uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs}) 0:? 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:? 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f, layout(column_major shared ) uniform mediump uint u})