300link2.frag Shader version: 300 0:? Sequence 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:? Linker Objects 0:? 'pos' ( smooth in mediump 4-component vector of float) 0:? 'c' (layout( location=1) out mediump 4-component vector of float) 0:? 'p' (layout( location=5) out mediump 4-component vector of float) 0:? 'q' (layout( location=9) out 2-element array of mediump 4-component vector of float) Linked fragment stage: Shader version: 300 0:? Sequence 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:? Linker Objects 0:? 'pos' ( smooth in mediump 4-component vector of float) 0:? 'c' (layout( location=1) out mediump 4-component vector of float) 0:? 'p' (layout( location=5) out mediump 4-component vector of float) 0:? 'q' (layout( location=9) out 2-element array of mediump 4-component vector of float)