420.tese Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. ERROR: 0:7: '=' : cannot convert from 'const 3-element array of float' to 'global 2-element array of float' ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): temp 2-component vector of float ERROR: 0:9: 'initializer list' : wrong number of matrix columns: temp 3X3 matrix of float ERROR: 0:10: 'initializer list' : wrong number of matrix columns: temp 2X2 matrix of float ERROR: 0:25: 'initializer list' : wrong number of structure members ERROR: 0:27: '=' : cannot convert from 'const bool' to 'global int' ERROR: 0:28: 'constructor' : cannot convert parameter 2 from 'const float' to 'temp 4-component vector of float' ERROR: 0:29: 'constructor' : cannot convert parameter 2 from 'const 2X2 matrix of float' to 'const 4-component vector of float' ERROR: 0:29: 'const 2-element array of 4-component vector of float' : cannot construct with these arguments ERROR: 0:29: '=' : cannot convert from 'const float' to 'global 2-element array of 4-component vector of float' ERROR: 0:30: 'initializer list' : wrong number of matrix columns: temp 4X2 matrix of float ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'temp float' to 'temp structure{global float s, global float t}' ERROR: 0:70: 'initializer list' : wrong number of structure members ERROR: 13 compilation errors. No code generated. Shader version: 420 input primitive = none vertex spacing = none triangle order = none ERROR: node is still EOpNull! 0:4 Sequence 0:4 move second child to first child (temp 2X2 matrix of float) 0:4 'b' (global 2X2 matrix of float) 0:4 Constant: 0:4 1.000000 0:4 0.000000 0:4 0.000000 0:4 1.000000 0:15 Sequence 0:15 move second child to first child (temp structure{global float a, global int b}) 0:15 'e' (global structure{global float a, global int b}) 0:15 Constant: 0:15 1.200000 0:15 2 (const int) 0:20 Sequence 0:20 move second child to first child (temp structure{global float a, global int b}) 0:20 'e2' (global structure{global float a, global int b}) 0:20 Constant: 0:20 1.000000 0:20 3 (const int) 0:42 Sequence 0:42 move second child to first child (temp 5-element array of float) 0:42 'b5' (global 5-element array of float) 0:42 Constant: 0:42 3.400000 0:42 4.200000 0:42 5.000000 0:42 5.200000 0:42 1.100000 0:55 Sequence 0:55 move second child to first child (temp structure{global int f}) 0:55 'single1' (global structure{global int f}) 0:55 Constant: 0:55 10 (const int) 0:58 Sequence 0:58 move second child to first child (temp structure{global 2-component vector of uint v}) 0:58 'single2' (global structure{global 2-component vector of uint v}) 0:58 Constant: 0:58 1 (const uint) 0:58 2 (const uint) 0:61 Sequence 0:61 move second child to first child (temp structure{global structure{global int f} s1}) 0:61 'single3' (global structure{global structure{global int f} s1}) 0:61 Constant: 0:61 3 (const int) 0:64 Sequence 0:64 move second child to first child (temp structure{global structure{global 2-component vector of uint v} s1}) 0:64 'single4' (global structure{global structure{global 2-component vector of uint v} s1}) 0:64 Constant: 0:64 4 (const uint) 0:64 5 (const uint) 0:79 Sequence 0:79 move second child to first child (temp 3-component vector of float) 0:79 'av3' (global 3-component vector of float) 0:79 Construct vec3 (global 3-component vector of float) 0:79 'vc1' (global float) 0:79 'vc2' (global float) 0:79 'vc3' (global float) 0:80 Sequence 0:80 move second child to first child (temp 3-component vector of float) 0:80 'bv3' (global 3-component vector of float) 0:80 Construct vec3 (temp 3-component vector of float) 0:80 'vc1' (global float) 0:80 'vc2' (global float) 0:80 'vc3' (global float) 0:82 Function Definition: main( (global void) 0:82 Function Parameters: 0:84 Sequence 0:84 MemoryBarrier (global void) 0:86 Test condition and select (temp void) 0:86 Condition 0:86 Compare Equal (temp bool) 0:86 Constant: 0:86 1 (const uint) 0:86 2 (const uint) 0:86 3.000000 0:86 4.000000 0:86 0.000000 0:86 0.000000 0:86 0.000000 0:86 4.000000 0:86 0.000000 0:86 5.000000 0:86 6.000000 0:86 0.000000 0:86 0.000000 0:86 0.000000 0:86 6.000000 0:86 0.000000 0:86 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:86 true case is null 0:88 Test condition and select (temp void) 0:88 Condition 0:88 Constant: 0:88 true (const bool) 0:88 true case is null 0:? Linker Objects 0:? 'a' (const 2X2 matrix of float) 0:? 1.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 0:? 'b' (global 2X2 matrix of float) 0:? 'c' (const 2X2 matrix of float) 0:? 1.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 0:? 'a2' (global 2-element array of float) 0:? 'b2' (global 2-component vector of float) 0:? 'c2' (global 3X3 matrix of float) 0:? 'd' (global 2X2 matrix of float) 0:? 'e' (global structure{global float a, global int b}) 0:? 'e2' (global structure{global float a, global int b}) 0:? 'e3' (global structure{global float a, global int b}) 0:? 'a3' (global int) 0:? 'b3' (global 2-element array of 4-component vector of float) 0:? 'b4' (global 2-element array of 4-component vector of float) 0:? 'c3' (global 4X2 matrix of float) 0:? 'd2' (global implicitly-sized array of structure{global float s, global float t}) 0:? 'b5' (global 5-element array of float) 0:? 'single1' (global structure{global int f}) 0:? 'single2' (global structure{global 2-component vector of uint v}) 0:? 'single3' (global structure{global structure{global int f} s1}) 0:? 'single4' (global structure{global structure{global 2-component vector of uint v} s1}) 0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3.000000 0:? 4.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 4.000000 0:? 0.000000 0:? 5.000000 0:? 6.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 6.000000 0:? 0.000000 0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3.000000 0:? 4.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 4.000000 0:? 0.000000 0:? 5.000000 0:? 6.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 6.000000 0:? 0.000000 0:? 'vc1' (global float) 0:? 'vc2' (global float) 0:? 'vc3' (global float) 0:? 'av3' (global 3-component vector of float) 0:? 'bv3' (global 3-component vector of float) Linked tessellation evaluation stage: ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive Shader version: 420 input primitive = none vertex spacing = equal_spacing triangle order = ccw ERROR: node is still EOpNull! 0:4 Sequence 0:4 move second child to first child (temp 2X2 matrix of float) 0:4 'b' (global 2X2 matrix of float) 0:4 Constant: 0:4 1.000000 0:4 0.000000 0:4 0.000000 0:4 1.000000 0:15 Sequence 0:15 move second child to first child (temp structure{global float a, global int b}) 0:15 'e' (global structure{global float a, global int b}) 0:15 Constant: 0:15 1.200000 0:15 2 (const int) 0:20 Sequence 0:20 move second child to first child (temp structure{global float a, global int b}) 0:20 'e2' (global structure{global float a, global int b}) 0:20 Constant: 0:20 1.000000 0:20 3 (const int) 0:42 Sequence 0:42 move second child to first child (temp 5-element array of float) 0:42 'b5' (global 5-element array of float) 0:42 Constant: 0:42 3.400000 0:42 4.200000 0:42 5.000000 0:42 5.200000 0:42 1.100000 0:55 Sequence 0:55 move second child to first child (temp structure{global int f}) 0:55 'single1' (global structure{global int f}) 0:55 Constant: 0:55 10 (const int) 0:58 Sequence 0:58 move second child to first child (temp structure{global 2-component vector of uint v}) 0:58 'single2' (global structure{global 2-component vector of uint v}) 0:58 Constant: 0:58 1 (const uint) 0:58 2 (const uint) 0:61 Sequence 0:61 move second child to first child (temp structure{global structure{global int f} s1}) 0:61 'single3' (global structure{global structure{global int f} s1}) 0:61 Constant: 0:61 3 (const int) 0:64 Sequence 0:64 move second child to first child (temp structure{global structure{global 2-component vector of uint v} s1}) 0:64 'single4' (global structure{global structure{global 2-component vector of uint v} s1}) 0:64 Constant: 0:64 4 (const uint) 0:64 5 (const uint) 0:79 Sequence 0:79 move second child to first child (temp 3-component vector of float) 0:79 'av3' (global 3-component vector of float) 0:79 Construct vec3 (global 3-component vector of float) 0:79 'vc1' (global float) 0:79 'vc2' (global float) 0:79 'vc3' (global float) 0:80 Sequence 0:80 move second child to first child (temp 3-component vector of float) 0:80 'bv3' (global 3-component vector of float) 0:80 Construct vec3 (temp 3-component vector of float) 0:80 'vc1' (global float) 0:80 'vc2' (global float) 0:80 'vc3' (global float) 0:82 Function Definition: main( (global void) 0:82 Function Parameters: 0:84 Sequence 0:84 MemoryBarrier (global void) 0:86 Test condition and select (temp void) 0:86 Condition 0:86 Compare Equal (temp bool) 0:86 Constant: 0:86 1 (const uint) 0:86 2 (const uint) 0:86 3.000000 0:86 4.000000 0:86 0.000000 0:86 0.000000 0:86 0.000000 0:86 4.000000 0:86 0.000000 0:86 5.000000 0:86 6.000000 0:86 0.000000 0:86 0.000000 0:86 0.000000 0:86 6.000000 0:86 0.000000 0:86 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:86 true case is null 0:88 Test condition and select (temp void) 0:88 Condition 0:88 Constant: 0:88 true (const bool) 0:88 true case is null 0:? Linker Objects 0:? 'a' (const 2X2 matrix of float) 0:? 1.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 0:? 'b' (global 2X2 matrix of float) 0:? 'c' (const 2X2 matrix of float) 0:? 1.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 0:? 'a2' (global 2-element array of float) 0:? 'b2' (global 2-component vector of float) 0:? 'c2' (global 3X3 matrix of float) 0:? 'd' (global 2X2 matrix of float) 0:? 'e' (global structure{global float a, global int b}) 0:? 'e2' (global structure{global float a, global int b}) 0:? 'e3' (global structure{global float a, global int b}) 0:? 'a3' (global int) 0:? 'b3' (global 2-element array of 4-component vector of float) 0:? 'b4' (global 2-element array of 4-component vector of float) 0:? 'c3' (global 4X2 matrix of float) 0:? 'd2' (global 1-element array of structure{global float s, global float t}) 0:? 'b5' (global 5-element array of float) 0:? 'single1' (global structure{global int f}) 0:? 'single2' (global structure{global 2-component vector of uint v}) 0:? 'single3' (global structure{global structure{global int f} s1}) 0:? 'single4' (global structure{global structure{global 2-component vector of uint v} s1}) 0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3.000000 0:? 4.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 4.000000 0:? 0.000000 0:? 5.000000 0:? 6.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 6.000000 0:? 0.000000 0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3.000000 0:? 4.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 4.000000 0:? 0.000000 0:? 5.000000 0:? 6.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 6.000000 0:? 0.000000 0:? 'vc1' (global float) 0:? 'vc2' (global float) 0:? 'vc3' (global float) 0:? 'av3' (global 3-component vector of float) 0:? 'bv3' (global 3-component vector of float)