../../LunarGLASS/test/forLoop.frag Shader version: 130 0:? Sequence 0:10 Function Definition: main( (void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence 0:12 move second child to first child (4-component vector of float) 0:12 'color' (4-component vector of float) 0:12 'BaseColor' (smooth in 4-component vector of float) 0:14 Sequence 0:14 Sequence 0:14 move second child to first child (int) 0:14 'i' (int) 0:14 Constant: 0:14 0 (const int) 0:14 Loop with condition tested first 0:14 Loop Condition 0:14 Compare Less Than (bool) 0:14 'i' (int) 0:14 'Count' (uniform int) 0:14 Loop Body 0:15 Sequence 0:15 add second child into first child (4-component vector of float) 0:15 'color' (4-component vector of float) 0:15 'bigColor' (uniform 4-component vector of float) 0:14 Loop Terminal Expression 0:14 Pre-Increment (int) 0:14 'i' (int) 0:18 move second child to first child (4-component vector of float) 0:18 'gl_FragColor' (fragColor 4-component vector of float) 0:18 'color' (4-component vector of float) 0:20 Sequence 0:20 move second child to first child (float) 0:20 'sum' (float) 0:20 Constant: 0:20 0.000000 0:21 Sequence 0:21 Sequence 0:21 move second child to first child (int) 0:21 'i' (int) 0:21 Constant: 0:21 0 (const int) 0:21 Loop with condition tested first 0:21 Loop Condition 0:21 Compare Less Than (bool) 0:21 'i' (int) 0:21 Constant: 0:21 4 (const int) 0:21 Loop Body 0:22 add second child into first child (float) 0:22 'sum' (float) 0:22 Convert uint to float (float) 0:22 indirect index (uint) 0:22 'v4' (uniform 4-component vector of uint) 0:22 'i' (int) 0:21 Loop Terminal Expression 0:21 Pre-Increment (int) 0:21 'i' (int) 0:26 Sequence 0:26 Sequence 0:26 move second child to first child (int) 0:26 'i' (int) 0:26 Constant: 0:26 0 (const int) 0:26 Loop with condition tested first 0:26 Loop Condition 0:26 Compare Less Than (bool) 0:26 'i' (int) 0:26 Constant: 0:26 4 (const int) 0:26 Loop Body 0:27 move second child to first child (float) 0:27 indirect index (float) 0:27 'tv4' (4-component vector of float) 0:27 'i' (int) 0:27 Convert uint to float (float) 0:27 component-wise multiply (uint) 0:27 indirect index (uint) 0:27 'v4' (uniform 4-component vector of uint) 0:27 'i' (int) 0:27 Constant: 0:27 4 (const uint) 0:26 Loop Terminal Expression 0:26 Pre-Increment (int) 0:26 'i' (int) 0:29 add second child into first child (4-component vector of float) 0:29 'gl_FragColor' (fragColor 4-component vector of float) 0:29 add (4-component vector of float) 0:29 Construct vec4 (4-component vector of float) 0:29 'sum' (float) 0:29 'tv4' (4-component vector of float) 0:32 move second child to first child (3-component vector of float) 0:32 vector swizzle (3-component vector of float) 0:32 'r' (4-component vector of float) 0:32 Sequence 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: 0:32 2 (const int) 0:32 vector swizzle (3-component vector of float) 0:32 'BaseColor' (smooth in 4-component vector of float) 0:32 Sequence 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: 0:32 2 (const int) 0:34 Sequence 0:34 Sequence 0:34 move second child to first child (int) 0:34 'i' (int) 0:34 Constant: 0:34 0 (const int) 0:34 Loop with condition tested first 0:34 Loop Condition 0:34 Compare Less Than (bool) 0:34 'i' (int) 0:34 'Count' (uniform int) 0:34 Loop Body 0:35 move second child to first child (float) 0:35 direct index (float) 0:35 'r' (4-component vector of float) 0:35 Constant: 0:35 3 (const int) 0:35 'f' (smooth in float) 0:34 Loop Terminal Expression 0:34 Pre-Increment (int) 0:34 'i' (int) 0:37 add second child into first child (3-component vector of float) 0:37 vector swizzle (3-component vector of float) 0:37 'gl_FragColor' (fragColor 4-component vector of float) 0:37 Sequence 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 1 (const int) 0:37 Constant: 0:37 2 (const int) 0:37 vector swizzle (3-component vector of float) 0:37 'r' (4-component vector of float) 0:37 Sequence 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 1 (const int) 0:37 Constant: 0:37 2 (const int) 0:39 Sequence 0:39 Sequence 0:39 move second child to first child (int) 0:39 'i' (int) 0:39 Constant: 0:39 0 (const int) 0:39 Loop with condition tested first 0:39 Loop Condition 0:39 Compare Less Than (bool) 0:39 'i' (int) 0:39 Constant: 0:39 16 (const int) 0:39 Loop Body 0:40 vector scale second child into first child (4-component vector of float) 0:40 'gl_FragColor' (fragColor 4-component vector of float) 0:40 'f' (smooth in float) 0:39 Loop Terminal Expression 0:39 add second child into first child (int) 0:39 'i' (int) 0:39 Constant: 0:39 4 (const int) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'f' (smooth in float) 0:? 'Count' (uniform int) 0:? 'v4' (uniform 4-component vector of uint) Linked fragment stage: Shader version: 130 0:? Sequence 0:10 Function Definition: main( (void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence 0:12 move second child to first child (4-component vector of float) 0:12 'color' (4-component vector of float) 0:12 'BaseColor' (smooth in 4-component vector of float) 0:14 Sequence 0:14 Sequence 0:14 move second child to first child (int) 0:14 'i' (int) 0:14 Constant: 0:14 0 (const int) 0:14 Loop with condition tested first 0:14 Loop Condition 0:14 Compare Less Than (bool) 0:14 'i' (int) 0:14 'Count' (uniform int) 0:14 Loop Body 0:15 Sequence 0:15 add second child into first child (4-component vector of float) 0:15 'color' (4-component vector of float) 0:15 'bigColor' (uniform 4-component vector of float) 0:14 Loop Terminal Expression 0:14 Pre-Increment (int) 0:14 'i' (int) 0:18 move second child to first child (4-component vector of float) 0:18 'gl_FragColor' (fragColor 4-component vector of float) 0:18 'color' (4-component vector of float) 0:20 Sequence 0:20 move second child to first child (float) 0:20 'sum' (float) 0:20 Constant: 0:20 0.000000 0:21 Sequence 0:21 Sequence 0:21 move second child to first child (int) 0:21 'i' (int) 0:21 Constant: 0:21 0 (const int) 0:21 Loop with condition tested first 0:21 Loop Condition 0:21 Compare Less Than (bool) 0:21 'i' (int) 0:21 Constant: 0:21 4 (const int) 0:21 Loop Body 0:22 add second child into first child (float) 0:22 'sum' (float) 0:22 Convert uint to float (float) 0:22 indirect index (uint) 0:22 'v4' (uniform 4-component vector of uint) 0:22 'i' (int) 0:21 Loop Terminal Expression 0:21 Pre-Increment (int) 0:21 'i' (int) 0:26 Sequence 0:26 Sequence 0:26 move second child to first child (int) 0:26 'i' (int) 0:26 Constant: 0:26 0 (const int) 0:26 Loop with condition tested first 0:26 Loop Condition 0:26 Compare Less Than (bool) 0:26 'i' (int) 0:26 Constant: 0:26 4 (const int) 0:26 Loop Body 0:27 move second child to first child (float) 0:27 indirect index (float) 0:27 'tv4' (4-component vector of float) 0:27 'i' (int) 0:27 Convert uint to float (float) 0:27 component-wise multiply (uint) 0:27 indirect index (uint) 0:27 'v4' (uniform 4-component vector of uint) 0:27 'i' (int) 0:27 Constant: 0:27 4 (const uint) 0:26 Loop Terminal Expression 0:26 Pre-Increment (int) 0:26 'i' (int) 0:29 add second child into first child (4-component vector of float) 0:29 'gl_FragColor' (fragColor 4-component vector of float) 0:29 add (4-component vector of float) 0:29 Construct vec4 (4-component vector of float) 0:29 'sum' (float) 0:29 'tv4' (4-component vector of float) 0:32 move second child to first child (3-component vector of float) 0:32 vector swizzle (3-component vector of float) 0:32 'r' (4-component vector of float) 0:32 Sequence 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: 0:32 2 (const int) 0:32 vector swizzle (3-component vector of float) 0:32 'BaseColor' (smooth in 4-component vector of float) 0:32 Sequence 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: 0:32 2 (const int) 0:34 Sequence 0:34 Sequence 0:34 move second child to first child (int) 0:34 'i' (int) 0:34 Constant: 0:34 0 (const int) 0:34 Loop with condition tested first 0:34 Loop Condition 0:34 Compare Less Than (bool) 0:34 'i' (int) 0:34 'Count' (uniform int) 0:34 Loop Body 0:35 move second child to first child (float) 0:35 direct index (float) 0:35 'r' (4-component vector of float) 0:35 Constant: 0:35 3 (const int) 0:35 'f' (smooth in float) 0:34 Loop Terminal Expression 0:34 Pre-Increment (int) 0:34 'i' (int) 0:37 add second child into first child (3-component vector of float) 0:37 vector swizzle (3-component vector of float) 0:37 'gl_FragColor' (fragColor 4-component vector of float) 0:37 Sequence 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 1 (const int) 0:37 Constant: 0:37 2 (const int) 0:37 vector swizzle (3-component vector of float) 0:37 'r' (4-component vector of float) 0:37 Sequence 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 1 (const int) 0:37 Constant: 0:37 2 (const int) 0:39 Sequence 0:39 Sequence 0:39 move second child to first child (int) 0:39 'i' (int) 0:39 Constant: 0:39 0 (const int) 0:39 Loop with condition tested first 0:39 Loop Condition 0:39 Compare Less Than (bool) 0:39 'i' (int) 0:39 Constant: 0:39 16 (const int) 0:39 Loop Body 0:40 vector scale second child into first child (4-component vector of float) 0:40 'gl_FragColor' (fragColor 4-component vector of float) 0:40 'f' (smooth in float) 0:39 Loop Terminal Expression 0:39 add second child into first child (int) 0:39 'i' (int) 0:39 Constant: 0:39 4 (const int) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'f' (smooth in float) 0:? 'Count' (uniform int) 0:? 'v4' (uniform 4-component vector of uint)