hlsl.attribute.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4; (temp void) 0:2 Function Parameters: 0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:? Sequence 0:11 Test condition and select (temp void) 0:11 Condition 0:11 Constant: 0:11 0 (const int) 0:11 true case is null 0:? Linker Objects 0:? 'input' (layout(location=0 ) in 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4; (temp void) 0:2 Function Parameters: 0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:? Sequence 0:11 Test condition and select (temp void) 0:11 Condition 0:11 Constant: 0:11 0 (const int) 0:11 true case is null 0:? Linker Objects 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 14 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 13 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 13 "input" Decorate 13(input) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: 6(int) Constant 0 10: TypeFloat 32 11: TypeVector 10(float) 4 12: TypePointer Input 11(fvec4) 13(input): 12(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label SelectionMerge 9 None BranchConditional 7 8 9 8: Label Branch 9 9: Label Return FunctionEnd