hlsl.basic.geom Shader version: 500 invocations = -1 max_vertices = 4 input primitive = triangles output primitive = line_strip 0:? Sequence 0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void) 0:16 Function Parameters: 0:16 'VertexID' ( in 3-element array of uint) 0:16 'test' ( in 3-element array of uint) 0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something}) 0:? Sequence 0:19 move second child to first child ( temp float) 0:19 myfloat: direct index for structure ( temp float) 0:19 'Vert' ( temp structure{ temp float myfloat, temp int something}) 0:19 Constant: 0:19 0 (const int) 0:19 Convert uint to float ( temp float) 0:19 add ( temp uint) 0:19 add ( temp uint) 0:19 direct index ( temp uint) 0:19 'test' ( in 3-element array of uint) 0:19 Constant: 0:19 0 (const int) 0:19 direct index ( temp uint) 0:19 'test' ( in 3-element array of uint) 0:19 Constant: 0:19 1 (const int) 0:19 direct index ( temp uint) 0:19 'test' ( in 3-element array of uint) 0:19 Constant: 0:19 2 (const int) 0:20 move second child to first child ( temp int) 0:20 something: direct index for structure ( temp int) 0:20 'Vert' ( temp structure{ temp float myfloat, temp int something}) 0:20 Constant: 0:20 1 (const int) 0:20 Convert uint to int ( temp int) 0:20 direct index ( temp uint) 0:20 'VertexID' ( in 3-element array of uint) 0:20 Constant: 0:20 0 (const int) 0:22 Sequence 0:22 Sequence 0:22 move second child to first child ( temp float) 0:? 'OutputStream.myfloat' (layout( location=0) out float) 0:22 myfloat: direct index for structure ( temp float) 0:22 'Vert' ( temp structure{ temp float myfloat, temp int something}) 0:22 Constant: 0:22 0 (const int) 0:22 move second child to first child ( temp int) 0:? 'OutputStream.something' (layout( location=1) out int) 0:22 something: direct index for structure ( temp int) 0:22 'Vert' ( temp structure{ temp float myfloat, temp int something}) 0:22 Constant: 0:22 1 (const int) 0:22 EmitVertex ( temp void) 0:23 Sequence 0:23 Sequence 0:23 move second child to first child ( temp float) 0:? 'OutputStream.myfloat' (layout( location=0) out float) 0:23 myfloat: direct index for structure ( temp float) 0:23 'Vert' ( temp structure{ temp float myfloat, temp int something}) 0:23 Constant: 0:23 0 (const int) 0:23 move second child to first child ( temp int) 0:? 'OutputStream.something' (layout( location=1) out int) 0:23 something: direct index for structure ( temp int) 0:23 'Vert' ( temp structure{ temp float myfloat, temp int something}) 0:23 Constant: 0:23 1 (const int) 0:23 EmitVertex ( temp void) 0:24 EndPrimitive ( temp void) 0:16 Function Definition: main( ( temp void) 0:16 Function Parameters: 0:? Sequence 0:16 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:16 move second child to first child ( temp 3-element array of uint) 0:? 'test' ( temp 3-element array of uint) 0:? 'test' (layout( location=1) in 3-element array of uint) 0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'test' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something}) 0:? Linker Objects 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'test' (layout( location=1) in 3-element array of uint) 0:? 'OutputStream.myfloat' (layout( location=0) out float) 0:? 'OutputStream.something' (layout( location=1) out int) Linked geometry stage: Shader version: 500 invocations = 1 max_vertices = 4 input primitive = triangles output primitive = line_strip 0:? Sequence 0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void) 0:16 Function Parameters: 0:16 'VertexID' ( in 3-element array of uint) 0:16 'test' ( in 3-element array of uint) 0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something}) 0:? Sequence 0:19 move second child to first child ( temp float) 0:19 myfloat: direct index for structure ( temp float) 0:19 'Vert' ( temp structure{ temp float myfloat, temp int something}) 0:19 Constant: 0:19 0 (const int) 0:19 Convert uint to float ( temp float) 0:19 add ( temp uint) 0:19 add ( temp uint) 0:19 direct index ( temp uint) 0:19 'test' ( in 3-element array of uint) 0:19 Constant: 0:19 0 (const int) 0:19 direct index ( temp uint) 0:19 'test' ( in 3-element array of uint) 0:19 Constant: 0:19 1 (const int) 0:19 direct index ( temp uint) 0:19 'test' ( in 3-element array of uint) 0:19 Constant: 0:19 2 (const int) 0:20 move second child to first child ( temp int) 0:20 something: direct index for structure ( temp int) 0:20 'Vert' ( temp structure{ temp float myfloat, temp int something}) 0:20 Constant: 0:20 1 (const int) 0:20 Convert uint to int ( temp int) 0:20 direct index ( temp uint) 0:20 'VertexID' ( in 3-element array of uint) 0:20 Constant: 0:20 0 (const int) 0:22 Sequence 0:22 Sequence 0:22 move second child to first child ( temp float) 0:? 'OutputStream.myfloat' (layout( location=0) out float) 0:22 myfloat: direct index for structure ( temp float) 0:22 'Vert' ( temp structure{ temp float myfloat, temp int something}) 0:22 Constant: 0:22 0 (const int) 0:22 move second child to first child ( temp int) 0:? 'OutputStream.something' (layout( location=1) out int) 0:22 something: direct index for structure ( temp int) 0:22 'Vert' ( temp structure{ temp float myfloat, temp int something}) 0:22 Constant: 0:22 1 (const int) 0:22 EmitVertex ( temp void) 0:23 Sequence 0:23 Sequence 0:23 move second child to first child ( temp float) 0:? 'OutputStream.myfloat' (layout( location=0) out float) 0:23 myfloat: direct index for structure ( temp float) 0:23 'Vert' ( temp structure{ temp float myfloat, temp int something}) 0:23 Constant: 0:23 0 (const int) 0:23 move second child to first child ( temp int) 0:? 'OutputStream.something' (layout( location=1) out int) 0:23 something: direct index for structure ( temp int) 0:23 'Vert' ( temp structure{ temp float myfloat, temp int something}) 0:23 Constant: 0:23 1 (const int) 0:23 EmitVertex ( temp void) 0:24 EndPrimitive ( temp void) 0:16 Function Definition: main( ( temp void) 0:16 Function Parameters: 0:? Sequence 0:16 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:16 move second child to first child ( temp 3-element array of uint) 0:? 'test' ( temp 3-element array of uint) 0:? 'test' (layout( location=1) in 3-element array of uint) 0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'test' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something}) 0:? Linker Objects 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'test' (layout( location=1) in 3-element array of uint) 0:? 'OutputStream.myfloat' (layout( location=0) out float) 0:? 'OutputStream.something' (layout( location=1) out int) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 68 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 42 46 55 58 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputLineStrip ExecutionMode 4 OutputVertices 4 Source HLSL 500 Name 4 "main" Name 12 "PSInput" MemberName 12(PSInput) 0 "myfloat" MemberName 12(PSInput) 1 "something" Name 18 "@main(u1[3];u1[3];struct-PSInput-f1-i11;" Name 15 "VertexID" Name 16 "test" Name 17 "OutputStream" Name 20 "Vert" Name 42 "OutputStream.myfloat" Name 46 "OutputStream.something" Name 53 "VertexID" Name 55 "VertexID" Name 57 "test" Name 58 "test" Name 60 "OutputStream" Name 61 "param" Name 63 "param" Name 65 "param" Decorate 42(OutputStream.myfloat) Location 0 Decorate 46(OutputStream.something) Location 1 Decorate 55(VertexID) Location 0 Decorate 58(test) Location 1 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: 6(int) Constant 3 8: TypeArray 6(int) 7 9: TypePointer Function 8 10: TypeFloat 32 11: TypeInt 32 1 12(PSInput): TypeStruct 10(float) 11(int) 13: TypePointer Function 12(PSInput) 14: TypeFunction 2 9(ptr) 9(ptr) 13(ptr) 21: 11(int) Constant 0 22: TypePointer Function 6(int) 25: 11(int) Constant 1 29: 11(int) Constant 2 34: TypePointer Function 10(float) 39: TypePointer Function 11(int) 41: TypePointer Output 10(float) 42(OutputStream.myfloat): 41(ptr) Variable Output 45: TypePointer Output 11(int) 46(OutputStream.something): 45(ptr) Variable Output 54: TypePointer Input 8 55(VertexID): 54(ptr) Variable Input 58(test): 54(ptr) Variable Input 4(main): 2 Function None 3 5: Label 53(VertexID): 9(ptr) Variable Function 57(test): 9(ptr) Variable Function 60(OutputStream): 13(ptr) Variable Function 61(param): 9(ptr) Variable Function 63(param): 9(ptr) Variable Function 65(param): 13(ptr) Variable Function 56: 8 Load 55(VertexID) Store 53(VertexID) 56 59: 8 Load 58(test) Store 57(test) 59 62: 8 Load 53(VertexID) Store 61(param) 62 64: 8 Load 57(test) Store 63(param) 64 66: 2 FunctionCall 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;) 61(param) 63(param) 65(param) 67: 12(PSInput) Load 65(param) Store 60(OutputStream) 67 Return FunctionEnd 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;): 2 Function None 14 15(VertexID): 9(ptr) FunctionParameter 16(test): 9(ptr) FunctionParameter 17(OutputStream): 13(ptr) FunctionParameter 19: Label 20(Vert): 13(ptr) Variable Function 23: 22(ptr) AccessChain 16(test) 21 24: 6(int) Load 23 26: 22(ptr) AccessChain 16(test) 25 27: 6(int) Load 26 28: 6(int) IAdd 24 27 30: 22(ptr) AccessChain 16(test) 29 31: 6(int) Load 30 32: 6(int) IAdd 28 31 33: 10(float) ConvertUToF 32 35: 34(ptr) AccessChain 20(Vert) 21 Store 35 33 36: 22(ptr) AccessChain 15(VertexID) 21 37: 6(int) Load 36 38: 11(int) Bitcast 37 40: 39(ptr) AccessChain 20(Vert) 25 Store 40 38 43: 34(ptr) AccessChain 20(Vert) 21 44: 10(float) Load 43 Store 42(OutputStream.myfloat) 44 47: 39(ptr) AccessChain 20(Vert) 25 48: 11(int) Load 47 Store 46(OutputStream.something) 48 EmitVertex 49: 34(ptr) AccessChain 20(Vert) 21 50: 10(float) Load 49 Store 42(OutputStream.myfloat) 50 51: 39(ptr) AccessChain 20(Vert) 25 52: 11(int) Load 51 Store 46(OutputStream.something) 52 EmitVertex EndPrimitive Return FunctionEnd