hlsl.clipdistance-4.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float) 0:7 Function Parameters: 0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:? Sequence 0:8 Branch: Return with expression 0:8 add ( temp 4-component vector of float) 0:8 Position: direct index for structure ( temp 4-component vector of float) 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:8 Constant: 0:8 0 (const int) 0:8 ClipRect: direct index for structure ( temp 4-component vector of float) 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:8 Constant: 0:8 1 (const int) 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp 4-component vector of float) 0:7 Position: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:7 Constant: 0:7 0 (const int) 0:? 'v.Position' ( in 4-component vector of float FragCoord) 0:? Sequence 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 ClipRect: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 0 (const int) 0:7 direct index ( in float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:7 Constant: 0:7 0 (const int) 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 ClipRect: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 1 (const int) 0:7 direct index ( in float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:7 Constant: 0:7 1 (const int) 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 ClipRect: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 2 (const int) 0:7 direct index ( in float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:7 Constant: 0:7 2 (const int) 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 ClipRect: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 3 (const int) 0:7 direct index ( in float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:7 Constant: 0:7 3 (const int) 0:7 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'v.Position' ( in 4-component vector of float FragCoord) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float) 0:7 Function Parameters: 0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:? Sequence 0:8 Branch: Return with expression 0:8 add ( temp 4-component vector of float) 0:8 Position: direct index for structure ( temp 4-component vector of float) 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:8 Constant: 0:8 0 (const int) 0:8 ClipRect: direct index for structure ( temp 4-component vector of float) 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:8 Constant: 0:8 1 (const int) 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp 4-component vector of float) 0:7 Position: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:7 Constant: 0:7 0 (const int) 0:? 'v.Position' ( in 4-component vector of float FragCoord) 0:? Sequence 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 ClipRect: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 0 (const int) 0:7 direct index ( in float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:7 Constant: 0:7 0 (const int) 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 ClipRect: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 1 (const int) 0:7 direct index ( in float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:7 Constant: 0:7 1 (const int) 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 ClipRect: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 2 (const int) 0:7 direct index ( in float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:7 Constant: 0:7 2 (const int) 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 ClipRect: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 3 (const int) 0:7 direct index ( in float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:7 Constant: 0:7 3 (const int) 0:7 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'v.Position' ( in 4-component vector of float FragCoord) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 57 Capability Shader Capability ClipDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 24 32 54 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "VS_OUTPUT" MemberName 8(VS_OUTPUT) 0 "Position" MemberName 8(VS_OUTPUT) 1 "ClipRect" Name 11 "@main(struct-VS_OUTPUT-vf4-vf41;" Name 10 "v" Name 22 "v" Name 24 "v.Position" Name 32 "v.ClipRect" Name 54 "@entryPointOutput" Decorate 24(v.Position) BuiltIn FragCoord Decorate 32(v.ClipRect) BuiltIn ClipDistance Decorate 54(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 9: TypeFunction 7(fvec4) 8(VS_OUTPUT) 13: TypeInt 32 1 14: 13(int) Constant 0 16: 13(int) Constant 1 21: TypePointer Function 8(VS_OUTPUT) 23: TypePointer Input 7(fvec4) 24(v.Position): 23(ptr) Variable Input 26: TypePointer Function 7(fvec4) 28: TypeInt 32 0 29: 28(int) Constant 4 30: TypeArray 6(float) 29 31: TypePointer Input 30 32(v.ClipRect): 31(ptr) Variable Input 33: TypePointer Input 6(float) 36: 28(int) Constant 0 37: TypePointer Function 6(float) 41: 28(int) Constant 1 43: 13(int) Constant 2 46: 28(int) Constant 2 48: 13(int) Constant 3 51: 28(int) Constant 3 53: TypePointer Output 7(fvec4) 54(@entryPointOutput): 53(ptr) Variable Output 4(main): 2 Function None 3 5: Label 22(v): 21(ptr) Variable Function 25: 7(fvec4) Load 24(v.Position) 27: 26(ptr) AccessChain 22(v) 14 Store 27 25 34: 33(ptr) AccessChain 32(v.ClipRect) 14 35: 6(float) Load 34 38: 37(ptr) AccessChain 22(v) 16 36 Store 38 35 39: 33(ptr) AccessChain 32(v.ClipRect) 16 40: 6(float) Load 39 42: 37(ptr) AccessChain 22(v) 16 41 Store 42 40 44: 33(ptr) AccessChain 32(v.ClipRect) 43 45: 6(float) Load 44 47: 37(ptr) AccessChain 22(v) 16 46 Store 47 45 49: 33(ptr) AccessChain 32(v.ClipRect) 48 50: 6(float) Load 49 52: 37(ptr) AccessChain 22(v) 16 51 Store 52 50 55:8(VS_OUTPUT) Load 22(v) 56: 7(fvec4) FunctionCall 11(@main(struct-VS_OUTPUT-vf4-vf41;) 55 Store 54(@entryPointOutput) 56 Return FunctionEnd 11(@main(struct-VS_OUTPUT-vf4-vf41;): 7(fvec4) Function None 9 10(v):8(VS_OUTPUT) FunctionParameter 12: Label 15: 7(fvec4) CompositeExtract 10(v) 0 17: 7(fvec4) CompositeExtract 10(v) 1 18: 7(fvec4) FAdd 15 17 ReturnValue 18 FunctionEnd