hlsl.flattenOpaque.frag WARNING: AST will form illegal SPIR-V; need to transform to legalize Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:15 Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float) 0:15 Function Parameters: 0:15 's' ( in structure{ temp sampler s2D}) 0:? Sequence 0:16 Branch: Return with expression 0:16 texture ( temp 4-component vector of float) 0:16 Construct combined texture-sampler ( temp sampler2D) 0:16 'tex' ( uniform texture2D) 0:16 s2D: direct index for structure ( temp sampler) 0:16 's' ( in structure{ temp sampler s2D}) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 0.200000 0:16 0.300000 0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float) 0:20 Function Parameters: 0:20 's' ( in structure{ temp sampler s2D}) 0:20 'f2' ( in 2-component vector of float) 0:? Sequence 0:21 Branch: Return with expression 0:21 texture ( temp 4-component vector of float) 0:21 Construct combined texture-sampler ( temp sampler2D) 0:21 'tex' ( uniform texture2D) 0:21 s2D: direct index for structure ( temp sampler) 0:21 's' ( in structure{ temp sampler s2D}) 0:21 Constant: 0:21 0 (const int) 0:21 'f2' ( in 2-component vector of float) 0:25 Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float) 0:25 Function Parameters: 0:25 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 0:? Sequence 0:26 Branch: Return with expression 0:26 texture ( temp 4-component vector of float) 0:26 Construct combined texture-sampler ( temp sampler2D) 0:26 tex: direct index for structure ( temp texture2D) 0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 0:26 Constant: 0:26 1 (const int) 0:26 s2D: direct index for structure ( temp sampler) 0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 0.200000 0:26 0.300000 0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float) 0:30 Function Parameters: 0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 0:30 'f2' ( in 2-component vector of float) 0:? Sequence 0:31 Branch: Return with expression 0:31 texture ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler2D) 0:31 tex: direct index for structure ( temp texture2D) 0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 0:31 Constant: 0:31 1 (const int) 0:31 s2D: direct index for structure ( temp sampler) 0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 0:31 Constant: 0:31 0 (const int) 0:31 'f2' ( in 2-component vector of float) 0:35 Function Definition: @main( ( temp 4-component vector of float) 0:35 Function Parameters: 0:? Sequence 0:39 Branch: Return with expression 0:38 add ( temp 4-component vector of float) 0:37 add ( temp 4-component vector of float) 0:36 add ( temp 4-component vector of float) 0:36 Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float) 0:36 Comma ( temp structure{ temp sampler s2D}) 0:36 Sequence 0:36 move second child to first child ( temp sampler) 0:36 s2D: direct index for structure ( temp sampler) 0:36 'aggShadow' ( temp structure{ temp sampler s2D}) 0:36 Constant: 0:36 0 (const int) 0:? 's.s2D' ( uniform sampler) 0:36 'aggShadow' ( temp structure{ temp sampler s2D}) 0:37 Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float) 0:37 Comma ( temp structure{ temp sampler s2D}) 0:37 Sequence 0:37 move second child to first child ( temp sampler) 0:37 s2D: direct index for structure ( temp sampler) 0:37 'aggShadow' ( temp structure{ temp sampler s2D}) 0:37 Constant: 0:37 0 (const int) 0:? 's.s2D' ( uniform sampler) 0:37 'aggShadow' ( temp structure{ temp sampler s2D}) 0:37 Constant: 0:37 0.200000 0:37 0.300000 0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float) 0:38 Comma ( temp structure{ temp sampler s2D, temp texture2D tex}) 0:38 Sequence 0:38 move second child to first child ( temp sampler) 0:38 s2D: direct index for structure ( temp sampler) 0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex}) 0:38 Constant: 0:38 0 (const int) 0:? 's2.s2D' ( uniform sampler) 0:38 move second child to first child ( temp texture2D) 0:38 tex: direct index for structure ( temp texture2D) 0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex}) 0:38 Constant: 0:38 1 (const int) 0:? 's2.tex' ( uniform texture2D) 0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex}) 0:39 Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float) 0:39 Comma ( temp structure{ temp sampler s2D, temp texture2D tex}) 0:39 Sequence 0:39 move second child to first child ( temp sampler) 0:39 s2D: direct index for structure ( temp sampler) 0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex}) 0:39 Constant: 0:39 0 (const int) 0:? 's2.s2D' ( uniform sampler) 0:39 move second child to first child ( temp texture2D) 0:39 tex: direct index for structure ( temp texture2D) 0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex}) 0:39 Constant: 0:39 1 (const int) 0:? 's2.tex' ( uniform texture2D) 0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex}) 0:39 Constant: 0:39 0.200000 0:39 0.300000 0:35 Function Definition: main( ( temp void) 0:35 Function Parameters: 0:? Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:35 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'tex' ( uniform texture2D) 0:? 's.s2D' ( uniform sampler) 0:? 's2.s2D' ( uniform sampler) 0:? 's2.tex' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:15 Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float) 0:15 Function Parameters: 0:15 's' ( in structure{ temp sampler s2D}) 0:? Sequence 0:16 Branch: Return with expression 0:16 texture ( temp 4-component vector of float) 0:16 Construct combined texture-sampler ( temp sampler2D) 0:16 'tex' ( uniform texture2D) 0:16 s2D: direct index for structure ( temp sampler) 0:16 's' ( in structure{ temp sampler s2D}) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 0.200000 0:16 0.300000 0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float) 0:20 Function Parameters: 0:20 's' ( in structure{ temp sampler s2D}) 0:20 'f2' ( in 2-component vector of float) 0:? Sequence 0:21 Branch: Return with expression 0:21 texture ( temp 4-component vector of float) 0:21 Construct combined texture-sampler ( temp sampler2D) 0:21 'tex' ( uniform texture2D) 0:21 s2D: direct index for structure ( temp sampler) 0:21 's' ( in structure{ temp sampler s2D}) 0:21 Constant: 0:21 0 (const int) 0:21 'f2' ( in 2-component vector of float) 0:25 Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float) 0:25 Function Parameters: 0:25 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 0:? Sequence 0:26 Branch: Return with expression 0:26 texture ( temp 4-component vector of float) 0:26 Construct combined texture-sampler ( temp sampler2D) 0:26 tex: direct index for structure ( temp texture2D) 0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 0:26 Constant: 0:26 1 (const int) 0:26 s2D: direct index for structure ( temp sampler) 0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 0.200000 0:26 0.300000 0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float) 0:30 Function Parameters: 0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 0:30 'f2' ( in 2-component vector of float) 0:? Sequence 0:31 Branch: Return with expression 0:31 texture ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler2D) 0:31 tex: direct index for structure ( temp texture2D) 0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 0:31 Constant: 0:31 1 (const int) 0:31 s2D: direct index for structure ( temp sampler) 0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 0:31 Constant: 0:31 0 (const int) 0:31 'f2' ( in 2-component vector of float) 0:35 Function Definition: @main( ( temp 4-component vector of float) 0:35 Function Parameters: 0:? Sequence 0:39 Branch: Return with expression 0:38 add ( temp 4-component vector of float) 0:37 add ( temp 4-component vector of float) 0:36 add ( temp 4-component vector of float) 0:36 Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float) 0:36 Comma ( temp structure{ temp sampler s2D}) 0:36 Sequence 0:36 move second child to first child ( temp sampler) 0:36 s2D: direct index for structure ( temp sampler) 0:36 'aggShadow' ( temp structure{ temp sampler s2D}) 0:36 Constant: 0:36 0 (const int) 0:? 's.s2D' ( uniform sampler) 0:36 'aggShadow' ( temp structure{ temp sampler s2D}) 0:37 Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float) 0:37 Comma ( temp structure{ temp sampler s2D}) 0:37 Sequence 0:37 move second child to first child ( temp sampler) 0:37 s2D: direct index for structure ( temp sampler) 0:37 'aggShadow' ( temp structure{ temp sampler s2D}) 0:37 Constant: 0:37 0 (const int) 0:? 's.s2D' ( uniform sampler) 0:37 'aggShadow' ( temp structure{ temp sampler s2D}) 0:37 Constant: 0:37 0.200000 0:37 0.300000 0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float) 0:38 Comma ( temp structure{ temp sampler s2D, temp texture2D tex}) 0:38 Sequence 0:38 move second child to first child ( temp sampler) 0:38 s2D: direct index for structure ( temp sampler) 0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex}) 0:38 Constant: 0:38 0 (const int) 0:? 's2.s2D' ( uniform sampler) 0:38 move second child to first child ( temp texture2D) 0:38 tex: direct index for structure ( temp texture2D) 0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex}) 0:38 Constant: 0:38 1 (const int) 0:? 's2.tex' ( uniform texture2D) 0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex}) 0:39 Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float) 0:39 Comma ( temp structure{ temp sampler s2D, temp texture2D tex}) 0:39 Sequence 0:39 move second child to first child ( temp sampler) 0:39 s2D: direct index for structure ( temp sampler) 0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex}) 0:39 Constant: 0:39 0 (const int) 0:? 's2.s2D' ( uniform sampler) 0:39 move second child to first child ( temp texture2D) 0:39 tex: direct index for structure ( temp texture2D) 0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex}) 0:39 Constant: 0:39 1 (const int) 0:? 's2.tex' ( uniform texture2D) 0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex}) 0:39 Constant: 0:39 0.200000 0:39 0.300000 0:35 Function Definition: main( ( temp void) 0:35 Function Parameters: 0:? Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:35 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'tex' ( uniform texture2D) 0:? 's.s2D' ( uniform sampler) 0:? 's2.s2D' ( uniform sampler) 0:? 's2.tex' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 122 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 120 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 7 "os" MemberName 7(os) 0 "s2D" Name 13 "osCall1(struct-os-p11;" Name 12 "s" Name 20 "osCall2(struct-os-p11;vf2;" Name 18 "s" Name 19 "f2" Name 23 "os2" MemberName 23(os2) 0 "s2D" MemberName 23(os2) 1 "tex" Name 27 "os2Call1(struct-os2-p1-t211;" Name 26 "s" Name 32 "os2Call2(struct-os2-p1-t211;vf2;" Name 30 "s" Name 31 "f2" Name 35 "@main(" Name 38 "tex" Name 80 "aggShadow" Name 82 "s.s2D" Name 85 "param" Name 88 "aggShadow" Name 91 "param" Name 93 "param" Name 96 "aggShadow" Name 97 "s2.s2D" Name 100 "s2.tex" Name 103 "param" Name 107 "aggShadow" Name 112 "param" Name 114 "param" Name 120 "@entryPointOutput" Decorate 38(tex) DescriptorSet 0 Decorate 38(tex) Binding 0 Decorate 82(s.s2D) DescriptorSet 0 Decorate 82(s.s2D) Binding 1 Decorate 97(s2.s2D) DescriptorSet 0 Decorate 97(s2.s2D) Binding 2 Decorate 100(s2.tex) DescriptorSet 0 Decorate 100(s2.tex) Binding 3 Decorate 120(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeSampler 7(os): TypeStruct 6 8: TypePointer Function 7(os) 9: TypeFloat 32 10: TypeVector 9(float) 4 11: TypeFunction 10(fvec4) 8(ptr) 15: TypeVector 9(float) 2 16: TypePointer Function 15(fvec2) 17: TypeFunction 10(fvec4) 8(ptr) 16(ptr) 22: TypeImage 9(float) 2D sampled format:Unknown 23(os2): TypeStruct 6 22 24: TypePointer Function 23(os2) 25: TypeFunction 10(fvec4) 24(ptr) 29: TypeFunction 10(fvec4) 24(ptr) 16(ptr) 34: TypeFunction 10(fvec4) 37: TypePointer UniformConstant 22 38(tex): 37(ptr) Variable UniformConstant 40: TypeInt 32 1 41: 40(int) Constant 0 42: TypePointer Function 6 45: TypeSampledImage 22 47: 9(float) Constant 1045220557 48: 9(float) Constant 1050253722 49: 15(fvec2) ConstantComposite 47 48 61: 40(int) Constant 1 62: TypePointer Function 22 81: TypePointer UniformConstant 6 82(s.s2D): 81(ptr) Variable UniformConstant 97(s2.s2D): 81(ptr) Variable UniformConstant 100(s2.tex): 37(ptr) Variable UniformConstant 119: TypePointer Output 10(fvec4) 120(@entryPointOutput): 119(ptr) Variable Output 4(main): 2 Function None 3 5: Label 121: 10(fvec4) FunctionCall 35(@main() Store 120(@entryPointOutput) 121 Return FunctionEnd 13(osCall1(struct-os-p11;): 10(fvec4) Function None 11 12(s): 8(ptr) FunctionParameter 14: Label 39: 22 Load 38(tex) 43: 42(ptr) AccessChain 12(s) 41 44: 6 Load 43 46: 45 SampledImage 39 44 50: 10(fvec4) ImageSampleImplicitLod 46 49 ReturnValue 50 FunctionEnd 20(osCall2(struct-os-p11;vf2;): 10(fvec4) Function None 17 18(s): 8(ptr) FunctionParameter 19(f2): 16(ptr) FunctionParameter 21: Label 53: 22 Load 38(tex) 54: 42(ptr) AccessChain 18(s) 41 55: 6 Load 54 56: 45 SampledImage 53 55 57: 15(fvec2) Load 19(f2) 58: 10(fvec4) ImageSampleImplicitLod 56 57 ReturnValue 58 FunctionEnd 27(os2Call1(struct-os2-p1-t211;): 10(fvec4) Function None 25 26(s): 24(ptr) FunctionParameter 28: Label 63: 62(ptr) AccessChain 26(s) 61 64: 22 Load 63 65: 42(ptr) AccessChain 26(s) 41 66: 6 Load 65 67: 45 SampledImage 64 66 68: 10(fvec4) ImageSampleImplicitLod 67 49 ReturnValue 68 FunctionEnd 32(os2Call2(struct-os2-p1-t211;vf2;): 10(fvec4) Function None 29 30(s): 24(ptr) FunctionParameter 31(f2): 16(ptr) FunctionParameter 33: Label 71: 62(ptr) AccessChain 30(s) 61 72: 22 Load 71 73: 42(ptr) AccessChain 30(s) 41 74: 6 Load 73 75: 45 SampledImage 72 74 76: 15(fvec2) Load 31(f2) 77: 10(fvec4) ImageSampleImplicitLod 75 76 ReturnValue 77 FunctionEnd 35(@main(): 10(fvec4) Function None 34 36: Label 80(aggShadow): 8(ptr) Variable Function 85(param): 8(ptr) Variable Function 88(aggShadow): 8(ptr) Variable Function 91(param): 8(ptr) Variable Function 93(param): 16(ptr) Variable Function 96(aggShadow): 24(ptr) Variable Function 103(param): 24(ptr) Variable Function 107(aggShadow): 24(ptr) Variable Function 112(param): 24(ptr) Variable Function 114(param): 16(ptr) Variable Function 83: 6 Load 82(s.s2D) 84: 42(ptr) AccessChain 80(aggShadow) 41 Store 84 83 86: 7(os) Load 80(aggShadow) Store 85(param) 86 87: 10(fvec4) FunctionCall 13(osCall1(struct-os-p11;) 85(param) 89: 6 Load 82(s.s2D) 90: 42(ptr) AccessChain 88(aggShadow) 41 Store 90 89 92: 7(os) Load 88(aggShadow) Store 91(param) 92 Store 93(param) 49 94: 10(fvec4) FunctionCall 20(osCall2(struct-os-p11;vf2;) 91(param) 93(param) 95: 10(fvec4) FAdd 87 94 98: 6 Load 97(s2.s2D) 99: 42(ptr) AccessChain 96(aggShadow) 41 Store 99 98 101: 22 Load 100(s2.tex) 102: 62(ptr) AccessChain 96(aggShadow) 61 Store 102 101 104: 23(os2) Load 96(aggShadow) Store 103(param) 104 105: 10(fvec4) FunctionCall 27(os2Call1(struct-os2-p1-t211;) 103(param) 106: 10(fvec4) FAdd 95 105 108: 6 Load 97(s2.s2D) 109: 42(ptr) AccessChain 107(aggShadow) 41 Store 109 108 110: 22 Load 100(s2.tex) 111: 62(ptr) AccessChain 107(aggShadow) 61 Store 111 110 113: 23(os2) Load 107(aggShadow) Store 112(param) 113 Store 114(param) 49 115: 10(fvec4) FunctionCall 32(os2Call2(struct-os2-p1-t211;vf2;) 112(param) 114(param) 116: 10(fvec4) FAdd 106 115 ReturnValue 116 FunctionEnd