hlsl.flattenOpaqueInitMix.vert WARNING: AST will form illegal SPIR-V; need to transform to legalize Shader version: 500 0:? Sequence 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) 0:5 Function Parameters: 0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:? Sequence 0:6 Branch: Return with expression 0:6 texture ( temp 4-component vector of float) 0:6 Construct combined texture-sampler ( temp sampler2D) 0:6 tex: direct index for structure ( temp texture2D) 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:6 Constant: 0:6 1 (const int) 0:6 smpl: direct index for structure ( temp sampler) 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:6 Constant: 0:6 0 (const int) 0:6 Construct vec2 ( temp 2-component vector of float) 0:6 f: direct index for structure ( temp float) 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:6 Constant: 0:6 2 (const int) 0:6 f: direct index for structure ( temp float) 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:6 Constant: 0:6 2 (const int) 0:10 Function Definition: @main( ( temp 4-component vector of float) 0:10 Function Parameters: 0:? Sequence 0:11 Sequence 0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 'g_tInputTexture_sampler' ( uniform sampler) 0:11 'g_tInputTexture' ( uniform texture2D) 0:11 Constant: 0:11 0.500000 0:12 Branch: Return with expression 0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) 0:12 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:10 Function Definition: main( ( temp void) 0:10 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:10 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked vertex stage: Shader version: 500 0:? Sequence 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) 0:5 Function Parameters: 0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:? Sequence 0:6 Branch: Return with expression 0:6 texture ( temp 4-component vector of float) 0:6 Construct combined texture-sampler ( temp sampler2D) 0:6 tex: direct index for structure ( temp texture2D) 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:6 Constant: 0:6 1 (const int) 0:6 smpl: direct index for structure ( temp sampler) 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:6 Constant: 0:6 0 (const int) 0:6 Construct vec2 ( temp 2-component vector of float) 0:6 f: direct index for structure ( temp float) 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:6 Constant: 0:6 2 (const int) 0:6 f: direct index for structure ( temp float) 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:6 Constant: 0:6 2 (const int) 0:10 Function Definition: @main( ( temp 4-component vector of float) 0:10 Function Parameters: 0:? Sequence 0:11 Sequence 0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 'g_tInputTexture_sampler' ( uniform sampler) 0:11 'g_tInputTexture' ( uniform texture2D) 0:11 Constant: 0:11 0.500000 0:12 Branch: Return with expression 0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) 0:12 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:10 Function Definition: main( ( temp void) 0:10 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:10 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 59 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 57 Source HLSL 500 Name 4 "main" Name 9 "FxaaTex" MemberName 9(FxaaTex) 0 "smpl" MemberName 9(FxaaTex) 1 "tex" MemberName 9(FxaaTex) 2 "f" Name 14 "lookUp(struct-FxaaTex-p1-t21-f11;" Name 13 "tex" Name 17 "@main(" Name 42 "tex" Name 44 "g_tInputTexture_sampler" Name 47 "g_tInputTexture" Name 51 "param" Name 57 "@entryPointOutput" Decorate 44(g_tInputTexture_sampler) DescriptorSet 0 Decorate 44(g_tInputTexture_sampler) Binding 0 Decorate 47(g_tInputTexture) DescriptorSet 0 Decorate 47(g_tInputTexture) Binding 1 Decorate 57(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeSampler 7: TypeFloat 32 8: TypeImage 7(float) 2D sampled format:Unknown 9(FxaaTex): TypeStruct 6 8 7(float) 10: TypePointer Function 9(FxaaTex) 11: TypeVector 7(float) 4 12: TypeFunction 11(fvec4) 10(ptr) 16: TypeFunction 11(fvec4) 19: TypeInt 32 1 20: 19(int) Constant 1 21: TypePointer Function 8 24: 19(int) Constant 0 25: TypePointer Function 6 28: TypeSampledImage 8 30: 19(int) Constant 2 31: TypePointer Function 7(float) 36: TypeVector 7(float) 2 38: 7(float) Constant 0 43: TypePointer UniformConstant 6 44(g_tInputTexture_sampler): 43(ptr) Variable UniformConstant 46: TypePointer UniformConstant 8 47(g_tInputTexture): 46(ptr) Variable UniformConstant 49: 7(float) Constant 1056964608 56: TypePointer Output 11(fvec4) 57(@entryPointOutput): 56(ptr) Variable Output 4(main): 2 Function None 3 5: Label 58: 11(fvec4) FunctionCall 17(@main() Store 57(@entryPointOutput) 58 Return FunctionEnd 14(lookUp(struct-FxaaTex-p1-t21-f11;): 11(fvec4) Function None 12 13(tex): 10(ptr) FunctionParameter 15: Label 22: 21(ptr) AccessChain 13(tex) 20 23: 8 Load 22 26: 25(ptr) AccessChain 13(tex) 24 27: 6 Load 26 29: 28 SampledImage 23 27 32: 31(ptr) AccessChain 13(tex) 30 33: 7(float) Load 32 34: 31(ptr) AccessChain 13(tex) 30 35: 7(float) Load 34 37: 36(fvec2) CompositeConstruct 33 35 39: 11(fvec4) ImageSampleExplicitLod 29 37 Lod 38 ReturnValue 39 FunctionEnd 17(@main(): 11(fvec4) Function None 16 18: Label 42(tex): 10(ptr) Variable Function 51(param): 10(ptr) Variable Function 45: 6 Load 44(g_tInputTexture_sampler) 48: 8 Load 47(g_tInputTexture) 50: 9(FxaaTex) CompositeConstruct 45 48 49 Store 42(tex) 50 52: 9(FxaaTex) Load 42(tex) Store 51(param) 52 53: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t21-f11;) 51(param) ReturnValue 53 FunctionEnd