hlsl.hull.6.tesc Shader version: 500 vertices = 1 vertex spacing = fractional_even_spacing triangle order = ccw 0:? Sequence 0:17 Function Definition: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges}) 0:17 Function Parameters: 0:17 'p' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:17 'BlockID' ( in uint) 0:17 'Inside' ( out 2-element array of float) 0:? Sequence 0:19 move second child to first child ( temp float) 0:19 direct index ( temp float) 0:19 Edges: direct index for structure ( temp 4-element array of float) 0:19 'Factors' ( temp structure{ temp 4-element array of float Edges}) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 2.500000 0:20 move second child to first child ( temp float) 0:20 direct index ( temp float) 0:20 Edges: direct index for structure ( temp 4-element array of float) 0:20 'Factors' ( temp structure{ temp 4-element array of float Edges}) 0:20 Constant: 0:20 0 (const int) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 4.250000 0:21 move second child to first child ( temp float) 0:21 direct index ( temp float) 0:21 Edges: direct index for structure ( temp 4-element array of float) 0:21 'Factors' ( temp structure{ temp 4-element array of float Edges}) 0:21 Constant: 0:21 0 (const int) 0:21 Constant: 0:21 2 (const int) 0:21 Constant: 0:21 5.750000 0:22 move second child to first child ( temp float) 0:22 direct index ( temp float) 0:22 Edges: direct index for structure ( temp 4-element array of float) 0:22 'Factors' ( temp structure{ temp 4-element array of float Edges}) 0:22 Constant: 0:22 0 (const int) 0:22 Constant: 0:22 3 (const int) 0:22 Constant: 0:22 7.500000 0:24 move second child to first child ( temp float) 0:24 direct index ( temp float) 0:24 'Inside' ( out 2-element array of float) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 6.750000 0:25 move second child to first child ( temp float) 0:25 direct index ( temp float) 0:25 'Inside' ( out 2-element array of float) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: 0:25 7.250000 0:27 Branch: Return with expression 0:27 'Factors' ( temp structure{ temp 4-element array of float Edges}) 0:42 Function Definition: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:42 Function Parameters: 0:42 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:42 'uCPID' ( in uint) 0:? Sequence 0:44 move second child to first child ( temp 4-component vector of float) 0:44 Position: direct index for structure ( temp 4-component vector of float) 0:44 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:44 Constant: 0:44 0 (const int) 0:44 f4Position: direct index for structure ( temp 4-component vector of float) 0:44 indirect index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:44 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:44 'uCPID' ( in uint) 0:44 Constant: 0:44 0 (const int) 0:45 move second child to first child ( temp 3-component vector of float) 0:45 Color: direct index for structure ( temp 3-component vector of float) 0:45 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:45 Constant: 0:45 1 (const int) 0:45 f3Color: direct index for structure ( temp 3-component vector of float) 0:45 indirect index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:45 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:45 'uCPID' ( in uint) 0:45 Constant: 0:45 1 (const int) 0:46 Branch: Return with expression 0:46 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:42 Function Definition: main( ( temp void) 0:42 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp 4-component vector of float) 0:42 f4Position: direct index for structure ( temp 4-component vector of float) 0:42 direct index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:42 Constant: 0:42 0 (const int) 0:42 Constant: 0:42 0 (const int) 0:42 direct index ( in 4-component vector of float Position) 0:? 'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position) 0:42 Constant: 0:42 0 (const int) 0:42 move second child to first child ( temp 3-component vector of float) 0:42 f3Color: direct index for structure ( temp 3-component vector of float) 0:42 direct index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:42 Constant: 0:42 0 (const int) 0:42 Constant: 0:42 1 (const int) 0:42 direct index (layout( location=0) in 3-component vector of float) 0:? 'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float) 0:42 Constant: 0:42 0 (const int) 0:42 move second child to first child ( temp uint) 0:? 'uCPID' ( temp uint) 0:? 'uCPID' ( in uint InvocationID) 0:42 Sequence 0:42 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:42 Function Call: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:? 'uCPID' ( temp uint) 0:42 move second child to first child ( temp 4-component vector of float) 0:42 indirect index (layout( location=0) out 4-component vector of float) 0:? '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float) 0:? 'uCPID' ( in uint InvocationID) 0:42 Position: direct index for structure ( temp 4-component vector of float) 0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:42 Constant: 0:42 0 (const int) 0:42 move second child to first child ( temp 3-component vector of float) 0:42 indirect index (layout( location=1) out 3-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float) 0:? 'uCPID' ( in uint InvocationID) 0:42 Color: direct index for structure ( temp 3-component vector of float) 0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:42 Constant: 0:42 1 (const int) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'uCPID' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? move second child to first child ( temp structure{ temp 4-element array of float Edges}) 0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 0:? Function Call: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges}) 0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:? 'BlockID' ( in uint PrimitiveID) 0:? 'Inside' ( patch out 2-element array of float TessLevelInner) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 0 (const int) 0:? direct index ( temp float) 0:? Edges: direct index for structure ( temp 4-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 0 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 1 (const int) 0:? direct index ( temp float) 0:? Edges: direct index for structure ( temp 4-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 1 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 2 (const int) 0:? direct index ( temp float) 0:? Edges: direct index for structure ( temp 4-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 2 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 3 (const int) 0:? direct index ( temp float) 0:? Edges: direct index for structure ( temp 4-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 3 (const int) 0:? Linker Objects 0:? '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float) 0:? 'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position) 0:? 'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float) 0:? 'uCPID' ( in uint InvocationID) 0:? 'BlockID' ( in uint PrimitiveID) 0:? 'Inside' ( patch out 2-element array of float TessLevelInner) 0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) Linked tessellation control stage: Shader version: 500 vertices = 1 vertex spacing = fractional_even_spacing triangle order = ccw 0:? Sequence 0:17 Function Definition: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges}) 0:17 Function Parameters: 0:17 'p' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:17 'BlockID' ( in uint) 0:17 'Inside' ( out 2-element array of float) 0:? Sequence 0:19 move second child to first child ( temp float) 0:19 direct index ( temp float) 0:19 Edges: direct index for structure ( temp 4-element array of float) 0:19 'Factors' ( temp structure{ temp 4-element array of float Edges}) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 2.500000 0:20 move second child to first child ( temp float) 0:20 direct index ( temp float) 0:20 Edges: direct index for structure ( temp 4-element array of float) 0:20 'Factors' ( temp structure{ temp 4-element array of float Edges}) 0:20 Constant: 0:20 0 (const int) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 4.250000 0:21 move second child to first child ( temp float) 0:21 direct index ( temp float) 0:21 Edges: direct index for structure ( temp 4-element array of float) 0:21 'Factors' ( temp structure{ temp 4-element array of float Edges}) 0:21 Constant: 0:21 0 (const int) 0:21 Constant: 0:21 2 (const int) 0:21 Constant: 0:21 5.750000 0:22 move second child to first child ( temp float) 0:22 direct index ( temp float) 0:22 Edges: direct index for structure ( temp 4-element array of float) 0:22 'Factors' ( temp structure{ temp 4-element array of float Edges}) 0:22 Constant: 0:22 0 (const int) 0:22 Constant: 0:22 3 (const int) 0:22 Constant: 0:22 7.500000 0:24 move second child to first child ( temp float) 0:24 direct index ( temp float) 0:24 'Inside' ( out 2-element array of float) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 6.750000 0:25 move second child to first child ( temp float) 0:25 direct index ( temp float) 0:25 'Inside' ( out 2-element array of float) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: 0:25 7.250000 0:27 Branch: Return with expression 0:27 'Factors' ( temp structure{ temp 4-element array of float Edges}) 0:42 Function Definition: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:42 Function Parameters: 0:42 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:42 'uCPID' ( in uint) 0:? Sequence 0:44 move second child to first child ( temp 4-component vector of float) 0:44 Position: direct index for structure ( temp 4-component vector of float) 0:44 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:44 Constant: 0:44 0 (const int) 0:44 f4Position: direct index for structure ( temp 4-component vector of float) 0:44 indirect index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:44 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:44 'uCPID' ( in uint) 0:44 Constant: 0:44 0 (const int) 0:45 move second child to first child ( temp 3-component vector of float) 0:45 Color: direct index for structure ( temp 3-component vector of float) 0:45 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:45 Constant: 0:45 1 (const int) 0:45 f3Color: direct index for structure ( temp 3-component vector of float) 0:45 indirect index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:45 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:45 'uCPID' ( in uint) 0:45 Constant: 0:45 1 (const int) 0:46 Branch: Return with expression 0:46 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:42 Function Definition: main( ( temp void) 0:42 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp 4-component vector of float) 0:42 f4Position: direct index for structure ( temp 4-component vector of float) 0:42 direct index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:42 Constant: 0:42 0 (const int) 0:42 Constant: 0:42 0 (const int) 0:42 direct index ( in 4-component vector of float Position) 0:? 'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position) 0:42 Constant: 0:42 0 (const int) 0:42 move second child to first child ( temp 3-component vector of float) 0:42 f3Color: direct index for structure ( temp 3-component vector of float) 0:42 direct index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:42 Constant: 0:42 0 (const int) 0:42 Constant: 0:42 1 (const int) 0:42 direct index (layout( location=0) in 3-component vector of float) 0:? 'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float) 0:42 Constant: 0:42 0 (const int) 0:42 move second child to first child ( temp uint) 0:? 'uCPID' ( temp uint) 0:? 'uCPID' ( in uint InvocationID) 0:42 Sequence 0:42 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:42 Function Call: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:? 'uCPID' ( temp uint) 0:42 move second child to first child ( temp 4-component vector of float) 0:42 indirect index (layout( location=0) out 4-component vector of float) 0:? '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float) 0:? 'uCPID' ( in uint InvocationID) 0:42 Position: direct index for structure ( temp 4-component vector of float) 0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:42 Constant: 0:42 0 (const int) 0:42 move second child to first child ( temp 3-component vector of float) 0:42 indirect index (layout( location=1) out 3-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float) 0:? 'uCPID' ( in uint InvocationID) 0:42 Color: direct index for structure ( temp 3-component vector of float) 0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color}) 0:42 Constant: 0:42 1 (const int) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'uCPID' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? move second child to first child ( temp structure{ temp 4-element array of float Edges}) 0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 0:? Function Call: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges}) 0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color}) 0:? 'BlockID' ( in uint PrimitiveID) 0:? 'Inside' ( patch out 2-element array of float TessLevelInner) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 0 (const int) 0:? direct index ( temp float) 0:? Edges: direct index for structure ( temp 4-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 0 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 1 (const int) 0:? direct index ( temp float) 0:? Edges: direct index for structure ( temp 4-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 1 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 2 (const int) 0:? direct index ( temp float) 0:? Edges: direct index for structure ( temp 4-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 2 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 3 (const int) 0:? direct index ( temp float) 0:? Edges: direct index for structure ( temp 4-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 3 (const int) 0:? Linker Objects 0:? '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float) 0:? 'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position) 0:? 'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float) 0:? 'uCPID' ( in uint InvocationID) 0:? 'BlockID' ( in uint PrimitiveID) 0:? 'Inside' ( patch out 2-element array of float TessLevelInner) 0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 142 Capability Tessellation 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint TessellationControl 4 "main" 74 81 88 97 104 117 119 128 ExecutionMode 4 OutputVertices 1 ExecutionMode 4 Quads ExecutionMode 4 SpacingFractionalEven ExecutionMode 4 VertexOrderCcw Source HLSL 500 Name 4 "main" Name 9 "VSOutput" MemberName 9(VSOutput) 0 "f4Position" MemberName 9(VSOutput) 1 "f3Color" Name 20 "HS_CONSTANT_DATA_OUTPUT" MemberName 20(HS_CONSTANT_DATA_OUTPUT) 0 "Edges" Name 25 "ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2];" Name 22 "p" Name 23 "BlockID" Name 24 "Inside" Name 27 "HSOutput" MemberName 27(HSOutput) 0 "Position" MemberName 27(HSOutput) 1 "Color" Name 31 "@main(struct-VSOutput-vf4-vf31[1];u1;" Name 29 "inputPatch" Name 30 "uCPID" Name 34 "Factors" Name 57 "Out" Name 71 "inputPatch" Name 74 "inputPatch.f4Position" Name 81 "inputPatch.f3Color" Name 86 "uCPID" Name 88 "uCPID" Name 90 "flattenTemp" Name 91 "param" Name 93 "param" Name 97 "@entryPointOutput.Position" Name 104 "@entryPointOutput.Color" Name 116 "@patchConstantResult" Name 117 "BlockID" Name 119 "Inside" Name 120 "param" Name 122 "param" Name 124 "param" Name 128 "@patchConstantOutput.Edges" Decorate 74(inputPatch.f4Position) BuiltIn Position Decorate 81(inputPatch.f3Color) Location 0 Decorate 88(uCPID) BuiltIn InvocationId Decorate 97(@entryPointOutput.Position) Location 0 Decorate 104(@entryPointOutput.Color) Location 1 Decorate 117(BlockID) BuiltIn PrimitiveId Decorate 119(Inside) Patch Decorate 119(Inside) BuiltIn TessLevelInner Decorate 128(@patchConstantOutput.Edges) Patch Decorate 128(@patchConstantOutput.Edges) BuiltIn TessLevelOuter 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeVector 6(float) 3 9(VSOutput): TypeStruct 7(fvec4) 8(fvec3) 10: TypeInt 32 0 11: 10(int) Constant 1 12: TypeArray 9(VSOutput) 11 13: TypePointer Function 12 14: TypePointer Function 10(int) 15: 10(int) Constant 2 16: TypeArray 6(float) 15 17: TypePointer Function 16 18: 10(int) Constant 4 19: TypeArray 6(float) 18 20(HS_CONSTANT_DATA_OUTPUT): TypeStruct 19 21: TypeFunction 20(HS_CONSTANT_DATA_OUTPUT) 13(ptr) 14(ptr) 17(ptr) 27(HSOutput): TypeStruct 7(fvec4) 8(fvec3) 28: TypeFunction 27(HSOutput) 13(ptr) 14(ptr) 33: TypePointer Function 20(HS_CONSTANT_DATA_OUTPUT) 35: TypeInt 32 1 36: 35(int) Constant 0 37: 6(float) Constant 1075838976 38: TypePointer Function 6(float) 40: 35(int) Constant 1 41: 6(float) Constant 1082654720 43: 35(int) Constant 2 44: 6(float) Constant 1085800448 46: 35(int) Constant 3 47: 6(float) Constant 1089470464 49: 6(float) Constant 1087897600 51: 6(float) Constant 1088946176 56: TypePointer Function 27(HSOutput) 59: TypePointer Function 7(fvec4) 64: TypePointer Function 8(fvec3) 72: TypeArray 7(fvec4) 11 73: TypePointer Input 72 74(inputPatch.f4Position): 73(ptr) Variable Input 75: TypePointer Input 7(fvec4) 79: TypeArray 8(fvec3) 11 80: TypePointer Input 79 81(inputPatch.f3Color): 80(ptr) Variable Input 82: TypePointer Input 8(fvec3) 87: TypePointer Input 10(int) 88(uCPID): 87(ptr) Variable Input 96: TypePointer Output 72 97(@entryPointOutput.Position): 96(ptr) Variable Output 101: TypePointer Output 7(fvec4) 103: TypePointer Output 79 104(@entryPointOutput.Color): 103(ptr) Variable Output 108: TypePointer Output 8(fvec3) 110: 10(int) Constant 0 112: TypeBool 117(BlockID): 87(ptr) Variable Input 118: TypePointer Output 16 119(Inside): 118(ptr) Variable Output 127: TypePointer Output 19 128(@patchConstantOutput.Edges): 127(ptr) Variable Output 131: TypePointer Output 6(float) 4(main): 2 Function None 3 5: Label 71(inputPatch): 13(ptr) Variable Function 86(uCPID): 14(ptr) Variable Function 90(flattenTemp): 56(ptr) Variable Function 91(param): 13(ptr) Variable Function 93(param): 14(ptr) Variable Function 116(@patchConstantResult): 33(ptr) Variable Function 120(param): 13(ptr) Variable Function 122(param): 14(ptr) Variable Function 124(param): 17(ptr) Variable Function 76: 75(ptr) AccessChain 74(inputPatch.f4Position) 36 77: 7(fvec4) Load 76 78: 59(ptr) AccessChain 71(inputPatch) 36 36 Store 78 77 83: 82(ptr) AccessChain 81(inputPatch.f3Color) 36 84: 8(fvec3) Load 83 85: 64(ptr) AccessChain 71(inputPatch) 36 40 Store 85 84 89: 10(int) Load 88(uCPID) Store 86(uCPID) 89 92: 12 Load 71(inputPatch) Store 91(param) 92 94: 10(int) Load 86(uCPID) Store 93(param) 94 95:27(HSOutput) FunctionCall 31(@main(struct-VSOutput-vf4-vf31[1];u1;) 91(param) 93(param) Store 90(flattenTemp) 95 98: 10(int) Load 88(uCPID) 99: 59(ptr) AccessChain 90(flattenTemp) 36 100: 7(fvec4) Load 99 102: 101(ptr) AccessChain 97(@entryPointOutput.Position) 98 Store 102 100 105: 10(int) Load 88(uCPID) 106: 64(ptr) AccessChain 90(flattenTemp) 40 107: 8(fvec3) Load 106 109: 108(ptr) AccessChain 104(@entryPointOutput.Color) 105 Store 109 107 ControlBarrier 15 18 110 111: 10(int) Load 88(uCPID) 113: 112(bool) IEqual 111 36 SelectionMerge 115 None BranchConditional 113 114 115 114: Label 121: 12 Load 71(inputPatch) Store 120(param) 121 123: 10(int) Load 117(BlockID) Store 122(param) 123 125:20(HS_CONSTANT_DATA_OUTPUT) FunctionCall 25(ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2];) 120(param) 122(param) 124(param) 126: 16 Load 124(param) Store 119(Inside) 126 Store 116(@patchConstantResult) 125 129: 38(ptr) AccessChain 116(@patchConstantResult) 36 36 130: 6(float) Load 129 132: 131(ptr) AccessChain 128(@patchConstantOutput.Edges) 36 Store 132 130 133: 38(ptr) AccessChain 116(@patchConstantResult) 36 40 134: 6(float) Load 133 135: 131(ptr) AccessChain 128(@patchConstantOutput.Edges) 40 Store 135 134 136: 38(ptr) AccessChain 116(@patchConstantResult) 36 43 137: 6(float) Load 136 138: 131(ptr) AccessChain 128(@patchConstantOutput.Edges) 43 Store 138 137 139: 38(ptr) AccessChain 116(@patchConstantResult) 36 46 140: 6(float) Load 139 141: 131(ptr) AccessChain 128(@patchConstantOutput.Edges) 46 Store 141 140 Branch 115 115: Label Return FunctionEnd 25(ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2];):20(HS_CONSTANT_DATA_OUTPUT) Function None 21 22(p): 13(ptr) FunctionParameter 23(BlockID): 14(ptr) FunctionParameter 24(Inside): 17(ptr) FunctionParameter 26: Label 34(Factors): 33(ptr) Variable Function 39: 38(ptr) AccessChain 34(Factors) 36 36 Store 39 37 42: 38(ptr) AccessChain 34(Factors) 36 40 Store 42 41 45: 38(ptr) AccessChain 34(Factors) 36 43 Store 45 44 48: 38(ptr) AccessChain 34(Factors) 36 46 Store 48 47 50: 38(ptr) AccessChain 24(Inside) 36 Store 50 49 52: 38(ptr) AccessChain 24(Inside) 40 Store 52 51 53:20(HS_CONSTANT_DATA_OUTPUT) Load 34(Factors) ReturnValue 53 FunctionEnd 31(@main(struct-VSOutput-vf4-vf31[1];u1;):27(HSOutput) Function None 28 29(inputPatch): 13(ptr) FunctionParameter 30(uCPID): 14(ptr) FunctionParameter 32: Label 57(Out): 56(ptr) Variable Function 58: 10(int) Load 30(uCPID) 60: 59(ptr) AccessChain 29(inputPatch) 58 36 61: 7(fvec4) Load 60 62: 59(ptr) AccessChain 57(Out) 36 Store 62 61 63: 10(int) Load 30(uCPID) 65: 64(ptr) AccessChain 29(inputPatch) 63 40 66: 8(fvec3) Load 65 67: 64(ptr) AccessChain 57(Out) 40 Store 67 66 68:27(HSOutput) Load 57(Out) ReturnValue 68 FunctionEnd