hlsl.imageload-subvec4.comp Shader version: 500 local_size = (8, 8, 8) 0:? Sequence 0:17 Function Definition: @main(vu3; ( temp void) 0:17 Function Parameters: 0:17 'tid' ( in 3-component vector of uint) 0:? Sequence 0:18 Sequence 0:18 move second child to first child ( temp float) 0:18 'f' ( temp float) 0:18 Constant: 0:18 0.000000 0:19 add second child into first child ( temp float) 0:19 'f' ( temp float) 0:19 imageLoad ( temp float) 0:19 'i1D' (layout( binding=0 r32f) uniform image1D) 0:19 direct index ( temp uint) 0:19 'tid' ( in 3-component vector of uint) 0:19 Constant: 0:19 0 (const int) 0:20 add second child into first child ( temp float) 0:20 'f' ( temp float) 0:20 imageLoad ( temp float) 0:20 'i2D' (layout( binding=1 r32f) uniform image2D) 0:20 vector swizzle ( temp 2-component vector of uint) 0:20 'tid' ( in 3-component vector of uint) 0:20 Sequence 0:20 Constant: 0:20 0 (const int) 0:20 Constant: 0:20 1 (const int) 0:21 add second child into first child ( temp float) 0:21 'f' ( temp float) 0:21 imageLoad ( temp float) 0:21 'i3D' (layout( binding=2 r32f) uniform image3D) 0:21 'tid' ( in 3-component vector of uint) 0:22 add second child into first child ( temp float) 0:22 'f' ( temp float) 0:22 imageLoad ( temp float) 0:22 'i1DArray' (layout( binding=3 r32f) uniform image1DArray) 0:22 vector swizzle ( temp 2-component vector of uint) 0:22 'tid' ( in 3-component vector of uint) 0:22 Sequence 0:22 Constant: 0:22 0 (const int) 0:22 Constant: 0:22 1 (const int) 0:23 add second child into first child ( temp float) 0:23 'f' ( temp float) 0:23 imageLoad ( temp float) 0:23 'i2DArray' (layout( binding=4 r32f) uniform image2DArray) 0:23 'tid' ( in 3-component vector of uint) 0:25 Sequence 0:25 move second child to first child ( temp int) 0:25 'i' ( temp int) 0:25 Constant: 0:25 0 (const int) 0:26 add second child into first child ( temp int) 0:26 'i' ( temp int) 0:26 imageLoad ( temp int) 0:26 'ii1D' (layout( binding=5 r32i) uniform iimage1D) 0:26 direct index ( temp uint) 0:26 'tid' ( in 3-component vector of uint) 0:26 Constant: 0:26 0 (const int) 0:27 add second child into first child ( temp int) 0:27 'i' ( temp int) 0:27 imageLoad ( temp int) 0:27 'ii2D' (layout( binding=6 r32i) uniform iimage2D) 0:27 vector swizzle ( temp 2-component vector of uint) 0:27 'tid' ( in 3-component vector of uint) 0:27 Sequence 0:27 Constant: 0:27 0 (const int) 0:27 Constant: 0:27 1 (const int) 0:28 add second child into first child ( temp int) 0:28 'i' ( temp int) 0:28 imageLoad ( temp int) 0:28 'ii3D' (layout( binding=7 r32i) uniform iimage3D) 0:28 'tid' ( in 3-component vector of uint) 0:29 add second child into first child ( temp int) 0:29 'i' ( temp int) 0:29 imageLoad ( temp int) 0:29 'ii1DArray' (layout( binding=8 r32i) uniform iimage1DArray) 0:29 vector swizzle ( temp 2-component vector of uint) 0:29 'tid' ( in 3-component vector of uint) 0:29 Sequence 0:29 Constant: 0:29 0 (const int) 0:29 Constant: 0:29 1 (const int) 0:30 add second child into first child ( temp int) 0:30 'i' ( temp int) 0:30 imageLoad ( temp int) 0:30 'ii2DArray' (layout( binding=9 r32i) uniform iimage2DArray) 0:30 'tid' ( in 3-component vector of uint) 0:32 Sequence 0:32 move second child to first child ( temp float) 0:32 'storeTemp' ( temp float) 0:32 add ( temp float) 0:32 'f' ( temp float) 0:32 Convert int to float ( temp float) 0:32 'i' ( temp int) 0:32 imageStore ( temp void) 0:32 'OUT' (layout( binding=10 r32f) uniform image3D) 0:32 'tid' ( in 3-component vector of uint) 0:32 'storeTemp' ( temp float) 0:32 'storeTemp' ( temp float) 0:17 Function Definition: main( ( temp void) 0:17 Function Parameters: 0:? Sequence 0:17 move second child to first child ( temp 3-component vector of uint) 0:? 'tid' ( temp 3-component vector of uint) 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) 0:17 Function Call: @main(vu3; ( temp void) 0:? 'tid' ( temp 3-component vector of uint) 0:? Linker Objects 0:? 'i1D' (layout( binding=0 r32f) uniform image1D) 0:? 'i2D' (layout( binding=1 r32f) uniform image2D) 0:? 'i3D' (layout( binding=2 r32f) uniform image3D) 0:? 'i1DArray' (layout( binding=3 r32f) uniform image1DArray) 0:? 'i2DArray' (layout( binding=4 r32f) uniform image2DArray) 0:? 'ii1D' (layout( binding=5 r32i) uniform iimage1D) 0:? 'ii2D' (layout( binding=6 r32i) uniform iimage2D) 0:? 'ii3D' (layout( binding=7 r32i) uniform iimage3D) 0:? 'ii1DArray' (layout( binding=8 r32i) uniform iimage1DArray) 0:? 'ii2DArray' (layout( binding=9 r32i) uniform iimage2DArray) 0:? 'OUT' (layout( binding=10 r32f) uniform image3D) 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) Linked compute stage: Shader version: 500 local_size = (8, 8, 8) 0:? Sequence 0:17 Function Definition: @main(vu3; ( temp void) 0:17 Function Parameters: 0:17 'tid' ( in 3-component vector of uint) 0:? Sequence 0:18 Sequence 0:18 move second child to first child ( temp float) 0:18 'f' ( temp float) 0:18 Constant: 0:18 0.000000 0:19 add second child into first child ( temp float) 0:19 'f' ( temp float) 0:19 imageLoad ( temp float) 0:19 'i1D' (layout( binding=0 r32f) uniform image1D) 0:19 direct index ( temp uint) 0:19 'tid' ( in 3-component vector of uint) 0:19 Constant: 0:19 0 (const int) 0:20 add second child into first child ( temp float) 0:20 'f' ( temp float) 0:20 imageLoad ( temp float) 0:20 'i2D' (layout( binding=1 r32f) uniform image2D) 0:20 vector swizzle ( temp 2-component vector of uint) 0:20 'tid' ( in 3-component vector of uint) 0:20 Sequence 0:20 Constant: 0:20 0 (const int) 0:20 Constant: 0:20 1 (const int) 0:21 add second child into first child ( temp float) 0:21 'f' ( temp float) 0:21 imageLoad ( temp float) 0:21 'i3D' (layout( binding=2 r32f) uniform image3D) 0:21 'tid' ( in 3-component vector of uint) 0:22 add second child into first child ( temp float) 0:22 'f' ( temp float) 0:22 imageLoad ( temp float) 0:22 'i1DArray' (layout( binding=3 r32f) uniform image1DArray) 0:22 vector swizzle ( temp 2-component vector of uint) 0:22 'tid' ( in 3-component vector of uint) 0:22 Sequence 0:22 Constant: 0:22 0 (const int) 0:22 Constant: 0:22 1 (const int) 0:23 add second child into first child ( temp float) 0:23 'f' ( temp float) 0:23 imageLoad ( temp float) 0:23 'i2DArray' (layout( binding=4 r32f) uniform image2DArray) 0:23 'tid' ( in 3-component vector of uint) 0:25 Sequence 0:25 move second child to first child ( temp int) 0:25 'i' ( temp int) 0:25 Constant: 0:25 0 (const int) 0:26 add second child into first child ( temp int) 0:26 'i' ( temp int) 0:26 imageLoad ( temp int) 0:26 'ii1D' (layout( binding=5 r32i) uniform iimage1D) 0:26 direct index ( temp uint) 0:26 'tid' ( in 3-component vector of uint) 0:26 Constant: 0:26 0 (const int) 0:27 add second child into first child ( temp int) 0:27 'i' ( temp int) 0:27 imageLoad ( temp int) 0:27 'ii2D' (layout( binding=6 r32i) uniform iimage2D) 0:27 vector swizzle ( temp 2-component vector of uint) 0:27 'tid' ( in 3-component vector of uint) 0:27 Sequence 0:27 Constant: 0:27 0 (const int) 0:27 Constant: 0:27 1 (const int) 0:28 add second child into first child ( temp int) 0:28 'i' ( temp int) 0:28 imageLoad ( temp int) 0:28 'ii3D' (layout( binding=7 r32i) uniform iimage3D) 0:28 'tid' ( in 3-component vector of uint) 0:29 add second child into first child ( temp int) 0:29 'i' ( temp int) 0:29 imageLoad ( temp int) 0:29 'ii1DArray' (layout( binding=8 r32i) uniform iimage1DArray) 0:29 vector swizzle ( temp 2-component vector of uint) 0:29 'tid' ( in 3-component vector of uint) 0:29 Sequence 0:29 Constant: 0:29 0 (const int) 0:29 Constant: 0:29 1 (const int) 0:30 add second child into first child ( temp int) 0:30 'i' ( temp int) 0:30 imageLoad ( temp int) 0:30 'ii2DArray' (layout( binding=9 r32i) uniform iimage2DArray) 0:30 'tid' ( in 3-component vector of uint) 0:32 Sequence 0:32 move second child to first child ( temp float) 0:32 'storeTemp' ( temp float) 0:32 add ( temp float) 0:32 'f' ( temp float) 0:32 Convert int to float ( temp float) 0:32 'i' ( temp int) 0:32 imageStore ( temp void) 0:32 'OUT' (layout( binding=10 r32f) uniform image3D) 0:32 'tid' ( in 3-component vector of uint) 0:32 'storeTemp' ( temp float) 0:32 'storeTemp' ( temp float) 0:17 Function Definition: main( ( temp void) 0:17 Function Parameters: 0:? Sequence 0:17 move second child to first child ( temp 3-component vector of uint) 0:? 'tid' ( temp 3-component vector of uint) 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) 0:17 Function Call: @main(vu3; ( temp void) 0:? 'tid' ( temp 3-component vector of uint) 0:? Linker Objects 0:? 'i1D' (layout( binding=0 r32f) uniform image1D) 0:? 'i2D' (layout( binding=1 r32f) uniform image2D) 0:? 'i3D' (layout( binding=2 r32f) uniform image3D) 0:? 'i1DArray' (layout( binding=3 r32f) uniform image1DArray) 0:? 'i2DArray' (layout( binding=4 r32f) uniform image2DArray) 0:? 'ii1D' (layout( binding=5 r32i) uniform iimage1D) 0:? 'ii2D' (layout( binding=6 r32i) uniform iimage2D) 0:? 'ii3D' (layout( binding=7 r32i) uniform iimage3D) 0:? 'ii1DArray' (layout( binding=8 r32i) uniform iimage1DArray) 0:? 'ii2DArray' (layout( binding=9 r32i) uniform iimage2DArray) 0:? 'OUT' (layout( binding=10 r32f) uniform image3D) 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 138 Capability Shader Capability Image1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint GLCompute 4 "main" 133 ExecutionMode 4 LocalSize 8 8 8 Source HLSL 500 Name 4 "main" Name 11 "@main(vu3;" Name 10 "tid" Name 15 "f" Name 19 "i1D" Name 32 "i2D" Name 43 "i3D" Name 52 "i1DArray" Name 62 "i2DArray" Name 71 "i" Name 75 "ii1D" Name 86 "ii2D" Name 96 "ii3D" Name 105 "ii1DArray" Name 115 "ii2DArray" Name 122 "storeTemp" Name 127 "OUT" Name 131 "tid" Name 133 "tid" Name 135 "param" Decorate 19(i1D) DescriptorSet 0 Decorate 19(i1D) Binding 0 Decorate 32(i2D) DescriptorSet 0 Decorate 32(i2D) Binding 1 Decorate 43(i3D) DescriptorSet 0 Decorate 43(i3D) Binding 2 Decorate 52(i1DArray) DescriptorSet 0 Decorate 52(i1DArray) Binding 3 Decorate 62(i2DArray) DescriptorSet 0 Decorate 62(i2DArray) Binding 4 Decorate 75(ii1D) DescriptorSet 0 Decorate 75(ii1D) Binding 5 Decorate 86(ii2D) DescriptorSet 0 Decorate 86(ii2D) Binding 6 Decorate 96(ii3D) DescriptorSet 0 Decorate 96(ii3D) Binding 7 Decorate 105(ii1DArray) DescriptorSet 0 Decorate 105(ii1DArray) Binding 8 Decorate 115(ii2DArray) DescriptorSet 0 Decorate 115(ii2DArray) Binding 9 Decorate 127(OUT) DescriptorSet 0 Decorate 127(OUT) Binding 10 Decorate 133(tid) BuiltIn GlobalInvocationId 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypeVector 6(int) 3 8: TypePointer Function 7(ivec3) 9: TypeFunction 2 8(ptr) 13: TypeFloat 32 14: TypePointer Function 13(float) 16: 13(float) Constant 0 17: TypeImage 13(float) 1D nonsampled format:R32f 18: TypePointer UniformConstant 17 19(i1D): 18(ptr) Variable UniformConstant 21: 6(int) Constant 0 22: TypePointer Function 6(int) 25: TypeVector 13(float) 4 30: TypeImage 13(float) 2D nonsampled format:R32f 31: TypePointer UniformConstant 30 32(i2D): 31(ptr) Variable UniformConstant 34: TypeVector 6(int) 2 41: TypeImage 13(float) 3D nonsampled format:R32f 42: TypePointer UniformConstant 41 43(i3D): 42(ptr) Variable UniformConstant 50: TypeImage 13(float) 1D array nonsampled format:R32f 51: TypePointer UniformConstant 50 52(i1DArray): 51(ptr) Variable UniformConstant 60: TypeImage 13(float) 2D array nonsampled format:R32f 61: TypePointer UniformConstant 60 62(i2DArray): 61(ptr) Variable UniformConstant 69: TypeInt 32 1 70: TypePointer Function 69(int) 72: 69(int) Constant 0 73: TypeImage 69(int) 1D nonsampled format:R32i 74: TypePointer UniformConstant 73 75(ii1D): 74(ptr) Variable UniformConstant 79: TypeVector 69(int) 4 84: TypeImage 69(int) 2D nonsampled format:R32i 85: TypePointer UniformConstant 84 86(ii2D): 85(ptr) Variable UniformConstant 94: TypeImage 69(int) 3D nonsampled format:R32i 95: TypePointer UniformConstant 94 96(ii3D): 95(ptr) Variable UniformConstant 103: TypeImage 69(int) 1D array nonsampled format:R32i 104: TypePointer UniformConstant 103 105(ii1DArray): 104(ptr) Variable UniformConstant 113: TypeImage 69(int) 2D array nonsampled format:R32i 114: TypePointer UniformConstant 113 115(ii2DArray): 114(ptr) Variable UniformConstant 127(OUT): 42(ptr) Variable UniformConstant 132: TypePointer Input 7(ivec3) 133(tid): 132(ptr) Variable Input 4(main): 2 Function None 3 5: Label 131(tid): 8(ptr) Variable Function 135(param): 8(ptr) Variable Function 134: 7(ivec3) Load 133(tid) Store 131(tid) 134 136: 7(ivec3) Load 131(tid) Store 135(param) 136 137: 2 FunctionCall 11(@main(vu3;) 135(param) Return FunctionEnd 11(@main(vu3;): 2 Function None 9 10(tid): 8(ptr) FunctionParameter 12: Label 15(f): 14(ptr) Variable Function 71(i): 70(ptr) Variable Function 122(storeTemp): 14(ptr) Variable Function Store 15(f) 16 20: 17 Load 19(i1D) 23: 22(ptr) AccessChain 10(tid) 21 24: 6(int) Load 23 26: 25(fvec4) ImageRead 20 24 27: 13(float) CompositeExtract 26 0 28: 13(float) Load 15(f) 29: 13(float) FAdd 28 27 Store 15(f) 29 33: 30 Load 32(i2D) 35: 7(ivec3) Load 10(tid) 36: 34(ivec2) VectorShuffle 35 35 0 1 37: 25(fvec4) ImageRead 33 36 38: 13(float) CompositeExtract 37 0 39: 13(float) Load 15(f) 40: 13(float) FAdd 39 38 Store 15(f) 40 44: 41 Load 43(i3D) 45: 7(ivec3) Load 10(tid) 46: 25(fvec4) ImageRead 44 45 47: 13(float) CompositeExtract 46 0 48: 13(float) Load 15(f) 49: 13(float) FAdd 48 47 Store 15(f) 49 53: 50 Load 52(i1DArray) 54: 7(ivec3) Load 10(tid) 55: 34(ivec2) VectorShuffle 54 54 0 1 56: 25(fvec4) ImageRead 53 55 57: 13(float) CompositeExtract 56 0 58: 13(float) Load 15(f) 59: 13(float) FAdd 58 57 Store 15(f) 59 63: 60 Load 62(i2DArray) 64: 7(ivec3) Load 10(tid) 65: 25(fvec4) ImageRead 63 64 66: 13(float) CompositeExtract 65 0 67: 13(float) Load 15(f) 68: 13(float) FAdd 67 66 Store 15(f) 68 Store 71(i) 72 76: 73 Load 75(ii1D) 77: 22(ptr) AccessChain 10(tid) 21 78: 6(int) Load 77 80: 79(ivec4) ImageRead 76 78 81: 69(int) CompositeExtract 80 0 82: 69(int) Load 71(i) 83: 69(int) IAdd 82 81 Store 71(i) 83 87: 84 Load 86(ii2D) 88: 7(ivec3) Load 10(tid) 89: 34(ivec2) VectorShuffle 88 88 0 1 90: 79(ivec4) ImageRead 87 89 91: 69(int) CompositeExtract 90 0 92: 69(int) Load 71(i) 93: 69(int) IAdd 92 91 Store 71(i) 93 97: 94 Load 96(ii3D) 98: 7(ivec3) Load 10(tid) 99: 79(ivec4) ImageRead 97 98 100: 69(int) CompositeExtract 99 0 101: 69(int) Load 71(i) 102: 69(int) IAdd 101 100 Store 71(i) 102 106: 103 Load 105(ii1DArray) 107: 7(ivec3) Load 10(tid) 108: 34(ivec2) VectorShuffle 107 107 0 1 109: 79(ivec4) ImageRead 106 108 110: 69(int) CompositeExtract 109 0 111: 69(int) Load 71(i) 112: 69(int) IAdd 111 110 Store 71(i) 112 116: 113 Load 115(ii2DArray) 117: 7(ivec3) Load 10(tid) 118: 79(ivec4) ImageRead 116 117 119: 69(int) CompositeExtract 118 0 120: 69(int) Load 71(i) 121: 69(int) IAdd 120 119 Store 71(i) 121 123: 13(float) Load 15(f) 124: 69(int) Load 71(i) 125: 13(float) ConvertSToF 124 126: 13(float) FAdd 123 125 Store 122(storeTemp) 126 128: 41 Load 127(OUT) 129: 7(ivec3) Load 10(tid) 130: 13(float) Load 122(storeTemp) ImageWrite 128 129 130 Return FunctionEnd