hlsl.matrixindex.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:10 Function Parameters: 0:? Sequence 0:22 Sequence 0:22 move second child to first child ( temp float) 0:22 'e1_00' ( temp float) 0:22 Constant: 0:22 10.000000 0:23 Sequence 0:23 move second child to first child ( temp float) 0:23 'e1_01' ( temp float) 0:23 Constant: 0:23 11.000000 0:24 Sequence 0:24 move second child to first child ( temp float) 0:24 'e1_10' ( temp float) 0:24 Constant: 0:24 12.000000 0:25 Sequence 0:25 move second child to first child ( temp float) 0:25 'e1_11' ( temp float) 0:25 Constant: 0:25 13.000000 0:26 Sequence 0:26 move second child to first child ( temp float) 0:26 'e1_20' ( temp float) 0:26 Constant: 0:26 14.000000 0:27 Sequence 0:27 move second child to first child ( temp float) 0:27 'e1_21' ( temp float) 0:27 Constant: 0:27 15.000000 0:29 Sequence 0:29 move second child to first child ( temp float) 0:29 'e2_00' ( temp float) 0:29 Constant: 0:29 20.000000 0:30 Sequence 0:30 move second child to first child ( temp float) 0:30 'e2_01' ( temp float) 0:30 Constant: 0:30 21.000000 0:31 Sequence 0:31 move second child to first child ( temp float) 0:31 'e2_10' ( temp float) 0:31 Constant: 0:31 22.000000 0:32 Sequence 0:32 move second child to first child ( temp float) 0:32 'e2_11' ( temp float) 0:32 Constant: 0:32 23.000000 0:33 Sequence 0:33 move second child to first child ( temp float) 0:33 'e2_20' ( temp float) 0:33 Constant: 0:33 24.000000 0:34 Sequence 0:34 move second child to first child ( temp float) 0:34 'e2_21' ( temp float) 0:34 Constant: 0:34 25.000000 0:39 Sequence 0:39 move second child to first child ( temp 2-component vector of float) 0:39 'r0a' ( temp 2-component vector of float) 0:39 Constant: 0:39 10.000000 0:39 11.000000 0:40 Sequence 0:40 move second child to first child ( temp 2-component vector of float) 0:40 'r1a' ( temp 2-component vector of float) 0:40 Constant: 0:40 12.000000 0:40 13.000000 0:41 Sequence 0:41 move second child to first child ( temp 2-component vector of float) 0:41 'r2a' ( temp 2-component vector of float) 0:41 Constant: 0:41 14.000000 0:41 15.000000 0:43 Sequence 0:43 move second child to first child ( temp 2-component vector of float) 0:43 'r0b' ( temp 2-component vector of float) 0:43 indirect index ( temp 2-component vector of float) 0:43 Constant: 0:43 20.000000 0:43 21.000000 0:43 22.000000 0:43 23.000000 0:43 24.000000 0:43 25.000000 0:43 idx: direct index for structure ( uniform int) 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um}) 0:43 Constant: 0:43 0 (const uint) 0:44 Sequence 0:44 move second child to first child ( temp 2-component vector of float) 0:44 'r0c' ( temp 2-component vector of float) 0:44 indirect index ( temp 2-component vector of float) 0:44 um: direct index for structure ( uniform 3X2 matrix of float) 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um}) 0:44 Constant: 0:44 1 (const uint) 0:44 idx: direct index for structure ( uniform int) 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um}) 0:44 Constant: 0:44 0 (const uint) 0:47 move second child to first child ( temp 4-component vector of float) 0:47 Color: direct index for structure ( temp 4-component vector of float) 0:47 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:47 Constant: 0:47 0 (const int) 0:47 Construct vec4 ( temp 4-component vector of float) 0:47 'e2_11' ( temp float) 0:48 Branch: Return with expression 0:48 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:10 Function Definition: main( ( temp void) 0:10 Function Parameters: 0:? Sequence 0:10 Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:10 Color: direct index for structure ( temp 4-component vector of float) 0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 0:10 Constant: 0:10 0 (const int) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um}) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:10 Function Parameters: 0:? Sequence 0:22 Sequence 0:22 move second child to first child ( temp float) 0:22 'e1_00' ( temp float) 0:22 Constant: 0:22 10.000000 0:23 Sequence 0:23 move second child to first child ( temp float) 0:23 'e1_01' ( temp float) 0:23 Constant: 0:23 11.000000 0:24 Sequence 0:24 move second child to first child ( temp float) 0:24 'e1_10' ( temp float) 0:24 Constant: 0:24 12.000000 0:25 Sequence 0:25 move second child to first child ( temp float) 0:25 'e1_11' ( temp float) 0:25 Constant: 0:25 13.000000 0:26 Sequence 0:26 move second child to first child ( temp float) 0:26 'e1_20' ( temp float) 0:26 Constant: 0:26 14.000000 0:27 Sequence 0:27 move second child to first child ( temp float) 0:27 'e1_21' ( temp float) 0:27 Constant: 0:27 15.000000 0:29 Sequence 0:29 move second child to first child ( temp float) 0:29 'e2_00' ( temp float) 0:29 Constant: 0:29 20.000000 0:30 Sequence 0:30 move second child to first child ( temp float) 0:30 'e2_01' ( temp float) 0:30 Constant: 0:30 21.000000 0:31 Sequence 0:31 move second child to first child ( temp float) 0:31 'e2_10' ( temp float) 0:31 Constant: 0:31 22.000000 0:32 Sequence 0:32 move second child to first child ( temp float) 0:32 'e2_11' ( temp float) 0:32 Constant: 0:32 23.000000 0:33 Sequence 0:33 move second child to first child ( temp float) 0:33 'e2_20' ( temp float) 0:33 Constant: 0:33 24.000000 0:34 Sequence 0:34 move second child to first child ( temp float) 0:34 'e2_21' ( temp float) 0:34 Constant: 0:34 25.000000 0:39 Sequence 0:39 move second child to first child ( temp 2-component vector of float) 0:39 'r0a' ( temp 2-component vector of float) 0:39 Constant: 0:39 10.000000 0:39 11.000000 0:40 Sequence 0:40 move second child to first child ( temp 2-component vector of float) 0:40 'r1a' ( temp 2-component vector of float) 0:40 Constant: 0:40 12.000000 0:40 13.000000 0:41 Sequence 0:41 move second child to first child ( temp 2-component vector of float) 0:41 'r2a' ( temp 2-component vector of float) 0:41 Constant: 0:41 14.000000 0:41 15.000000 0:43 Sequence 0:43 move second child to first child ( temp 2-component vector of float) 0:43 'r0b' ( temp 2-component vector of float) 0:43 indirect index ( temp 2-component vector of float) 0:43 Constant: 0:43 20.000000 0:43 21.000000 0:43 22.000000 0:43 23.000000 0:43 24.000000 0:43 25.000000 0:43 idx: direct index for structure ( uniform int) 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um}) 0:43 Constant: 0:43 0 (const uint) 0:44 Sequence 0:44 move second child to first child ( temp 2-component vector of float) 0:44 'r0c' ( temp 2-component vector of float) 0:44 indirect index ( temp 2-component vector of float) 0:44 um: direct index for structure ( uniform 3X2 matrix of float) 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um}) 0:44 Constant: 0:44 1 (const uint) 0:44 idx: direct index for structure ( uniform int) 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um}) 0:44 Constant: 0:44 0 (const uint) 0:47 move second child to first child ( temp 4-component vector of float) 0:47 Color: direct index for structure ( temp 4-component vector of float) 0:47 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:47 Constant: 0:47 0 (const int) 0:47 Construct vec4 ( temp 4-component vector of float) 0:47 'e2_11' ( temp float) 0:48 Branch: Return with expression 0:48 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:10 Function Definition: main( ( temp void) 0:10 Function Parameters: 0:? Sequence 0:10 Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:10 Color: direct index for structure ( temp 4-component vector of float) 0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 0:10 Constant: 0:10 0 (const int) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um}) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 83 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 80 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" Name 10 "@main(" Name 13 "e1_00" Name 15 "e1_01" Name 17 "e1_10" Name 19 "e1_11" Name 21 "e1_20" Name 23 "e1_21" Name 25 "e2_00" Name 27 "e2_01" Name 29 "e2_10" Name 31 "e2_11" Name 33 "e2_20" Name 35 "e2_21" Name 39 "r0a" Name 41 "r1a" Name 43 "r2a" Name 45 "r0b" Name 52 "$Global" MemberName 52($Global) 0 "idx" MemberName 52($Global) 1 "um" Name 54 "" Name 60 "indexable" Name 63 "r0c" Name 71 "psout" Name 80 "@entryPointOutput.Color" MemberDecorate 52($Global) 0 Offset 0 MemberDecorate 52($Global) 1 RowMajor MemberDecorate 52($Global) 1 Offset 16 MemberDecorate 52($Global) 1 MatrixStride 16 Decorate 52($Global) Block Decorate 54 DescriptorSet 0 Decorate 54 Binding 0 Decorate 80(@entryPointOutput.Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: 6(float) Constant 1092616192 16: 6(float) Constant 1093664768 18: 6(float) Constant 1094713344 20: 6(float) Constant 1095761920 22: 6(float) Constant 1096810496 24: 6(float) Constant 1097859072 26: 6(float) Constant 1101004800 28: 6(float) Constant 1101529088 30: 6(float) Constant 1102053376 32: 6(float) Constant 1102577664 34: 6(float) Constant 1103101952 36: 6(float) Constant 1103626240 37: TypeVector 6(float) 2 38: TypePointer Function 37(fvec2) 40: 37(fvec2) ConstantComposite 14 16 42: 37(fvec2) ConstantComposite 18 20 44: 37(fvec2) ConstantComposite 22 24 46: TypeMatrix 37(fvec2) 3 47: 37(fvec2) ConstantComposite 26 28 48: 37(fvec2) ConstantComposite 30 32 49: 37(fvec2) ConstantComposite 34 36 50: 46 ConstantComposite 47 48 49 51: TypeInt 32 1 52($Global): TypeStruct 51(int) 46 53: TypePointer Uniform 52($Global) 54: 53(ptr) Variable Uniform 55: 51(int) Constant 0 56: TypePointer Uniform 51(int) 59: TypePointer Function 46 64: 51(int) Constant 1 67: TypePointer Uniform 37(fvec2) 70: TypePointer Function 8(PS_OUTPUT) 74: TypePointer Function 7(fvec4) 79: TypePointer Output 7(fvec4) 80(@entryPointOutput.Color): 79(ptr) Variable Output 4(main): 2 Function None 3 5: Label 81:8(PS_OUTPUT) FunctionCall 10(@main() 82: 7(fvec4) CompositeExtract 81 0 Store 80(@entryPointOutput.Color) 82 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(e1_00): 12(ptr) Variable Function 15(e1_01): 12(ptr) Variable Function 17(e1_10): 12(ptr) Variable Function 19(e1_11): 12(ptr) Variable Function 21(e1_20): 12(ptr) Variable Function 23(e1_21): 12(ptr) Variable Function 25(e2_00): 12(ptr) Variable Function 27(e2_01): 12(ptr) Variable Function 29(e2_10): 12(ptr) Variable Function 31(e2_11): 12(ptr) Variable Function 33(e2_20): 12(ptr) Variable Function 35(e2_21): 12(ptr) Variable Function 39(r0a): 38(ptr) Variable Function 41(r1a): 38(ptr) Variable Function 43(r2a): 38(ptr) Variable Function 45(r0b): 38(ptr) Variable Function 60(indexable): 59(ptr) Variable Function 63(r0c): 38(ptr) Variable Function 71(psout): 70(ptr) Variable Function Store 13(e1_00) 14 Store 15(e1_01) 16 Store 17(e1_10) 18 Store 19(e1_11) 20 Store 21(e1_20) 22 Store 23(e1_21) 24 Store 25(e2_00) 26 Store 27(e2_01) 28 Store 29(e2_10) 30 Store 31(e2_11) 32 Store 33(e2_20) 34 Store 35(e2_21) 36 Store 39(r0a) 40 Store 41(r1a) 42 Store 43(r2a) 44 57: 56(ptr) AccessChain 54 55 58: 51(int) Load 57 Store 60(indexable) 50 61: 38(ptr) AccessChain 60(indexable) 58 62: 37(fvec2) Load 61 Store 45(r0b) 62 65: 56(ptr) AccessChain 54 55 66: 51(int) Load 65 68: 67(ptr) AccessChain 54 64 66 69: 37(fvec2) Load 68 Store 63(r0c) 69 72: 6(float) Load 31(e2_11) 73: 7(fvec4) CompositeConstruct 72 72 72 72 75: 74(ptr) AccessChain 71(psout) 55 Store 75 73 76:8(PS_OUTPUT) Load 71(psout) ReturnValue 76 FunctionEnd