hlsl.multiEntry.vert Shader version: 500 0:? Sequence 0:4 Function Definition: FakeEntrypoint(u1; ( temp 4-component vector of float) 0:4 Function Parameters: 0:4 'Index' ( in uint) 0:? Sequence 0:5 Branch: Return with expression 0:5 textureFetch ( temp 4-component vector of float) 0:5 'Position' (layout( rgba32f) uniform textureBuffer) 0:5 Convert uint to int ( temp int) 0:5 'Index' ( in uint) 0:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float) 0:9 Function Parameters: 0:9 'Index' ( in uint) 0:? Sequence 0:10 Branch: Return with expression 0:10 Function Call: FakeEntrypoint(u1; ( temp 4-component vector of float) 0:10 'Index' ( in uint) 0:9 Function Definition: RealEntrypoint( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 move second child to first child ( temp uint) 0:? 'Index' ( temp uint) 0:? 'Index' ( in uint VertexIndex) 0:9 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float) 0:? 'Index' ( temp uint) 0:? Linker Objects 0:? 'Position' (layout( rgba32f) uniform textureBuffer) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:? 'Index' ( in uint VertexIndex) Linked vertex stage: Shader version: 500 0:? Sequence 0:4 Function Definition: FakeEntrypoint(u1; ( temp 4-component vector of float) 0:4 Function Parameters: 0:4 'Index' ( in uint) 0:? Sequence 0:5 Branch: Return with expression 0:5 textureFetch ( temp 4-component vector of float) 0:5 'Position' (layout( rgba32f) uniform textureBuffer) 0:5 Convert uint to int ( temp int) 0:5 'Index' ( in uint) 0:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float) 0:9 Function Parameters: 0:9 'Index' ( in uint) 0:? Sequence 0:10 Branch: Return with expression 0:10 Function Call: FakeEntrypoint(u1; ( temp 4-component vector of float) 0:10 'Index' ( in uint) 0:9 Function Definition: RealEntrypoint( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 move second child to first child ( temp uint) 0:? 'Index' ( temp uint) 0:? 'Index' ( in uint VertexIndex) 0:9 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float) 0:? 'Index' ( temp uint) 0:? Linker Objects 0:? 'Position' (layout( rgba32f) uniform textureBuffer) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:? 'Index' ( in uint VertexIndex) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 41 Capability Shader Capability SampledBuffer 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "RealEntrypoint" 34 37 Source HLSL 500 Name 4 "RealEntrypoint" Name 12 "FakeEntrypoint(u1;" Name 11 "Index" Name 15 "@RealEntrypoint(u1;" Name 14 "Index" Name 19 "Position" Name 27 "param" Name 32 "Index" Name 34 "Index" Name 37 "@entryPointOutput" Name 38 "param" Decorate 19(Position) DescriptorSet 0 Decorate 19(Position) Binding 0 Decorate 34(Index) BuiltIn VertexIndex Decorate 37(@entryPointOutput) BuiltIn Position 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypePointer Function 6(int) 8: TypeFloat 32 9: TypeVector 8(float) 4 10: TypeFunction 9(fvec4) 7(ptr) 17: TypeImage 8(float) Buffer sampled format:Rgba32f 18: TypePointer UniformConstant 17 19(Position): 18(ptr) Variable UniformConstant 22: TypeInt 32 1 33: TypePointer Input 6(int) 34(Index): 33(ptr) Variable Input 36: TypePointer Output 9(fvec4) 37(@entryPointOutput): 36(ptr) Variable Output 4(RealEntrypoint): 2 Function None 3 5: Label 32(Index): 7(ptr) Variable Function 38(param): 7(ptr) Variable Function 35: 6(int) Load 34(Index) Store 32(Index) 35 39: 6(int) Load 32(Index) Store 38(param) 39 40: 9(fvec4) FunctionCall 15(@RealEntrypoint(u1;) 38(param) Store 37(@entryPointOutput) 40 Return FunctionEnd 12(FakeEntrypoint(u1;): 9(fvec4) Function None 10 11(Index): 7(ptr) FunctionParameter 13: Label 20: 17 Load 19(Position) 21: 6(int) Load 11(Index) 23: 22(int) Bitcast 21 24: 9(fvec4) ImageFetch 20 23 ReturnValue 24 FunctionEnd 15(@RealEntrypoint(u1;): 9(fvec4) Function None 10 14(Index): 7(ptr) FunctionParameter 16: Label 27(param): 7(ptr) Variable Function 28: 6(int) Load 14(Index) Store 27(param) 28 29: 9(fvec4) FunctionCall 12(FakeEntrypoint(u1;) 27(param) ReturnValue 29 FunctionEnd