hlsl.samplelevel.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) 0:27 textureLod (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:27 Constant: 0:27 0.750000 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) 0:28 textureLod (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4a' (uniform itexture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:28 Constant: 0:28 0.750000 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) 0:29 textureLod (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4a' (uniform utexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:29 Constant: 0:29 0.750000 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) 0:31 textureLod (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4a' (uniform texture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:31 Constant: 0:31 0.750000 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) 0:32 textureLod (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4a' (uniform itexture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:32 Constant: 0:32 0.750000 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) 0:33 textureLod (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4a' (uniform utexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:33 Constant: 0:33 0.750000 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float) 0:35 textureLod (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 'g_tTexcdf4a' (uniform textureCubeArray) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:35 Constant: 0:35 0.750000 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int) 0:36 textureLod (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 'g_tTexcdi4a' (uniform itextureCubeArray) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:36 Constant: 0:36 0.750000 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint) 0:37 textureLod (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 'g_tTexcdu4a' (uniform utextureCubeArray) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? 1.000000 0:37 Constant: 0:37 0.750000 0:39 move second child to first child (temp 4-component vector of float) 0:39 Color: direct index for structure (temp 4-component vector of float) 0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:40 move second child to first child (temp float) 0:40 Depth: direct index for structure (temp float) 0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 0:42 Sequence 0:42 Sequence 0:42 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:42 Color: direct index for structure (temp 4-component vector of float) 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:42 Constant: 0:42 0 (const int) 0:42 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:42 Depth: direct index for structure (temp float) 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:42 Constant: 0:42 1 (const int) 0:42 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) 0:27 textureLod (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:27 Constant: 0:27 0.750000 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) 0:28 textureLod (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4a' (uniform itexture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:28 Constant: 0:28 0.750000 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) 0:29 textureLod (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4a' (uniform utexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:29 Constant: 0:29 0.750000 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) 0:31 textureLod (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4a' (uniform texture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:31 Constant: 0:31 0.750000 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) 0:32 textureLod (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4a' (uniform itexture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:32 Constant: 0:32 0.750000 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) 0:33 textureLod (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4a' (uniform utexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:33 Constant: 0:33 0.750000 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float) 0:35 textureLod (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 'g_tTexcdf4a' (uniform textureCubeArray) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:35 Constant: 0:35 0.750000 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int) 0:36 textureLod (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 'g_tTexcdi4a' (uniform itextureCubeArray) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:36 Constant: 0:36 0.750000 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint) 0:37 textureLod (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 'g_tTexcdu4a' (uniform utextureCubeArray) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? 1.000000 0:37 Constant: 0:37 0.750000 0:39 move second child to first child (temp 4-component vector of float) 0:39 Color: direct index for structure (temp 4-component vector of float) 0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:40 move second child to first child (temp float) 0:40 Depth: direct index for structure (temp float) 0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 0:42 Sequence 0:42 Sequence 0:42 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:42 Color: direct index for structure (temp 4-component vector of float) 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:42 Constant: 0:42 0 (const int) 0:42 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:42 Depth: direct index for structure (temp float) 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:42 Constant: 0:42 1 (const int) 0:42 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 140 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 131 135 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "txval10" Name 12 "g_tTex1df4a" Name 16 "g_sSamp" Name 29 "txval11" Name 32 "g_tTex1di4a" Name 43 "txval12" Name 46 "g_tTex1du4a" Name 54 "txval20" Name 57 "g_tTex2df4a" Name 65 "txval21" Name 68 "g_tTex2di4a" Name 76 "txval22" Name 79 "g_tTex2du4a" Name 88 "txval40" Name 91 "g_tTexcdf4a" Name 98 "txval41" Name 101 "g_tTexcdi4a" Name 108 "txval42" Name 111 "g_tTexcdu4a" Name 121 "PS_OUTPUT" MemberName 121(PS_OUTPUT) 0 "Color" MemberName 121(PS_OUTPUT) 1 "Depth" Name 123 "psout" Name 131 "Color" Name 135 "Depth" Name 139 "g_tTex1df4" Decorate 12(g_tTex1df4a) DescriptorSet 0 Decorate 12(g_tTex1df4a) Binding 1 Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) Binding 0 Decorate 32(g_tTex1di4a) DescriptorSet 0 Decorate 46(g_tTex1du4a) DescriptorSet 0 Decorate 57(g_tTex2df4a) DescriptorSet 0 Decorate 68(g_tTex2di4a) DescriptorSet 0 Decorate 79(g_tTex2du4a) DescriptorSet 0 Decorate 91(g_tTexcdf4a) DescriptorSet 0 Decorate 101(g_tTexcdi4a) DescriptorSet 0 Decorate 111(g_tTexcdu4a) DescriptorSet 0 Decorate 131(Color) Location 0 Decorate 135(Depth) BuiltIn FragDepth Decorate 139(g_tTex1df4) DescriptorSet 0 Decorate 139(g_tTex1df4) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 1D array sampled format:Unknown 11: TypePointer UniformConstant 10 12(g_tTex1df4a): 11(ptr) Variable UniformConstant 14: TypeSampler 15: TypePointer UniformConstant 14 16(g_sSamp): 15(ptr) Variable UniformConstant 18: TypeSampledImage 10 20: TypeVector 6(float) 2 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 20(fvec2) ConstantComposite 21 22 24: 6(float) Constant 1061158912 26: TypeInt 32 1 27: TypeVector 26(int) 4 28: TypePointer Function 27(ivec4) 30: TypeImage 26(int) 1D array sampled format:Unknown 31: TypePointer UniformConstant 30 32(g_tTex1di4a): 31(ptr) Variable UniformConstant 35: TypeSampledImage 30 37: 6(float) Constant 1050253722 38: 20(fvec2) ConstantComposite 22 37 40: TypeInt 32 0 41: TypeVector 40(int) 4 42: TypePointer Function 41(ivec4) 44: TypeImage 40(int) 1D array sampled format:Unknown 45: TypePointer UniformConstant 44 46(g_tTex1du4a): 45(ptr) Variable UniformConstant 49: TypeSampledImage 44 51: 6(float) Constant 1053609165 52: 20(fvec2) ConstantComposite 37 51 55: TypeImage 6(float) 2D array sampled format:Unknown 56: TypePointer UniformConstant 55 57(g_tTex2df4a): 56(ptr) Variable UniformConstant 60: TypeSampledImage 55 62: TypeVector 6(float) 3 63: 62(fvec3) ConstantComposite 21 22 37 66: TypeImage 26(int) 2D array sampled format:Unknown 67: TypePointer UniformConstant 66 68(g_tTex2di4a): 67(ptr) Variable UniformConstant 71: TypeSampledImage 66 73: 6(float) Constant 1056964608 74: 62(fvec3) ConstantComposite 37 51 73 77: TypeImage 40(int) 2D array sampled format:Unknown 78: TypePointer UniformConstant 77 79(g_tTex2du4a): 78(ptr) Variable UniformConstant 82: TypeSampledImage 77 84: 6(float) Constant 1058642330 85: 6(float) Constant 1060320051 86: 62(fvec3) ConstantComposite 73 84 85 89: TypeImage 6(float) Cube array sampled format:Unknown 90: TypePointer UniformConstant 89 91(g_tTexcdf4a): 90(ptr) Variable UniformConstant 94: TypeSampledImage 89 96: 7(fvec4) ConstantComposite 21 22 37 51 99: TypeImage 26(int) Cube array sampled format:Unknown 100: TypePointer UniformConstant 99 101(g_tTexcdi4a): 100(ptr) Variable UniformConstant 104: TypeSampledImage 99 106: 7(fvec4) ConstantComposite 51 73 84 85 109: TypeImage 40(int) Cube array sampled format:Unknown 110: TypePointer UniformConstant 109 111(g_tTexcdu4a): 110(ptr) Variable UniformConstant 114: TypeSampledImage 109 116: 6(float) Constant 1061997773 117: 6(float) Constant 1063675494 118: 6(float) Constant 1065353216 119: 7(fvec4) ConstantComposite 85 116 117 118 121(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 122: TypePointer Function 121(PS_OUTPUT) 124: 26(int) Constant 0 125: 7(fvec4) ConstantComposite 118 118 118 118 127: 26(int) Constant 1 128: TypePointer Function 6(float) 130: TypePointer Output 7(fvec4) 131(Color): 130(ptr) Variable Output 134: TypePointer Output 6(float) 135(Depth): 134(ptr) Variable Output 139(g_tTex1df4): 11(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(txval10): 8(ptr) Variable Function 29(txval11): 28(ptr) Variable Function 43(txval12): 42(ptr) Variable Function 54(txval20): 8(ptr) Variable Function 65(txval21): 28(ptr) Variable Function 76(txval22): 42(ptr) Variable Function 88(txval40): 8(ptr) Variable Function 98(txval41): 28(ptr) Variable Function 108(txval42): 42(ptr) Variable Function 123(psout): 122(ptr) Variable Function 13: 10 Load 12(g_tTex1df4a) 17: 14 Load 16(g_sSamp) 19: 18 SampledImage 13 17 25: 7(fvec4) ImageSampleExplicitLod 19 23 Lod 24 Store 9(txval10) 25 33: 30 Load 32(g_tTex1di4a) 34: 14 Load 16(g_sSamp) 36: 35 SampledImage 33 34 39: 27(ivec4) ImageSampleExplicitLod 36 38 Lod 24 Store 29(txval11) 39 47: 44 Load 46(g_tTex1du4a) 48: 14 Load 16(g_sSamp) 50: 49 SampledImage 47 48 53: 41(ivec4) ImageSampleExplicitLod 50 52 Lod 24 Store 43(txval12) 53 58: 55 Load 57(g_tTex2df4a) 59: 14 Load 16(g_sSamp) 61: 60 SampledImage 58 59 64: 7(fvec4) ImageSampleExplicitLod 61 63 Lod 24 Store 54(txval20) 64 69: 66 Load 68(g_tTex2di4a) 70: 14 Load 16(g_sSamp) 72: 71 SampledImage 69 70 75: 27(ivec4) ImageSampleExplicitLod 72 74 Lod 24 Store 65(txval21) 75 80: 77 Load 79(g_tTex2du4a) 81: 14 Load 16(g_sSamp) 83: 82 SampledImage 80 81 87: 41(ivec4) ImageSampleExplicitLod 83 86 Lod 24 Store 76(txval22) 87 92: 89 Load 91(g_tTexcdf4a) 93: 14 Load 16(g_sSamp) 95: 94 SampledImage 92 93 97: 7(fvec4) ImageSampleExplicitLod 95 96 Lod 24 Store 88(txval40) 97 102: 99 Load 101(g_tTexcdi4a) 103: 14 Load 16(g_sSamp) 105: 104 SampledImage 102 103 107: 27(ivec4) ImageSampleExplicitLod 105 106 Lod 24 Store 98(txval41) 107 112: 109 Load 111(g_tTexcdu4a) 113: 14 Load 16(g_sSamp) 115: 114 SampledImage 112 113 120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 24 Store 108(txval42) 120 126: 8(ptr) AccessChain 123(psout) 124 Store 126 125 129: 128(ptr) AccessChain 123(psout) 127 Store 129 118 132: 8(ptr) AccessChain 123(psout) 124 133: 7(fvec4) Load 132 Store 131(Color) 133 136: 128(ptr) AccessChain 123(psout) 127 137: 6(float) Load 136 Store 135(Depth) 137 Return FunctionEnd