hlsl.scope.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void) 0:2 Function Parameters: 0:2 'input' ( in 4-component vector of float) 0:? Sequence 0:4 'x' ( temp int) 0:? Sequence 0:7 'x' ( temp float) 0:? Sequence 0:10 'x' ( temp bool) 0:? Sequence 0:13 'x' ( temp 3-component vector of float) 0:15 'x' ( temp bool) 0:17 'x' ( temp float) 0:19 'x' ( temp int) 0:21 Test condition and select ( temp void) 0:21 Condition 0:21 Compare Greater Than ( temp bool) 0:21 'x' ( temp int) 0:21 Constant: 0:21 0 (const int) 0:21 true case is null 0:24 Loop with condition tested first 0:24 Loop Condition 0:24 Compare Greater Than ( temp bool) 0:24 'x' ( temp int) 0:24 Constant: 0:24 0 (const int) 0:24 No loop body 0:27 Loop with condition not tested first 0:27 Loop Condition 0:29 Compare Greater Than ( temp bool) 0:29 'x' ( temp int) 0:29 Constant: 0:29 0 (const int) 0:27 No loop body 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) 0:2 Function Call: @PixelShaderFunction(vf4; ( temp void) 0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'input' (layout( location=0) in 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void) 0:2 Function Parameters: 0:2 'input' ( in 4-component vector of float) 0:? Sequence 0:4 'x' ( temp int) 0:? Sequence 0:7 'x' ( temp float) 0:? Sequence 0:10 'x' ( temp bool) 0:? Sequence 0:13 'x' ( temp 3-component vector of float) 0:15 'x' ( temp bool) 0:17 'x' ( temp float) 0:19 'x' ( temp int) 0:21 Test condition and select ( temp void) 0:21 Condition 0:21 Compare Greater Than ( temp bool) 0:21 'x' ( temp int) 0:21 Constant: 0:21 0 (const int) 0:21 true case is null 0:24 Loop with condition tested first 0:24 Loop Condition 0:24 Compare Greater Than ( temp bool) 0:24 'x' ( temp int) 0:24 Constant: 0:24 0 (const int) 0:24 No loop body 0:27 Loop with condition not tested first 0:27 Loop Condition 0:29 Compare Greater Than ( temp bool) 0:29 'x' ( temp int) 0:29 Constant: 0:29 0 (const int) 0:27 No loop body 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) 0:2 Function Call: @PixelShaderFunction(vf4; ( temp void) 0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 49 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 44 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" Name 11 "@PixelShaderFunction(vf4;" Name 10 "input" Name 15 "x" Name 17 "x" Name 20 "x" Name 23 "x" Name 42 "input" Name 44 "input" Name 46 "param" Decorate 44(input) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 2 8(ptr) 13: TypeInt 32 1 14: TypePointer Function 13(int) 16: TypePointer Function 6(float) 18: TypeBool 19: TypePointer Function 18(bool) 21: TypeVector 6(float) 3 22: TypePointer Function 21(fvec3) 25: 13(int) Constant 0 43: TypePointer Input 7(fvec4) 44(input): 43(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label 42(input): 8(ptr) Variable Function 46(param): 8(ptr) Variable Function 45: 7(fvec4) Load 44(input) Store 42(input) 45 47: 7(fvec4) Load 42(input) Store 46(param) 47 48: 2 FunctionCall 11(@PixelShaderFunction(vf4;) 46(param) Return FunctionEnd 11(@PixelShaderFunction(vf4;): 2 Function None 9 10(input): 8(ptr) FunctionParameter 12: Label 15(x): 14(ptr) Variable Function 17(x): 16(ptr) Variable Function 20(x): 19(ptr) Variable Function 23(x): 22(ptr) Variable Function 24: 13(int) Load 15(x) 26: 18(bool) SGreaterThan 24 25 SelectionMerge 28 None BranchConditional 26 27 28 27: Label Branch 28 28: Label Branch 29 29: Label LoopMerge 31 32 None Branch 33 33: Label 34: 13(int) Load 15(x) 35: 18(bool) SGreaterThan 34 25 BranchConditional 35 30 31 30: Label Branch 32 32: Label Branch 29 31: Label Branch 36 36: Label LoopMerge 38 39 None Branch 37 37: Label Branch 39 39: Label 40: 13(int) Load 15(x) 41: 18(bool) SGreaterThan 40 25 BranchConditional 41 36 38 38: Label Return FunctionEnd