hlsl.stringtoken.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:16 Function Parameters: 0:? Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:18 Color: direct index for structure ( temp 4-component vector of float) 0:18 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:18 Constant: 0:18 0 (const int) 0:18 Constant: 0:18 0.000000 0:18 0.000000 0:18 0.000000 0:18 1.000000 0:19 Branch: Return with expression 0:19 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:16 Function Definition: main( ( temp void) 0:16 Function Parameters: 0:? Sequence 0:16 Sequence 0:16 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:16 Color: direct index for structure ( temp 4-component vector of float) 0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 0:16 Constant: 0:16 0 (const int) 0:? Linker Objects 0:? 'TestTexture' ( uniform texture2D) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float TestUF}) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:16 Function Parameters: 0:? Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:18 Color: direct index for structure ( temp 4-component vector of float) 0:18 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:18 Constant: 0:18 0 (const int) 0:18 Constant: 0:18 0.000000 0:18 0.000000 0:18 0.000000 0:18 1.000000 0:19 Branch: Return with expression 0:19 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:16 Function Definition: main( ( temp void) 0:16 Function Parameters: 0:? Sequence 0:16 Sequence 0:16 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:16 Color: direct index for structure ( temp 4-component vector of float) 0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 0:16 Constant: 0:16 0 (const int) 0:? Linker Objects 0:? 'TestTexture' ( uniform texture2D) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float TestUF}) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 34 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 25 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" Name 10 "@main(" Name 13 "psout" Name 25 "@entryPointOutput.Color" Name 30 "TestTexture" Name 31 "$Global" MemberName 31($Global) 0 "TestUF" Name 33 "" Decorate 25(@entryPointOutput.Color) Location 0 Decorate 30(TestTexture) DescriptorSet 0 Decorate 30(TestTexture) Binding 0 MemberDecorate 31($Global) 0 Offset 0 Decorate 31($Global) Block Decorate 33 DescriptorSet 0 Decorate 33 Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 8(PS_OUTPUT) 14: TypeInt 32 1 15: 14(int) Constant 0 16: 6(float) Constant 0 17: 6(float) Constant 1065353216 18: 7(fvec4) ConstantComposite 16 16 16 17 19: TypePointer Function 7(fvec4) 24: TypePointer Output 7(fvec4) 25(@entryPointOutput.Color): 24(ptr) Variable Output 28: TypeImage 6(float) 2D sampled format:Unknown 29: TypePointer UniformConstant 28 30(TestTexture): 29(ptr) Variable UniformConstant 31($Global): TypeStruct 7(fvec4) 32: TypePointer Uniform 31($Global) 33: 32(ptr) Variable Uniform 4(main): 2 Function None 3 5: Label 26:8(PS_OUTPUT) FunctionCall 10(@main() 27: 7(fvec4) CompositeExtract 26 0 Store 25(@entryPointOutput.Color) 27 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(psout): 12(ptr) Variable Function 20: 19(ptr) AccessChain 13(psout) 15 Store 20 18 21:8(PS_OUTPUT) Load 13(psout) ReturnValue 21 FunctionEnd