hlsl.synthesizeInput.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float) 0:7 Function Parameters: 0:7 'input' ( in structure{ temp float interp, temp uint no_interp}) 0:? Sequence 0:8 Branch: Return with expression 0:8 Construct vec4 ( temp 4-component vector of float) 0:8 Convert uint to float ( temp float) 0:8 no_interp: direct index for structure ( temp uint) 0:8 'input' ( in structure{ temp float interp, temp uint no_interp}) 0:8 Constant: 0:8 1 (const int) 0:8 interp: direct index for structure ( temp float) 0:8 'input' ( in structure{ temp float interp, temp uint no_interp}) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 0.000000 0:8 Constant: 0:8 1.000000 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp float) 0:7 interp: direct index for structure ( temp float) 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 0:7 Constant: 0:7 0 (const int) 0:? 'input.interp' (layout( location=0) in float) 0:7 move second child to first child ( temp uint) 0:7 no_interp: direct index for structure ( temp uint) 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 0:7 Constant: 0:7 1 (const int) 0:? 'input.no_interp' (layout( location=1) flat in uint) 0:7 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:7 Function Call: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float) 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'input.interp' (layout( location=0) in float) 0:? 'input.no_interp' (layout( location=1) flat in uint) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float) 0:7 Function Parameters: 0:7 'input' ( in structure{ temp float interp, temp uint no_interp}) 0:? Sequence 0:8 Branch: Return with expression 0:8 Construct vec4 ( temp 4-component vector of float) 0:8 Convert uint to float ( temp float) 0:8 no_interp: direct index for structure ( temp uint) 0:8 'input' ( in structure{ temp float interp, temp uint no_interp}) 0:8 Constant: 0:8 1 (const int) 0:8 interp: direct index for structure ( temp float) 0:8 'input' ( in structure{ temp float interp, temp uint no_interp}) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 0.000000 0:8 Constant: 0:8 1.000000 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp float) 0:7 interp: direct index for structure ( temp float) 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 0:7 Constant: 0:7 0 (const int) 0:? 'input.interp' (layout( location=0) in float) 0:7 move second child to first child ( temp uint) 0:7 no_interp: direct index for structure ( temp uint) 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 0:7 Constant: 0:7 1 (const int) 0:? 'input.no_interp' (layout( location=1) flat in uint) 0:7 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:7 Function Call: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float) 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'input.interp' (layout( location=0) in float) 0:? 'input.no_interp' (layout( location=1) flat in uint) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 44 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 32 36 40 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PSInput" MemberName 8(PSInput) 0 "interp" MemberName 8(PSInput) 1 "no_interp" Name 13 "@main(struct-PSInput-f1-u11;" Name 12 "input" Name 30 "input" Name 32 "input.interp" Name 36 "input.no_interp" Name 40 "@entryPointOutput" Name 41 "param" Decorate 32(input.interp) Location 0 Decorate 36(input.no_interp) Flat Decorate 36(input.no_interp) Location 1 Decorate 40(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeInt 32 0 8(PSInput): TypeStruct 6(float) 7(int) 9: TypePointer Function 8(PSInput) 10: TypeVector 6(float) 4 11: TypeFunction 10(fvec4) 9(ptr) 15: TypeInt 32 1 16: 15(int) Constant 1 17: TypePointer Function 7(int) 21: 15(int) Constant 0 22: TypePointer Function 6(float) 25: 6(float) Constant 0 26: 6(float) Constant 1065353216 31: TypePointer Input 6(float) 32(input.interp): 31(ptr) Variable Input 35: TypePointer Input 7(int) 36(input.no_interp): 35(ptr) Variable Input 39: TypePointer Output 10(fvec4) 40(@entryPointOutput): 39(ptr) Variable Output 4(main): 2 Function None 3 5: Label 30(input): 9(ptr) Variable Function 41(param): 9(ptr) Variable Function 33: 6(float) Load 32(input.interp) 34: 22(ptr) AccessChain 30(input) 21 Store 34 33 37: 7(int) Load 36(input.no_interp) 38: 17(ptr) AccessChain 30(input) 16 Store 38 37 42: 8(PSInput) Load 30(input) Store 41(param) 42 43: 10(fvec4) FunctionCall 13(@main(struct-PSInput-f1-u11;) 41(param) Store 40(@entryPointOutput) 43 Return FunctionEnd 13(@main(struct-PSInput-f1-u11;): 10(fvec4) Function None 11 12(input): 9(ptr) FunctionParameter 14: Label 18: 17(ptr) AccessChain 12(input) 16 19: 7(int) Load 18 20: 6(float) ConvertUToF 19 23: 22(ptr) AccessChain 12(input) 21 24: 6(float) Load 23 27: 10(fvec4) CompositeConstruct 20 24 25 26 ReturnValue 27 FunctionEnd