hlsl.texture.struct.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Function Parameters: 0:38 't1' ( in texture2D) 0:? Sequence 0:38 Branch: Return with expression 0:38 Sequence 0:38 move second child to first child ( temp 4-component vector of float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:38 Construct combined texture-sampler ( temp sampler2D) 0:38 't1' ( in texture2D) 0:38 'g_sSamp' ( uniform sampler) 0:38 Constant: 0:38 0.600000 0:38 0.610000 0:38 move second child to first child ( temp float) 0:38 c0: direct index for structure ( temp float) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Constant: 0:38 0 (const uint) 0:38 direct index ( temp float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:38 Constant: 0:38 0 (const uint) 0:38 move second child to first child ( temp float) 0:38 direct index ( temp float) 0:38 c1: direct index for structure ( temp 2-component vector of float) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Constant: 0:38 1 (const uint) 0:38 Constant: 0:38 0 (const int) 0:38 direct index ( temp float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:38 Constant: 0:38 1 (const uint) 0:38 move second child to first child ( temp float) 0:38 direct index ( temp float) 0:38 c1: direct index for structure ( temp 2-component vector of float) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Constant: 0:38 1 (const uint) 0:38 Constant: 0:38 1 (const int) 0:38 direct index ( temp float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:38 Constant: 0:38 2 (const uint) 0:38 move second child to first child ( temp float) 0:38 c2: direct index for structure ( temp float) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Constant: 0:38 2 (const uint) 0:38 direct index ( temp float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:38 Constant: 0:38 3 (const uint) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:39 Function Definition: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Function Parameters: 0:39 't2' ( in texture2D) 0:? Sequence 0:39 Branch: Return with expression 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:39 Construct combined texture-sampler ( temp sampler2D) 0:39 't2' ( in texture2D) 0:39 'g_sSamp' ( uniform sampler) 0:39 Constant: 0:39 0.600000 0:39 0.610000 0:39 move second child to first child ( temp float) 0:39 c0: direct index for structure ( temp float) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Constant: 0:39 0 (const uint) 0:39 direct index ( temp float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:39 Constant: 0:39 0 (const uint) 0:39 move second child to first child ( temp float) 0:39 direct index ( temp float) 0:39 c1: direct index for structure ( temp 3-component vector of float) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 0 (const int) 0:39 direct index ( temp float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:39 Constant: 0:39 1 (const uint) 0:39 move second child to first child ( temp float) 0:39 direct index ( temp float) 0:39 c1: direct index for structure ( temp 3-component vector of float) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 1 (const int) 0:39 direct index ( temp float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:39 Constant: 0:39 2 (const uint) 0:39 move second child to first child ( temp float) 0:39 direct index ( temp float) 0:39 c1: direct index for structure ( temp 3-component vector of float) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 2 (const int) 0:39 direct index ( temp float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:39 Constant: 0:39 3 (const uint) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:42 Function Definition: @main( ( temp 4-component vector of float) 0:42 Function Parameters: 0:? Sequence 0:43 Sequence 0:43 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 's1' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:43 Construct combined texture-sampler ( temp sampler2D) 0:43 'g_tTex2s1' ( uniform texture2D) 0:43 'g_sSamp' ( uniform sampler) 0:43 Constant: 0:43 0.100000 0:43 0.110000 0:43 move second child to first child ( temp float) 0:43 c0: direct index for structure ( temp float) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Constant: 0:43 0 (const uint) 0:43 direct index ( temp float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:43 Constant: 0:43 0 (const uint) 0:43 move second child to first child ( temp float) 0:43 direct index ( temp float) 0:43 c1: direct index for structure ( temp 2-component vector of float) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Constant: 0:43 1 (const uint) 0:43 Constant: 0:43 0 (const int) 0:43 direct index ( temp float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:43 Constant: 0:43 1 (const uint) 0:43 move second child to first child ( temp float) 0:43 direct index ( temp float) 0:43 c1: direct index for structure ( temp 2-component vector of float) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Constant: 0:43 1 (const uint) 0:43 Constant: 0:43 1 (const int) 0:43 direct index ( temp float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:43 Constant: 0:43 2 (const uint) 0:43 move second child to first child ( temp float) 0:43 c2: direct index for structure ( temp float) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Constant: 0:43 2 (const uint) 0:43 direct index ( temp float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:43 Constant: 0:43 3 (const uint) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:44 Sequence 0:44 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 's2' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:44 Construct combined texture-sampler ( temp sampler2D) 0:44 'g_tTex2s2' ( uniform texture2D) 0:44 'g_sSamp' ( uniform sampler) 0:44 Constant: 0:44 0.200000 0:44 0.210000 0:44 move second child to first child ( temp float) 0:44 c0: direct index for structure ( temp float) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Constant: 0:44 0 (const uint) 0:44 direct index ( temp float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:44 Constant: 0:44 0 (const uint) 0:44 move second child to first child ( temp float) 0:44 direct index ( temp float) 0:44 c1: direct index for structure ( temp 3-component vector of float) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Constant: 0:44 1 (const uint) 0:44 Constant: 0:44 0 (const int) 0:44 direct index ( temp float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:44 Constant: 0:44 1 (const uint) 0:44 move second child to first child ( temp float) 0:44 direct index ( temp float) 0:44 c1: direct index for structure ( temp 3-component vector of float) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Constant: 0:44 1 (const uint) 0:44 Constant: 0:44 1 (const int) 0:44 direct index ( temp float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:44 Constant: 0:44 2 (const uint) 0:44 move second child to first child ( temp float) 0:44 direct index ( temp float) 0:44 c1: direct index for structure ( temp 3-component vector of float) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Constant: 0:44 1 (const uint) 0:44 Constant: 0:44 2 (const int) 0:44 direct index ( temp float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:44 Constant: 0:44 3 (const uint) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:45 Sequence 0:45 move second child to first child ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 's3' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of float) 0:45 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:45 Construct combined texture-sampler ( temp sampler2D) 0:45 'g_tTex2s3' ( uniform texture2D) 0:45 'g_sSamp' ( uniform sampler) 0:45 Constant: 0:45 0.300000 0:45 0.310000 0:45 move second child to first child ( temp float) 0:45 direct index ( temp float) 0:45 c0: direct index for structure ( temp 2-component vector of float) 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 Constant: 0:45 0 (const uint) 0:45 Constant: 0:45 0 (const int) 0:45 direct index ( temp float) 0:45 '@sampleResultShadow' ( temp 4-component vector of float) 0:45 Constant: 0:45 0 (const uint) 0:45 move second child to first child ( temp float) 0:45 direct index ( temp float) 0:45 c0: direct index for structure ( temp 2-component vector of float) 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 Constant: 0:45 0 (const uint) 0:45 Constant: 0:45 1 (const int) 0:45 direct index ( temp float) 0:45 '@sampleResultShadow' ( temp 4-component vector of float) 0:45 Constant: 0:45 1 (const uint) 0:45 move second child to first child ( temp float) 0:45 direct index ( temp float) 0:45 c1: direct index for structure ( temp 1-component vector of float) 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 Constant: 0:45 1 (const uint) 0:45 Constant: 0:45 0 (const int) 0:45 direct index ( temp float) 0:45 '@sampleResultShadow' ( temp 4-component vector of float) 0:45 Constant: 0:45 2 (const uint) 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:46 Sequence 0:46 move second child to first child ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 's4' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Sequence 0:46 move second child to first child ( temp 4-component vector of int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:? texture ( temp 4-component vector of int) 0:46 Construct combined texture-sampler ( temp isampler2D) 0:46 'g_tTex2s4' ( uniform itexture2D) 0:46 'g_sSamp' ( uniform sampler) 0:46 Constant: 0:46 0.400000 0:46 0.410000 0:46 move second child to first child ( temp int) 0:46 c0: direct index for structure ( temp int) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Constant: 0:46 0 (const uint) 0:46 direct index ( temp int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:46 Constant: 0:46 0 (const uint) 0:46 move second child to first child ( temp float) 0:46 direct index ( temp float) 0:46 c1: direct index for structure ( temp 2-component vector of int) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Constant: 0:46 1 (const uint) 0:46 Constant: 0:46 0 (const int) 0:46 Convert int to float ( temp float) 0:46 direct index ( temp int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:46 Constant: 0:46 1 (const uint) 0:46 move second child to first child ( temp float) 0:46 direct index ( temp float) 0:46 c1: direct index for structure ( temp 2-component vector of int) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Constant: 0:46 1 (const uint) 0:46 Constant: 0:46 1 (const int) 0:46 Convert int to float ( temp float) 0:46 direct index ( temp int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:46 Constant: 0:46 2 (const uint) 0:46 move second child to first child ( temp int) 0:46 c2: direct index for structure ( temp int) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Constant: 0:46 2 (const uint) 0:46 direct index ( temp int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:46 Constant: 0:46 3 (const uint) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:47 Sequence 0:47 move second child to first child ( temp structure{ temp uint c0, temp uint c1}) 0:47 's5' ( temp structure{ temp uint c0, temp uint c1}) 0:47 Sequence 0:47 move second child to first child ( temp 4-component vector of uint) 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) 0:? texture ( temp 4-component vector of uint) 0:47 Construct combined texture-sampler ( temp usampler2D) 0:47 'g_tTex2s5' ( uniform utexture2D) 0:47 'g_sSamp' ( uniform sampler) 0:47 Constant: 0:47 0.500000 0:47 0.510000 0:47 move second child to first child ( temp uint) 0:47 c0: direct index for structure ( temp uint) 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) 0:47 Constant: 0:47 0 (const uint) 0:47 direct index ( temp uint) 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) 0:47 Constant: 0:47 0 (const uint) 0:47 move second child to first child ( temp uint) 0:47 c1: direct index for structure ( temp uint) 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) 0:47 Constant: 0:47 1 (const uint) 0:47 direct index ( temp uint) 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) 0:47 Constant: 0:47 1 (const uint) 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) 0:49 Sequence 0:49 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:49 'r0' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:49 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:49 'g_tTex2s1' ( uniform texture2D) 0:50 Sequence 0:50 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:50 'r1' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:50 Function Call: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:50 'g_tTex2s2' ( uniform texture2D) 0:51 Sequence 0:51 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:51 'r2' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:51 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:51 'g_tTex2s1a' ( uniform texture2D) 0:53 Branch: Return with expression 0:53 Constant: 0:53 0.000000 0:53 0.000000 0:53 0.000000 0:53 0.000000 0:42 Function Definition: main( ( temp void) 0:42 Function Parameters: 0:? Sequence 0:42 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:42 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_sSamp' ( uniform sampler) 0:? 'g_tTex2s1' ( uniform texture2D) 0:? 'g_tTex2s2' ( uniform texture2D) 0:? 'g_tTex2s3' ( uniform texture2D) 0:? 'g_tTex2s4' ( uniform itexture2D) 0:? 'g_tTex2s5' ( uniform utexture2D) 0:? 'g_tTex2s1a' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Function Parameters: 0:38 't1' ( in texture2D) 0:? Sequence 0:38 Branch: Return with expression 0:38 Sequence 0:38 move second child to first child ( temp 4-component vector of float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:38 Construct combined texture-sampler ( temp sampler2D) 0:38 't1' ( in texture2D) 0:38 'g_sSamp' ( uniform sampler) 0:38 Constant: 0:38 0.600000 0:38 0.610000 0:38 move second child to first child ( temp float) 0:38 c0: direct index for structure ( temp float) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Constant: 0:38 0 (const uint) 0:38 direct index ( temp float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:38 Constant: 0:38 0 (const uint) 0:38 move second child to first child ( temp float) 0:38 direct index ( temp float) 0:38 c1: direct index for structure ( temp 2-component vector of float) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Constant: 0:38 1 (const uint) 0:38 Constant: 0:38 0 (const int) 0:38 direct index ( temp float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:38 Constant: 0:38 1 (const uint) 0:38 move second child to first child ( temp float) 0:38 direct index ( temp float) 0:38 c1: direct index for structure ( temp 2-component vector of float) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Constant: 0:38 1 (const uint) 0:38 Constant: 0:38 1 (const int) 0:38 direct index ( temp float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:38 Constant: 0:38 2 (const uint) 0:38 move second child to first child ( temp float) 0:38 c2: direct index for structure ( temp float) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Constant: 0:38 2 (const uint) 0:38 direct index ( temp float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:38 Constant: 0:38 3 (const uint) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:39 Function Definition: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Function Parameters: 0:39 't2' ( in texture2D) 0:? Sequence 0:39 Branch: Return with expression 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:39 Construct combined texture-sampler ( temp sampler2D) 0:39 't2' ( in texture2D) 0:39 'g_sSamp' ( uniform sampler) 0:39 Constant: 0:39 0.600000 0:39 0.610000 0:39 move second child to first child ( temp float) 0:39 c0: direct index for structure ( temp float) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Constant: 0:39 0 (const uint) 0:39 direct index ( temp float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:39 Constant: 0:39 0 (const uint) 0:39 move second child to first child ( temp float) 0:39 direct index ( temp float) 0:39 c1: direct index for structure ( temp 3-component vector of float) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 0 (const int) 0:39 direct index ( temp float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:39 Constant: 0:39 1 (const uint) 0:39 move second child to first child ( temp float) 0:39 direct index ( temp float) 0:39 c1: direct index for structure ( temp 3-component vector of float) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 1 (const int) 0:39 direct index ( temp float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:39 Constant: 0:39 2 (const uint) 0:39 move second child to first child ( temp float) 0:39 direct index ( temp float) 0:39 c1: direct index for structure ( temp 3-component vector of float) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 2 (const int) 0:39 direct index ( temp float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:39 Constant: 0:39 3 (const uint) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:42 Function Definition: @main( ( temp 4-component vector of float) 0:42 Function Parameters: 0:? Sequence 0:43 Sequence 0:43 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 's1' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:43 Construct combined texture-sampler ( temp sampler2D) 0:43 'g_tTex2s1' ( uniform texture2D) 0:43 'g_sSamp' ( uniform sampler) 0:43 Constant: 0:43 0.100000 0:43 0.110000 0:43 move second child to first child ( temp float) 0:43 c0: direct index for structure ( temp float) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Constant: 0:43 0 (const uint) 0:43 direct index ( temp float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:43 Constant: 0:43 0 (const uint) 0:43 move second child to first child ( temp float) 0:43 direct index ( temp float) 0:43 c1: direct index for structure ( temp 2-component vector of float) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Constant: 0:43 1 (const uint) 0:43 Constant: 0:43 0 (const int) 0:43 direct index ( temp float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:43 Constant: 0:43 1 (const uint) 0:43 move second child to first child ( temp float) 0:43 direct index ( temp float) 0:43 c1: direct index for structure ( temp 2-component vector of float) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Constant: 0:43 1 (const uint) 0:43 Constant: 0:43 1 (const int) 0:43 direct index ( temp float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:43 Constant: 0:43 2 (const uint) 0:43 move second child to first child ( temp float) 0:43 c2: direct index for structure ( temp float) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Constant: 0:43 2 (const uint) 0:43 direct index ( temp float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:43 Constant: 0:43 3 (const uint) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:44 Sequence 0:44 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 's2' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:44 Construct combined texture-sampler ( temp sampler2D) 0:44 'g_tTex2s2' ( uniform texture2D) 0:44 'g_sSamp' ( uniform sampler) 0:44 Constant: 0:44 0.200000 0:44 0.210000 0:44 move second child to first child ( temp float) 0:44 c0: direct index for structure ( temp float) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Constant: 0:44 0 (const uint) 0:44 direct index ( temp float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:44 Constant: 0:44 0 (const uint) 0:44 move second child to first child ( temp float) 0:44 direct index ( temp float) 0:44 c1: direct index for structure ( temp 3-component vector of float) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Constant: 0:44 1 (const uint) 0:44 Constant: 0:44 0 (const int) 0:44 direct index ( temp float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:44 Constant: 0:44 1 (const uint) 0:44 move second child to first child ( temp float) 0:44 direct index ( temp float) 0:44 c1: direct index for structure ( temp 3-component vector of float) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Constant: 0:44 1 (const uint) 0:44 Constant: 0:44 1 (const int) 0:44 direct index ( temp float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:44 Constant: 0:44 2 (const uint) 0:44 move second child to first child ( temp float) 0:44 direct index ( temp float) 0:44 c1: direct index for structure ( temp 3-component vector of float) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Constant: 0:44 1 (const uint) 0:44 Constant: 0:44 2 (const int) 0:44 direct index ( temp float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:44 Constant: 0:44 3 (const uint) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:45 Sequence 0:45 move second child to first child ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 's3' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of float) 0:45 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:45 Construct combined texture-sampler ( temp sampler2D) 0:45 'g_tTex2s3' ( uniform texture2D) 0:45 'g_sSamp' ( uniform sampler) 0:45 Constant: 0:45 0.300000 0:45 0.310000 0:45 move second child to first child ( temp float) 0:45 direct index ( temp float) 0:45 c0: direct index for structure ( temp 2-component vector of float) 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 Constant: 0:45 0 (const uint) 0:45 Constant: 0:45 0 (const int) 0:45 direct index ( temp float) 0:45 '@sampleResultShadow' ( temp 4-component vector of float) 0:45 Constant: 0:45 0 (const uint) 0:45 move second child to first child ( temp float) 0:45 direct index ( temp float) 0:45 c0: direct index for structure ( temp 2-component vector of float) 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 Constant: 0:45 0 (const uint) 0:45 Constant: 0:45 1 (const int) 0:45 direct index ( temp float) 0:45 '@sampleResultShadow' ( temp 4-component vector of float) 0:45 Constant: 0:45 1 (const uint) 0:45 move second child to first child ( temp float) 0:45 direct index ( temp float) 0:45 c1: direct index for structure ( temp 1-component vector of float) 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 Constant: 0:45 1 (const uint) 0:45 Constant: 0:45 0 (const int) 0:45 direct index ( temp float) 0:45 '@sampleResultShadow' ( temp 4-component vector of float) 0:45 Constant: 0:45 2 (const uint) 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:46 Sequence 0:46 move second child to first child ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 's4' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Sequence 0:46 move second child to first child ( temp 4-component vector of int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:? texture ( temp 4-component vector of int) 0:46 Construct combined texture-sampler ( temp isampler2D) 0:46 'g_tTex2s4' ( uniform itexture2D) 0:46 'g_sSamp' ( uniform sampler) 0:46 Constant: 0:46 0.400000 0:46 0.410000 0:46 move second child to first child ( temp int) 0:46 c0: direct index for structure ( temp int) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Constant: 0:46 0 (const uint) 0:46 direct index ( temp int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:46 Constant: 0:46 0 (const uint) 0:46 move second child to first child ( temp float) 0:46 direct index ( temp float) 0:46 c1: direct index for structure ( temp 2-component vector of int) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Constant: 0:46 1 (const uint) 0:46 Constant: 0:46 0 (const int) 0:46 Convert int to float ( temp float) 0:46 direct index ( temp int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:46 Constant: 0:46 1 (const uint) 0:46 move second child to first child ( temp float) 0:46 direct index ( temp float) 0:46 c1: direct index for structure ( temp 2-component vector of int) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Constant: 0:46 1 (const uint) 0:46 Constant: 0:46 1 (const int) 0:46 Convert int to float ( temp float) 0:46 direct index ( temp int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:46 Constant: 0:46 2 (const uint) 0:46 move second child to first child ( temp int) 0:46 c2: direct index for structure ( temp int) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Constant: 0:46 2 (const uint) 0:46 direct index ( temp int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:46 Constant: 0:46 3 (const uint) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:47 Sequence 0:47 move second child to first child ( temp structure{ temp uint c0, temp uint c1}) 0:47 's5' ( temp structure{ temp uint c0, temp uint c1}) 0:47 Sequence 0:47 move second child to first child ( temp 4-component vector of uint) 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) 0:? texture ( temp 4-component vector of uint) 0:47 Construct combined texture-sampler ( temp usampler2D) 0:47 'g_tTex2s5' ( uniform utexture2D) 0:47 'g_sSamp' ( uniform sampler) 0:47 Constant: 0:47 0.500000 0:47 0.510000 0:47 move second child to first child ( temp uint) 0:47 c0: direct index for structure ( temp uint) 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) 0:47 Constant: 0:47 0 (const uint) 0:47 direct index ( temp uint) 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) 0:47 Constant: 0:47 0 (const uint) 0:47 move second child to first child ( temp uint) 0:47 c1: direct index for structure ( temp uint) 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) 0:47 Constant: 0:47 1 (const uint) 0:47 direct index ( temp uint) 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) 0:47 Constant: 0:47 1 (const uint) 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) 0:49 Sequence 0:49 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:49 'r0' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:49 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:49 'g_tTex2s1' ( uniform texture2D) 0:50 Sequence 0:50 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:50 'r1' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:50 Function Call: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:50 'g_tTex2s2' ( uniform texture2D) 0:51 Sequence 0:51 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:51 'r2' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:51 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:51 'g_tTex2s1a' ( uniform texture2D) 0:53 Branch: Return with expression 0:53 Constant: 0:53 0.000000 0:53 0.000000 0:53 0.000000 0:53 0.000000 0:42 Function Definition: main( ( temp void) 0:42 Function Parameters: 0:? Sequence 0:42 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:42 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_sSamp' ( uniform sampler) 0:? 'g_tTex2s1' ( uniform texture2D) 0:? 'g_tTex2s2' ( uniform texture2D) 0:? 'g_tTex2s3' ( uniform texture2D) 0:? 'g_tTex2s4' ( uniform itexture2D) 0:? 'g_tTex2s5' ( uniform utexture2D) 0:? 'g_tTex2s1a' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 240 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 238 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 10 "s1_t" MemberName 10(s1_t) 0 "c0" MemberName 10(s1_t) 1 "c1" MemberName 10(s1_t) 2 "c2" Name 13 "fn1(t2-tx-struct0-1;" Name 12 "t1" Name 16 "s2_t" MemberName 16(s2_t) 0 "c0" MemberName 16(s2_t) 1 "c1" Name 19 "fn1(t2-tx-struct1-1;" Name 18 "t2" Name 23 "@main(" Name 26 "@sampleResultShadow" Name 30 "g_sSamp" Name 39 "@sampleStructTemp" Name 65 "@sampleResultShadow" Name 71 "@sampleStructTemp" Name 87 "s1" Name 88 "@sampleResultShadow" Name 90 "g_tTex2s1" Name 98 "@sampleStructTemp" Name 112 "s2" Name 113 "@sampleResultShadow" Name 114 "g_tTex2s2" Name 122 "@sampleStructTemp" Name 136 "s3_t" MemberName 136(s3_t) 0 "c0" MemberName 136(s3_t) 1 "c1" Name 138 "s3" Name 139 "@sampleResultShadow" Name 140 "g_tTex2s3" Name 148 "@sampleStructTemp" Name 160 "s4_t" MemberName 160(s4_t) 0 "c0" MemberName 160(s4_t) 1 "c1" MemberName 160(s4_t) 2 "c2" Name 162 "s4" Name 165 "@sampleResultShadow" Name 168 "g_tTex2s4" Name 177 "@sampleStructTemp" Name 194 "s5_t" MemberName 194(s5_t) 0 "c0" MemberName 194(s5_t) 1 "c1" Name 196 "s5" Name 199 "@sampleResultShadow" Name 202 "g_tTex2s5" Name 211 "@sampleStructTemp" Name 220 "r0" Name 221 "param" Name 224 "r1" Name 225 "param" Name 228 "r2" Name 229 "g_tTex2s1a" Name 230 "param" Name 238 "@entryPointOutput" Decorate 30(g_sSamp) DescriptorSet 0 Decorate 30(g_sSamp) Binding 0 Decorate 90(g_tTex2s1) DescriptorSet 0 Decorate 90(g_tTex2s1) Binding 1 Decorate 114(g_tTex2s2) DescriptorSet 0 Decorate 114(g_tTex2s2) Binding 2 Decorate 140(g_tTex2s3) DescriptorSet 0 Decorate 140(g_tTex2s3) Binding 3 Decorate 168(g_tTex2s4) DescriptorSet 0 Decorate 168(g_tTex2s4) Binding 4 Decorate 202(g_tTex2s5) DescriptorSet 0 Decorate 202(g_tTex2s5) Binding 5 Decorate 229(g_tTex2s1a) DescriptorSet 0 Decorate 229(g_tTex2s1a) Binding 6 Decorate 238(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeImage 6(float) 2D sampled format:Unknown 8: TypePointer Function 7 9: TypeVector 6(float) 2 10(s1_t): TypeStruct 6(float) 9(fvec2) 6(float) 11: TypeFunction 10(s1_t) 8(ptr) 15: TypeVector 6(float) 3 16(s2_t): TypeStruct 6(float) 15(fvec3) 17: TypeFunction 16(s2_t) 8(ptr) 21: TypeVector 6(float) 4 22: TypeFunction 21(fvec4) 25: TypePointer Function 21(fvec4) 28: TypeSampler 29: TypePointer UniformConstant 28 30(g_sSamp): 29(ptr) Variable UniformConstant 32: TypeSampledImage 7 34: 6(float) Constant 1058642330 35: 6(float) Constant 1058810102 36: 9(fvec2) ConstantComposite 34 35 38: TypePointer Function 10(s1_t) 40: TypeInt 32 1 41: 40(int) Constant 0 42: TypeInt 32 0 43: 42(int) Constant 0 44: TypePointer Function 6(float) 48: 40(int) Constant 1 49: 42(int) Constant 1 53: 42(int) Constant 2 57: 40(int) Constant 2 58: 42(int) Constant 3 70: TypePointer Function 16(s2_t) 89: TypePointer UniformConstant 7 90(g_tTex2s1): 89(ptr) Variable UniformConstant 94: 6(float) Constant 1036831949 95: 6(float) Constant 1038174126 96: 9(fvec2) ConstantComposite 94 95 114(g_tTex2s2): 89(ptr) Variable UniformConstant 118: 6(float) Constant 1045220557 119: 6(float) Constant 1045891645 120: 9(fvec2) ConstantComposite 118 119 136(s3_t): TypeStruct 9(fvec2) 6(float) 137: TypePointer Function 136(s3_t) 140(g_tTex2s3): 89(ptr) Variable UniformConstant 144: 6(float) Constant 1050253722 145: 6(float) Constant 1050589266 146: 9(fvec2) ConstantComposite 144 145 159: TypeVector 40(int) 2 160(s4_t): TypeStruct 40(int) 159(ivec2) 40(int) 161: TypePointer Function 160(s4_t) 163: TypeVector 40(int) 4 164: TypePointer Function 163(ivec4) 166: TypeImage 40(int) 2D sampled format:Unknown 167: TypePointer UniformConstant 166 168(g_tTex2s4): 167(ptr) Variable UniformConstant 171: TypeSampledImage 166 173: 6(float) Constant 1053609165 174: 6(float) Constant 1053944709 175: 9(fvec2) ConstantComposite 173 174 178: TypePointer Function 40(int) 194(s5_t): TypeStruct 42(int) 42(int) 195: TypePointer Function 194(s5_t) 197: TypeVector 42(int) 4 198: TypePointer Function 197(ivec4) 200: TypeImage 42(int) 2D sampled format:Unknown 201: TypePointer UniformConstant 200 202(g_tTex2s5): 201(ptr) Variable UniformConstant 205: TypeSampledImage 200 207: 6(float) Constant 1056964608 208: 6(float) Constant 1057132380 209: 9(fvec2) ConstantComposite 207 208 212: TypePointer Function 42(int) 229(g_tTex2s1a): 89(ptr) Variable UniformConstant 233: 6(float) Constant 0 234: 21(fvec4) ConstantComposite 233 233 233 233 237: TypePointer Output 21(fvec4) 238(@entryPointOutput): 237(ptr) Variable Output 4(main): 2 Function None 3 5: Label 239: 21(fvec4) FunctionCall 23(@main() Store 238(@entryPointOutput) 239 Return FunctionEnd 13(fn1(t2-tx-struct0-1;): 10(s1_t) Function None 11 12(t1): 8(ptr) FunctionParameter 14: Label 26(@sampleResultShadow): 25(ptr) Variable Function 39(@sampleStructTemp): 38(ptr) Variable Function 27: 7 Load 12(t1) 31: 28 Load 30(g_sSamp) 33: 32 SampledImage 27 31 37: 21(fvec4) ImageSampleImplicitLod 33 36 Store 26(@sampleResultShadow) 37 45: 44(ptr) AccessChain 26(@sampleResultShadow) 43 46: 6(float) Load 45 47: 44(ptr) AccessChain 39(@sampleStructTemp) 41 Store 47 46 50: 44(ptr) AccessChain 26(@sampleResultShadow) 49 51: 6(float) Load 50 52: 44(ptr) AccessChain 39(@sampleStructTemp) 48 43 Store 52 51 54: 44(ptr) AccessChain 26(@sampleResultShadow) 53 55: 6(float) Load 54 56: 44(ptr) AccessChain 39(@sampleStructTemp) 48 49 Store 56 55 59: 44(ptr) AccessChain 26(@sampleResultShadow) 58 60: 6(float) Load 59 61: 44(ptr) AccessChain 39(@sampleStructTemp) 57 Store 61 60 62: 10(s1_t) Load 39(@sampleStructTemp) ReturnValue 62 FunctionEnd 19(fn1(t2-tx-struct1-1;): 16(s2_t) Function None 17 18(t2): 8(ptr) FunctionParameter 20: Label 65(@sampleResultShadow): 25(ptr) Variable Function 71(@sampleStructTemp): 70(ptr) Variable Function 66: 7 Load 18(t2) 67: 28 Load 30(g_sSamp) 68: 32 SampledImage 66 67 69: 21(fvec4) ImageSampleImplicitLod 68 36 Store 65(@sampleResultShadow) 69 72: 44(ptr) AccessChain 65(@sampleResultShadow) 43 73: 6(float) Load 72 74: 44(ptr) AccessChain 71(@sampleStructTemp) 41 Store 74 73 75: 44(ptr) AccessChain 65(@sampleResultShadow) 49 76: 6(float) Load 75 77: 44(ptr) AccessChain 71(@sampleStructTemp) 48 43 Store 77 76 78: 44(ptr) AccessChain 65(@sampleResultShadow) 53 79: 6(float) Load 78 80: 44(ptr) AccessChain 71(@sampleStructTemp) 48 49 Store 80 79 81: 44(ptr) AccessChain 65(@sampleResultShadow) 58 82: 6(float) Load 81 83: 44(ptr) AccessChain 71(@sampleStructTemp) 48 53 Store 83 82 84: 16(s2_t) Load 71(@sampleStructTemp) ReturnValue 84 FunctionEnd 23(@main(): 21(fvec4) Function None 22 24: Label 87(s1): 38(ptr) Variable Function 88(@sampleResultShadow): 25(ptr) Variable Function 98(@sampleStructTemp): 38(ptr) Variable Function 112(s2): 70(ptr) Variable Function 113(@sampleResultShadow): 25(ptr) Variable Function 122(@sampleStructTemp): 70(ptr) Variable Function 138(s3): 137(ptr) Variable Function 139(@sampleResultShadow): 25(ptr) Variable Function 148(@sampleStructTemp): 137(ptr) Variable Function 162(s4): 161(ptr) Variable Function 165(@sampleResultShadow): 164(ptr) Variable Function 177(@sampleStructTemp): 161(ptr) Variable Function 196(s5): 195(ptr) Variable Function 199(@sampleResultShadow): 198(ptr) Variable Function 211(@sampleStructTemp): 195(ptr) Variable Function 220(r0): 38(ptr) Variable Function 221(param): 8(ptr) Variable Function 224(r1): 70(ptr) Variable Function 225(param): 8(ptr) Variable Function 228(r2): 38(ptr) Variable Function 230(param): 8(ptr) Variable Function 91: 7 Load 90(g_tTex2s1) 92: 28 Load 30(g_sSamp) 93: 32 SampledImage 91 92 97: 21(fvec4) ImageSampleImplicitLod 93 96 Store 88(@sampleResultShadow) 97 99: 44(ptr) AccessChain 88(@sampleResultShadow) 43 100: 6(float) Load 99 101: 44(ptr) AccessChain 98(@sampleStructTemp) 41 Store 101 100 102: 44(ptr) AccessChain 88(@sampleResultShadow) 49 103: 6(float) Load 102 104: 44(ptr) AccessChain 98(@sampleStructTemp) 48 43 Store 104 103 105: 44(ptr) AccessChain 88(@sampleResultShadow) 53 106: 6(float) Load 105 107: 44(ptr) AccessChain 98(@sampleStructTemp) 48 49 Store 107 106 108: 44(ptr) AccessChain 88(@sampleResultShadow) 58 109: 6(float) Load 108 110: 44(ptr) AccessChain 98(@sampleStructTemp) 57 Store 110 109 111: 10(s1_t) Load 98(@sampleStructTemp) Store 87(s1) 111 115: 7 Load 114(g_tTex2s2) 116: 28 Load 30(g_sSamp) 117: 32 SampledImage 115 116 121: 21(fvec4) ImageSampleImplicitLod 117 120 Store 113(@sampleResultShadow) 121 123: 44(ptr) AccessChain 113(@sampleResultShadow) 43 124: 6(float) Load 123 125: 44(ptr) AccessChain 122(@sampleStructTemp) 41 Store 125 124 126: 44(ptr) AccessChain 113(@sampleResultShadow) 49 127: 6(float) Load 126 128: 44(ptr) AccessChain 122(@sampleStructTemp) 48 43 Store 128 127 129: 44(ptr) AccessChain 113(@sampleResultShadow) 53 130: 6(float) Load 129 131: 44(ptr) AccessChain 122(@sampleStructTemp) 48 49 Store 131 130 132: 44(ptr) AccessChain 113(@sampleResultShadow) 58 133: 6(float) Load 132 134: 44(ptr) AccessChain 122(@sampleStructTemp) 48 53 Store 134 133 135: 16(s2_t) Load 122(@sampleStructTemp) Store 112(s2) 135 141: 7 Load 140(g_tTex2s3) 142: 28 Load 30(g_sSamp) 143: 32 SampledImage 141 142 147: 21(fvec4) ImageSampleImplicitLod 143 146 Store 139(@sampleResultShadow) 147 149: 44(ptr) AccessChain 139(@sampleResultShadow) 43 150: 6(float) Load 149 151: 44(ptr) AccessChain 148(@sampleStructTemp) 41 43 Store 151 150 152: 44(ptr) AccessChain 139(@sampleResultShadow) 49 153: 6(float) Load 152 154: 44(ptr) AccessChain 148(@sampleStructTemp) 41 49 Store 154 153 155: 44(ptr) AccessChain 139(@sampleResultShadow) 53 156: 6(float) Load 155 157: 44(ptr) AccessChain 148(@sampleStructTemp) 48 Store 157 156 158: 136(s3_t) Load 148(@sampleStructTemp) Store 138(s3) 158 169: 166 Load 168(g_tTex2s4) 170: 28 Load 30(g_sSamp) 172: 171 SampledImage 169 170 176: 163(ivec4) ImageSampleImplicitLod 172 175 Store 165(@sampleResultShadow) 176 179: 178(ptr) AccessChain 165(@sampleResultShadow) 43 180: 40(int) Load 179 181: 178(ptr) AccessChain 177(@sampleStructTemp) 41 Store 181 180 182: 178(ptr) AccessChain 165(@sampleResultShadow) 49 183: 40(int) Load 182 184: 6(float) ConvertSToF 183 185: 178(ptr) AccessChain 177(@sampleStructTemp) 48 43 Store 185 184 186: 178(ptr) AccessChain 165(@sampleResultShadow) 53 187: 40(int) Load 186 188: 6(float) ConvertSToF 187 189: 178(ptr) AccessChain 177(@sampleStructTemp) 48 49 Store 189 188 190: 178(ptr) AccessChain 165(@sampleResultShadow) 58 191: 40(int) Load 190 192: 178(ptr) AccessChain 177(@sampleStructTemp) 57 Store 192 191 193: 160(s4_t) Load 177(@sampleStructTemp) Store 162(s4) 193 203: 200 Load 202(g_tTex2s5) 204: 28 Load 30(g_sSamp) 206: 205 SampledImage 203 204 210: 197(ivec4) ImageSampleImplicitLod 206 209 Store 199(@sampleResultShadow) 210 213: 212(ptr) AccessChain 199(@sampleResultShadow) 43 214: 42(int) Load 213 215: 212(ptr) AccessChain 211(@sampleStructTemp) 41 Store 215 214 216: 212(ptr) AccessChain 199(@sampleResultShadow) 49 217: 42(int) Load 216 218: 212(ptr) AccessChain 211(@sampleStructTemp) 48 Store 218 217 219: 194(s5_t) Load 211(@sampleStructTemp) Store 196(s5) 219 222: 7 Load 90(g_tTex2s1) Store 221(param) 222 223: 10(s1_t) FunctionCall 13(fn1(t2-tx-struct0-1;) 221(param) Store 220(r0) 223 226: 7 Load 114(g_tTex2s2) Store 225(param) 226 227: 16(s2_t) FunctionCall 19(fn1(t2-tx-struct1-1;) 225(param) Store 224(r1) 227 231: 7 Load 229(g_tTex2s1a) Store 230(param) 231 232: 10(s1_t) FunctionCall 13(fn1(t2-tx-struct0-1;) 230(param) Store 228(r2) 232 ReturnValue 234 FunctionEnd