hlsl.this.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child ( temp 2-component vector of float) 0:1 'var' ( global 2-component vector of float) 0:1 Constant: 0:1 1.000000 0:1 2.000000 0:6 Function Definition: type1::memFun1(vi3; ( temp int) 0:6 Function Parameters: 0:6 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:6 'var' ( in 3-component vector of int) 0:? Sequence 0:7 Branch: Return with expression 0:7 add ( temp int) 0:7 add ( temp int) 0:7 direct index ( temp int) 0:7 'var' ( in 3-component vector of int) 0:7 Constant: 0:7 2 (const int) 0:7 var: direct index for structure ( temp int) 0:7 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:7 Constant: 0:7 1 (const int) 0:7 var2: direct index for structure ( temp int) 0:7 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:7 Constant: 0:7 2 (const uint) 0:10 Function Definition: type1::memFun2(i1; ( temp int) 0:10 Function Parameters: 0:10 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:10 'a' ( in int) 0:? Sequence 0:11 Sequence 0:11 move second child to first child ( temp 3-component vector of int) 0:11 'var' ( temp 3-component vector of int) 0:11 Constant: 0:11 1 (const int) 0:11 2 (const int) 0:11 3 (const int) 0:12 Branch: Return with expression 0:12 add ( temp int) 0:12 add ( temp int) 0:12 direct index ( temp int) 0:12 'var' ( temp 3-component vector of int) 0:12 Constant: 0:12 2 (const int) 0:12 Convert float to int ( temp int) 0:12 direct index ( temp float) 0:12 bar: direct index for structure ( temp 2-component vector of float) 0:12 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:12 Constant: 0:12 0 (const uint) 0:12 Constant: 0:12 1 (const int) 0:12 var2: direct index for structure ( temp int) 0:12 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:12 Constant: 0:12 2 (const int) 0:20 Function Definition: @main( ( temp 4-component vector of float) 0:20 Function Parameters: 0:? Sequence 0:22 move second child to first child ( temp 2-component vector of float) 0:22 bar: direct index for structure ( temp 2-component vector of float) 0:22 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:22 Constant: 0:22 0 (const int) 0:22 'var' ( global 2-component vector of float) 0:23 move second child to first child ( temp int) 0:23 var: direct index for structure ( temp int) 0:23 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 7 (const int) 0:24 move second child to first child ( temp int) 0:24 var2: direct index for structure ( temp int) 0:24 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 9 (const int) 0:25 Sequence 0:25 move second child to first child ( temp int) 0:25 'i' ( temp int) 0:25 Function Call: type1::memFun1(vi3; ( temp int) 0:25 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:25 Constant: 0:25 10 (const int) 0:25 11 (const int) 0:25 12 (const int) 0:26 add second child into first child ( temp int) 0:26 'i' ( temp int) 0:26 Function Call: type1::memFun2(i1; ( temp int) 0:26 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:26 Constant: 0:26 17 (const int) 0:28 Branch: Return with expression 0:28 Construct vec4 ( temp 4-component vector of float) 0:28 Convert int to float ( temp float) 0:28 'i' ( temp int) 0:28 Convert int to float ( temp float) 0:28 'i' ( temp int) 0:28 Convert int to float ( temp float) 0:28 'i' ( temp int) 0:28 Convert int to float ( temp float) 0:28 'i' ( temp int) 0:20 Function Definition: main( ( temp void) 0:20 Function Parameters: 0:? Sequence 0:20 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:20 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'var' ( global 2-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child ( temp 2-component vector of float) 0:1 'var' ( global 2-component vector of float) 0:1 Constant: 0:1 1.000000 0:1 2.000000 0:6 Function Definition: type1::memFun1(vi3; ( temp int) 0:6 Function Parameters: 0:6 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:6 'var' ( in 3-component vector of int) 0:? Sequence 0:7 Branch: Return with expression 0:7 add ( temp int) 0:7 add ( temp int) 0:7 direct index ( temp int) 0:7 'var' ( in 3-component vector of int) 0:7 Constant: 0:7 2 (const int) 0:7 var: direct index for structure ( temp int) 0:7 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:7 Constant: 0:7 1 (const int) 0:7 var2: direct index for structure ( temp int) 0:7 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:7 Constant: 0:7 2 (const uint) 0:10 Function Definition: type1::memFun2(i1; ( temp int) 0:10 Function Parameters: 0:10 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:10 'a' ( in int) 0:? Sequence 0:11 Sequence 0:11 move second child to first child ( temp 3-component vector of int) 0:11 'var' ( temp 3-component vector of int) 0:11 Constant: 0:11 1 (const int) 0:11 2 (const int) 0:11 3 (const int) 0:12 Branch: Return with expression 0:12 add ( temp int) 0:12 add ( temp int) 0:12 direct index ( temp int) 0:12 'var' ( temp 3-component vector of int) 0:12 Constant: 0:12 2 (const int) 0:12 Convert float to int ( temp int) 0:12 direct index ( temp float) 0:12 bar: direct index for structure ( temp 2-component vector of float) 0:12 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:12 Constant: 0:12 0 (const uint) 0:12 Constant: 0:12 1 (const int) 0:12 var2: direct index for structure ( temp int) 0:12 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:12 Constant: 0:12 2 (const int) 0:20 Function Definition: @main( ( temp 4-component vector of float) 0:20 Function Parameters: 0:? Sequence 0:22 move second child to first child ( temp 2-component vector of float) 0:22 bar: direct index for structure ( temp 2-component vector of float) 0:22 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:22 Constant: 0:22 0 (const int) 0:22 'var' ( global 2-component vector of float) 0:23 move second child to first child ( temp int) 0:23 var: direct index for structure ( temp int) 0:23 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 7 (const int) 0:24 move second child to first child ( temp int) 0:24 var2: direct index for structure ( temp int) 0:24 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 9 (const int) 0:25 Sequence 0:25 move second child to first child ( temp int) 0:25 'i' ( temp int) 0:25 Function Call: type1::memFun1(vi3; ( temp int) 0:25 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:25 Constant: 0:25 10 (const int) 0:25 11 (const int) 0:25 12 (const int) 0:26 add second child into first child ( temp int) 0:26 'i' ( temp int) 0:26 Function Call: type1::memFun2(i1; ( temp int) 0:26 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) 0:26 Constant: 0:26 17 (const int) 0:28 Branch: Return with expression 0:28 Construct vec4 ( temp 4-component vector of float) 0:28 Convert int to float ( temp float) 0:28 'i' ( temp int) 0:28 Convert int to float ( temp float) 0:28 'i' ( temp int) 0:28 Convert int to float ( temp float) 0:28 'i' ( temp int) 0:28 Convert int to float ( temp float) 0:28 'i' ( temp int) 0:20 Function Definition: main( ( temp void) 0:20 Function Parameters: 0:? Sequence 0:20 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:20 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'var' ( global 2-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 98 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 96 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "type1" MemberName 9(type1) 0 "bar" MemberName 9(type1) 1 "var" MemberName 9(type1) 2 "var2" Name 16 "type1::memFun1(vi3;" Name 14 "@this" Name 15 "var" Name 22 "type1::memFun2(i1;" Name 20 "@this" Name 21 "a" Name 26 "@main(" Name 29 "var" Name 47 "var" Name 64 "T" Name 72 "i" Name 77 "param" Name 80 "param" Name 96 "@entryPointOutput" Decorate 96(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 2 8: TypeInt 32 1 9(type1): TypeStruct 7(fvec2) 8(int) 8(int) 10: TypePointer Function 9(type1) 11: TypeVector 8(int) 3 12: TypePointer Function 11(ivec3) 13: TypeFunction 8(int) 10(ptr) 12(ptr) 18: TypePointer Function 8(int) 19: TypeFunction 8(int) 10(ptr) 18(ptr) 24: TypeVector 6(float) 4 25: TypeFunction 24(fvec4) 28: TypePointer Private 7(fvec2) 29(var): 28(ptr) Variable Private 30: 6(float) Constant 1065353216 31: 6(float) Constant 1073741824 32: 7(fvec2) ConstantComposite 30 31 33: TypeInt 32 0 34: 33(int) Constant 2 37: 8(int) Constant 1 41: 8(int) Constant 2 48: 8(int) Constant 3 49: 11(ivec3) ConstantComposite 37 41 48 52: 8(int) Constant 0 53: 33(int) Constant 1 54: TypePointer Function 6(float) 66: TypePointer Function 7(fvec2) 68: 8(int) Constant 7 70: 8(int) Constant 9 73: 8(int) Constant 10 74: 8(int) Constant 11 75: 8(int) Constant 12 76: 11(ivec3) ConstantComposite 73 74 75 79: 8(int) Constant 17 95: TypePointer Output 24(fvec4) 96(@entryPointOutput): 95(ptr) Variable Output 4(main): 2 Function None 3 5: Label Store 29(var) 32 97: 24(fvec4) FunctionCall 26(@main() Store 96(@entryPointOutput) 97 Return FunctionEnd 16(type1::memFun1(vi3;): 8(int) Function None 13 14(@this): 10(ptr) FunctionParameter 15(var): 12(ptr) FunctionParameter 17: Label 35: 18(ptr) AccessChain 15(var) 34 36: 8(int) Load 35 38: 18(ptr) AccessChain 14(@this) 37 39: 8(int) Load 38 40: 8(int) IAdd 36 39 42: 18(ptr) AccessChain 14(@this) 41 43: 8(int) Load 42 44: 8(int) IAdd 40 43 ReturnValue 44 FunctionEnd 22(type1::memFun2(i1;): 8(int) Function None 19 20(@this): 10(ptr) FunctionParameter 21(a): 18(ptr) FunctionParameter 23: Label 47(var): 12(ptr) Variable Function Store 47(var) 49 50: 18(ptr) AccessChain 47(var) 34 51: 8(int) Load 50 55: 54(ptr) AccessChain 20(@this) 52 53 56: 6(float) Load 55 57: 8(int) ConvertFToS 56 58: 8(int) IAdd 51 57 59: 18(ptr) AccessChain 20(@this) 41 60: 8(int) Load 59 61: 8(int) IAdd 58 60 ReturnValue 61 FunctionEnd 26(@main(): 24(fvec4) Function None 25 27: Label 64(T): 10(ptr) Variable Function 72(i): 18(ptr) Variable Function 77(param): 12(ptr) Variable Function 80(param): 18(ptr) Variable Function 65: 7(fvec2) Load 29(var) 67: 66(ptr) AccessChain 64(T) 52 Store 67 65 69: 18(ptr) AccessChain 64(T) 37 Store 69 68 71: 18(ptr) AccessChain 64(T) 41 Store 71 70 Store 77(param) 76 78: 8(int) FunctionCall 16(type1::memFun1(vi3;) 64(T) 77(param) Store 72(i) 78 Store 80(param) 79 81: 8(int) FunctionCall 22(type1::memFun2(i1;) 64(T) 80(param) 82: 8(int) Load 72(i) 83: 8(int) IAdd 82 81 Store 72(i) 83 84: 8(int) Load 72(i) 85: 6(float) ConvertSToF 84 86: 8(int) Load 72(i) 87: 6(float) ConvertSToF 86 88: 8(int) Load 72(i) 89: 6(float) ConvertSToF 88 90: 8(int) Load 72(i) 91: 6(float) ConvertSToF 90 92: 24(fvec4) CompositeConstruct 85 87 89 91 ReturnValue 92 FunctionEnd