hlsl.void.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:1 Function Definition: foo1( ( temp void) 0:1 Function Parameters: 0:2 Function Definition: foo2( ( temp void) 0:2 Function Parameters: 0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void) 0:5 Function Parameters: 0:5 'input' ( in 4-component vector of float) 0:? Sequence 0:6 Function Call: foo1( ( temp void) 0:7 Function Call: foo2( ( temp void) 0:8 Branch: Return 0:5 Function Definition: PixelShaderFunction( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) 0:5 Function Call: @PixelShaderFunction(vf4; ( temp void) 0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'input' (layout( location=0) in 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:1 Function Definition: foo1( ( temp void) 0:1 Function Parameters: 0:2 Function Definition: foo2( ( temp void) 0:2 Function Parameters: 0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void) 0:5 Function Parameters: 0:5 'input' ( in 4-component vector of float) 0:? Sequence 0:6 Function Call: foo1( ( temp void) 0:7 Function Call: foo2( ( temp void) 0:8 Branch: Return 0:5 Function Definition: PixelShaderFunction( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) 0:5 Function Call: @PixelShaderFunction(vf4; ( temp void) 0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 27 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 22 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" Name 6 "foo1(" Name 8 "foo2(" Name 15 "@PixelShaderFunction(vf4;" Name 14 "input" Name 20 "input" Name 22 "input" Name 24 "param" Decorate 22(input) Location 0 2: TypeVoid 3: TypeFunction 2 10: TypeFloat 32 11: TypeVector 10(float) 4 12: TypePointer Function 11(fvec4) 13: TypeFunction 2 12(ptr) 21: TypePointer Input 11(fvec4) 22(input): 21(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label 20(input): 12(ptr) Variable Function 24(param): 12(ptr) Variable Function 23: 11(fvec4) Load 22(input) Store 20(input) 23 25: 11(fvec4) Load 20(input) Store 24(param) 25 26: 2 FunctionCall 15(@PixelShaderFunction(vf4;) 24(param) Return FunctionEnd 6(foo1(): 2 Function None 3 7: Label Return FunctionEnd 8(foo2(): 2 Function None 3 9: Label Return FunctionEnd 15(@PixelShaderFunction(vf4;): 2 Function None 13 14(input): 12(ptr) FunctionParameter 16: Label 17: 2 FunctionCall 6(foo1() 18: 2 FunctionCall 8(foo2() Return FunctionEnd