../../LunarGLASS/test/localAggregates.frag WARNING: 0:4: varying deprecated in version 130; may be removed in future release WARNING: 0:5: varying deprecated in version 130; may be removed in future release Shader version: 130 0:? Sequence 0:34 Function Definition: main( (void) 0:34 Function Parameters: 0:? Sequence 0:41 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:41 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:41 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:41 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:41 Constant: 0:41 0 (const int) 0:43 Test condition and select (void) 0:43 Condition 0:43 Compare Greater Than (bool) 0:43 i: direct index for structure (int) 0:43 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:43 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:43 Constant: 0:43 0 (const int) 0:43 Constant: 0:43 0 (const int) 0:43 Constant: 0:43 0 (const int) 0:43 true case 0:44 Sequence 0:44 move second child to first child (float) 0:44 f: direct index for structure (float) 0:44 s1_1: direct index for structure (structure{int i, float f}) 0:44 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 1.000000 0:45 move second child to first child (float) 0:45 direct index (float) 0:45 'localFArray' (16-element array of float) 0:45 Constant: 0:45 4 (const int) 0:45 direct index (float) 0:45 'coord' (smooth in 2-component vector of float) 0:45 Constant: 0:45 0 (const int) 0:46 move second child to first child (int) 0:46 direct index (int) 0:46 'localIArray' (8-element array of int) 0:46 Constant: 0:46 2 (const int) 0:46 i: direct index for structure (int) 0:46 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:46 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: 0:46 0 (const int) 0:43 false case 0:48 Sequence 0:48 move second child to first child (float) 0:48 f: direct index for structure (float) 0:48 s1_1: direct index for structure (structure{int i, float f}) 0:48 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:48 Constant: 0:48 2 (const int) 0:48 Constant: 0:48 1 (const int) 0:48 direct index (float) 0:48 'coord' (smooth in 2-component vector of float) 0:48 Constant: 0:48 0 (const int) 0:49 move second child to first child (float) 0:49 direct index (float) 0:49 'localFArray' (16-element array of float) 0:49 Constant: 0:49 4 (const int) 0:49 Constant: 0:49 1.000000 0:50 move second child to first child (int) 0:50 direct index (int) 0:50 'localIArray' (8-element array of int) 0:50 Constant: 0:50 2 (const int) 0:50 Constant: 0:50 0 (const int) 0:53 Test condition and select (void) 0:53 Condition 0:53 Compare Equal (bool) 0:53 direct index (int) 0:53 'localIArray' (8-element array of int) 0:53 Constant: 0:53 2 (const int) 0:53 Constant: 0:53 0 (const int) 0:53 true case 0:54 Pre-Increment (float) 0:54 direct index (float) 0:54 'localFArray' (16-element array of float) 0:54 Constant: 0:54 4 (const int) 0:57 Sequence 0:57 move second child to first child (int) 0:57 'x' (int) 0:57 Constant: 0:57 5 (const int) 0:58 move second child to first child (float) 0:58 indirect index (float) 0:58 'localArray' (16-element array of float) 0:58 'x' (int) 0:58 direct index (float) 0:58 'coord' (smooth in 2-component vector of float) 0:58 Constant: 0:58 0 (const int) 0:62 Sequence 0:62 Sequence 0:62 move second child to first child (int) 0:62 'i' (int) 0:62 Constant: 0:62 0 (const int) 0:62 Loop with condition tested first 0:62 Loop Condition 0:62 Compare Less Than (bool) 0:62 'i' (int) 0:62 Constant: 0:62 16 (const int) 0:62 Loop Body 0:63 move second child to first child (float) 0:63 indirect index (float) 0:63 'a' (16-element array of float) 0:63 'i' (int) 0:63 Constant: 0:63 0.000000 0:62 Loop Terminal Expression 0:62 Post-Increment (int) 0:62 'i' (int) 0:65 Test condition and select (void) 0:65 Condition 0:65 Compare Equal (bool) 0:65 'condition' (uniform int) 0:65 Constant: 0:65 1 (const int) 0:65 true case 0:66 move second child to first child (16-element array of float) 0:66 'a' (16-element array of float) 0:66 'localArray' (16-element array of float) 0:68 move second child to first child (4-component vector of float) 0:68 bleh: direct index for structure (4-component vector of float) 0:68 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:68 Constant: 0:68 3 (const int) 0:68 'color' (smooth in 4-component vector of float) 0:69 move second child to first child (float) 0:69 direct index (float) 0:69 bleh: direct index for structure (4-component vector of float) 0:69 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:69 Constant: 0:69 3 (const int) 0:69 Constant: 0:69 2 (const int) 0:69 direct index (float) 0:69 'coord' (smooth in 2-component vector of float) 0:69 Constant: 0:69 1 (const int) 0:71 move second child to first child (4-component vector of float) 0:71 'gl_FragColor' (fragColor 4-component vector of float) 0:71 component-wise multiply (4-component vector of float) 0:71 vector-scale (4-component vector of float) 0:71 bleh: direct index for structure (4-component vector of float) 0:71 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:71 Constant: 0:71 3 (const int) 0:71 add (float) 0:71 add (float) 0:71 add (float) 0:71 direct index (float) 0:71 'localFArray' (16-element array of float) 0:71 Constant: 0:71 4 (const int) 0:71 f: direct index for structure (float) 0:71 s1_1: direct index for structure (structure{int i, float f}) 0:71 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:71 Constant: 0:71 2 (const int) 0:71 Constant: 0:71 1 (const int) 0:71 indirect index (float) 0:71 'localArray' (16-element array of float) 0:71 'x' (int) 0:71 indirect index (float) 0:71 'a' (16-element array of float) 0:71 'x' (int) 0:71 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:71 'sampler' (uniform sampler2D) 0:71 'coord' (smooth in 2-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) 0:? 'color' (smooth in 4-component vector of float) 0:? 'foo' (uniform structure{int i, float f}) 0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:? 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:? 'uFloatArray' (uniform 16-element array of float) 0:? 'condition' (uniform int) Linked fragment stage: Shader version: 130 0:? Sequence 0:34 Function Definition: main( (void) 0:34 Function Parameters: 0:? Sequence 0:41 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:41 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:41 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:41 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:41 Constant: 0:41 0 (const int) 0:43 Test condition and select (void) 0:43 Condition 0:43 Compare Greater Than (bool) 0:43 i: direct index for structure (int) 0:43 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:43 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:43 Constant: 0:43 0 (const int) 0:43 Constant: 0:43 0 (const int) 0:43 Constant: 0:43 0 (const int) 0:43 true case 0:44 Sequence 0:44 move second child to first child (float) 0:44 f: direct index for structure (float) 0:44 s1_1: direct index for structure (structure{int i, float f}) 0:44 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 1.000000 0:45 move second child to first child (float) 0:45 direct index (float) 0:45 'localFArray' (16-element array of float) 0:45 Constant: 0:45 4 (const int) 0:45 direct index (float) 0:45 'coord' (smooth in 2-component vector of float) 0:45 Constant: 0:45 0 (const int) 0:46 move second child to first child (int) 0:46 direct index (int) 0:46 'localIArray' (8-element array of int) 0:46 Constant: 0:46 2 (const int) 0:46 i: direct index for structure (int) 0:46 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:46 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: 0:46 0 (const int) 0:43 false case 0:48 Sequence 0:48 move second child to first child (float) 0:48 f: direct index for structure (float) 0:48 s1_1: direct index for structure (structure{int i, float f}) 0:48 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:48 Constant: 0:48 2 (const int) 0:48 Constant: 0:48 1 (const int) 0:48 direct index (float) 0:48 'coord' (smooth in 2-component vector of float) 0:48 Constant: 0:48 0 (const int) 0:49 move second child to first child (float) 0:49 direct index (float) 0:49 'localFArray' (16-element array of float) 0:49 Constant: 0:49 4 (const int) 0:49 Constant: 0:49 1.000000 0:50 move second child to first child (int) 0:50 direct index (int) 0:50 'localIArray' (8-element array of int) 0:50 Constant: 0:50 2 (const int) 0:50 Constant: 0:50 0 (const int) 0:53 Test condition and select (void) 0:53 Condition 0:53 Compare Equal (bool) 0:53 direct index (int) 0:53 'localIArray' (8-element array of int) 0:53 Constant: 0:53 2 (const int) 0:53 Constant: 0:53 0 (const int) 0:53 true case 0:54 Pre-Increment (float) 0:54 direct index (float) 0:54 'localFArray' (16-element array of float) 0:54 Constant: 0:54 4 (const int) 0:57 Sequence 0:57 move second child to first child (int) 0:57 'x' (int) 0:57 Constant: 0:57 5 (const int) 0:58 move second child to first child (float) 0:58 indirect index (float) 0:58 'localArray' (16-element array of float) 0:58 'x' (int) 0:58 direct index (float) 0:58 'coord' (smooth in 2-component vector of float) 0:58 Constant: 0:58 0 (const int) 0:62 Sequence 0:62 Sequence 0:62 move second child to first child (int) 0:62 'i' (int) 0:62 Constant: 0:62 0 (const int) 0:62 Loop with condition tested first 0:62 Loop Condition 0:62 Compare Less Than (bool) 0:62 'i' (int) 0:62 Constant: 0:62 16 (const int) 0:62 Loop Body 0:63 move second child to first child (float) 0:63 indirect index (float) 0:63 'a' (16-element array of float) 0:63 'i' (int) 0:63 Constant: 0:63 0.000000 0:62 Loop Terminal Expression 0:62 Post-Increment (int) 0:62 'i' (int) 0:65 Test condition and select (void) 0:65 Condition 0:65 Compare Equal (bool) 0:65 'condition' (uniform int) 0:65 Constant: 0:65 1 (const int) 0:65 true case 0:66 move second child to first child (16-element array of float) 0:66 'a' (16-element array of float) 0:66 'localArray' (16-element array of float) 0:68 move second child to first child (4-component vector of float) 0:68 bleh: direct index for structure (4-component vector of float) 0:68 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:68 Constant: 0:68 3 (const int) 0:68 'color' (smooth in 4-component vector of float) 0:69 move second child to first child (float) 0:69 direct index (float) 0:69 bleh: direct index for structure (4-component vector of float) 0:69 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:69 Constant: 0:69 3 (const int) 0:69 Constant: 0:69 2 (const int) 0:69 direct index (float) 0:69 'coord' (smooth in 2-component vector of float) 0:69 Constant: 0:69 1 (const int) 0:71 move second child to first child (4-component vector of float) 0:71 'gl_FragColor' (fragColor 4-component vector of float) 0:71 component-wise multiply (4-component vector of float) 0:71 vector-scale (4-component vector of float) 0:71 bleh: direct index for structure (4-component vector of float) 0:71 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:71 Constant: 0:71 3 (const int) 0:71 add (float) 0:71 add (float) 0:71 add (float) 0:71 direct index (float) 0:71 'localFArray' (16-element array of float) 0:71 Constant: 0:71 4 (const int) 0:71 f: direct index for structure (float) 0:71 s1_1: direct index for structure (structure{int i, float f}) 0:71 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:71 Constant: 0:71 2 (const int) 0:71 Constant: 0:71 1 (const int) 0:71 indirect index (float) 0:71 'localArray' (16-element array of float) 0:71 'x' (int) 0:71 indirect index (float) 0:71 'a' (16-element array of float) 0:71 'x' (int) 0:71 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:71 'sampler' (uniform sampler2D) 0:71 'coord' (smooth in 2-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) 0:? 'color' (smooth in 4-component vector of float) 0:? 'foo' (uniform structure{int i, float f}) 0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:? 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:? 'uFloatArray' (uniform 16-element array of float) 0:? 'condition' (uniform int)