spv.glFragColor.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 12 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 ExecutionMode 4 OriginLowerLeft Source GLSL 330 Name 4 "main" Name 9 "gl_FragColor" Decorate 9(gl_FragColor) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(gl_FragColor): 8(ptr) Variable Output 10: 6(float) Constant 1065353216 11: 7(fvec4) ConstantComposite 10 10 10 10 4(main): 2 Function None 3 5: Label Store 9(gl_FragColor) 11 Return FunctionEnd