vk.relaxed.frag WARNING: 0:7: 'b' : Ignoring initializer for uniform WARNING: 0:8: 'c' : ignoring layout qualifier for uniform location Shader version: 460 gl_FragCoord origin is upper left 0:? Sequence 0:36 Function Definition: bar( ( global highp uint) 0:36 Function Parameters: 0:37 Sequence 0:37 Sequence 0:37 move second child to first child ( temp highp uint) 0:37 'j' ( temp highp uint) 0:37 Constant: 0:37 0 (const uint) 0:38 move second child to first child ( temp highp uint) 0:38 'j' ( temp highp uint) 0:38 AtomicAdd ( global highp uint) 0:38 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:38 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:38 Constant: 0:38 0 (const uint) 0:38 Constant: 0:38 1 (const uint) 0:39 move second child to first child ( temp highp uint) 0:39 'j' ( temp highp uint) 0:39 subtract ( temp highp uint) 0:39 AtomicAdd ( global highp uint) 0:39 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:39 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:39 Constant: 0:39 0 (const uint) 0:39 Constant: 0:39 4294967295 (const uint) 0:39 Constant: 0:39 1 (const uint) 0:40 move second child to first child ( temp highp uint) 0:40 'j' ( temp highp uint) 0:40 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:40 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:40 Constant: 0:40 0 (const uint) 0:42 move second child to first child ( temp highp uint) 0:42 'j' ( temp highp uint) 0:42 AtomicAdd ( global highp uint) 0:42 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:42 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:42 Constant: 0:42 0 (const uint) 0:42 Constant: 0:42 1 (const uint) 0:43 move second child to first child ( temp highp uint) 0:43 'j' ( temp highp uint) 0:43 AtomicAdd ( global highp uint) 0:43 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:43 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:43 Constant: 0:43 0 (const uint) 0:43 Constant: 0:43 4294967295 (const uint) 0:44 move second child to first child ( temp highp uint) 0:44 'j' ( temp highp uint) 0:44 AtomicSubtract ( global highp uint) 0:44 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:44 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:44 Constant: 0:44 0 (const uint) 0:44 Constant: 0:44 1 (const uint) 0:46 move second child to first child ( temp highp uint) 0:46 'j' ( temp highp uint) 0:46 AtomicMin ( global highp uint) 0:46 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:46 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:46 Constant: 0:46 0 (const uint) 0:46 'j' ( temp highp uint) 0:47 move second child to first child ( temp highp uint) 0:47 'j' ( temp highp uint) 0:47 AtomicMax ( global highp uint) 0:47 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:47 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:47 Constant: 0:47 0 (const uint) 0:47 'j' ( temp highp uint) 0:48 move second child to first child ( temp highp uint) 0:48 'j' ( temp highp uint) 0:48 AtomicAnd ( global highp uint) 0:48 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:48 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:48 Constant: 0:48 0 (const uint) 0:48 'j' ( temp highp uint) 0:50 move second child to first child ( temp highp uint) 0:50 'j' ( temp highp uint) 0:50 AtomicOr ( global highp uint) 0:50 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:50 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:50 Constant: 0:50 0 (const uint) 0:50 'j' ( temp highp uint) 0:51 move second child to first child ( temp highp uint) 0:51 'j' ( temp highp uint) 0:51 AtomicXor ( global highp uint) 0:51 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:51 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:51 Constant: 0:51 0 (const uint) 0:51 'j' ( temp highp uint) 0:53 move second child to first child ( temp highp uint) 0:53 'j' ( temp highp uint) 0:53 AtomicExchange ( global highp uint) 0:53 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:53 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:53 Constant: 0:53 0 (const uint) 0:53 'j' ( temp highp uint) 0:54 move second child to first child ( temp highp uint) 0:54 'j' ( temp highp uint) 0:54 AtomicCompSwap ( global highp uint) 0:54 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:54 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:54 Constant: 0:54 0 (const uint) 0:54 Constant: 0:54 0 (const uint) 0:54 'j' ( temp highp uint) 0:56 AtomicAdd ( global highp uint) 0:56 counter2: direct index for structure ( coherent volatile buffer highp uint) 0:56 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:56 Constant: 0:56 1 (const uint) 0:56 Constant: 0:56 1 (const uint) 0:57 AtomicAdd ( global highp uint) 0:57 counter3: direct index for structure ( coherent volatile buffer highp uint) 0:57 'anon@3' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3}) 0:57 Constant: 0:57 0 (const uint) 0:57 Constant: 0:57 1 (const uint) 0:59 MemoryBarrierBuffer ( global void) 0:61 Branch: Return with expression 0:61 'j' ( temp highp uint) 0:64 Function Definition: foo( ( global highp 4-component vector of float) 0:64 Function Parameters: 0:65 Sequence 0:65 Sequence 0:65 move second child to first child ( temp highp float) 0:65 'f' ( temp highp float) 0:65 add ( temp highp float) 0:65 add ( temp highp float) 0:65 add ( temp highp float) 0:65 j: direct index for structure (layout( column_major std140) uniform highp float) 0:65 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp float j, layout( column_major std140) uniform highp 4-component vector of float k}) 0:65 Constant: 0:65 0 (const uint) 0:65 j: direct index for structure (layout( column_major std430) buffer highp float) 0:65 'bufferInstance' (layout( column_major std430) buffer block{layout( column_major std430) buffer highp float j, layout( column_major std430) buffer highp 4-component vector of float k}) 0:65 Constant: 0:65 0 (const int) 0:65 y: direct index for structure ( global highp float) 0:65 structUniform: direct index for structure ( uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z}) 0:65 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:65 Constant: 0:65 4 (const uint) 0:65 Constant: 0:65 1 (const int) 0:65 Convert uint to float ( temp highp float) 0:65 z: direct index for structure ( global highp uint) 0:65 structUniform: direct index for structure ( uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z}) 0:65 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:65 Constant: 0:65 4 (const uint) 0:65 Constant: 0:65 2 (const int) 0:66 Sequence 0:66 move second child to first child ( temp highp 2-component vector of float) 0:66 'v2' ( temp highp 2-component vector of float) 0:66 add ( temp highp 2-component vector of float) 0:66 add ( temp highp 2-component vector of float) 0:66 b: direct index for structure ( uniform highp 2-component vector of float) 0:66 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:66 Constant: 0:66 1 (const uint) 0:66 c: direct index for structure ( uniform highp 2-component vector of float) 0:66 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:66 Constant: 0:66 2 (const uint) 0:66 x: direct index for structure ( global highp 2-component vector of float) 0:66 structUniform: direct index for structure ( uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z}) 0:66 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:66 Constant: 0:66 4 (const uint) 0:66 Constant: 0:66 0 (const int) 0:67 Sequence 0:67 move second child to first child ( temp highp 4-component vector of float) 0:67 'v4' ( temp highp 4-component vector of float) 0:67 add ( temp highp 4-component vector of float) 0:67 add ( temp highp 4-component vector of float) 0:67 add ( temp highp 4-component vector of float) 0:67 add ( temp highp 4-component vector of float) 0:67 add ( temp highp 4-component vector of float) 0:67 add ( temp highp 4-component vector of float) 0:67 a: direct index for structure ( uniform highp 4-component vector of float) 0:67 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:67 Constant: 0:67 0 (const uint) 0:67 direct index ( temp highp 4-component vector of float) 0:67 d: direct index for structure ( uniform 10-element array of highp 4-component vector of float) 0:67 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:67 Constant: 0:67 3 (const uint) 0:67 Constant: 0:67 0 (const int) 0:67 direct index ( temp highp 4-component vector of float) 0:67 d: direct index for structure ( uniform 10-element array of highp 4-component vector of float) 0:67 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:67 Constant: 0:67 3 (const uint) 0:67 Constant: 0:67 1 (const int) 0:67 direct index ( temp highp 4-component vector of float) 0:67 d: direct index for structure ( uniform 10-element array of highp 4-component vector of float) 0:67 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:67 Constant: 0:67 3 (const uint) 0:67 Constant: 0:67 2 (const int) 0:67 k: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) 0:67 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp float j, layout( column_major std140) uniform highp 4-component vector of float k}) 0:67 Constant: 0:67 1 (const uint) 0:67 k: direct index for structure (layout( column_major std430) buffer highp 4-component vector of float) 0:67 'bufferInstance' (layout( column_major std430) buffer block{layout( column_major std430) buffer highp float j, layout( column_major std430) buffer highp 4-component vector of float k}) 0:67 Constant: 0:67 1 (const int) 0:67 texture ( global highp 4-component vector of float) 0:67 't1' ( uniform highp sampler2D) 0:67 Constant: 0:67 0.000000 0:67 0.000000 0:68 Branch: Return with expression 0:68 component-wise multiply ( temp highp 4-component vector of float) 0:68 component-wise multiply ( temp highp 4-component vector of float) 0:68 Construct vec4 ( temp highp 4-component vector of float) 0:68 'f' ( temp highp float) 0:68 Construct vec4 ( temp highp 4-component vector of float) 0:68 'v2' ( temp highp 2-component vector of float) 0:68 Constant: 0:68 1.000000 0:68 Constant: 0:68 1.000000 0:68 'v4' ( temp highp 4-component vector of float) 0:71 Function Definition: main( ( global void) 0:71 Function Parameters: 0:72 Sequence 0:72 Sequence 0:72 move second child to first child ( temp highp float) 0:72 'j' ( temp highp float) 0:72 Convert uint to float ( temp highp float) 0:72 Function Call: bar( ( global highp uint) 0:73 move second child to first child ( temp highp 4-component vector of float) 0:73 'o' ( out highp 4-component vector of float) 0:73 vector-scale ( temp highp 4-component vector of float) 0:73 'j' ( temp highp float) 0:73 Function Call: foo( ( global highp 4-component vector of float) 0:? Linker Objects 0:? 'o' ( out highp 4-component vector of float) 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:? 't1' ( uniform highp sampler2D) 0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp float j, layout( column_major std140) uniform highp 4-component vector of float k}) 0:? 'bufferInstance' (layout( column_major std430) buffer block{layout( column_major std430) buffer highp float j, layout( column_major std430) buffer highp 4-component vector of float k}) 0:? 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:? 'anon@3' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3}) Linked fragment stage: Shader version: 460 gl_FragCoord origin is upper left 0:? Sequence 0:36 Function Definition: bar( ( global highp uint) 0:36 Function Parameters: 0:37 Sequence 0:37 Sequence 0:37 move second child to first child ( temp highp uint) 0:37 'j' ( temp highp uint) 0:37 Constant: 0:37 0 (const uint) 0:38 move second child to first child ( temp highp uint) 0:38 'j' ( temp highp uint) 0:38 AtomicAdd ( global highp uint) 0:38 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:38 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:38 Constant: 0:38 0 (const uint) 0:38 Constant: 0:38 1 (const uint) 0:39 move second child to first child ( temp highp uint) 0:39 'j' ( temp highp uint) 0:39 subtract ( temp highp uint) 0:39 AtomicAdd ( global highp uint) 0:39 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:39 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:39 Constant: 0:39 0 (const uint) 0:39 Constant: 0:39 4294967295 (const uint) 0:39 Constant: 0:39 1 (const uint) 0:40 move second child to first child ( temp highp uint) 0:40 'j' ( temp highp uint) 0:40 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:40 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:40 Constant: 0:40 0 (const uint) 0:42 move second child to first child ( temp highp uint) 0:42 'j' ( temp highp uint) 0:42 AtomicAdd ( global highp uint) 0:42 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:42 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:42 Constant: 0:42 0 (const uint) 0:42 Constant: 0:42 1 (const uint) 0:43 move second child to first child ( temp highp uint) 0:43 'j' ( temp highp uint) 0:43 AtomicAdd ( global highp uint) 0:43 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:43 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:43 Constant: 0:43 0 (const uint) 0:43 Constant: 0:43 4294967295 (const uint) 0:44 move second child to first child ( temp highp uint) 0:44 'j' ( temp highp uint) 0:44 AtomicSubtract ( global highp uint) 0:44 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:44 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:44 Constant: 0:44 0 (const uint) 0:44 Constant: 0:44 1 (const uint) 0:46 move second child to first child ( temp highp uint) 0:46 'j' ( temp highp uint) 0:46 AtomicMin ( global highp uint) 0:46 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:46 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:46 Constant: 0:46 0 (const uint) 0:46 'j' ( temp highp uint) 0:47 move second child to first child ( temp highp uint) 0:47 'j' ( temp highp uint) 0:47 AtomicMax ( global highp uint) 0:47 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:47 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:47 Constant: 0:47 0 (const uint) 0:47 'j' ( temp highp uint) 0:48 move second child to first child ( temp highp uint) 0:48 'j' ( temp highp uint) 0:48 AtomicAnd ( global highp uint) 0:48 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:48 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:48 Constant: 0:48 0 (const uint) 0:48 'j' ( temp highp uint) 0:50 move second child to first child ( temp highp uint) 0:50 'j' ( temp highp uint) 0:50 AtomicOr ( global highp uint) 0:50 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:50 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:50 Constant: 0:50 0 (const uint) 0:50 'j' ( temp highp uint) 0:51 move second child to first child ( temp highp uint) 0:51 'j' ( temp highp uint) 0:51 AtomicXor ( global highp uint) 0:51 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:51 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:51 Constant: 0:51 0 (const uint) 0:51 'j' ( temp highp uint) 0:53 move second child to first child ( temp highp uint) 0:53 'j' ( temp highp uint) 0:53 AtomicExchange ( global highp uint) 0:53 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:53 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:53 Constant: 0:53 0 (const uint) 0:53 'j' ( temp highp uint) 0:54 move second child to first child ( temp highp uint) 0:54 'j' ( temp highp uint) 0:54 AtomicCompSwap ( global highp uint) 0:54 counter1: direct index for structure ( coherent volatile buffer highp uint) 0:54 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:54 Constant: 0:54 0 (const uint) 0:54 Constant: 0:54 0 (const uint) 0:54 'j' ( temp highp uint) 0:56 AtomicAdd ( global highp uint) 0:56 counter2: direct index for structure ( coherent volatile buffer highp uint) 0:56 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:56 Constant: 0:56 1 (const uint) 0:56 Constant: 0:56 1 (const uint) 0:57 AtomicAdd ( global highp uint) 0:57 counter3: direct index for structure ( coherent volatile buffer highp uint) 0:57 'anon@3' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3}) 0:57 Constant: 0:57 0 (const uint) 0:57 Constant: 0:57 1 (const uint) 0:59 MemoryBarrierBuffer ( global void) 0:61 Branch: Return with expression 0:61 'j' ( temp highp uint) 0:64 Function Definition: foo( ( global highp 4-component vector of float) 0:64 Function Parameters: 0:65 Sequence 0:65 Sequence 0:65 move second child to first child ( temp highp float) 0:65 'f' ( temp highp float) 0:65 add ( temp highp float) 0:65 add ( temp highp float) 0:65 add ( temp highp float) 0:65 j: direct index for structure (layout( column_major std140) uniform highp float) 0:65 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp float j, layout( column_major std140) uniform highp 4-component vector of float k}) 0:65 Constant: 0:65 0 (const uint) 0:65 j: direct index for structure (layout( column_major std430) buffer highp float) 0:65 'bufferInstance' (layout( column_major std430) buffer block{layout( column_major std430) buffer highp float j, layout( column_major std430) buffer highp 4-component vector of float k}) 0:65 Constant: 0:65 0 (const int) 0:65 y: direct index for structure ( global highp float) 0:65 structUniform: direct index for structure ( uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z}) 0:65 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:65 Constant: 0:65 4 (const uint) 0:65 Constant: 0:65 1 (const int) 0:65 Convert uint to float ( temp highp float) 0:65 z: direct index for structure ( global highp uint) 0:65 structUniform: direct index for structure ( uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z}) 0:65 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:65 Constant: 0:65 4 (const uint) 0:65 Constant: 0:65 2 (const int) 0:66 Sequence 0:66 move second child to first child ( temp highp 2-component vector of float) 0:66 'v2' ( temp highp 2-component vector of float) 0:66 add ( temp highp 2-component vector of float) 0:66 add ( temp highp 2-component vector of float) 0:66 b: direct index for structure ( uniform highp 2-component vector of float) 0:66 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:66 Constant: 0:66 1 (const uint) 0:66 c: direct index for structure ( uniform highp 2-component vector of float) 0:66 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:66 Constant: 0:66 2 (const uint) 0:66 x: direct index for structure ( global highp 2-component vector of float) 0:66 structUniform: direct index for structure ( uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z}) 0:66 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:66 Constant: 0:66 4 (const uint) 0:66 Constant: 0:66 0 (const int) 0:67 Sequence 0:67 move second child to first child ( temp highp 4-component vector of float) 0:67 'v4' ( temp highp 4-component vector of float) 0:67 add ( temp highp 4-component vector of float) 0:67 add ( temp highp 4-component vector of float) 0:67 add ( temp highp 4-component vector of float) 0:67 add ( temp highp 4-component vector of float) 0:67 add ( temp highp 4-component vector of float) 0:67 add ( temp highp 4-component vector of float) 0:67 a: direct index for structure ( uniform highp 4-component vector of float) 0:67 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:67 Constant: 0:67 0 (const uint) 0:67 direct index ( temp highp 4-component vector of float) 0:67 d: direct index for structure ( uniform 10-element array of highp 4-component vector of float) 0:67 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:67 Constant: 0:67 3 (const uint) 0:67 Constant: 0:67 0 (const int) 0:67 direct index ( temp highp 4-component vector of float) 0:67 d: direct index for structure ( uniform 10-element array of highp 4-component vector of float) 0:67 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:67 Constant: 0:67 3 (const uint) 0:67 Constant: 0:67 1 (const int) 0:67 direct index ( temp highp 4-component vector of float) 0:67 d: direct index for structure ( uniform 10-element array of highp 4-component vector of float) 0:67 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:67 Constant: 0:67 3 (const uint) 0:67 Constant: 0:67 2 (const int) 0:67 k: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) 0:67 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp float j, layout( column_major std140) uniform highp 4-component vector of float k}) 0:67 Constant: 0:67 1 (const uint) 0:67 k: direct index for structure (layout( column_major std430) buffer highp 4-component vector of float) 0:67 'bufferInstance' (layout( column_major std430) buffer block{layout( column_major std430) buffer highp float j, layout( column_major std430) buffer highp 4-component vector of float k}) 0:67 Constant: 0:67 1 (const int) 0:67 texture ( global highp 4-component vector of float) 0:67 't1' ( uniform highp sampler2D) 0:67 Constant: 0:67 0.000000 0:67 0.000000 0:68 Branch: Return with expression 0:68 component-wise multiply ( temp highp 4-component vector of float) 0:68 component-wise multiply ( temp highp 4-component vector of float) 0:68 Construct vec4 ( temp highp 4-component vector of float) 0:68 'f' ( temp highp float) 0:68 Construct vec4 ( temp highp 4-component vector of float) 0:68 'v2' ( temp highp 2-component vector of float) 0:68 Constant: 0:68 1.000000 0:68 Constant: 0:68 1.000000 0:68 'v4' ( temp highp 4-component vector of float) 0:71 Function Definition: main( ( global void) 0:71 Function Parameters: 0:72 Sequence 0:72 Sequence 0:72 move second child to first child ( temp highp float) 0:72 'j' ( temp highp float) 0:72 Convert uint to float ( temp highp float) 0:72 Function Call: bar( ( global highp uint) 0:73 move second child to first child ( temp highp 4-component vector of float) 0:73 'o' ( out highp 4-component vector of float) 0:73 vector-scale ( temp highp 4-component vector of float) 0:73 'j' ( temp highp float) 0:73 Function Call: foo( ( global highp 4-component vector of float) 0:? Linker Objects 0:? 'o' ( out highp 4-component vector of float) 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform}) 0:? 't1' ( uniform highp sampler2D) 0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp float j, layout( column_major std140) uniform highp 4-component vector of float k}) 0:? 'bufferInstance' (layout( column_major std430) buffer block{layout( column_major std430) buffer highp float j, layout( column_major std430) buffer highp 4-component vector of float k}) 0:? 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 0:? 'anon@3' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3}) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 163 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 159 ExecutionMode 4 OriginUpperLeft Source GLSL 460 Name 4 "main" Name 8 "bar(" Name 13 "foo(" Name 16 "j" Name 18 "gl_AtomicCounterBlock_0" MemberName 18(gl_AtomicCounterBlock_0) 0 "counter1" MemberName 18(gl_AtomicCounterBlock_0) 1 "counter2" Name 20 "" Name 63 "gl_AtomicCounterBlock_1" MemberName 63(gl_AtomicCounterBlock_1) 0 "counter3" Name 65 "" Name 73 "f" Name 74 "UniformBlock" MemberName 74(UniformBlock) 0 "j" MemberName 74(UniformBlock) 1 "k" Name 76 "" Name 80 "BufferBlock" MemberName 80(BufferBlock) 0 "j" MemberName 80(BufferBlock) 1 "k" Name 82 "bufferInstance" Name 89 "e" MemberName 89(e) 0 "x" MemberName 89(e) 1 "y" MemberName 89(e) 2 "z" Name 90 "gl_DefaultUniformBlock" MemberName 90(gl_DefaultUniformBlock) 0 "a" MemberName 90(gl_DefaultUniformBlock) 1 "b" MemberName 90(gl_DefaultUniformBlock) 2 "c" MemberName 90(gl_DefaultUniformBlock) 3 "d" MemberName 90(gl_DefaultUniformBlock) 4 "structUniform" Name 92 "" Name 103 "v2" Name 114 "v4" Name 137 "t1" Name 155 "j" Name 159 "o" MemberDecorate 18(gl_AtomicCounterBlock_0) 0 Coherent MemberDecorate 18(gl_AtomicCounterBlock_0) 0 Volatile MemberDecorate 18(gl_AtomicCounterBlock_0) 0 Coherent MemberDecorate 18(gl_AtomicCounterBlock_0) 0 Offset 0 MemberDecorate 18(gl_AtomicCounterBlock_0) 1 Coherent MemberDecorate 18(gl_AtomicCounterBlock_0) 1 Volatile MemberDecorate 18(gl_AtomicCounterBlock_0) 1 Coherent MemberDecorate 18(gl_AtomicCounterBlock_0) 1 Offset 4 Decorate 18(gl_AtomicCounterBlock_0) BufferBlock Decorate 20 DescriptorSet 0 Decorate 20 Binding 4 MemberDecorate 63(gl_AtomicCounterBlock_1) 0 Coherent MemberDecorate 63(gl_AtomicCounterBlock_1) 0 Volatile MemberDecorate 63(gl_AtomicCounterBlock_1) 0 Coherent MemberDecorate 63(gl_AtomicCounterBlock_1) 0 Offset 0 Decorate 63(gl_AtomicCounterBlock_1) BufferBlock Decorate 65 DescriptorSet 0 Decorate 65 Binding 5 MemberDecorate 74(UniformBlock) 0 Offset 0 MemberDecorate 74(UniformBlock) 1 Offset 16 Decorate 74(UniformBlock) Block Decorate 76 DescriptorSet 0 Decorate 76 Binding 2 MemberDecorate 80(BufferBlock) 0 Offset 0 MemberDecorate 80(BufferBlock) 1 Offset 16 Decorate 80(BufferBlock) BufferBlock Decorate 82(bufferInstance) DescriptorSet 0 Decorate 82(bufferInstance) Binding 3 Decorate 88 ArrayStride 16 MemberDecorate 89(e) 0 Offset 0 MemberDecorate 89(e) 1 Offset 8 MemberDecorate 89(e) 2 Offset 12 MemberDecorate 90(gl_DefaultUniformBlock) 0 Offset 0 MemberDecorate 90(gl_DefaultUniformBlock) 1 Offset 16 MemberDecorate 90(gl_DefaultUniformBlock) 2 Offset 24 MemberDecorate 90(gl_DefaultUniformBlock) 3 Offset 32 MemberDecorate 90(gl_DefaultUniformBlock) 4 Offset 192 Decorate 90(gl_DefaultUniformBlock) Block Decorate 92 DescriptorSet 0 Decorate 92 Binding 0 Decorate 137(t1) DescriptorSet 0 Decorate 137(t1) Binding 1 Decorate 159(o) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypeFunction 6(int) 10: TypeFloat 32 11: TypeVector 10(float) 4 12: TypeFunction 11(fvec4) 15: TypePointer Function 6(int) 17: 6(int) Constant 0 18(gl_AtomicCounterBlock_0): TypeStruct 6(int) 6(int) 19: TypePointer Uniform 18(gl_AtomicCounterBlock_0) 20: 19(ptr) Variable Uniform 21: TypeInt 32 1 22: 21(int) Constant 0 23: TypePointer Uniform 6(int) 25: 6(int) Constant 1 28: 6(int) Constant 4294967295 60: 21(int) Constant 1 63(gl_AtomicCounterBlock_1): TypeStruct 6(int) 64: TypePointer Uniform 63(gl_AtomicCounterBlock_1) 65: 64(ptr) Variable Uniform 68: 6(int) Constant 72 72: TypePointer Function 10(float) 74(UniformBlock): TypeStruct 10(float) 11(fvec4) 75: TypePointer Uniform 74(UniformBlock) 76: 75(ptr) Variable Uniform 77: TypePointer Uniform 10(float) 80(BufferBlock): TypeStruct 10(float) 11(fvec4) 81: TypePointer Uniform 80(BufferBlock) 82(bufferInstance): 81(ptr) Variable Uniform 86: TypeVector 10(float) 2 87: 6(int) Constant 10 88: TypeArray 11(fvec4) 87 89(e): TypeStruct 86(fvec2) 10(float) 6(int) 90(gl_DefaultUniformBlock): TypeStruct 11(fvec4) 86(fvec2) 86(fvec2) 88 89(e) 91: TypePointer Uniform 90(gl_DefaultUniformBlock) 92: 91(ptr) Variable Uniform 93: 21(int) Constant 4 97: 21(int) Constant 2 102: TypePointer Function 86(fvec2) 104: TypePointer Uniform 86(fvec2) 113: TypePointer Function 11(fvec4) 115: TypePointer Uniform 11(fvec4) 118: 21(int) Constant 3 134: TypeImage 10(float) 2D sampled format:Unknown 135: TypeSampledImage 134 136: TypePointer UniformConstant 135 137(t1): 136(ptr) Variable UniformConstant 139: 10(float) Constant 0 140: 86(fvec2) ConstantComposite 139 139 146: 10(float) Constant 1065353216 158: TypePointer Output 11(fvec4) 159(o): 158(ptr) Variable Output 4(main): 2 Function None 3 5: Label 155(j): 72(ptr) Variable Function 156: 6(int) FunctionCall 8(bar() 157: 10(float) ConvertUToF 156 Store 155(j) 157 160: 10(float) Load 155(j) 161: 11(fvec4) FunctionCall 13(foo() 162: 11(fvec4) VectorTimesScalar 161 160 Store 159(o) 162 Return FunctionEnd 8(bar(): 6(int) Function None 7 9: Label 16(j): 15(ptr) Variable Function Store 16(j) 17 24: 23(ptr) AccessChain 20 22 26: 6(int) AtomicIAdd 24 25 17 25 Store 16(j) 26 27: 23(ptr) AccessChain 20 22 29: 6(int) AtomicIAdd 27 25 17 28 30: 6(int) ISub 29 25 Store 16(j) 30 31: 23(ptr) AccessChain 20 22 32: 6(int) Load 31 Store 16(j) 32 33: 23(ptr) AccessChain 20 22 34: 6(int) AtomicIAdd 33 25 17 25 Store 16(j) 34 35: 23(ptr) AccessChain 20 22 36: 6(int) AtomicIAdd 35 25 17 28 Store 16(j) 36 37: 23(ptr) AccessChain 20 22 38: 6(int) AtomicISub 37 25 17 25 Store 16(j) 38 39: 23(ptr) AccessChain 20 22 40: 6(int) Load 16(j) 41: 6(int) AtomicUMin 39 25 17 40 Store 16(j) 41 42: 23(ptr) AccessChain 20 22 43: 6(int) Load 16(j) 44: 6(int) AtomicUMax 42 25 17 43 Store 16(j) 44 45: 23(ptr) AccessChain 20 22 46: 6(int) Load 16(j) 47: 6(int) AtomicAnd 45 25 17 46 Store 16(j) 47 48: 23(ptr) AccessChain 20 22 49: 6(int) Load 16(j) 50: 6(int) AtomicOr 48 25 17 49 Store 16(j) 50 51: 23(ptr) AccessChain 20 22 52: 6(int) Load 16(j) 53: 6(int) AtomicXor 51 25 17 52 Store 16(j) 53 54: 23(ptr) AccessChain 20 22 55: 6(int) Load 16(j) 56: 6(int) AtomicExchange 54 25 17 55 Store 16(j) 56 57: 23(ptr) AccessChain 20 22 58: 6(int) Load 16(j) 59: 6(int) AtomicCompareExchange 57 25 17 17 58 17 Store 16(j) 59 61: 23(ptr) AccessChain 20 60 62: 6(int) AtomicIAdd 61 25 17 25 66: 23(ptr) AccessChain 65 22 67: 6(int) AtomicIAdd 66 25 17 25 MemoryBarrier 25 68 69: 6(int) Load 16(j) ReturnValue 69 FunctionEnd 13(foo(): 11(fvec4) Function None 12 14: Label 73(f): 72(ptr) Variable Function 103(v2): 102(ptr) Variable Function 114(v4): 113(ptr) Variable Function 78: 77(ptr) AccessChain 76 22 79: 10(float) Load 78 83: 77(ptr) AccessChain 82(bufferInstance) 22 84: 10(float) Load 83 85: 10(float) FAdd 79 84 94: 77(ptr) AccessChain 92 93 60 95: 10(float) Load 94 96: 10(float) FAdd 85 95 98: 23(ptr) AccessChain 92 93 97 99: 6(int) Load 98 100: 10(float) ConvertUToF 99 101: 10(float) FAdd 96 100 Store 73(f) 101 105: 104(ptr) AccessChain 92 60 106: 86(fvec2) Load 105 107: 104(ptr) AccessChain 92 97 108: 86(fvec2) Load 107 109: 86(fvec2) FAdd 106 108 110: 104(ptr) AccessChain 92 93 22 111: 86(fvec2) Load 110 112: 86(fvec2) FAdd 109 111 Store 103(v2) 112 116: 115(ptr) AccessChain 92 22 117: 11(fvec4) Load 116 119: 115(ptr) AccessChain 92 118 22 120: 11(fvec4) Load 119 121: 11(fvec4) FAdd 117 120 122: 115(ptr) AccessChain 92 118 60 123: 11(fvec4) Load 122 124: 11(fvec4) FAdd 121 123 125: 115(ptr) AccessChain 92 118 97 126: 11(fvec4) Load 125 127: 11(fvec4) FAdd 124 126 128: 115(ptr) AccessChain 76 60 129: 11(fvec4) Load 128 130: 11(fvec4) FAdd 127 129 131: 115(ptr) AccessChain 82(bufferInstance) 60 132: 11(fvec4) Load 131 133: 11(fvec4) FAdd 130 132 138: 135 Load 137(t1) 141: 11(fvec4) ImageSampleImplicitLod 138 140 142: 11(fvec4) FAdd 133 141 Store 114(v4) 142 143: 10(float) Load 73(f) 144: 11(fvec4) CompositeConstruct 143 143 143 143 145: 86(fvec2) Load 103(v2) 147: 10(float) CompositeExtract 145 0 148: 10(float) CompositeExtract 145 1 149: 11(fvec4) CompositeConstruct 147 148 146 146 150: 11(fvec4) FMul 144 149 151: 11(fvec4) Load 114(v4) 152: 11(fvec4) FMul 150 151 ReturnValue 152 FunctionEnd