// // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. // Copyright (C) 2012-2013 LunarG, Inc. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #ifndef _POOLALLOC_INCLUDED_ #define _POOLALLOC_INCLUDED_ #ifdef _DEBUG # define GUARD_BLOCKS // define to enable guard block sanity checking #endif // // This header defines an allocator that can be used to efficiently // allocate a large number of small requests for heap memory, with the // intention that they are not individually deallocated, but rather // collectively deallocated at one time. // // This simultaneously // // * Makes each individual allocation much more efficient; the // typical allocation is trivial. // * Completely avoids the cost of doing individual deallocation. // * Saves the trouble of tracking down and plugging a large class of leaks. // // Individual classes can use this allocator by supplying their own // new and delete methods. // // STL containers can use this allocator by using the pool_allocator // class as the allocator (second) template argument. // #include #include #include namespace glslang { // If we are using guard blocks, we must track each individual // allocation. If we aren't using guard blocks, these // never get instantiated, so won't have any impact. // class TAllocation { public: TAllocation(size_t size, unsigned char* mem, TAllocation* prev = 0) : size(size), mem(mem), prevAlloc(prev) { // Allocations are bracketed: // [allocationHeader][initialGuardBlock][userData][finalGuardBlock] // This would be cleaner with if (guardBlockSize)..., but that // makes the compiler print warnings about 0 length memsets, // even with the if() protecting them. # ifdef GUARD_BLOCKS memset(preGuard(), guardBlockBeginVal, guardBlockSize); memset(data(), userDataFill, size); memset(postGuard(), guardBlockEndVal, guardBlockSize); # endif } void check() const { checkGuardBlock(preGuard(), guardBlockBeginVal, "before"); checkGuardBlock(postGuard(), guardBlockEndVal, "after"); } void checkAllocList() const; // Return total size needed to accommodate user buffer of 'size', // plus our tracking data. inline static size_t allocationSize(size_t size) { return size + 2 * guardBlockSize + headerSize(); } // Offset from surrounding buffer to get to user data buffer. inline static unsigned char* offsetAllocation(unsigned char* m) { return m + guardBlockSize + headerSize(); } private: void checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const; // Find offsets to pre and post guard blocks, and user data buffer unsigned char* preGuard() const { return mem + headerSize(); } unsigned char* data() const { return preGuard() + guardBlockSize; } unsigned char* postGuard() const { return data() + size; } size_t size; // size of the user data area unsigned char* mem; // beginning of our allocation (pts to header) TAllocation* prevAlloc; // prior allocation in the chain const static unsigned char guardBlockBeginVal; const static unsigned char guardBlockEndVal; const static unsigned char userDataFill; const static size_t guardBlockSize; # ifdef GUARD_BLOCKS inline static size_t headerSize() { return sizeof(TAllocation); } # else inline static size_t headerSize() { return 0; } # endif }; // // There are several stacks. One is to track the pushing and popping // of the user, and not yet implemented. The others are simply a // repositories of free pages or used pages. // // Page stacks are linked together with a simple header at the beginning // of each allocation obtained from the underlying OS. Multi-page allocations // are returned to the OS. Individual page allocations are kept for future // re-use. // // The "page size" used is not, nor must it match, the underlying OS // page size. But, having it be about that size or equal to a set of // pages is likely most optimal. // class TPoolAllocator { public: TPoolAllocator(int growthIncrement = 8*1024, int allocationAlignment = 16); // // Don't call the destructor just to free up the memory, call pop() // ~TPoolAllocator(); // // Call push() to establish a new place to pop memory too. Does not // have to be called to get things started. // void push(); // // Call pop() to free all memory allocated since the last call to push(), // or if no last call to push, frees all memory since first allocation. // void pop(); // // Call popAll() to free all memory allocated. // void popAll(); // // Call allocate() to actually acquire memory. Returns 0 if no memory // available, otherwise a properly aligned pointer to 'numBytes' of memory. // void* allocate(size_t numBytes); // // There is no deallocate. The point of this class is that // deallocation can be skipped by the user of it, as the model // of use is to simultaneously deallocate everything at once // by calling pop(), and to not have to solve memory leak problems. // protected: friend struct tHeader; struct tHeader { tHeader(tHeader* nextPage, size_t pageCount) : #ifdef GUARD_BLOCKS lastAllocation(0), #endif nextPage(nextPage), pageCount(pageCount) { } ~tHeader() { #ifdef GUARD_BLOCKS if (lastAllocation) lastAllocation->checkAllocList(); #endif } #ifdef GUARD_BLOCKS TAllocation* lastAllocation; #endif tHeader* nextPage; size_t pageCount; }; struct tAllocState { size_t offset; tHeader* page; }; typedef std::vector tAllocStack; // Track allocations if and only if we're using guard blocks #ifndef GUARD_BLOCKS void* initializeAllocation(tHeader*, unsigned char* memory, size_t) { #else void* initializeAllocation(tHeader* block, unsigned char* memory, size_t numBytes) { new(memory) TAllocation(numBytes, memory, block->lastAllocation); block->lastAllocation = reinterpret_cast(memory); #endif // This is optimized entirely away if GUARD_BLOCKS is not defined. return TAllocation::offsetAllocation(memory); } size_t pageSize; // granularity of allocation from the OS size_t alignment; // all returned allocations will be aligned at // this granularity, which will be a power of 2 size_t alignmentMask; size_t headerSkip; // amount of memory to skip to make room for the // header (basically, size of header, rounded // up to make it aligned size_t currentPageOffset; // next offset in top of inUseList to allocate from tHeader* freeList; // list of popped memory tHeader* inUseList; // list of all memory currently being used tAllocStack stack; // stack of where to allocate from, to partition pool int numCalls; // just an interesting statistic size_t totalBytes; // just an interesting statistic private: TPoolAllocator& operator=(const TPoolAllocator&); // don't allow assignment operator TPoolAllocator(const TPoolAllocator&); // don't allow default copy constructor }; // // There could potentially be many pools with pops happening at // different times. But a simple use is to have a global pop // with everyone using the same global allocator. // extern TPoolAllocator& GetThreadPoolAllocator(); void SetThreadPoolAllocator(TPoolAllocator* poolAllocator); // // This STL compatible allocator is intended to be used as the allocator // parameter to templatized STL containers, like vector and map. // // It will use the pools for allocation, and not // do any deallocation, but will still do destruction. // template class pool_allocator { public: typedef size_t size_type; typedef ptrdiff_t difference_type; typedef T *pointer; typedef const T *const_pointer; typedef T& reference; typedef const T& const_reference; typedef T value_type; template struct rebind { typedef pool_allocator other; }; pointer address(reference x) const { return &x; } const_pointer address(const_reference x) const { return &x; } pool_allocator() : allocator(GetThreadPoolAllocator()) { } pool_allocator(TPoolAllocator& a) : allocator(a) { } pool_allocator(const pool_allocator& p) : allocator(p.allocator) { } template pool_allocator(const pool_allocator& p) : allocator(p.getAllocator()) { } pointer allocate(size_type n) { return reinterpret_cast(getAllocator().allocate(n * sizeof(T))); } pointer allocate(size_type n, const void*) { return reinterpret_cast(getAllocator().allocate(n * sizeof(T))); } void deallocate(void*, size_type) { } void deallocate(pointer, size_type) { } pointer _Charalloc(size_t n) { return reinterpret_cast(getAllocator().allocate(n)); } void construct(pointer p, const T& val) { new ((void *)p) T(val); } void destroy(pointer p) { p->T::~T(); } bool operator==(const pool_allocator& rhs) const { return &getAllocator() == &rhs.getAllocator(); } bool operator!=(const pool_allocator& rhs) const { return &getAllocator() != &rhs.getAllocator(); } size_type max_size() const { return static_cast(-1) / sizeof(T); } size_type max_size(int size) const { return static_cast(-1) / size; } TPoolAllocator& getAllocator() const { return allocator; } pool_allocator select_on_container_copy_construction() const { return pool_allocator{}; } protected: pool_allocator& operator=(const pool_allocator&) { return *this; } TPoolAllocator& allocator; }; } // end namespace glslang #endif // _POOLALLOC_INCLUDED_