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150.frag
ERROR: 0:4: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord
ERROR: 0:50: 'gl_PerFragment' : undeclared identifier
ERROR: 0:53: 'double' : Reserved word.
ERROR: 0:53: 'double' : not supported for this version or the enabled extensions
ERROR: 0:53: 'double' : must be qualified as flat in
ERROR: 0:57: '=' : cannot convert from ' global double' to ' global int'
ERROR: 0:80: 'floatBitsToInt' : required extension not requested: Possible extensions include:
GL_ARB_shader_bit_encoding
GL_ARB_gpu_shader5
ERROR: 0:100: 'packSnorm2x16' : required extension not requested: GL_ARB_shading_language_packing
ERROR: 0:114: 'textureQueryLOD' : required extension not requested: GL_ARB_texture_query_lod
ERROR: 0:115: 'textureQueryLOD' : required extension not requested: GL_ARB_texture_query_lod
ERROR: 0:154: 'textureQueryLOD' : no matching overloaded function found
ERROR: 0:154: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
ERROR: 0:155: 'textureQueryLOD' : no matching overloaded function found
ERROR: 0:155: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
ERROR: 0:183: 'mix' : required extension not requested: GL_EXT_shader_integer_mix
ERROR: 17 compilation errors. No code generated.
Shader version: 150
Requested GL_ARB_gpu_shader_fp64
Requested GL_ARB_shader_bit_encoding
Requested GL_ARB_shading_language_packing
Requested GL_ARB_texture_query_lod
Requested GL_EXT_shader_integer_mix
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:11 'c' ( temp 4-component vector of float)
0:11 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:18 Sequence
0:18 move second child to first child ( temp float)
0:18 'patch' ( global float)
0:18 Constant:
0:18 3.100000
0:31 Function Definition: barWxyz( ( global void)
0:31 Function Parameters:
0:33 Sequence
0:33 Sequence
0:33 move second child to first child ( temp 2-component vector of int)
0:33 't11' ( temp 2-component vector of int)
0:33 textureSize ( global 2-component vector of int)
0:33 'sms' ( uniform sampler2DMS)
0:34 Sequence
0:34 move second child to first child ( temp 2-component vector of int)
0:34 't12' ( temp 2-component vector of int)
0:34 textureSize ( global 2-component vector of int)
0:34 'isms' ( uniform isampler2DMS)
0:35 Sequence
0:35 move second child to first child ( temp 2-component vector of int)
0:35 't13' ( temp 2-component vector of int)
0:35 textureSize ( global 2-component vector of int)
0:35 'usms' ( uniform usampler2DMS)
0:36 Sequence
0:36 move second child to first child ( temp 3-component vector of int)
0:36 't21' ( temp 3-component vector of int)
0:36 textureSize ( global 3-component vector of int)
0:36 'smsa' ( uniform sampler2DMSArray)
0:37 Sequence
0:37 move second child to first child ( temp 3-component vector of int)
0:37 't22' ( temp 3-component vector of int)
0:37 textureSize ( global 3-component vector of int)
0:37 'ismsa' ( uniform isampler2DMSArray)
0:38 Sequence
0:38 move second child to first child ( temp 3-component vector of int)
0:38 't23' ( temp 3-component vector of int)
0:38 textureSize ( global 3-component vector of int)
0:38 'usmsa' ( uniform usampler2DMSArray)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 't31' ( temp 4-component vector of float)
0:39 textureFetch ( global 4-component vector of float)
0:39 'sms' ( uniform sampler2DMS)
0:39 'p2' ( flat in 2-component vector of int)
0:39 'samp' ( flat in int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 't32' ( temp 4-component vector of int)
0:40 textureFetch ( global 4-component vector of int)
0:40 'isms' ( uniform isampler2DMS)
0:40 'p2' ( flat in 2-component vector of int)
0:40 'samp' ( flat in int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 't33' ( temp 4-component vector of uint)
0:41 textureFetch ( global 4-component vector of uint)
0:41 'usms' ( uniform usampler2DMS)
0:41 'p2' ( flat in 2-component vector of int)
0:41 Constant:
0:41 3 (const int)
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of float)
0:42 't41' ( temp 4-component vector of float)
0:42 textureFetch ( global 4-component vector of float)
0:42 'smsa' ( uniform sampler2DMSArray)
0:42 'p3' ( flat in 3-component vector of int)
0:42 'samp' ( flat in int)
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of int)
0:43 't42' ( temp 4-component vector of int)
0:43 textureFetch ( global 4-component vector of int)
0:43 'ismsa' ( uniform isampler2DMSArray)
0:43 Constant:
0:43 2 (const int)
0:43 2 (const int)
0:43 2 (const int)
0:43 'samp' ( flat in int)
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of uint)
0:44 't43' ( temp 4-component vector of uint)
0:44 textureFetch ( global 4-component vector of uint)
0:44 'usmsa' ( uniform usampler2DMSArray)
0:44 'p3' ( flat in 3-component vector of int)
0:44 'samp' ( flat in int)
0:47 Function Definition: primitiveID( ( global int)
0:47 Function Parameters:
0:49 Sequence
0:49 Branch: Return with expression
0:49 'gl_PrimitiveID' ( flat in int PrimitiveID)
0:50 'gl_PerFragment' ( temp float)
0:56 Sequence
0:56 move second child to first child ( temp double)
0:56 'type3' ( global double)
0:56 Constant:
0:56 2.000000
0:58 Sequence
0:58 move second child to first child ( temp double)
0:58 'absTest2' ( global double)
0:58 sqrt ( global double)
0:58 'type3' ( global double)
0:59 Sequence
0:59 move second child to first child ( temp double)
0:59 'absTest3' ( global double)
0:59 Constant:
0:59 1.414214
0:60 Sequence
0:60 move second child to first child ( temp float)
0:60 'dk' ( global float)
0:60 Constant:
0:60 3.316625
0:68 Function Definition: bitEncodingPass( ( global void)
0:68 Function Parameters:
0:70 Sequence
0:70 Sequence
0:70 move second child to first child ( temp int)
0:70 'i' ( temp int)
0:70 floatBitsToInt ( global int)
0:70 'f' ( global float)
0:71 Sequence
0:71 move second child to first child ( temp 4-component vector of uint)
0:71 'uv11' ( temp 4-component vector of uint)
0:71 floatBitsToUint ( global 4-component vector of uint)
0:71 'v4' ( global 4-component vector of float)
0:72 Sequence
0:72 move second child to first child ( temp 4-component vector of float)
0:72 'v14' ( temp 4-component vector of float)
0:72 intBitsToFloat ( global 4-component vector of float)
0:72 'iv4a' ( global 4-component vector of int)
0:73 Sequence
0:73 move second child to first child ( temp 2-component vector of float)
0:73 'v15' ( temp 2-component vector of float)
0:73 uintBitsToFloat ( global 2-component vector of float)
0:73 'uv2c' ( global 2-component vector of uint)
0:78 Function Definition: bitEncodingFail( ( global void)
0:78 Function Parameters:
0:80 Sequence
0:80 Sequence
0:80 move second child to first child ( temp int)
0:80 'i' ( temp int)
0:80 floatBitsToInt ( global int)
0:80 'f' ( global float)
0:87 Function Definition: packingPass( ( global void)
0:87 Function Parameters:
0:89 Sequence
0:89 Sequence
0:89 move second child to first child ( temp uint)
0:89 'u19' ( temp uint)
0:89 packSnorm2x16 ( global uint)
0:89 'v2a' ( global 2-component vector of float)
0:90 Sequence
0:90 move second child to first child ( temp 2-component vector of float)
0:90 'v20' ( temp 2-component vector of float)
0:90 unpackSnorm2x16 ( global 2-component vector of float)
0:90 'uy' ( global uint)
0:91 Sequence
0:91 move second child to first child ( temp uint)
0:91 'u15' ( temp uint)
0:91 packUnorm2x16 ( global uint)
0:91 'v2a' ( global 2-component vector of float)
0:92 Sequence
0:92 move second child to first child ( temp 2-component vector of float)
0:92 'v16' ( temp 2-component vector of float)
0:92 unpackUnorm2x16 ( global 2-component vector of float)
0:92 'uy' ( global uint)
0:93 Sequence
0:93 move second child to first child ( temp uint)
0:93 'u17' ( temp uint)
0:93 packHalf2x16 ( global uint)
0:93 'v2a' ( global 2-component vector of float)
0:94 Sequence
0:94 move second child to first child ( temp 2-component vector of float)
0:94 'v18' ( temp 2-component vector of float)
0:94 unpackHalf2x16 ( global 2-component vector of float)
0:94 'uy' ( global uint)
0:98 Function Definition: packingFail( ( global void)
0:98 Function Parameters:
0:100 Sequence
0:100 Sequence
0:100 move second child to first child ( temp uint)
0:100 'u19' ( temp uint)
0:100 packSnorm2x16 ( global uint)
0:100 'v2a' ( global 2-component vector of float)
0:107 Function Definition: qlodFail( ( global void)
0:107 Function Parameters:
0:? Sequence
0:114 move second child to first child ( temp 2-component vector of float)
0:114 'lod' ( temp 2-component vector of float)
0:114 textureQueryLod ( global 2-component vector of float)
0:114 'samp1D' ( uniform sampler1D)
0:114 'pf' ( temp float)
0:115 move second child to first child ( temp 2-component vector of float)
0:115 'lod' ( temp 2-component vector of float)
0:115 textureQueryLod ( global 2-component vector of float)
0:115 'samp2Ds' ( uniform sampler2DShadow)
0:115 'pf2' ( temp 2-component vector of float)
0:134 Function Definition: qlodPass( ( global void)
0:134 Function Parameters:
0:? Sequence
0:141 move second child to first child ( temp 2-component vector of float)
0:141 'lod' ( temp 2-component vector of float)
0:141 textureQueryLod ( global 2-component vector of float)
0:141 'samp1D' ( uniform sampler1D)
0:141 'pf' ( temp float)
0:142 move second child to first child ( temp 2-component vector of float)
0:142 'lod' ( temp 2-component vector of float)
0:142 textureQueryLod ( global 2-component vector of float)
0:142 'isamp2D' ( uniform isampler2D)
0:142 'pf2' ( temp 2-component vector of float)
0:143 move second child to first child ( temp 2-component vector of float)
0:143 'lod' ( temp 2-component vector of float)
0:143 textureQueryLod ( global 2-component vector of float)
0:143 'usamp3D' ( uniform usampler3D)
0:143 'pf3' ( temp 3-component vector of float)
0:144 move second child to first child ( temp 2-component vector of float)
0:144 'lod' ( temp 2-component vector of float)
0:144 textureQueryLod ( global 2-component vector of float)
0:144 'sampCube' ( uniform samplerCube)
0:144 'pf3' ( temp 3-component vector of float)
0:145 move second child to first child ( temp 2-component vector of float)
0:145 'lod' ( temp 2-component vector of float)
0:145 textureQueryLod ( global 2-component vector of float)
0:145 'isamp1DA' ( uniform isampler1DArray)
0:145 'pf' ( temp float)
0:146 move second child to first child ( temp 2-component vector of float)
0:146 'lod' ( temp 2-component vector of float)
0:146 textureQueryLod ( global 2-component vector of float)
0:146 'usamp2DA' ( uniform usampler2DArray)
0:146 'pf2' ( temp 2-component vector of float)
0:148 move second child to first child ( temp 2-component vector of float)
0:148 'lod' ( temp 2-component vector of float)
0:148 textureQueryLod ( global 2-component vector of float)
0:148 'samp1Ds' ( uniform sampler1DShadow)
0:148 'pf' ( temp float)
0:149 move second child to first child ( temp 2-component vector of float)
0:149 'lod' ( temp 2-component vector of float)
0:149 textureQueryLod ( global 2-component vector of float)
0:149 'samp2Ds' ( uniform sampler2DShadow)
0:149 'pf2' ( temp 2-component vector of float)
0:150 move second child to first child ( temp 2-component vector of float)
0:150 'lod' ( temp 2-component vector of float)
0:150 textureQueryLod ( global 2-component vector of float)
0:150 'sampCubes' ( uniform samplerCubeShadow)
0:150 'pf3' ( temp 3-component vector of float)
0:151 move second child to first child ( temp 2-component vector of float)
0:151 'lod' ( temp 2-component vector of float)
0:151 textureQueryLod ( global 2-component vector of float)
0:151 'samp1DAs' ( uniform sampler1DArrayShadow)
0:151 'pf' ( temp float)
0:152 move second child to first child ( temp 2-component vector of float)
0:152 'lod' ( temp 2-component vector of float)
0:152 textureQueryLod ( global 2-component vector of float)
0:152 'samp2DAs' ( uniform sampler2DArrayShadow)
0:152 'pf2' ( temp 2-component vector of float)
0:154 'lod' ( temp 2-component vector of float)
0:155 'lod' ( temp 2-component vector of float)
0:164 Function Definition: testmix( ( global void)
0:164 Function Parameters:
0:166 Sequence
0:166 Sequence
0:166 move second child to first child ( temp int)
0:166 'ival' ( temp int)
0:166 mix ( global int)
0:166 'x' ( global int)
0:166 'y' ( global int)
0:166 'b' ( global bool)
0:167 Sequence
0:167 move second child to first child ( temp 2-component vector of int)
0:167 'iv2' ( temp 2-component vector of int)
0:167 mix ( global 2-component vector of int)
0:167 Construct ivec2 ( temp 2-component vector of int)
0:167 'x' ( global int)
0:167 Construct ivec2 ( temp 2-component vector of int)
0:167 'y' ( global int)
0:167 Construct bvec2 ( temp 2-component vector of bool)
0:167 'b' ( global bool)
0:168 Sequence
0:168 move second child to first child ( temp 3-component vector of int)
0:168 'iv3' ( temp 3-component vector of int)
0:168 mix ( global 3-component vector of int)
0:168 Construct ivec3 ( temp 3-component vector of int)
0:168 'x' ( global int)
0:168 Construct ivec3 ( temp 3-component vector of int)
0:168 'y' ( global int)
0:168 Construct bvec3 ( temp 3-component vector of bool)
0:168 'b' ( global bool)
0:169 Sequence
0:169 move second child to first child ( temp 4-component vector of int)
0:169 'iv4' ( temp 4-component vector of int)
0:169 mix ( global 4-component vector of int)
0:169 Construct ivec4 ( temp 4-component vector of int)
0:169 'x' ( global int)
0:169 Construct ivec4 ( temp 4-component vector of int)
0:169 'x' ( global int)
0:169 Construct bvec4 ( temp 4-component vector of bool)
0:169 'b' ( global bool)
0:170 Sequence
0:170 move second child to first child ( temp uint)
0:170 'uiv' ( temp uint)
0:170 mix ( global uint)
0:170 'z' ( global uint)
0:170 'w' ( global uint)
0:170 'b' ( global bool)
0:171 Sequence
0:171 move second child to first child ( temp 2-component vector of uint)
0:171 'uv2' ( temp 2-component vector of uint)
0:171 mix ( global 2-component vector of uint)
0:171 Construct uvec2 ( temp 2-component vector of uint)
0:171 'z' ( global uint)
0:171 Construct uvec2 ( temp 2-component vector of uint)
0:171 'z' ( global uint)
0:171 Construct bvec2 ( temp 2-component vector of bool)
0:171 'b' ( global bool)
0:172 Sequence
0:172 move second child to first child ( temp 3-component vector of uint)
0:172 'uv3' ( temp 3-component vector of uint)
0:172 mix ( global 3-component vector of uint)
0:172 Construct uvec3 ( temp 3-component vector of uint)
0:172 'z' ( global uint)
0:172 Construct uvec3 ( temp 3-component vector of uint)
0:172 'z' ( global uint)
0:172 Construct bvec3 ( temp 3-component vector of bool)
0:172 'b' ( global bool)
0:173 Sequence
0:173 move second child to first child ( temp 4-component vector of uint)
0:173 'uv4' ( temp 4-component vector of uint)
0:173 mix ( global 4-component vector of uint)
0:173 Construct uvec4 ( temp 4-component vector of uint)
0:173 'z' ( global uint)
0:173 Construct uvec4 ( temp 4-component vector of uint)
0:173 'z' ( global uint)
0:173 Construct bvec4 ( temp 4-component vector of bool)
0:173 'b' ( global bool)
0:174 Sequence
0:174 move second child to first child ( temp bool)
0:174 'bv' ( temp bool)
0:174 mix ( global bool)
0:174 'b1' ( global bool)
0:174 'b2' ( global bool)
0:174 'b' ( global bool)
0:175 Sequence
0:175 move second child to first child ( temp 2-component vector of bool)
0:175 'bv2' ( temp 2-component vector of bool)
0:175 mix ( global 2-component vector of bool)
0:175 Construct bvec2 ( temp 2-component vector of bool)
0:175 'b1' ( global bool)
0:175 Construct bvec2 ( temp 2-component vector of bool)
0:175 'b2' ( global bool)
0:175 Construct bvec2 ( temp 2-component vector of bool)
0:175 'b' ( global bool)
0:176 Sequence
0:176 move second child to first child ( temp 3-component vector of bool)
0:176 'bv3' ( temp 3-component vector of bool)
0:176 mix ( global 3-component vector of bool)
0:176 Construct bvec3 ( temp 3-component vector of bool)
0:176 'b1' ( global bool)
0:176 Construct bvec3 ( temp 3-component vector of bool)
0:176 'b2' ( global bool)
0:176 Construct bvec3 ( temp 3-component vector of bool)
0:176 'b' ( global bool)
0:177 Sequence
0:177 move second child to first child ( temp 4-component vector of bool)
0:177 'bv4' ( temp 4-component vector of bool)
0:177 mix ( global 4-component vector of bool)
0:177 Construct bvec4 ( temp 4-component vector of bool)
0:177 'b1' ( global bool)
0:177 Construct bvec4 ( temp 4-component vector of bool)
0:177 'b2' ( global bool)
0:177 Construct bvec4 ( temp 4-component vector of bool)
0:177 'b' ( global bool)
0:181 Function Definition: testmixFail( ( global void)
0:181 Function Parameters:
0:183 Sequence
0:183 Sequence
0:183 move second child to first child ( temp int)
0:183 'ival' ( temp int)
0:183 mix ( global int)
0:183 'x' ( global int)
0:183 'y' ( global int)
0:183 'b' ( global bool)
0:? Linker Objects
0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:? 'foo' ( smooth in 4-component vector of float)
0:? 's' ( smooth in structure{ global float f})
0:? 'patch' ( global float)
0:? 'sms' ( uniform sampler2DMS)
0:? 'isms' ( uniform isampler2DMS)
0:? 'usms' ( uniform usampler2DMS)
0:? 'smsa' ( uniform sampler2DMSArray)
0:? 'ismsa' ( uniform isampler2DMSArray)
0:? 'usmsa' ( uniform usampler2DMSArray)
0:? 'p2' ( flat in 2-component vector of int)
0:? 'p3' ( flat in 3-component vector of int)
0:? 'samp' ( flat in int)
0:? 'type1' ( smooth in double)
0:? 'type2' ( global double)
0:? 'type3' ( global double)
0:? 'absTest' ( global int)
0:? 'absTest2' ( global double)
0:? 'absTest3' ( global double)
0:? 'dk' ( global float)
0:? 'f' ( global float)
0:? 'v4' ( global 4-component vector of float)
0:? 'iv4a' ( global 4-component vector of int)
0:? 'uv2c' ( global 2-component vector of uint)
0:? 'v2a' ( global 2-component vector of float)
0:? 'uy' ( global uint)
0:? 'samp1D' ( uniform sampler1D)
0:? 'samp2Ds' ( uniform sampler2DShadow)
0:? 'isamp2D' ( uniform isampler2D)
0:? 'usamp3D' ( uniform usampler3D)
0:? 'sampCube' ( uniform samplerCube)
0:? 'isamp1DA' ( uniform isampler1DArray)
0:? 'usamp2DA' ( uniform usampler2DArray)
0:? 'samp1Ds' ( uniform sampler1DShadow)
0:? 'sampCubes' ( uniform samplerCubeShadow)
0:? 'samp1DAs' ( uniform sampler1DArrayShadow)
0:? 'samp2DAs' ( uniform sampler2DArrayShadow)
0:? 'sampBuf' ( uniform samplerBuffer)
0:? 'sampRect' ( uniform sampler2DRect)
0:? 'b1' ( global bool)
0:? 'b2' ( global bool)
0:? 'b' ( global bool)
0:? 'x' ( global int)
0:? 'y' ( global int)
0:? 'z' ( global uint)
0:? 'w' ( global uint)
Linked fragment stage:
Shader version: 150
Requested GL_ARB_gpu_shader_fp64
Requested GL_ARB_shader_bit_encoding
Requested GL_ARB_shading_language_packing
Requested GL_ARB_texture_query_lod
Requested GL_EXT_shader_integer_mix
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:11 'c' ( temp 4-component vector of float)
0:11 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:18 Sequence
0:18 move second child to first child ( temp float)
0:18 'patch' ( global float)
0:18 Constant:
0:18 3.100000
0:56 Sequence
0:56 move second child to first child ( temp double)
0:56 'type3' ( global double)
0:56 Constant:
0:56 2.000000
0:58 Sequence
0:58 move second child to first child ( temp double)
0:58 'absTest2' ( global double)
0:58 sqrt ( global double)
0:58 'type3' ( global double)
0:59 Sequence
0:59 move second child to first child ( temp double)
0:59 'absTest3' ( global double)
0:59 Constant:
0:59 1.414214
0:60 Sequence
0:60 move second child to first child ( temp float)
0:60 'dk' ( global float)
0:60 Constant:
0:60 3.316625
0:? Linker Objects
0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:? 'foo' ( smooth in 4-component vector of float)
0:? 's' ( smooth in structure{ global float f})
0:? 'patch' ( global float)
0:? 'sms' ( uniform sampler2DMS)
0:? 'isms' ( uniform isampler2DMS)
0:? 'usms' ( uniform usampler2DMS)
0:? 'smsa' ( uniform sampler2DMSArray)
0:? 'ismsa' ( uniform isampler2DMSArray)
0:? 'usmsa' ( uniform usampler2DMSArray)
0:? 'p2' ( flat in 2-component vector of int)
0:? 'p3' ( flat in 3-component vector of int)
0:? 'samp' ( flat in int)
0:? 'type1' ( smooth in double)
0:? 'type2' ( global double)
0:? 'type3' ( global double)
0:? 'absTest' ( global int)
0:? 'absTest2' ( global double)
0:? 'absTest3' ( global double)
0:? 'dk' ( global float)
0:? 'f' ( global float)
0:? 'v4' ( global 4-component vector of float)
0:? 'iv4a' ( global 4-component vector of int)
0:? 'uv2c' ( global 2-component vector of uint)
0:? 'v2a' ( global 2-component vector of float)
0:? 'uy' ( global uint)
0:? 'samp1D' ( uniform sampler1D)
0:? 'samp2Ds' ( uniform sampler2DShadow)
0:? 'isamp2D' ( uniform isampler2D)
0:? 'usamp3D' ( uniform usampler3D)
0:? 'sampCube' ( uniform samplerCube)
0:? 'isamp1DA' ( uniform isampler1DArray)
0:? 'usamp2DA' ( uniform usampler2DArray)
0:? 'samp1Ds' ( uniform sampler1DShadow)
0:? 'sampCubes' ( uniform samplerCubeShadow)
0:? 'samp1DAs' ( uniform sampler1DArrayShadow)
0:? 'samp2DAs' ( uniform sampler2DArrayShadow)
0:? 'sampBuf' ( uniform samplerBuffer)
0:? 'sampRect' ( uniform sampler2DRect)
0:? 'b1' ( global bool)
0:? 'b2' ( global bool)
0:? 'b' ( global bool)
0:? 'x' ( global int)
0:? 'y' ( global int)
0:? 'z' ( global uint)
0:? 'w' ( global uint)
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