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path: root/Test/baseResults/300layout.frag.out
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300layout.frag
ERROR: 0:4: 'location qualifier on input' : not supported in this stage: fragment
ERROR: 0:4: 'location qualifier on input' : not supported for this version or the enabled extensions 
ERROR: 0:17: 'location' : too large for fragment output 
ERROR: 0:18: 'location' : too large for fragment output 
ERROR: 0:18: 'location' : overlapping use of location 41
ERROR: 0:19: 'location' : too large for fragment output 
ERROR: 0:19: 'location' : overlapping use of location 40
ERROR: 7 compilation errors.  No code generated.


Shader version: 300
ERROR: node is still EOpNull!
0:10  Function Definition: main( ( global void)
0:10    Function Parameters: 
0:12    Sequence
0:12      move second child to first child ( temp mediump 4-component vector of float)
0:12        'c' (layout( location=1) out mediump 4-component vector of float)
0:12        'color' (layout( location=2) smooth in mediump 4-component vector of float)
0:13      move second child to first child ( temp mediump 4-component vector of float)
0:13        'p' (layout( location=3) out mediump 4-component vector of float)
0:13        'pos' ( smooth in mediump 4-component vector of float)
0:14      move second child to first child ( temp mediump 4-component vector of float)
0:14        direct index (layout( location=4) temp mediump 4-component vector of float)
0:14          'q' (layout( location=4) out 2-element array of mediump 4-component vector of float)
0:14          Constant:
0:14            1 (const int)
0:14        'pos' ( smooth in mediump 4-component vector of float)
0:?   Linker Objects
0:?     'pos' ( smooth in mediump 4-component vector of float)
0:?     'color' (layout( location=2) smooth in mediump 4-component vector of float)
0:?     'c' (layout( location=1) out mediump 4-component vector of float)
0:?     'p' (layout( location=3) out mediump 4-component vector of float)
0:?     'q' (layout( location=4) out 2-element array of mediump 4-component vector of float)
0:?     'ca' (layout( location=40) out 4-element array of mediump float)
0:?     'cb' (layout( location=41) out 2-element array of mediump float)
0:?     'cc' (layout( location=39) out 6-element array of mediump float)


Linked fragment stage:


Shader version: 300
ERROR: node is still EOpNull!
0:10  Function Definition: main( ( global void)
0:10    Function Parameters: 
0:12    Sequence
0:12      move second child to first child ( temp mediump 4-component vector of float)
0:12        'c' (layout( location=1) out mediump 4-component vector of float)
0:12        'color' (layout( location=2) smooth in mediump 4-component vector of float)
0:13      move second child to first child ( temp mediump 4-component vector of float)
0:13        'p' (layout( location=3) out mediump 4-component vector of float)
0:13        'pos' ( smooth in mediump 4-component vector of float)
0:14      move second child to first child ( temp mediump 4-component vector of float)
0:14        direct index (layout( location=4) temp mediump 4-component vector of float)
0:14          'q' (layout( location=4) out 2-element array of mediump 4-component vector of float)
0:14          Constant:
0:14            1 (const int)
0:14        'pos' ( smooth in mediump 4-component vector of float)
0:?   Linker Objects
0:?     'pos' ( smooth in mediump 4-component vector of float)
0:?     'color' (layout( location=2) smooth in mediump 4-component vector of float)
0:?     'c' (layout( location=1) out mediump 4-component vector of float)
0:?     'p' (layout( location=3) out mediump 4-component vector of float)
0:?     'q' (layout( location=4) out 2-element array of mediump 4-component vector of float)
0:?     'ca' (layout( location=40) out 4-element array of mediump float)
0:?     'cb' (layout( location=41) out 2-element array of mediump float)
0:?     'cc' (layout( location=39) out 6-element array of mediump float)