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path: root/Test/baseResults/320.geom.out
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320.geom
ERROR: 0:19: 'fromVertex' : block instance name redefinition 
ERROR: 0:23: 'fromVertex' : redefinition 
ERROR: 0:25: 'fooC' : block instance name redefinition 
ERROR: 0:33: 'EmitStreamVertex' : no matching overloaded function found 
ERROR: 0:34: 'EndStreamPrimitive' : no matching overloaded function found 
ERROR: 0:37: 'gl_ClipDistance' : undeclared identifier 
ERROR: 0:37: 'gl_ClipDistance' :  left of '[' is not of type array, matrix, or vector  
ERROR: 0:38: 'gl_ClipDistance' : no such field in structure 'gl_in'
ERROR: 0:38: 'expression' :  left of '[' is not of type array, matrix, or vector  
ERROR: 0:37: 'assign' :  l-value required (can't modify a const)
ERROR: 0:45: 'selecting output stream' : not supported with this profile: es
ERROR: 0:52: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices 
ERROR: 0:52: 'max_vertices' : cannot change previously set layout value 
ERROR: 0:53: 'max_vertices' : can only apply to a standalone qualifier 
ERROR: 0:58: 'points' : cannot change previously set output primitive 
ERROR: 0:59: 'points' : cannot change previously set output primitive 
ERROR: 0:60: 'triangle_strip' : cannot apply to input 
ERROR: 0:61: 'triangle_strip' : cannot apply to: uniform
ERROR: 0:62: 'triangle_strip' : can only apply to a standalone qualifier 
ERROR: 0:63: 'triangle_strip' : can only apply to a standalone qualifier 
ERROR: 0:64: 'invocations' : can only apply to a standalone qualifier 
ERROR: 0:66: 'invocations' : can only apply to a standalone qualifier 
ERROR: 0:67: 'max_vertices' : can only apply to a standalone qualifier 
ERROR: 0:68: 'triangle_strip' : can only apply to a standalone qualifier 
ERROR: 0:71: 'lines' : cannot apply to 'out' 
ERROR: 0:73: 'triangles' : cannot change previously set input primitive 
ERROR: 0:74: 'triangles_adjacency' : cannot change previously set input primitive 
ERROR: 0:106: 'gl_ViewportIndex' : undeclared identifier 
ERROR: 0:107: 'gl_MaxViewports' : undeclared identifier 
ERROR: 0:113: 'lines_adjacency' : inconsistent input primitive for array size of explArrayBad
ERROR: 0:114: 'in' : type must be an array: nonArrayed
ERROR: 0:122: 'component' : not supported with this profile: es
ERROR: 0:126: 'gl_MaxGeometryVaryingComponents' : undeclared identifier 
ERROR: 0:127: 'gl_VerticesIn' : undeclared identifier 
ERROR: 0:132: 'gl_PointSize' : required extension not requested: Possible extensions include:
GL_EXT_geometry_point_size
GL_OES_geometry_point_size
ERROR: 0:133: 'gl_PointSize' : required extension not requested: Possible extensions include:
GL_EXT_geometry_point_size
GL_OES_geometry_point_size
ERROR: 36 compilation errors.  No code generated.


Shader version: 320
invocations = 4
max_vertices = 200
input primitive = lines_adjacency
output primitive = triangle_strip
ERROR: node is still EOpNull!
0:29  Function Definition: main( ( global void)
0:29    Function Parameters: 
0:31    Sequence
0:31      EmitVertex ( global void)
0:32      EndPrimitive ( global void)
0:33      Constant:
0:33        0.000000
0:34      Constant:
0:34        0.000000
0:36      move second child to first child ( temp mediump 3-component vector of float)
0:36        color: direct index for structure (layout( stream=0) out mediump 3-component vector of float)
0:36          'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
0:36          Constant:
0:36            0 (const uint)
0:36        color: direct index for structure ( in mediump 3-component vector of float)
0:36          direct index ( temp block{ in mediump 3-component vector of float color})
0:36            'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
0:36            Constant:
0:36              0 (const int)
0:36          Constant:
0:36            0 (const int)
0:37      move second child to first child ( temp float)
0:37        Constant:
0:37          0.000000
0:38        Constant:
0:38          0.000000
0:39      move second child to first child ( temp highp 4-component vector of float)
0:39        gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position)
0:39          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
0:39          Constant:
0:39            0 (const uint)
0:39        gl_Position: direct index for structure ( in highp 4-component vector of float Position)
0:39          direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
0:39            'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
0:39            Constant:
0:39              0 (const int)
0:39          Constant:
0:39            0 (const int)
0:41      move second child to first child ( temp highp int)
0:41        'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID)
0:41        'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
0:42      move second child to first child ( temp highp int)
0:42        'gl_Layer' (layout( stream=0) out highp int Layer)
0:42        Constant:
0:42          2 (const int)
0:53  Function Definition: foo(i1; ( global void)
0:53    Function Parameters: 
0:53      'a' ( in highp int)
0:55    Sequence
0:55      move second child to first child ( temp mediump 4-component vector of float)
0:55        a: direct index for structure (layout( stream=0) out mediump 4-component vector of float)
0:55          'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
0:55          Constant:
0:55            0 (const int)
0:55        Constant:
0:55          1.000000
0:55          1.000000
0:55          1.000000
0:55          1.000000
0:104  Function Definition: fooe1( ( global void)
0:104    Function Parameters: 
0:106    Sequence
0:106      'gl_ViewportIndex' ( temp float)
0:107      'gl_MaxViewports' ( temp float)
0:108      Constant:
0:108        4 (const int)
0:109      Sequence
0:109        move second child to first child ( temp highp int)
0:109          'inv' ( temp highp int)
0:109          'gl_InvocationID' ( in highp int InvocationID)
0:124  Function Definition: notHere( ( global void)
0:124    Function Parameters: 
0:126    Sequence
0:126      'gl_MaxGeometryVaryingComponents' ( temp float)
0:127      'gl_VerticesIn' ( temp float)
0:130  Function Definition: pointSize2( ( global void)
0:130    Function Parameters: 
0:132    Sequence
0:132      Sequence
0:132        move second child to first child ( temp highp float)
0:132          'ps' ( temp highp float)
0:132          gl_PointSize: direct index for structure ( in highp float PointSize)
0:132            direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
0:132              'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
0:132              Constant:
0:132                3 (const int)
0:132            Constant:
0:132              1 (const int)
0:133      move second child to first child ( temp highp float)
0:133        gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize highp float PointSize)
0:133          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
0:133          Constant:
0:133            1 (const uint)
0:133        'ps' ( temp highp float)
0:?   Linker Objects
0:?     'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
0:?     'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float)
0:?     'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
0:?     'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
0:?     'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
0:?     'ov4' (layout( stream=4) out mediump 4-component vector of float)
0:?     'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
0:?     'badv4' (layout( stream=0) out mediump 4-component vector of float)
0:?     'bad2v4' ( in 4-element array of mediump 4-component vector of float)
0:?     'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a})
0:?     'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c})
0:?     'insn' ( in 4-element array of block{ in highp int a15})
0:?     'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15})
0:?     'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
0:?     'summ' ( const highp int)
0:?       2752 (const int)
0:?     'explArray' ( in 4-element array of mediump 4-component vector of float)
0:?     'explArrayBad' ( in 5-element array of mediump 4-component vector of float)
0:?     'nonArrayed' ( in mediump 4-component vector of float)
0:?     'myColor1' (layout( stream=0) flat out mediump 3-component vector of float)
0:?     'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float)
0:?     'centr' ( centroid in 4-element array of mediump 3-component vector of float)
0:?     'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float)
0:?     'comp' (layout( location=7 component=2) in 4-element array of mediump float)


Linked geometry stage:


Shader version: 320
invocations = 4
max_vertices = 200
input primitive = lines_adjacency
output primitive = triangle_strip
ERROR: node is still EOpNull!
0:29  Function Definition: main( ( global void)
0:29    Function Parameters: 
0:31    Sequence
0:31      EmitVertex ( global void)
0:32      EndPrimitive ( global void)
0:33      Constant:
0:33        0.000000
0:34      Constant:
0:34        0.000000
0:36      move second child to first child ( temp mediump 3-component vector of float)
0:36        color: direct index for structure (layout( stream=0) out mediump 3-component vector of float)
0:36          'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
0:36          Constant:
0:36            0 (const uint)
0:36        color: direct index for structure ( in mediump 3-component vector of float)
0:36          direct index ( temp block{ in mediump 3-component vector of float color})
0:36            'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
0:36            Constant:
0:36              0 (const int)
0:36          Constant:
0:36            0 (const int)
0:37      move second child to first child ( temp float)
0:37        Constant:
0:37          0.000000
0:38        Constant:
0:38          0.000000
0:39      move second child to first child ( temp highp 4-component vector of float)
0:39        gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position)
0:39          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
0:39          Constant:
0:39            0 (const uint)
0:39        gl_Position: direct index for structure ( in highp 4-component vector of float Position)
0:39          direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
0:39            'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
0:39            Constant:
0:39              0 (const int)
0:39          Constant:
0:39            0 (const int)
0:41      move second child to first child ( temp highp int)
0:41        'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID)
0:41        'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
0:42      move second child to first child ( temp highp int)
0:42        'gl_Layer' (layout( stream=0) out highp int Layer)
0:42        Constant:
0:42          2 (const int)
0:?   Linker Objects
0:?     'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
0:?     'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float)
0:?     'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
0:?     'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
0:?     'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
0:?     'ov4' (layout( stream=4) out mediump 4-component vector of float)
0:?     'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
0:?     'badv4' (layout( stream=0) out mediump 4-component vector of float)
0:?     'bad2v4' ( in 4-element array of mediump 4-component vector of float)
0:?     'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a})
0:?     'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c})
0:?     'insn' ( in 4-element array of block{ in highp int a15})
0:?     'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15})
0:?     'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
0:?     'summ' ( const highp int)
0:?       2752 (const int)
0:?     'explArray' ( in 4-element array of mediump 4-component vector of float)
0:?     'explArrayBad' ( in 5-element array of mediump 4-component vector of float)
0:?     'nonArrayed' ( in mediump 4-component vector of float)
0:?     'myColor1' (layout( stream=0) flat out mediump 3-component vector of float)
0:?     'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float)
0:?     'centr' ( centroid in 4-element array of mediump 3-component vector of float)
0:?     'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float)
0:?     'comp' (layout( location=7 component=2) in 4-element array of mediump float)