1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
|
hlsl.clipdistance-4.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:? Sequence
0:8 Branch: Return with expression
0:8 add ( temp 4-component vector of float)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:8 Constant:
0:8 0 (const int)
0:8 ClipRect: direct index for structure ( temp 4-component vector of float)
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:8 Constant:
0:8 1 (const int)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 Position: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 0 (const int)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? Sequence
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 2 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 2 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 3 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 3 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:? Sequence
0:8 Branch: Return with expression
0:8 add ( temp 4-component vector of float)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:8 Constant:
0:8 0 (const int)
0:8 ClipRect: direct index for structure ( temp 4-component vector of float)
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:8 Constant:
0:8 1 (const int)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 Position: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 0 (const int)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? Sequence
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 2 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 2 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 3 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 3 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 57
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 24 32 54
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUTPUT"
MemberName 8(VS_OUTPUT) 0 "Position"
MemberName 8(VS_OUTPUT) 1 "ClipRect"
Name 11 "@main(struct-VS_OUTPUT-vf4-vf41;"
Name 10 "v"
Name 22 "v"
Name 24 "v.Position"
Name 32 "v.ClipRect"
Name 54 "@entryPointOutput"
Decorate 24(v.Position) BuiltIn FragCoord
Decorate 32(v.ClipRect) BuiltIn ClipDistance
Decorate 54(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4)
9: TypeFunction 7(fvec4) 8(VS_OUTPUT)
13: TypeInt 32 1
14: 13(int) Constant 0
16: 13(int) Constant 1
21: TypePointer Function 8(VS_OUTPUT)
23: TypePointer Input 7(fvec4)
24(v.Position): 23(ptr) Variable Input
26: TypePointer Function 7(fvec4)
28: TypeInt 32 0
29: 28(int) Constant 4
30: TypeArray 6(float) 29
31: TypePointer Input 30
32(v.ClipRect): 31(ptr) Variable Input
33: TypePointer Input 6(float)
36: 28(int) Constant 0
37: TypePointer Function 6(float)
41: 28(int) Constant 1
43: 13(int) Constant 2
46: 28(int) Constant 2
48: 13(int) Constant 3
51: 28(int) Constant 3
53: TypePointer Output 7(fvec4)
54(@entryPointOutput): 53(ptr) Variable Output
4(main): 2 Function None 3
5: Label
22(v): 21(ptr) Variable Function
25: 7(fvec4) Load 24(v.Position)
27: 26(ptr) AccessChain 22(v) 14
Store 27 25
34: 33(ptr) AccessChain 32(v.ClipRect) 14
35: 6(float) Load 34
38: 37(ptr) AccessChain 22(v) 16 36
Store 38 35
39: 33(ptr) AccessChain 32(v.ClipRect) 16
40: 6(float) Load 39
42: 37(ptr) AccessChain 22(v) 16 41
Store 42 40
44: 33(ptr) AccessChain 32(v.ClipRect) 43
45: 6(float) Load 44
47: 37(ptr) AccessChain 22(v) 16 46
Store 47 45
49: 33(ptr) AccessChain 32(v.ClipRect) 48
50: 6(float) Load 49
52: 37(ptr) AccessChain 22(v) 16 51
Store 52 50
55:8(VS_OUTPUT) Load 22(v)
56: 7(fvec4) FunctionCall 11(@main(struct-VS_OUTPUT-vf4-vf41;) 55
Store 54(@entryPointOutput) 56
Return
FunctionEnd
11(@main(struct-VS_OUTPUT-vf4-vf41;): 7(fvec4) Function None 9
10(v):8(VS_OUTPUT) FunctionParameter
12: Label
15: 7(fvec4) CompositeExtract 10(v) 0
17: 7(fvec4) CompositeExtract 10(v) 1
18: 7(fvec4) FAdd 15 17
ReturnValue 18
FunctionEnd
|