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hlsl.discard.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo(f1; ( temp void)
0:2 Function Parameters:
0:2 'f' ( in float)
0:? Sequence
0:3 Test condition and select ( temp void)
0:3 Condition
0:3 Compare Less Than ( temp bool)
0:3 'f' ( in float)
0:3 Constant:
0:3 1.000000
0:3 true case
0:4 Branch: Kill
0:8 Function Definition: @PixelShaderFunction(vf4; ( temp void)
0:8 Function Parameters:
0:8 'input' ( in 4-component vector of float)
0:? Sequence
0:9 Function Call: foo(f1; ( temp void)
0:9 direct index ( temp float)
0:9 'input' ( in 4-component vector of float)
0:9 Constant:
0:9 2 (const int)
0:10 Test condition and select ( temp void)
0:10 Condition
0:10 Convert float to bool ( temp bool)
0:10 direct index ( temp float)
0:10 'input' ( in 4-component vector of float)
0:10 Constant:
0:10 0 (const int)
0:10 true case
0:11 Branch: Kill
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'f' ( temp float)
0:12 direct index ( temp float)
0:12 'input' ( in 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:13 Branch: Kill
0:8 Function Definition: PixelShaderFunction( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:8 Function Call: @PixelShaderFunction(vf4; ( temp void)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'input' (layout( location=0) in 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo(f1; ( temp void)
0:2 Function Parameters:
0:2 'f' ( in float)
0:? Sequence
0:3 Test condition and select ( temp void)
0:3 Condition
0:3 Compare Less Than ( temp bool)
0:3 'f' ( in float)
0:3 Constant:
0:3 1.000000
0:3 true case
0:4 Branch: Kill
0:8 Function Definition: @PixelShaderFunction(vf4; ( temp void)
0:8 Function Parameters:
0:8 'input' ( in 4-component vector of float)
0:? Sequence
0:9 Function Call: foo(f1; ( temp void)
0:9 direct index ( temp float)
0:9 'input' ( in 4-component vector of float)
0:9 Constant:
0:9 2 (const int)
0:10 Test condition and select ( temp void)
0:10 Condition
0:10 Convert float to bool ( temp bool)
0:10 direct index ( temp float)
0:10 'input' ( in 4-component vector of float)
0:10 Constant:
0:10 0 (const int)
0:10 true case
0:11 Branch: Kill
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'f' ( temp float)
0:12 direct index ( temp float)
0:12 'input' ( in 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:13 Branch: Kill
0:8 Function Definition: PixelShaderFunction( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:8 Function Call: @PixelShaderFunction(vf4; ( temp void)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 50
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 45
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 10 "foo(f1;"
Name 9 "f"
Name 16 "@PixelShaderFunction(vf4;"
Name 15 "input"
Name 25 "param"
Name 39 "f"
Name 43 "input"
Name 45 "input"
Name 47 "param"
Decorate 45(input) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 2 7(ptr)
12: TypeVector 6(float) 4
13: TypePointer Function 12(fvec4)
14: TypeFunction 2 13(ptr)
19: 6(float) Constant 1065353216
20: TypeBool
26: TypeInt 32 0
27: 26(int) Constant 2
31: 26(int) Constant 0
34: 6(float) Constant 0
44: TypePointer Input 12(fvec4)
45(input): 44(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3
5: Label
43(input): 13(ptr) Variable Function
47(param): 13(ptr) Variable Function
46: 12(fvec4) Load 45(input)
Store 43(input) 46
48: 12(fvec4) Load 43(input)
Store 47(param) 48
49: 2 FunctionCall 16(@PixelShaderFunction(vf4;) 47(param)
Return
FunctionEnd
10(foo(f1;): 2 Function None 8
9(f): 7(ptr) FunctionParameter
11: Label
18: 6(float) Load 9(f)
21: 20(bool) FOrdLessThan 18 19
SelectionMerge 23 None
BranchConditional 21 22 23
22: Label
Kill
23: Label
Return
FunctionEnd
16(@PixelShaderFunction(vf4;): 2 Function None 14
15(input): 13(ptr) FunctionParameter
17: Label
25(param): 7(ptr) Variable Function
39(f): 7(ptr) Variable Function
28: 7(ptr) AccessChain 15(input) 27
29: 6(float) Load 28
Store 25(param) 29
30: 2 FunctionCall 10(foo(f1;) 25(param)
32: 7(ptr) AccessChain 15(input) 31
33: 6(float) Load 32
35: 20(bool) FUnordNotEqual 33 34
SelectionMerge 37 None
BranchConditional 35 36 37
36: Label
Kill
37: Label
40: 7(ptr) AccessChain 15(input) 31
41: 6(float) Load 40
Store 39(f) 41
Kill
FunctionEnd
|