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hlsl.memberFunCall.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Function Definition: method3(f1; ( temp float)
0:1 Function Parameters:
0:1 'a' ( in float)
0:? Sequence
0:1 Branch: Return with expression
0:1 Constant:
0:1 1.000000
0:4 Function Definition: myContext::method1( ( temp float)
0:4 Function Parameters:
0:4 '@this' ( temp structure{ temp float f})
0:? Sequence
0:4 Branch: Return with expression
0:4 Function Call: myContext::method2( ( temp float)
0:? '@this' ( temp structure{ temp float f})
0:5 Function Definition: myContext::method2( ( temp float)
0:5 Function Parameters:
0:5 '@this' ( temp structure{ temp float f})
0:? Sequence
0:5 Branch: Return with expression
0:5 Function Call: myContext::method3(f1; ( temp float)
0:? '@this' ( temp structure{ temp float f})
0:5 Constant:
0:5 1.000000
0:6 Function Definition: myContext::method3(f1; ( temp float)
0:6 Function Parameters:
0:6 '@this' ( temp structure{ temp float f})
0:6 'a' ( in float)
0:? Sequence
0:6 Branch: Return with expression
0:6 Function Call: myContext::method4(f1;f1; ( temp float)
0:? '@this' ( temp structure{ temp float f})
0:6 'a' ( in float)
0:6 'a' ( in float)
0:7 Function Definition: myContext::method4(f1;f1; ( temp float)
0:7 Function Parameters:
0:7 '@this' ( temp structure{ temp float f})
0:7 'a' ( in float)
0:7 'b' ( in float)
0:? Sequence
0:7 Branch: Return with expression
0:7 add ( temp float)
0:7 add ( temp float)
0:7 'a' ( in float)
0:7 'b' ( in float)
0:7 f: direct index for structure ( temp float)
0:7 '@this' ( temp structure{ temp float f})
0:7 Constant:
0:7 0 (const uint)
0:12 Function Definition: @main( ( temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:14 move second child to first child ( temp float)
0:14 f: direct index for structure ( temp float)
0:14 'context' ( temp structure{ temp float f})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 3.000000
0:15 Branch: Return with expression
0:15 Construct vec4 ( temp 4-component vector of float)
0:15 Function Call: myContext::method1( ( temp float)
0:15 'context' ( temp structure{ temp float f})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Function Definition: method3(f1; ( temp float)
0:1 Function Parameters:
0:1 'a' ( in float)
0:? Sequence
0:1 Branch: Return with expression
0:1 Constant:
0:1 1.000000
0:4 Function Definition: myContext::method1( ( temp float)
0:4 Function Parameters:
0:4 '@this' ( temp structure{ temp float f})
0:? Sequence
0:4 Branch: Return with expression
0:4 Function Call: myContext::method2( ( temp float)
0:? '@this' ( temp structure{ temp float f})
0:5 Function Definition: myContext::method2( ( temp float)
0:5 Function Parameters:
0:5 '@this' ( temp structure{ temp float f})
0:? Sequence
0:5 Branch: Return with expression
0:5 Function Call: myContext::method3(f1; ( temp float)
0:? '@this' ( temp structure{ temp float f})
0:5 Constant:
0:5 1.000000
0:6 Function Definition: myContext::method3(f1; ( temp float)
0:6 Function Parameters:
0:6 '@this' ( temp structure{ temp float f})
0:6 'a' ( in float)
0:? Sequence
0:6 Branch: Return with expression
0:6 Function Call: myContext::method4(f1;f1; ( temp float)
0:? '@this' ( temp structure{ temp float f})
0:6 'a' ( in float)
0:6 'a' ( in float)
0:7 Function Definition: myContext::method4(f1;f1; ( temp float)
0:7 Function Parameters:
0:7 '@this' ( temp structure{ temp float f})
0:7 'a' ( in float)
0:7 'b' ( in float)
0:? Sequence
0:7 Branch: Return with expression
0:7 add ( temp float)
0:7 add ( temp float)
0:7 'a' ( in float)
0:7 'b' ( in float)
0:7 f: direct index for structure ( temp float)
0:7 '@this' ( temp structure{ temp float f})
0:7 Constant:
0:7 0 (const uint)
0:12 Function Definition: @main( ( temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:14 move second child to first child ( temp float)
0:14 f: direct index for structure ( temp float)
0:14 'context' ( temp structure{ temp float f})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 3.000000
0:15 Branch: Return with expression
0:15 Construct vec4 ( temp 4-component vector of float)
0:15 Function Call: myContext::method1( ( temp float)
0:15 'context' ( temp structure{ temp float f})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 73
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 71
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 10 "method3(f1;"
Name 9 "a"
Name 12 "myContext"
MemberName 12(myContext) 0 "f"
Name 16 "myContext::method1("
Name 15 "@this"
Name 19 "myContext::method2("
Name 18 "@this"
Name 24 "myContext::method3(f1;"
Name 22 "@this"
Name 23 "a"
Name 30 "myContext::method4(f1;f1;"
Name 27 "@this"
Name 28 "a"
Name 29 "b"
Name 34 "@main("
Name 42 "param"
Name 46 "param"
Name 48 "param"
Name 63 "context"
Name 71 "@entryPointOutput"
Decorate 71(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr)
12(myContext): TypeStruct 6(float)
13: TypePointer Function 12(myContext)
14: TypeFunction 6(float) 13(ptr)
21: TypeFunction 6(float) 13(ptr) 7(ptr)
26: TypeFunction 6(float) 13(ptr) 7(ptr) 7(ptr)
32: TypeVector 6(float) 4
33: TypeFunction 32(fvec4)
36: 6(float) Constant 1065353216
56: TypeInt 32 1
57: 56(int) Constant 0
64: 6(float) Constant 1077936128
70: TypePointer Output 32(fvec4)
71(@entryPointOutput): 70(ptr) Variable Output
4(main): 2 Function None 3
5: Label
72: 32(fvec4) FunctionCall 34(@main()
Store 71(@entryPointOutput) 72
Return
FunctionEnd
10(method3(f1;): 6(float) Function None 8
9(a): 7(ptr) FunctionParameter
11: Label
ReturnValue 36
FunctionEnd
16(myContext::method1(): 6(float) Function None 14
15(@this): 13(ptr) FunctionParameter
17: Label
39: 6(float) FunctionCall 19(myContext::method2() 15(@this)
ReturnValue 39
FunctionEnd
19(myContext::method2(): 6(float) Function None 14
18(@this): 13(ptr) FunctionParameter
20: Label
42(param): 7(ptr) Variable Function
Store 42(param) 36
43: 6(float) FunctionCall 24(myContext::method3(f1;) 18(@this) 42(param)
ReturnValue 43
FunctionEnd
24(myContext::method3(f1;): 6(float) Function None 21
22(@this): 13(ptr) FunctionParameter
23(a): 7(ptr) FunctionParameter
25: Label
46(param): 7(ptr) Variable Function
48(param): 7(ptr) Variable Function
47: 6(float) Load 23(a)
Store 46(param) 47
49: 6(float) Load 23(a)
Store 48(param) 49
50: 6(float) FunctionCall 30(myContext::method4(f1;f1;) 22(@this) 46(param) 48(param)
ReturnValue 50
FunctionEnd
30(myContext::method4(f1;f1;): 6(float) Function None 26
27(@this): 13(ptr) FunctionParameter
28(a): 7(ptr) FunctionParameter
29(b): 7(ptr) FunctionParameter
31: Label
53: 6(float) Load 28(a)
54: 6(float) Load 29(b)
55: 6(float) FAdd 53 54
58: 7(ptr) AccessChain 27(@this) 57
59: 6(float) Load 58
60: 6(float) FAdd 55 59
ReturnValue 60
FunctionEnd
34(@main(): 32(fvec4) Function None 33
35: Label
63(context): 13(ptr) Variable Function
65: 7(ptr) AccessChain 63(context) 57
Store 65 64
66: 6(float) FunctionCall 16(myContext::method1() 63(context)
67: 32(fvec4) CompositeConstruct 66 66 66 66
ReturnValue 67
FunctionEnd
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