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hlsl.mintypes.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:9 Function Parameters:
0:? Sequence
0:40 add ( temp mediump 2-component vector of float)
0:40 'mf16_2' ( temp mediump 2-component vector of float)
0:40 'mf16' ( temp mediump float)
0:41 add ( temp mediump 2-component vector of float)
0:41 'mf10_2' ( temp mediump 2-component vector of float)
0:41 'mf10' ( temp mediump float)
0:42 add ( temp mediump 2-component vector of int)
0:42 'mi16_2' ( temp mediump 2-component vector of int)
0:42 'mi16' ( temp mediump int)
0:43 add ( temp mediump 2-component vector of int)
0:43 'mi12_2' ( temp mediump 2-component vector of int)
0:43 'mi12' ( temp mediump int)
0:44 add ( temp mediump 2-component vector of uint)
0:44 'mu16_2' ( temp mediump 2-component vector of uint)
0:44 'mu16' ( temp mediump uint)
0:47 move second child to first child ( temp 4-component vector of float)
0:47 Color: direct index for structure ( temp 4-component vector of float)
0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:48 Branch: Return with expression
0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:9 Color: direct index for structure ( temp 4-component vector of float)
0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:9 Constant:
0:9 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b})
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:9 Function Parameters:
0:? Sequence
0:40 add ( temp mediump 2-component vector of float)
0:40 'mf16_2' ( temp mediump 2-component vector of float)
0:40 'mf16' ( temp mediump float)
0:41 add ( temp mediump 2-component vector of float)
0:41 'mf10_2' ( temp mediump 2-component vector of float)
0:41 'mf10' ( temp mediump float)
0:42 add ( temp mediump 2-component vector of int)
0:42 'mi16_2' ( temp mediump 2-component vector of int)
0:42 'mi16' ( temp mediump int)
0:43 add ( temp mediump 2-component vector of int)
0:43 'mi12_2' ( temp mediump 2-component vector of int)
0:43 'mi12' ( temp mediump int)
0:44 add ( temp mediump 2-component vector of uint)
0:44 'mu16_2' ( temp mediump 2-component vector of uint)
0:44 'mu16' ( temp mediump uint)
0:47 move second child to first child ( temp 4-component vector of float)
0:47 Color: direct index for structure ( temp 4-component vector of float)
0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:48 Branch: Return with expression
0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:9 Color: direct index for structure ( temp 4-component vector of float)
0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:9 Constant:
0:9 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b})
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 70
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 64
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
Name 10 "@main("
Name 14 "mf16_2"
Name 17 "mf16"
Name 21 "mf10_2"
Name 23 "mf10"
Name 30 "mi16_2"
Name 33 "mi16"
Name 37 "mi12_2"
Name 39 "mi12"
Name 46 "mu16_2"
Name 49 "mu16"
Name 54 "psout"
Name 64 "@entryPointOutput.Color"
Name 67 "$Global"
MemberName 67($Global) 0 "b1a"
MemberName 67($Global) 1 "b1b"
Name 69 ""
Decorate 14(mf16_2) RelaxedPrecision
Decorate 15 RelaxedPrecision
Decorate 17(mf16) RelaxedPrecision
Decorate 18 RelaxedPrecision
Decorate 19 RelaxedPrecision
Decorate 20 RelaxedPrecision
Decorate 21(mf10_2) RelaxedPrecision
Decorate 22 RelaxedPrecision
Decorate 23(mf10) RelaxedPrecision
Decorate 24 RelaxedPrecision
Decorate 25 RelaxedPrecision
Decorate 26 RelaxedPrecision
Decorate 30(mi16_2) RelaxedPrecision
Decorate 31 RelaxedPrecision
Decorate 33(mi16) RelaxedPrecision
Decorate 34 RelaxedPrecision
Decorate 35 RelaxedPrecision
Decorate 36 RelaxedPrecision
Decorate 37(mi12_2) RelaxedPrecision
Decorate 38 RelaxedPrecision
Decorate 39(mi12) RelaxedPrecision
Decorate 40 RelaxedPrecision
Decorate 41 RelaxedPrecision
Decorate 42 RelaxedPrecision
Decorate 46(mu16_2) RelaxedPrecision
Decorate 47 RelaxedPrecision
Decorate 49(mu16) RelaxedPrecision
Decorate 50 RelaxedPrecision
Decorate 51 RelaxedPrecision
Decorate 52 RelaxedPrecision
Decorate 64(@entryPointOutput.Color) Location 0
MemberDecorate 67($Global) 0 RelaxedPrecision
MemberDecorate 67($Global) 0 Offset 0
MemberDecorate 67($Global) 1 RelaxedPrecision
MemberDecorate 67($Global) 1 Offset 4
Decorate 67($Global) Block
Decorate 69 DescriptorSet 0
Decorate 69 Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypeVector 6(float) 2
13: TypePointer Function 12(fvec2)
16: TypePointer Function 6(float)
27: TypeInt 32 1
28: TypeVector 27(int) 2
29: TypePointer Function 28(ivec2)
32: TypePointer Function 27(int)
43: TypeInt 32 0
44: TypeVector 43(int) 2
45: TypePointer Function 44(ivec2)
48: TypePointer Function 43(int)
53: TypePointer Function 8(PS_OUTPUT)
55: 27(int) Constant 0
56: 6(float) Constant 0
57: 7(fvec4) ConstantComposite 56 56 56 56
58: TypePointer Function 7(fvec4)
63: TypePointer Output 7(fvec4)
64(@entryPointOutput.Color): 63(ptr) Variable Output
67($Global): TypeStruct 6(float) 6(float)
68: TypePointer Uniform 67($Global)
69: 68(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
65:8(PS_OUTPUT) FunctionCall 10(@main()
66: 7(fvec4) CompositeExtract 65 0
Store 64(@entryPointOutput.Color) 66
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
14(mf16_2): 13(ptr) Variable Function
17(mf16): 16(ptr) Variable Function
21(mf10_2): 13(ptr) Variable Function
23(mf10): 16(ptr) Variable Function
30(mi16_2): 29(ptr) Variable Function
33(mi16): 32(ptr) Variable Function
37(mi12_2): 29(ptr) Variable Function
39(mi12): 32(ptr) Variable Function
46(mu16_2): 45(ptr) Variable Function
49(mu16): 48(ptr) Variable Function
54(psout): 53(ptr) Variable Function
15: 12(fvec2) Load 14(mf16_2)
18: 6(float) Load 17(mf16)
19: 12(fvec2) CompositeConstruct 18 18
20: 12(fvec2) FAdd 15 19
22: 12(fvec2) Load 21(mf10_2)
24: 6(float) Load 23(mf10)
25: 12(fvec2) CompositeConstruct 24 24
26: 12(fvec2) FAdd 22 25
31: 28(ivec2) Load 30(mi16_2)
34: 27(int) Load 33(mi16)
35: 28(ivec2) CompositeConstruct 34 34
36: 28(ivec2) IAdd 31 35
38: 28(ivec2) Load 37(mi12_2)
40: 27(int) Load 39(mi12)
41: 28(ivec2) CompositeConstruct 40 40
42: 28(ivec2) IAdd 38 41
47: 44(ivec2) Load 46(mu16_2)
50: 43(int) Load 49(mu16)
51: 44(ivec2) CompositeConstruct 50 50
52: 44(ivec2) IAdd 47 51
59: 58(ptr) AccessChain 54(psout) 55
Store 59 57
60:8(PS_OUTPUT) Load 54(psout)
ReturnValue 60
FunctionEnd
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