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|
hlsl.samplecmplevelzero.offset.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r01' ( temp float)
0:42 textureLodOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec2 ( temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r03' ( temp float)
0:43 textureLodOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
0:43 'g_tTex1di4' ( uniform itexture1DShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec2 ( temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r05' ( temp float)
0:44 textureLodOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
0:44 'g_tTex1du4' ( uniform utexture1DShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec2 ( temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r21' ( temp float)
0:47 textureLodOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
0:47 'g_tTex2df4' ( uniform texture2DShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
0:47 Constant:
0:47 0.100000
0:47 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:47 Constant:
0:47 2 (const int)
0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r23' ( temp float)
0:48 textureLodOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
0:48 Constant:
0:48 0.100000
0:48 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:48 Constant:
0:48 2 (const int)
0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r25' ( temp float)
0:49 textureLodOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
0:49 Constant:
0:49 0.100000
0:49 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:49 Constant:
0:49 2 (const int)
0:49 3 (const int)
0:62 move second child to first child ( temp 4-component vector of float)
0:62 Color: direct index for structure ( temp 4-component vector of float)
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:63 move second child to first child ( temp float)
0:63 Depth: direct index for structure ( temp float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Branch: Return with expression
0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
0:? 'g_tTex1di4' ( uniform itexture1DShadow)
0:? 'g_tTex1du4' ( uniform utexture1DShadow)
0:? 'g_tTex2df4' ( uniform texture2DShadow)
0:? 'g_tTex2di4' ( uniform itexture2DShadow)
0:? 'g_tTex2du4' ( uniform utexture2DShadow)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r01' ( temp float)
0:42 textureLodOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec2 ( temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r03' ( temp float)
0:43 textureLodOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
0:43 'g_tTex1di4' ( uniform itexture1DShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec2 ( temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r05' ( temp float)
0:44 textureLodOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
0:44 'g_tTex1du4' ( uniform utexture1DShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec2 ( temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r21' ( temp float)
0:47 textureLodOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
0:47 'g_tTex2df4' ( uniform texture2DShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
0:47 Constant:
0:47 0.100000
0:47 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:47 Constant:
0:47 2 (const int)
0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r23' ( temp float)
0:48 textureLodOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
0:48 Constant:
0:48 0.100000
0:48 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:48 Constant:
0:48 2 (const int)
0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r25' ( temp float)
0:49 textureLodOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
0:49 Constant:
0:49 0.100000
0:49 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:49 Constant:
0:49 2 (const int)
0:49 3 (const int)
0:62 move second child to first child ( temp 4-component vector of float)
0:62 Color: direct index for structure ( temp 4-component vector of float)
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:63 move second child to first child ( temp float)
0:63 Depth: direct index for structure ( temp float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Branch: Return with expression
0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
0:? 'g_tTex1di4' ( uniform itexture1DShadow)
0:? 'g_tTex1du4' ( uniform utexture1DShadow)
0:? 'g_tTex2df4' ( uniform texture2DShadow)
0:? 'g_tTex2di4' ( uniform itexture2DShadow)
0:? 'g_tTex2du4' ( uniform utexture2DShadow)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 168
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 116 120
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r01"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 33 "r03"
Name 36 "g_tTex1di4"
Name 44 "r05"
Name 48 "g_tTex1du4"
Name 56 "r21"
Name 59 "g_tTex2df4"
Name 75 "r23"
Name 78 "g_tTex2di4"
Name 88 "r25"
Name 91 "g_tTex2du4"
Name 102 "psout"
Name 113 "flattenTemp"
Name 116 "@entryPointOutput.Color"
Name 120 "@entryPointOutput.Depth"
Name 125 "g_tTex3df4"
Name 128 "g_tTex3di4"
Name 131 "g_tTex3du4"
Name 134 "g_tTexcdf4"
Name 137 "g_tTexcdi4"
Name 140 "g_tTexcdu4"
Name 143 "g_tTex1df4a"
Name 146 "g_tTex1di4a"
Name 149 "g_tTex1du4a"
Name 152 "g_tTex2df4a"
Name 155 "g_tTex2di4a"
Name 158 "g_tTex2du4a"
Name 161 "g_tTexcdf4a"
Name 164 "g_tTexcdi4a"
Name 167 "g_tTexcdu4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 36(g_tTex1di4) DescriptorSet 0
Decorate 36(g_tTex1di4) Binding 1
Decorate 48(g_tTex1du4) DescriptorSet 0
Decorate 48(g_tTex1du4) Binding 2
Decorate 59(g_tTex2df4) DescriptorSet 0
Decorate 59(g_tTex2df4) Binding 3
Decorate 78(g_tTex2di4) DescriptorSet 0
Decorate 78(g_tTex2di4) Binding 4
Decorate 91(g_tTex2du4) DescriptorSet 0
Decorate 91(g_tTex2du4) Binding 5
Decorate 116(@entryPointOutput.Color) Location 0
Decorate 120(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 125(g_tTex3df4) DescriptorSet 0
Decorate 125(g_tTex3df4) Binding 0
Decorate 128(g_tTex3di4) DescriptorSet 0
Decorate 128(g_tTex3di4) Binding 0
Decorate 131(g_tTex3du4) DescriptorSet 0
Decorate 131(g_tTex3du4) Binding 0
Decorate 134(g_tTexcdf4) DescriptorSet 0
Decorate 134(g_tTexcdf4) Binding 0
Decorate 137(g_tTexcdi4) DescriptorSet 0
Decorate 137(g_tTexcdi4) Binding 0
Decorate 140(g_tTexcdu4) DescriptorSet 0
Decorate 140(g_tTexcdu4) Binding 0
Decorate 143(g_tTex1df4a) DescriptorSet 0
Decorate 143(g_tTex1df4a) Binding 0
Decorate 146(g_tTex1di4a) DescriptorSet 0
Decorate 146(g_tTex1di4a) Binding 0
Decorate 149(g_tTex1du4a) DescriptorSet 0
Decorate 149(g_tTex1du4a) Binding 0
Decorate 152(g_tTex2df4a) DescriptorSet 0
Decorate 152(g_tTex2df4a) Binding 0
Decorate 155(g_tTex2di4a) DescriptorSet 0
Decorate 155(g_tTex2di4a) Binding 0
Decorate 158(g_tTex2du4a) DescriptorSet 0
Decorate 158(g_tTex2du4a) Binding 0
Decorate 161(g_tTexcdf4a) DescriptorSet 0
Decorate 161(g_tTexcdf4a) Binding 0
Decorate 164(g_tTexcdi4a) DescriptorSet 0
Decorate 164(g_tTexcdi4a) Binding 0
Decorate 167(g_tTexcdu4a) DescriptorSet 0
Decorate 167(g_tTexcdu4a) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D depth sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: 6(float) Constant 1036831949
25: 6(float) Constant 1061158912
26: TypeVector 6(float) 2
28: 6(float) Constant 0
29: TypeInt 32 1
30: 29(int) Constant 2
34: TypeImage 29(int) 1D depth sampled format:Unknown
35: TypePointer UniformConstant 34
36(g_tTex1di4): 35(ptr) Variable UniformConstant
39: TypeSampledImage 34
45: TypeInt 32 0
46: TypeImage 45(int) 1D depth sampled format:Unknown
47: TypePointer UniformConstant 46
48(g_tTex1du4): 47(ptr) Variable UniformConstant
51: TypeSampledImage 46
57: TypeImage 6(float) 2D depth sampled format:Unknown
58: TypePointer UniformConstant 57
59(g_tTex2df4): 58(ptr) Variable UniformConstant
62: TypeSampledImage 57
64: 6(float) Constant 1045220557
65: 26(fvec2) ConstantComposite 24 64
66: TypeVector 6(float) 3
70: TypeVector 29(int) 2
71: 29(int) Constant 3
72: 70(ivec2) ConstantComposite 30 71
76: TypeImage 29(int) 2D depth sampled format:Unknown
77: TypePointer UniformConstant 76
78(g_tTex2di4): 77(ptr) Variable UniformConstant
81: TypeSampledImage 76
89: TypeImage 45(int) 2D depth sampled format:Unknown
90: TypePointer UniformConstant 89
91(g_tTex2du4): 90(ptr) Variable UniformConstant
94: TypeSampledImage 89
101: TypePointer Function 8(PS_OUTPUT)
103: 29(int) Constant 0
104: 6(float) Constant 1065353216
105: 7(fvec4) ConstantComposite 104 104 104 104
106: TypePointer Function 7(fvec4)
108: 29(int) Constant 1
115: TypePointer Output 7(fvec4)
116(@entryPointOutput.Color): 115(ptr) Variable Output
119: TypePointer Output 6(float)
120(@entryPointOutput.Depth): 119(ptr) Variable Output
123: TypeImage 6(float) 3D sampled format:Unknown
124: TypePointer UniformConstant 123
125(g_tTex3df4): 124(ptr) Variable UniformConstant
126: TypeImage 29(int) 3D sampled format:Unknown
127: TypePointer UniformConstant 126
128(g_tTex3di4): 127(ptr) Variable UniformConstant
129: TypeImage 45(int) 3D sampled format:Unknown
130: TypePointer UniformConstant 129
131(g_tTex3du4): 130(ptr) Variable UniformConstant
132: TypeImage 6(float) Cube sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTexcdf4): 133(ptr) Variable UniformConstant
135: TypeImage 29(int) Cube sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTexcdi4): 136(ptr) Variable UniformConstant
138: TypeImage 45(int) Cube sampled format:Unknown
139: TypePointer UniformConstant 138
140(g_tTexcdu4): 139(ptr) Variable UniformConstant
141: TypeImage 6(float) 1D array sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTex1df4a): 142(ptr) Variable UniformConstant
144: TypeImage 29(int) 1D array sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTex1di4a): 145(ptr) Variable UniformConstant
147: TypeImage 45(int) 1D array sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTex1du4a): 148(ptr) Variable UniformConstant
150: TypeImage 6(float) 2D array sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTex2df4a): 151(ptr) Variable UniformConstant
153: TypeImage 29(int) 2D array sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTex2di4a): 154(ptr) Variable UniformConstant
156: TypeImage 45(int) 2D array sampled format:Unknown
157: TypePointer UniformConstant 156
158(g_tTex2du4a): 157(ptr) Variable UniformConstant
159: TypeImage 6(float) Cube array sampled format:Unknown
160: TypePointer UniformConstant 159
161(g_tTexcdf4a): 160(ptr) Variable UniformConstant
162: TypeImage 29(int) Cube array sampled format:Unknown
163: TypePointer UniformConstant 162
164(g_tTexcdi4a): 163(ptr) Variable UniformConstant
165: TypeImage 45(int) Cube array sampled format:Unknown
166: TypePointer UniformConstant 165
167(g_tTexcdu4a): 166(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
113(flattenTemp): 101(ptr) Variable Function
114:8(PS_OUTPUT) FunctionCall 10(@main()
Store 113(flattenTemp) 114
117: 106(ptr) AccessChain 113(flattenTemp) 103
118: 7(fvec4) Load 117
Store 116(@entryPointOutput.Color) 118
121: 12(ptr) AccessChain 113(flattenTemp) 108
122: 6(float) Load 121
Store 120(@entryPointOutput.Depth) 122
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r01): 12(ptr) Variable Function
33(r03): 12(ptr) Variable Function
44(r05): 12(ptr) Variable Function
56(r21): 12(ptr) Variable Function
75(r23): 12(ptr) Variable Function
88(r25): 12(ptr) Variable Function
102(psout): 101(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
27: 26(fvec2) CompositeConstruct 24 25
31: 6(float) CompositeExtract 27 1
32: 6(float) ImageSampleDrefExplicitLod 23 27 31 Lod ConstOffset 28 30
Store 13(r01) 32
37: 34 Load 36(g_tTex1di4)
38: 18 Load 20(g_sSamp)
40: 39 SampledImage 37 38
41: 26(fvec2) CompositeConstruct 24 25
42: 6(float) CompositeExtract 41 1
43: 6(float) ImageSampleDrefExplicitLod 40 41 42 Lod ConstOffset 28 30
Store 33(r03) 43
49: 46 Load 48(g_tTex1du4)
50: 18 Load 20(g_sSamp)
52: 51 SampledImage 49 50
53: 26(fvec2) CompositeConstruct 24 25
54: 6(float) CompositeExtract 53 1
55: 6(float) ImageSampleDrefExplicitLod 52 53 54 Lod ConstOffset 28 30
Store 44(r05) 55
60: 57 Load 59(g_tTex2df4)
61: 18 Load 20(g_sSamp)
63: 62 SampledImage 60 61
67: 6(float) CompositeExtract 65 0
68: 6(float) CompositeExtract 65 1
69: 66(fvec3) CompositeConstruct 67 68 25
73: 6(float) CompositeExtract 69 2
74: 6(float) ImageSampleDrefExplicitLod 63 69 73 Lod ConstOffset 28 72
Store 56(r21) 74
79: 76 Load 78(g_tTex2di4)
80: 18 Load 20(g_sSamp)
82: 81 SampledImage 79 80
83: 6(float) CompositeExtract 65 0
84: 6(float) CompositeExtract 65 1
85: 66(fvec3) CompositeConstruct 83 84 25
86: 6(float) CompositeExtract 85 2
87: 6(float) ImageSampleDrefExplicitLod 82 85 86 Lod ConstOffset 28 72
Store 75(r23) 87
92: 89 Load 91(g_tTex2du4)
93: 18 Load 20(g_sSamp)
95: 94 SampledImage 92 93
96: 6(float) CompositeExtract 65 0
97: 6(float) CompositeExtract 65 1
98: 66(fvec3) CompositeConstruct 96 97 25
99: 6(float) CompositeExtract 98 2
100: 6(float) ImageSampleDrefExplicitLod 95 98 99 Lod ConstOffset 28 72
Store 88(r25) 100
107: 106(ptr) AccessChain 102(psout) 103
Store 107 105
109: 12(ptr) AccessChain 102(psout) 108
Store 109 104
110:8(PS_OUTPUT) Load 102(psout)
ReturnValue 110
FunctionEnd
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