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hlsl.w-recip.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main(vf4; ( temp 4-component vector of float)
0:5 Function Parameters:
0:5 'vpos' ( in 4-component vector of float)
0:? Sequence
0:6 Sequence
0:6 move second child to first child ( temp 4-component vector of float)
0:6 'vpos_t' ( temp 4-component vector of float)
0:6 Construct vec4 ( temp 4-component vector of float)
0:6 vector swizzle ( temp 3-component vector of float)
0:6 'vpos' ( in 4-component vector of float)
0:6 Sequence
0:6 Constant:
0:6 0 (const int)
0:6 Constant:
0:6 1 (const int)
0:6 Constant:
0:6 2 (const int)
0:6 divide ( temp float)
0:6 Constant:
0:6 1.000000
0:6 direct index ( temp float)
0:6 'vpos' ( in 4-component vector of float)
0:6 Constant:
0:6 3 (const int)
0:7 Test condition and select ( temp void)
0:7 Condition
0:7 Compare Less Than ( temp bool)
0:7 direct index ( temp float)
0:7 'vpos_t' ( temp 4-component vector of float)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 400.000000
0:7 true case
0:8 Branch: Return with expression
0:8 AmbientColor: direct index for structure ( uniform 4-component vector of float)
0:8 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2})
0:8 Constant:
0:8 0 (const uint)
0:7 false case
0:10 Branch: Return with expression
0:10 AmbientColor2: direct index for structure ( uniform 4-component vector of float)
0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2})
0:10 Constant:
0:10 1 (const uint)
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? 'vpos' ( temp 4-component vector of float)
0:5 Construct vec4 ( temp 4-component vector of float)
0:5 vector swizzle ( temp 3-component vector of float)
0:? 'vpos' ( in 4-component vector of float FragCoord)
0:5 Sequence
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 2 (const int)
0:5 divide ( temp float)
0:5 Constant:
0:5 1.000000
0:5 direct index ( temp float)
0:? 'vpos' ( in 4-component vector of float FragCoord)
0:5 Constant:
0:5 3 (const int)
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main(vf4; ( temp 4-component vector of float)
0:? 'vpos' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'vpos' ( in 4-component vector of float FragCoord)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main(vf4; ( temp 4-component vector of float)
0:5 Function Parameters:
0:5 'vpos' ( in 4-component vector of float)
0:? Sequence
0:6 Sequence
0:6 move second child to first child ( temp 4-component vector of float)
0:6 'vpos_t' ( temp 4-component vector of float)
0:6 Construct vec4 ( temp 4-component vector of float)
0:6 vector swizzle ( temp 3-component vector of float)
0:6 'vpos' ( in 4-component vector of float)
0:6 Sequence
0:6 Constant:
0:6 0 (const int)
0:6 Constant:
0:6 1 (const int)
0:6 Constant:
0:6 2 (const int)
0:6 divide ( temp float)
0:6 Constant:
0:6 1.000000
0:6 direct index ( temp float)
0:6 'vpos' ( in 4-component vector of float)
0:6 Constant:
0:6 3 (const int)
0:7 Test condition and select ( temp void)
0:7 Condition
0:7 Compare Less Than ( temp bool)
0:7 direct index ( temp float)
0:7 'vpos_t' ( temp 4-component vector of float)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 400.000000
0:7 true case
0:8 Branch: Return with expression
0:8 AmbientColor: direct index for structure ( uniform 4-component vector of float)
0:8 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2})
0:8 Constant:
0:8 0 (const uint)
0:7 false case
0:10 Branch: Return with expression
0:10 AmbientColor2: direct index for structure ( uniform 4-component vector of float)
0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2})
0:10 Constant:
0:10 1 (const uint)
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? 'vpos' ( temp 4-component vector of float)
0:5 Construct vec4 ( temp 4-component vector of float)
0:5 vector swizzle ( temp 3-component vector of float)
0:? 'vpos' ( in 4-component vector of float FragCoord)
0:5 Sequence
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 2 (const int)
0:5 divide ( temp float)
0:5 Constant:
0:5 1.000000
0:5 direct index ( temp float)
0:? 'vpos' ( in 4-component vector of float FragCoord)
0:5 Constant:
0:5 3 (const int)
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main(vf4; ( temp 4-component vector of float)
0:? 'vpos' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'vpos' ( in 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 69
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 53 65
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "@main(vf4;"
Name 10 "vpos"
Name 13 "vpos_t"
Name 36 "$Global"
MemberName 36($Global) 0 "AmbientColor"
MemberName 36($Global) 1 "AmbientColor2"
Name 38 ""
Name 51 "vpos"
Name 53 "vpos"
Name 65 "@entryPointOutput"
Name 66 "param"
MemberDecorate 36($Global) 0 Offset 0
MemberDecorate 36($Global) 1 Offset 16
Decorate 36($Global) Block
Decorate 38 DescriptorSet 0
Decorate 38 Binding 0
Decorate 53(vpos) BuiltIn FragCoord
Decorate 65(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
14: TypeVector 6(float) 3
17: 6(float) Constant 1065353216
18: TypeInt 32 0
19: 18(int) Constant 3
20: TypePointer Function 6(float)
28: 18(int) Constant 0
31: 6(float) Constant 1137180672
32: TypeBool
36($Global): TypeStruct 7(fvec4) 7(fvec4)
37: TypePointer Uniform 36($Global)
38: 37(ptr) Variable Uniform
39: TypeInt 32 1
40: 39(int) Constant 0
41: TypePointer Uniform 7(fvec4)
46: 39(int) Constant 1
52: TypePointer Input 7(fvec4)
53(vpos): 52(ptr) Variable Input
56: TypePointer Input 6(float)
64: TypePointer Output 7(fvec4)
65(@entryPointOutput): 64(ptr) Variable Output
4(main): 2 Function None 3
5: Label
51(vpos): 8(ptr) Variable Function
66(param): 8(ptr) Variable Function
54: 7(fvec4) Load 53(vpos)
55: 14(fvec3) VectorShuffle 54 54 0 1 2
57: 56(ptr) AccessChain 53(vpos) 19
58: 6(float) Load 57
59: 6(float) FDiv 17 58
60: 6(float) CompositeExtract 55 0
61: 6(float) CompositeExtract 55 1
62: 6(float) CompositeExtract 55 2
63: 7(fvec4) CompositeConstruct 60 61 62 59
Store 51(vpos) 63
67: 7(fvec4) Load 51(vpos)
Store 66(param) 67
68: 7(fvec4) FunctionCall 11(@main(vf4;) 66(param)
Store 65(@entryPointOutput) 68
Return
FunctionEnd
11(@main(vf4;): 7(fvec4) Function None 9
10(vpos): 8(ptr) FunctionParameter
12: Label
13(vpos_t): 8(ptr) Variable Function
15: 7(fvec4) Load 10(vpos)
16: 14(fvec3) VectorShuffle 15 15 0 1 2
21: 20(ptr) AccessChain 10(vpos) 19
22: 6(float) Load 21
23: 6(float) FDiv 17 22
24: 6(float) CompositeExtract 16 0
25: 6(float) CompositeExtract 16 1
26: 6(float) CompositeExtract 16 2
27: 7(fvec4) CompositeConstruct 24 25 26 23
Store 13(vpos_t) 27
29: 20(ptr) AccessChain 13(vpos_t) 28
30: 6(float) Load 29
33: 32(bool) FOrdLessThan 30 31
SelectionMerge 35 None
BranchConditional 33 34 45
34: Label
42: 41(ptr) AccessChain 38 40
43: 7(fvec4) Load 42
ReturnValue 43
45: Label
47: 41(ptr) AccessChain 38 46
48: 7(fvec4) Load 47
ReturnValue 48
35: Label
Unreachable
FunctionEnd
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