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|
specExamples.frag
ERROR: 0:6: '=' : cannot convert from ' const uint' to ' global int'
ERROR: 0:20: '' : numeric literal too big
ERROR: 0:21: '' : hexadecimal literal too big
ERROR: 0:37: 'view' : redefinition
ERROR: 0:63: 'invariant' : can only apply to an output
ERROR: 0:68: 'lightPosition' : redefinition
ERROR: 0:75: 'Atten' : member storage qualifier cannot contradict block storage qualifier
ERROR: 0:87: 'Color' : redefinition
ERROR: 0:92: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
ERROR: 0:93: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
ERROR: 0:99: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value
ERROR: 0:99: 'local_size_y' : there is no such layout identifier for this stage taking an assigned value
ERROR: 0:100: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value
ERROR: 0:102: 'color' : redefinition
ERROR: 0:112: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:118: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:121: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:123: 'gl_Color' : identifiers starting with "gl_" are reserved
ERROR: 0:172: 'x' : undeclared identifier
ERROR: 0:172: '[]' : scalar integer expression required
ERROR: 0:175: 'x' : undeclared identifier
ERROR: 0:175: '[]' : scalar integer expression required
ERROR: 0:175: 'b' : left of '[' is not of type array, matrix, or vector
ERROR: 0:175: 'a' : vector swizzle selection out of range
ERROR: 0:175: 'length' : does not operate on this type: const float
ERROR: 0:175: '' : function call, method, or subroutine call expected
ERROR: 0:175: '' : no matching overloaded function found
ERROR: 0:178: '[]' : scalar integer expression required
ERROR: 0:178: 's' : undeclared identifier
ERROR: 0:178: 's' : left of '[' is not of type array, matrix, or vector
ERROR: 0:178: 'a' : vector swizzle selection out of range
ERROR: 0:178: 'length' : does not operate on this type: const float
ERROR: 0:178: '' : function call, method, or subroutine call expected
ERROR: 0:178: '' : no matching overloaded function found
ERROR: 0:198: 'e' : redefinition
ERROR: 0:226: 'in' : not allowed in nested scope
ERROR: 0:227: 'in' : not allowed in nested scope
ERROR: 0:228: 'in' : not allowed in nested scope
ERROR: 0:232: 'out' : not allowed in nested scope
ERROR: 39 compilation errors. No code generated.
Shader version: 430
Requested GL_3DL_array_objects
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
using early_fragment_tests
using depth_greater
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child ( temp int)
0:5 'a' ( global int)
0:5 Constant:
0:5 -1 (const int)
0:7 Sequence
0:7 move second child to first child ( temp uint)
0:7 'c' ( global uint)
0:7 Constant:
0:7 4294967295 (const uint)
0:8 Sequence
0:8 move second child to first child ( temp uint)
0:8 'd' ( global uint)
0:8 Constant:
0:8 4294967295 (const uint)
0:9 Sequence
0:9 move second child to first child ( temp int)
0:9 'e' ( global int)
0:9 Constant:
0:9 -1 (const int)
0:13 Sequence
0:13 move second child to first child ( temp uint)
0:13 'f' ( global uint)
0:13 Constant:
0:13 4294967295 (const uint)
0:17 Sequence
0:17 move second child to first child ( temp int)
0:17 'g' ( global int)
0:17 Constant:
0:17 -1294967296 (const int)
0:19 Sequence
0:19 move second child to first child ( temp int)
0:19 'h' ( global int)
0:19 Constant:
0:19 -1610612736 (const int)
0:20 Sequence
0:20 move second child to first child ( temp int)
0:20 'i' ( global int)
0:20 Constant:
0:20 -1 (const int)
0:21 Sequence
0:21 move second child to first child ( temp int)
0:21 'j' ( global int)
0:21 Constant:
0:21 -1 (const int)
0:22 Sequence
0:22 move second child to first child ( temp int)
0:22 'k' ( global int)
0:22 Constant:
0:22 -2147483648 (const int)
0:23 Sequence
0:23 move second child to first child ( temp int)
0:23 'l' ( global int)
0:23 Constant:
0:23 -2147483648 (const int)
0:25 Sequence
0:25 move second child to first child ( temp float)
0:25 'fb' ( global float)
0:25 Constant:
0:25 1.500000
0:26 Sequence
0:26 move second child to first child ( temp double)
0:26 'fd' ( global double)
0:26 Constant:
0:26 2.000000
0:127 Function Definition: foo(f1[5]; ( global 5-element array of float)
0:127 Function Parameters:
0:127 '' ( in 5-element array of float)
0:129 Sequence
0:129 Branch: Return with expression
0:129 Constant:
0:129 3.400000
0:129 4.200000
0:129 5.000000
0:129 5.200000
0:129 1.100000
0:137 Function Definition: main( ( global void)
0:137 Function Parameters:
0:140 Sequence
0:140 Sequence
0:140 Sequence
0:140 move second child to first child ( temp 5-element array of float)
0:140 'a' ( temp 5-element array of float)
0:140 Constant:
0:140 3.400000
0:140 4.200000
0:140 5.000000
0:140 5.200000
0:140 1.100000
0:143 Sequence
0:143 Sequence
0:143 move second child to first child ( temp 5-element array of float)
0:143 'a' ( temp 5-element array of float)
0:143 Constant:
0:143 3.400000
0:143 4.200000
0:143 5.000000
0:143 5.200000
0:143 1.100000
0:? Sequence
0:149 Sequence
0:149 move second child to first child ( temp 2-element array of 4-component vector of float)
0:149 'b' ( temp 2-element array of 4-component vector of float)
0:149 Constant:
0:149 0.000000
0:149 0.000000
0:149 0.000000
0:149 0.000000
0:149 0.100000
0:149 0.100000
0:149 0.100000
0:149 0.100000
0:150 Sequence
0:150 move second child to first child ( temp 3-element array of 2-element array of 4-component vector of float)
0:150 'a3' ( temp 3-element array of 2-element array of 4-component vector of float)
0:150 Construct vec4 ( temp 3-element array of 2-element array of 4-component vector of float)
0:150 'b' ( temp 2-element array of 4-component vector of float)
0:150 'b' ( temp 2-element array of 4-component vector of float)
0:150 'b' ( temp 2-element array of 4-component vector of float)
0:152 Sequence
0:152 move second child to first child ( temp 3-element array of 2-element array of 4-component vector of float)
0:152 'a4' ( temp 3-element array of 2-element array of 4-component vector of float)
0:152 Constant:
0:152 0.000000
0:152 0.000000
0:152 0.000000
0:152 0.000000
0:152 1.000000
0:152 1.000000
0:152 1.000000
0:152 1.000000
0:152 0.000000
0:152 0.000000
0:152 0.000000
0:152 0.000000
0:152 1.000000
0:152 1.000000
0:152 1.000000
0:152 1.000000
0:152 0.000000
0:152 0.000000
0:152 0.000000
0:152 0.000000
0:152 1.000000
0:152 1.000000
0:152 1.000000
0:152 1.000000
0:? Sequence
0:159 Sequence
0:159 Sequence
0:159 move second child to first child ( temp 5-element array of float)
0:159 'b' ( temp 5-element array of float)
0:159 'a' ( temp 5-element array of float)
0:162 Sequence
0:162 Sequence
0:162 move second child to first child ( temp 5-element array of float)
0:162 'b' ( temp 5-element array of float)
0:162 'a' ( temp 5-element array of float)
0:165 Sequence
0:165 Sequence
0:165 move second child to first child ( temp 5-element array of float)
0:165 'b' ( temp 5-element array of float)
0:165 Constant:
0:165 1.000000
0:165 2.000000
0:165 3.000000
0:165 4.000000
0:165 5.000000
0:167 Constant:
0:167 5 (const int)
0:? Sequence
0:171 Constant:
0:171 3 (const int)
0:172 Constant:
0:172 2 (const int)
0:175 Constant:
0:175 0.000000
0:178 Constant:
0:178 0.000000
0:193 Sequence
0:193 move second child to first child ( temp structure{ temp float a, temp int b})
0:193 'e' ( temp structure{ temp float a, temp int b})
0:193 Constant:
0:193 1.200000
0:193 2 (const int)
0:216 Sequence
0:216 Sequence
0:216 move second child to first child ( temp 5-element array of float)
0:216 'a' ( temp 5-element array of float)
0:216 Constant:
0:216 3.400000
0:216 4.200000
0:216 5.000000
0:216 5.200000
0:216 1.100000
0:217 Sequence
0:217 move second child to first child ( temp 5-element array of float)
0:217 'b' ( temp 5-element array of float)
0:217 Constant:
0:217 3.400000
0:217 4.200000
0:217 5.000000
0:217 5.200000
0:217 1.100000
0:218 Sequence
0:218 move second child to first child ( temp 5-element array of float)
0:218 'c' ( temp 5-element array of float)
0:218 'a' ( temp 5-element array of float)
0:219 Sequence
0:219 move second child to first child ( temp 5-element array of float)
0:219 'd' ( temp 5-element array of float)
0:219 'b' ( temp 5-element array of float)
0:? Sequence
0:223 Sequence
0:223 move second child to first child ( temp float)
0:223 'ceiling' ( const (read only) float)
0:223 Convert int to float ( temp float)
0:223 add ( temp int)
0:223 'a' ( global int)
0:223 'b' ( global int)
0:? Linker Objects
0:? 'a' ( global int)
0:? 'b' ( global int)
0:? 'c' ( global uint)
0:? 'd' ( global uint)
0:? 'e' ( global int)
0:? 'f' ( global uint)
0:? 'g' ( global int)
0:? 'h' ( global int)
0:? 'i' ( global int)
0:? 'j' ( global int)
0:? 'k' ( global int)
0:? 'l' ( global int)
0:? 'fa' ( global float)
0:? 'fb' ( global float)
0:? 'fc' ( global double)
0:? 'fd' ( global double)
0:? 'texcoord1' ( global 2-component vector of float)
0:? 'texcoord2' ( global 2-component vector of float)
0:? 'position' ( global 3-component vector of float)
0:? 'myRGBA' ( global 4-component vector of float)
0:? 'textureLookup' ( global 2-component vector of int)
0:? 'less' ( global 3-component vector of bool)
0:? 'mat2D' ( global 2X2 matrix of float)
0:? 'optMatrix' ( global 3X3 matrix of float)
0:? 'view' ( global 4X4 matrix of float)
0:? 'projection' ( global 4X4 matrix of float)
0:? 'm' ( global 3X2 matrix of float)
0:? 'highPrecisionMVP' ( global 4X4 matrix of double)
0:? 'dm' ( global 2X4 matrix of double)
0:? 'lightVar' ( global structure{ global float intensity, global 3-component vector of float position})
0:? 'frequencies' ( global 3-element array of float)
0:? 'lightPosition' ( uniform 4-element array of 4-component vector of float)
0:? 'lights' ( global 2-element array of structure{ global float intensity, global 3-component vector of float position})
0:? 'numLights' ( const int)
0:? 2 (const int)
0:? 'normal' ( smooth in 3-component vector of float)
0:? 'TexCoord' ( centroid smooth in 2-component vector of float)
0:? 'Color' ( invariant centroid smooth in 4-component vector of float)
0:? 'temperature' ( noperspective in float)
0:? 'myColor' ( flat in 3-component vector of float)
0:? 'myTexCoord' ( centroid noperspective in 2-component vector of float)
0:? 'color' ( uniform 3-component vector of float)
0:? 0.700000
0:? 0.700000
0:? 0.200000
0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten})
0:? 'anon@1' ( in block{ in 4-component vector of float LightPos, in 3-component vector of float LightColor})
0:? 'Materiala' ( in block{ in 4-component vector of float Color, in 2-component vector of float TexCoord})
0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:? 'factor' (layout( location=3 index=1) out 4-component vector of float)
0:? 'colors' (layout( location=2) out 3-element array of 4-component vector of float)
0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:? 'gl_Color' ( flat in 4-component vector of float)
Linked fragment stage:
Shader version: 430
Requested GL_3DL_array_objects
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
using early_fragment_tests
using depth_greater
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child ( temp int)
0:5 'a' ( global int)
0:5 Constant:
0:5 -1 (const int)
0:7 Sequence
0:7 move second child to first child ( temp uint)
0:7 'c' ( global uint)
0:7 Constant:
0:7 4294967295 (const uint)
0:8 Sequence
0:8 move second child to first child ( temp uint)
0:8 'd' ( global uint)
0:8 Constant:
0:8 4294967295 (const uint)
0:9 Sequence
0:9 move second child to first child ( temp int)
0:9 'e' ( global int)
0:9 Constant:
0:9 -1 (const int)
0:13 Sequence
0:13 move second child to first child ( temp uint)
0:13 'f' ( global uint)
0:13 Constant:
0:13 4294967295 (const uint)
0:17 Sequence
0:17 move second child to first child ( temp int)
0:17 'g' ( global int)
0:17 Constant:
0:17 -1294967296 (const int)
0:19 Sequence
0:19 move second child to first child ( temp int)
0:19 'h' ( global int)
0:19 Constant:
0:19 -1610612736 (const int)
0:20 Sequence
0:20 move second child to first child ( temp int)
0:20 'i' ( global int)
0:20 Constant:
0:20 -1 (const int)
0:21 Sequence
0:21 move second child to first child ( temp int)
0:21 'j' ( global int)
0:21 Constant:
0:21 -1 (const int)
0:22 Sequence
0:22 move second child to first child ( temp int)
0:22 'k' ( global int)
0:22 Constant:
0:22 -2147483648 (const int)
0:23 Sequence
0:23 move second child to first child ( temp int)
0:23 'l' ( global int)
0:23 Constant:
0:23 -2147483648 (const int)
0:25 Sequence
0:25 move second child to first child ( temp float)
0:25 'fb' ( global float)
0:25 Constant:
0:25 1.500000
0:26 Sequence
0:26 move second child to first child ( temp double)
0:26 'fd' ( global double)
0:26 Constant:
0:26 2.000000
0:137 Function Definition: main( ( global void)
0:137 Function Parameters:
0:140 Sequence
0:140 Sequence
0:140 Sequence
0:140 move second child to first child ( temp 5-element array of float)
0:140 'a' ( temp 5-element array of float)
0:140 Constant:
0:140 3.400000
0:140 4.200000
0:140 5.000000
0:140 5.200000
0:140 1.100000
0:143 Sequence
0:143 Sequence
0:143 move second child to first child ( temp 5-element array of float)
0:143 'a' ( temp 5-element array of float)
0:143 Constant:
0:143 3.400000
0:143 4.200000
0:143 5.000000
0:143 5.200000
0:143 1.100000
0:? Sequence
0:149 Sequence
0:149 move second child to first child ( temp 2-element array of 4-component vector of float)
0:149 'b' ( temp 2-element array of 4-component vector of float)
0:149 Constant:
0:149 0.000000
0:149 0.000000
0:149 0.000000
0:149 0.000000
0:149 0.100000
0:149 0.100000
0:149 0.100000
0:149 0.100000
0:150 Sequence
0:150 move second child to first child ( temp 3-element array of 2-element array of 4-component vector of float)
0:150 'a3' ( temp 3-element array of 2-element array of 4-component vector of float)
0:150 Construct vec4 ( temp 3-element array of 2-element array of 4-component vector of float)
0:150 'b' ( temp 2-element array of 4-component vector of float)
0:150 'b' ( temp 2-element array of 4-component vector of float)
0:150 'b' ( temp 2-element array of 4-component vector of float)
0:152 Sequence
0:152 move second child to first child ( temp 3-element array of 2-element array of 4-component vector of float)
0:152 'a4' ( temp 3-element array of 2-element array of 4-component vector of float)
0:152 Constant:
0:152 0.000000
0:152 0.000000
0:152 0.000000
0:152 0.000000
0:152 1.000000
0:152 1.000000
0:152 1.000000
0:152 1.000000
0:152 0.000000
0:152 0.000000
0:152 0.000000
0:152 0.000000
0:152 1.000000
0:152 1.000000
0:152 1.000000
0:152 1.000000
0:152 0.000000
0:152 0.000000
0:152 0.000000
0:152 0.000000
0:152 1.000000
0:152 1.000000
0:152 1.000000
0:152 1.000000
0:? Sequence
0:159 Sequence
0:159 Sequence
0:159 move second child to first child ( temp 5-element array of float)
0:159 'b' ( temp 5-element array of float)
0:159 'a' ( temp 5-element array of float)
0:162 Sequence
0:162 Sequence
0:162 move second child to first child ( temp 5-element array of float)
0:162 'b' ( temp 5-element array of float)
0:162 'a' ( temp 5-element array of float)
0:165 Sequence
0:165 Sequence
0:165 move second child to first child ( temp 5-element array of float)
0:165 'b' ( temp 5-element array of float)
0:165 Constant:
0:165 1.000000
0:165 2.000000
0:165 3.000000
0:165 4.000000
0:165 5.000000
0:167 Constant:
0:167 5 (const int)
0:? Sequence
0:171 Constant:
0:171 3 (const int)
0:172 Constant:
0:172 2 (const int)
0:175 Constant:
0:175 0.000000
0:178 Constant:
0:178 0.000000
0:193 Sequence
0:193 move second child to first child ( temp structure{ temp float a, temp int b})
0:193 'e' ( temp structure{ temp float a, temp int b})
0:193 Constant:
0:193 1.200000
0:193 2 (const int)
0:216 Sequence
0:216 Sequence
0:216 move second child to first child ( temp 5-element array of float)
0:216 'a' ( temp 5-element array of float)
0:216 Constant:
0:216 3.400000
0:216 4.200000
0:216 5.000000
0:216 5.200000
0:216 1.100000
0:217 Sequence
0:217 move second child to first child ( temp 5-element array of float)
0:217 'b' ( temp 5-element array of float)
0:217 Constant:
0:217 3.400000
0:217 4.200000
0:217 5.000000
0:217 5.200000
0:217 1.100000
0:218 Sequence
0:218 move second child to first child ( temp 5-element array of float)
0:218 'c' ( temp 5-element array of float)
0:218 'a' ( temp 5-element array of float)
0:219 Sequence
0:219 move second child to first child ( temp 5-element array of float)
0:219 'd' ( temp 5-element array of float)
0:219 'b' ( temp 5-element array of float)
0:? Sequence
0:223 Sequence
0:223 move second child to first child ( temp float)
0:223 'ceiling' ( const (read only) float)
0:223 Convert int to float ( temp float)
0:223 add ( temp int)
0:223 'a' ( global int)
0:223 'b' ( global int)
0:? Linker Objects
0:? 'a' ( global int)
0:? 'b' ( global int)
0:? 'c' ( global uint)
0:? 'd' ( global uint)
0:? 'e' ( global int)
0:? 'f' ( global uint)
0:? 'g' ( global int)
0:? 'h' ( global int)
0:? 'i' ( global int)
0:? 'j' ( global int)
0:? 'k' ( global int)
0:? 'l' ( global int)
0:? 'fa' ( global float)
0:? 'fb' ( global float)
0:? 'fc' ( global double)
0:? 'fd' ( global double)
0:? 'texcoord1' ( global 2-component vector of float)
0:? 'texcoord2' ( global 2-component vector of float)
0:? 'position' ( global 3-component vector of float)
0:? 'myRGBA' ( global 4-component vector of float)
0:? 'textureLookup' ( global 2-component vector of int)
0:? 'less' ( global 3-component vector of bool)
0:? 'mat2D' ( global 2X2 matrix of float)
0:? 'optMatrix' ( global 3X3 matrix of float)
0:? 'view' ( global 4X4 matrix of float)
0:? 'projection' ( global 4X4 matrix of float)
0:? 'm' ( global 3X2 matrix of float)
0:? 'highPrecisionMVP' ( global 4X4 matrix of double)
0:? 'dm' ( global 2X4 matrix of double)
0:? 'lightVar' ( global structure{ global float intensity, global 3-component vector of float position})
0:? 'frequencies' ( global 3-element array of float)
0:? 'lightPosition' ( uniform 4-element array of 4-component vector of float)
0:? 'lights' ( global 2-element array of structure{ global float intensity, global 3-component vector of float position})
0:? 'numLights' ( const int)
0:? 2 (const int)
0:? 'normal' ( smooth in 3-component vector of float)
0:? 'TexCoord' ( centroid smooth in 2-component vector of float)
0:? 'Color' ( invariant centroid smooth in 4-component vector of float)
0:? 'temperature' ( noperspective in float)
0:? 'myColor' ( flat in 3-component vector of float)
0:? 'myTexCoord' ( centroid noperspective in 2-component vector of float)
0:? 'color' ( uniform 3-component vector of float)
0:? 0.700000
0:? 0.700000
0:? 0.200000
0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten})
0:? 'anon@1' ( in block{ in 4-component vector of float LightPos, in 3-component vector of float LightColor})
0:? 'Materiala' ( in block{ in 4-component vector of float Color, in 2-component vector of float TexCoord})
0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:? 'factor' (layout( location=3 index=1) out 4-component vector of float)
0:? 'colors' (layout( location=2) out 3-element array of 4-component vector of float)
0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:? 'gl_Color' ( flat in 4-component vector of float)
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