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spv.depthOut.frag
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 15
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 8 10 14
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
ExecutionMode 4 DepthGreater
Source GLSL 450
Name 4 "main"
Name 8 "gl_FragDepth"
Name 10 "Depth"
Name 14 "Color"
Decorate 8(gl_FragDepth) BuiltIn FragDepth
Decorate 10(Depth) Location 1
Decorate 14(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Output 6(float)
8(gl_FragDepth): 7(ptr) Variable Output
9: TypePointer Input 6(float)
10(Depth): 9(ptr) Variable Input
12: TypeVector 6(float) 4
13: TypePointer Input 12(fvec4)
14(Color): 13(ptr) Variable Input
4(main): 2 Function None 3
5: Label
11: 6(float) Load 10(Depth)
Store 8(gl_FragDepth) 11
Return
FunctionEnd
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