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spv.fragmentDensity-es.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 18

                              Capability Shader
                              Capability FragmentDensityEXT
                              Extension  "SPV_EXT_fragment_invocation_density"
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 9 11 14 16
                              ExecutionMode 4 OriginUpperLeft
                              Source ESSL 310
                              SourceExtension  "GL_EXT_fragment_invocation_density"
                              Name 4  "main"
                              Name 9  "FragSize"
                              Name 11  "gl_FragSizeEXT"
                              Name 14  "FragInvocationCount"
                              Name 16  "gl_FragInvocationCountEXT"
                              Decorate 9(FragSize) Location 0
                              Decorate 11(gl_FragSizeEXT) Flat
                              Decorate 11(gl_FragSizeEXT) BuiltIn FragSizeEXT
                              Decorate 14(FragInvocationCount) Location 2
                              Decorate 16(gl_FragInvocationCountEXT) Flat
                              Decorate 16(gl_FragInvocationCountEXT) BuiltIn FragInvocationCountEXT
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeInt 32 1
               7:             TypeVector 6(int) 2
               8:             TypePointer Output 7(ivec2)
     9(FragSize):      8(ptr) Variable Output
              10:             TypePointer Input 7(ivec2)
11(gl_FragSizeEXT):     10(ptr) Variable Input
              13:             TypePointer Output 6(int)
14(FragInvocationCount):     13(ptr) Variable Output
              15:             TypePointer Input 6(int)
16(gl_FragInvocationCountEXT):     15(ptr) Variable Input
         4(main):           2 Function None 3
               5:             Label
              12:    7(ivec2) Load 11(gl_FragSizeEXT)
                              Store 9(FragSize) 12
              17:      6(int) Load 16(gl_FragInvocationCountEXT)
                              Store 14(FragInvocationCount) 17
                              Return
                              FunctionEnd