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path: root/Test/baseResults/spv.structAssignment.frag.out
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spv.structAssignment.frag
WARNING: 0:6: '' : all default precisions are highp; use precision statements to quiet warning, e.g.:
         "precision mediump int; precision highp float;" 

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 50

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 31 44
                              ExecutionMode 4 OriginUpperLeft
                              Source GLSL 140
                              Name 4  "main"
                              Name 8  "lunarStruct1"
                              MemberName 8(lunarStruct1) 0  "i"
                              MemberName 8(lunarStruct1) 1  "f"
                              Name 9  "lunarStruct2"
                              MemberName 9(lunarStruct2) 0  "i"
                              MemberName 9(lunarStruct2) 1  "f"
                              MemberName 9(lunarStruct2) 2  "s1_1"
                              Name 10  "lunarStruct3"
                              MemberName 10(lunarStruct3) 0  "s2_1"
                              MemberName 10(lunarStruct3) 1  "i"
                              MemberName 10(lunarStruct3) 2  "f"
                              MemberName 10(lunarStruct3) 3  "s1_1"
                              Name 12  "foo3"
                              Name 22  "locals2"
                              Name 27  "foo2"
                              Name 31  "gl_FragColor"
                              Name 40  "samp2D"
                              Name 44  "coord"
                              Name 49  "foo"
                              MemberDecorate 8(lunarStruct1) 0 RelaxedPrecision
                              MemberDecorate 9(lunarStruct2) 0 RelaxedPrecision
                              MemberDecorate 10(lunarStruct3) 1 RelaxedPrecision
                              Decorate 16 RelaxedPrecision
                              Decorate 31(gl_FragColor) Location 0
                              Decorate 40(samp2D) DescriptorSet 0
                              Decorate 40(samp2D) Binding 0
                              Decorate 44(coord) RelaxedPrecision
                              Decorate 44(coord) Location 0
                              Decorate 45 RelaxedPrecision
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeInt 32 1
               7:             TypeFloat 32
 8(lunarStruct1):             TypeStruct 6(int) 7(float)
 9(lunarStruct2):             TypeStruct 6(int) 7(float) 8(lunarStruct1)
10(lunarStruct3):             TypeStruct 9(lunarStruct2) 6(int) 7(float) 8(lunarStruct1)
              11:             TypePointer Private 10(lunarStruct3)
        12(foo3):     11(ptr) Variable Private
              13:      6(int) Constant 0
              14:             TypePointer Private 6(int)
              17:             TypeBool
              21:             TypePointer Function 9(lunarStruct2)
              23:             TypePointer Private 9(lunarStruct2)
        27(foo2):     23(ptr) Variable Private
              29:             TypeVector 7(float) 4
              30:             TypePointer Output 29(fvec4)
31(gl_FragColor):     30(ptr) Variable Output
              32:      6(int) Constant 2
              33:      6(int) Constant 1
              34:             TypePointer Function 7(float)
              37:             TypeImage 7(float) 2D sampled format:Unknown
              38:             TypeSampledImage 37
              39:             TypePointer UniformConstant 38
      40(samp2D):     39(ptr) Variable UniformConstant
              42:             TypeVector 7(float) 2
              43:             TypePointer Input 42(fvec2)
       44(coord):     43(ptr) Variable Input
              48:             TypePointer Private 8(lunarStruct1)
         49(foo):     48(ptr) Variable Private
         4(main):           2 Function None 3
               5:             Label
     22(locals2):     21(ptr) Variable Function
              15:     14(ptr) AccessChain 12(foo3) 13 13
              16:      6(int) Load 15
              18:    17(bool) SGreaterThan 16 13
                              SelectionMerge 20 None
                              BranchConditional 18 19 26
              19:               Label
              24:     23(ptr)   AccessChain 12(foo3) 13
              25:9(lunarStruct2)   Load 24
                                Store 22(locals2) 25
                                Branch 20
              26:               Label
              28:9(lunarStruct2)   Load 27(foo2)
                                Store 22(locals2) 28
                                Branch 20
              20:             Label
              35:     34(ptr) AccessChain 22(locals2) 32 33
              36:    7(float) Load 35
              41:          38 Load 40(samp2D)
              45:   42(fvec2) Load 44(coord)
              46:   29(fvec4) ImageSampleImplicitLod 41 45
              47:   29(fvec4) VectorTimesScalar 46 36
                              Store 31(gl_FragColor) 47
                              Return
                              FunctionEnd