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path: root/Test/baseResults/versionsClean.frag.out
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versionsClean.frag
ERROR: #version: statement must appear first in es-profile shader; before comments or newlines
ERROR: 0:34: '#version' : must occur first in shader 
ERROR: 2 compilation errors.  No code generated.


Shader version: 300
ERROR: node is still EOpNull!
0:41  Function Definition: main( ( global void)
0:41    Function Parameters: 
0:43    Sequence
0:43      move second child to first child ( temp highp 4-component vector of float)
0:43        'foo' ( out highp 4-component vector of float)
0:43        Construct vec4 ( temp highp 4-component vector of float)
0:43          'color' ( smooth in highp 3-component vector of float)
0:43          Constant:
0:43            142.000000
0:44      Branch: Kill
0:?   Linker Objects
0:?     'color' ( smooth in highp 3-component vector of float)
0:?     'foo' ( out highp 4-component vector of float)
0:?     'bar' ( uniform highp sampler2DArrayShadow)


Linked fragment stage:


Shader version: 300
ERROR: node is still EOpNull!
0:41  Function Definition: main( ( global void)
0:41    Function Parameters: 
0:43    Sequence
0:43      move second child to first child ( temp highp 4-component vector of float)
0:43        'foo' ( out highp 4-component vector of float)
0:43        Construct vec4 ( temp highp 4-component vector of float)
0:43          'color' ( smooth in highp 3-component vector of float)
0:43          Constant:
0:43            142.000000
0:44      Branch: Kill
0:?   Linker Objects
0:?     'color' ( smooth in highp 3-component vector of float)
0:?     'foo' ( out highp 4-component vector of float)
0:?     'bar' ( uniform highp sampler2DArrayShadow)