aboutsummaryrefslogtreecommitdiff
path: root/Test/spv.float64.frag
blob: 6e9f22dfd19da9b771a0d3d38b442b11c8cc8d0c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
#version 450

#extension GL_EXT_shader_explicit_arithmetic_types: enable
#extension GL_EXT_shader_explicit_arithmetic_types_int8: require
#extension GL_EXT_shader_explicit_arithmetic_types_int16: require
#extension GL_EXT_shader_explicit_arithmetic_types_int32: require
#extension GL_EXT_shader_explicit_arithmetic_types_int64: require
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
#extension GL_EXT_shader_explicit_arithmetic_types_float32: require
#extension GL_EXT_shader_explicit_arithmetic_types_float64: require

void main()
{
}

// Single float literals
void literal()
{
    const float64_t f64c  = 0.000001LF;
    const f64vec2   f64cv = f64vec2(-0.25lF, 0.03Lf);

    f64vec2 f64v;
    f64v.x  = f64c;
    f64v   += f64cv;
}

// Block memory layout
struct S
{
    float64_t  x;
    f64vec2    y;
    f64vec3    z;
};

layout(column_major, std140) uniform B1
{
    float64_t  a;
    f64vec2    b;
    f64vec3    c;
    float64_t  d[2];
    f64mat2x3  e;
    f64mat2x3  f[2];
    S          g;
    S          h[2];
};

// Specialization constant
layout(constant_id = 100) const float16_t sf16 = 0.125hf;
layout(constant_id = 101) const float32_t sf   = 0.25;
layout(constant_id = 102) const float64_t sd   = 0.5lf;

const float  f16_to_f = float(sf16);
const double f16_to_d = float(sf16);

const float16_t f_to_f16 = float16_t(sf);
const float16_t d_to_f16 = float16_t(sd);

void operators()
{
    float64_t f64;
    f64vec2   f64v;
    f64mat2x2 f64m;
    bool      b;

    // Arithmetic
    f64v += f64v;
    f64v -= f64v;
    f64v *= f64v;
    f64v /= f64v;
    f64v++;
    f64v--;
    ++f64m;
    --f64m;
    f64v = -f64v;
    f64m = -f64m;

    f64 = f64v.x + f64v.y;
    f64 = f64v.x - f64v.y;
    f64 = f64v.x * f64v.y;
    f64 = f64v.x / f64v.y;

    // Relational
    b = (f64v.x != f64);
    b = (f64v.y == f64);
    b = (f64v.x >  f64);
    b = (f64v.y <  f64);
    b = (f64v.x >= f64);
    b = (f64v.y <= f64);

    // Vector/matrix operations
    f64v = f64v * f64;
    f64m = f64m * f64;
    f64v = f64m * f64v;
    f64v = f64v * f64m;
    f64m = f64m * f64m;
}

void typeCast()
{
    bvec3   bv;
    f32vec3   f32v;
    f64vec3   f64v;
    i8vec3    i8v;
    u8vec3    u8v;
    i16vec3   i16v;
    u16vec3   u16v;
    i32vec3   i32v;
    u32vec3   u32v;
    i64vec3   i64v;
    u64vec3   u64v;
    f16vec3   f16v;

    f64v = f64vec3(bv);     // bool -> float64
    bv   = bvec3(f64v);     // float64 -> bool

    f64v = f64vec3(f16v);   // float16 -> float64
    f16v = f16vec3(f64v);   // float64 -> float16

    i8v  = i8vec3(f64v);    //  float64 -> int8
    i16v = i16vec3(f64v);    // float64 -> int16
    i32v = i32vec3(f64v);    // float64 -> int32
    i64v = i64vec3(f64v);    // float64 -> int64

    u8v  = u8vec3(f64v);    //  float64 -> uint8
    u16v = u16vec3(f64v);    // float64 -> uint16
    u32v = u32vec3(f64v);    // float64 -> uint32
    u64v = u64vec3(f64v);    // float64 -> uint64
}

// Trig, pow, exp and log are not supported for f64

void builtinTranscendentalFuncs()
{
    f64vec2 f64v1, f64v2;

    f64v2 = sqrt(f64v1);
    f64v2 = inversesqrt(f64v1);
}

void builtinCommonFuncs()
{
    f64vec3   f64v1, f64v2, f64v3;
    float64_t f64;
    bool  b;
    bvec3 bv;
    ivec3 iv;

    f64v2 = abs(f64v1);
    f64v2 = sign(f64v1);
    f64v2 = floor(f64v1);
    f64v2 = trunc(f64v1);
    f64v2 = round(f64v1);
    f64v2 = roundEven(f64v1);
    f64v2 = ceil(f64v1);
    f64v2 = fract(f64v1);
    f64v2 = mod(f64v1, f64v2);
    f64v2 = mod(f64v1, f64);
    f64v3 = modf(f64v1, f64v2);
    f64v3 = min(f64v1, f64v2);
    f64v3 = min(f64v1, f64);
    f64v3 = max(f64v1, f64v2);
    f64v3 = max(f64v1, f64);
    f64v3 = clamp(f64v1, f64, f64v2.x);
    f64v3 = clamp(f64v1, f64v2, f64vec3(f64));
    f64v3 = mix(f64v1, f64v2, f64);
    f64v3 = mix(f64v1, f64v2, f64v3);
    f64v3 = mix(f64v1, f64v2, bv);
    f64v3 = step(f64v1, f64v2);
    f64v3 = step(f64, f64v3);
    f64v3 = smoothstep(f64v1, f64v2, f64v3);
    f64v3 = smoothstep(f64, f64v1.x, f64v2);
    b     = isnan(f64);
    bv    = isinf(f64v1);
    f64v3 = fma(f64v1, f64v2, f64v3);
    f64v2 = frexp(f64v1, iv);
    f64v2 = ldexp(f64v1, iv);
}

void builtinGeometryFuncs()
{
    float64_t f64;
    f64vec3   f64v1, f64v2, f64v3;

    f64   = length(f64v1);
    f64   = distance(f64v1, f64v2);
    f64   = dot(f64v1, f64v2);
    f64v3 = cross(f64v1, f64v2);
    f64v2 = normalize(f64v1);
    f64v3 = faceforward(f64v1, f64v2, f64v3);
    f64v3 = reflect(f64v1, f64v2);
    f64v3 = refract(f64v1, f64v2, f64);
}

void builtinMatrixFuncs()
{
    f64mat2x3 f64m1, f64m2, f64m3;
    f64mat3x2 f64m4;
    f64mat3   f64m5;
    f64mat4   f64m6, f64m7;

    f64vec3 f64v1;
    f64vec2 f64v2;

    float64_t f64;

    f64m3 = matrixCompMult(f64m1, f64m2);
    f64m1 = outerProduct(f64v1, f64v2);
    f64m4 = transpose(f64m1);
    f64   = determinant(f64m5);
    f64m6 = inverse(f64m7);
}

void builtinVecRelFuncs()
{
    f64vec3 f64v1, f64v2;
    bvec3   bv;

    bv = lessThan(f64v1, f64v2);
    bv = lessThanEqual(f64v1, f64v2);
    bv = greaterThan(f64v1, f64v2);
    bv = greaterThanEqual(f64v1, f64v2);
    bv = equal(f64v1, f64v2);
    bv = notEqual(f64v1, f64v2);
}

in flat f64vec3 if64v;

void builtinFragProcFuncs()
{
    f64vec3 f64v;

    // Derivative
    f64v.x  = dFdx(if64v.x);
    f64v.y  = dFdy(if64v.y);
    f64v.xy = dFdxFine(if64v.xy);
    f64v.xy = dFdyFine(if64v.xy);
    f64v    = dFdxCoarse(if64v);
    f64v    = dFdxCoarse(if64v);

    f64v.x  = fwidth(if64v.x);
    f64v.xy = fwidthFine(if64v.xy);
    f64v    = fwidthCoarse(if64v);

    // Interpolation
    f64v.x  = interpolateAtCentroid(if64v.x);
    f64v.xy = interpolateAtSample(if64v.xy, 1);
    f64v    = interpolateAtOffset(if64v, f64vec2(0.5f));
}