aboutsummaryrefslogtreecommitdiff
path: root/gtests/TestFixture.h
blob: 67783c0c4de5e989e55ec0d812bd08e23374c658 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
//
// Copyright (C) 2016 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
//    Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//
//    Redistributions in binary form must reproduce the above
//    copyright notice, this list of conditions and the following
//    disclaimer in the documentation and/or other materials provided
//    with the distribution.
//
//    Neither the name of Google Inc. nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.

#ifndef GLSLANG_GTESTS_TEST_FIXTURE_H
#define GLSLANG_GTESTS_TEST_FIXTURE_H

#include <cstdint>
#include <fstream>
#include <sstream>
#include <streambuf>
#include <tuple>
#include <string>

#include <gtest/gtest.h>

#include "SPIRV/GlslangToSpv.h"
#include "SPIRV/disassemble.h"
#include "SPIRV/doc.h"
#include "SPIRV/SPVRemapper.h"
#include "glslang/Public/ResourceLimits.h"
#include "glslang/Public/ShaderLang.h"

#include "Initializer.h"
#include "Settings.h"

namespace glslangtest {

// This function is used to provide custom test name suffixes based on the
// shader source file names. Otherwise, the test name suffixes will just be
// numbers, which are not quite obvious.
std::string FileNameAsCustomTestSuffix(
    const ::testing::TestParamInfo<std::string>& info);

enum class Source {
  GLSL,
  HLSL,
};

// Enum for shader compilation semantics.
enum class Semantics {
    OpenGL,
    Vulkan
};

// Enum for compilation target.
enum class Target {
    AST,
    Spv,
    BothASTAndSpv,
};

EShLanguage GetShaderStage(const std::string& stage);

EShMessages DeriveOptions(Source, Semantics, Target);

// Reads the content of the file at the given |path|. On success, returns true
// and the contents; otherwise, returns false and an empty string.
std::pair<bool, std::string> ReadFile(const std::string& path);
std::pair<bool, std::vector<std::uint32_t> > ReadSpvBinaryFile(const std::string& path);

// Writes the given |contents| into the file at the given |path|. Returns true
// on successful output.
bool WriteFile(const std::string& path, const std::string& contents);

// Returns the suffix of the given |name|.
std::string GetSuffix(const std::string& name);

// Base class for glslang integration tests. It contains many handy utility-like
// methods such as reading shader source files, compiling into AST/SPIR-V, and
// comparing with expected outputs.
//
// To write value-Parameterized tests:
//   using ValueParamTest = GlslangTest<::testing::TestWithParam<std::string>>;
// To use as normal fixture:
//   using FixtureTest = GlslangTest<::testing::Test>;
template <typename GT>
class GlslangTest : public GT {
public:
    GlslangTest()
        : defaultVersion(100),
          defaultProfile(ENoProfile),
          forceVersionProfile(false),
          isForwardCompatible(false) {
        // Perform validation by default.
        spirvOptions.validate = true;
    }

    // Tries to load the contents from the file at the given |path|. On success,
    // writes the contents into |contents|. On failure, errors out.
    void tryLoadFile(const std::string& path, const std::string& tag,
                     std::string* contents)
    {
        bool fileReadOk;
        std::tie(fileReadOk, *contents) = ReadFile(path);
        ASSERT_TRUE(fileReadOk) << "Cannot open " << tag << " file: " << path;
    }

    // Tries to load the contents from the file at the given |path|. On success,
    // writes the contents into |contents|. On failure, errors out.
    void tryLoadSpvFile(const std::string& path, const std::string& tag,
                        std::vector<uint32_t>& contents)
    {
        bool fileReadOk;
        std::tie(fileReadOk, contents) = ReadSpvBinaryFile(path);
        ASSERT_TRUE(fileReadOk) << "Cannot open " << tag << " file: " << path;
    }

    // Checks the equality of |expected| and |real|. If they are not equal,
    // write |real| to the given file named as |fname| if update mode is on.
    void checkEqAndUpdateIfRequested(const std::string& expected,
                                     const std::string& real,
                                     const std::string& fname,
                                     const std::string& errorsAndWarnings = "")
    {
        // In order to output the message we want under proper circumstances,
        // we need the following operator<< stuff.
        EXPECT_EQ(expected, real)
            << (GlobalTestSettings.updateMode
                    ? ("Mismatch found and update mode turned on - "
                       "flushing expected result output.\n")
                    : "")
            << "The following warnings/errors occurred:\n"
            << errorsAndWarnings;

        // Update the expected output file if requested.
        // It looks weird to duplicate the comparison between expected_output
        // and stream.str(). However, if creating a variable for the comparison
        // result, we cannot have pretty print of the string diff in the above.
        if (GlobalTestSettings.updateMode && expected != real) {
            EXPECT_TRUE(WriteFile(fname, real)) << "Flushing failed";
        }
    }

    struct ShaderResult {
        std::string shaderName;
        std::string output;
        std::string error;
    };

    // A struct for holding all the information returned by glslang compilation
    // and linking.
    struct GlslangResult {
        std::vector<ShaderResult> shaderResults;
        std::string linkingOutput;
        std::string linkingError;
        bool validationResult;
        std::string spirvWarningsErrors;
        std::string spirv;  // Optional SPIR-V disassembly text.
    };

    // Compiles and the given source |code| of the given shader |stage| into
    // the target under the semantics conveyed via |controls|. Returns true
    // and modifies |shader| on success.
    bool compile(glslang::TShader* shader, const std::string& code,
                 const std::string& entryPointName, EShMessages controls,
                 const TBuiltInResource* resources=nullptr,
                 const std::string* shaderName=nullptr)
    {
        const char* shaderStrings = code.data();
        const int shaderLengths = static_cast<int>(code.size());
        const char* shaderNames = nullptr;

        if ((controls & EShMsgDebugInfo) && shaderName != nullptr) {
            shaderNames = shaderName->data();
            shader->setStringsWithLengthsAndNames(
                    &shaderStrings, &shaderLengths, &shaderNames, 1);
        } else
            shader->setStringsWithLengths(&shaderStrings, &shaderLengths, 1);
        if (!entryPointName.empty()) shader->setEntryPoint(entryPointName.c_str());
        return shader->parse(
                (resources ? resources : GetDefaultResources()),
                defaultVersion, isForwardCompatible, controls);
    }

    // Compiles and links the given source |code| of the given shader
    // |stage| into the target under the semantics specified via |controls|.
    // Returns a GlslangResult instance containing all the information generated
    // during the process. If the target includes SPIR-V, also disassembles
    // the result and returns disassembly text.
    GlslangResult compileAndLink(
            const std::string& shaderName, const std::string& code,
            const std::string& entryPointName, EShMessages controls,
            glslang::EShTargetClientVersion clientTargetVersion,
            glslang::EShTargetLanguageVersion targetLanguageVersion,
            bool flattenUniformArrays = false,
            EShTextureSamplerTransformMode texSampTransMode = EShTexSampTransKeep,
            bool enableOptimizer = false,
            bool enableDebug = false,
            bool enableNonSemanticShaderDebugInfo = false,
            bool automap = true)
    {
        const EShLanguage stage = GetShaderStage(GetSuffix(shaderName));

        glslang::TShader shader(stage);
        if (automap) {
            shader.setAutoMapLocations(true);
            shader.setAutoMapBindings(true);
        }
        shader.setTextureSamplerTransformMode(texSampTransMode);
#ifdef ENABLE_HLSL
        shader.setFlattenUniformArrays(flattenUniformArrays);
#endif

        if (controls & EShMsgSpvRules) {
            if (controls & EShMsgVulkanRules) {
                shader.setEnvInput((controls & EShMsgReadHlsl) ? glslang::EShSourceHlsl
                                                               : glslang::EShSourceGlsl,
                                    stage, glslang::EShClientVulkan, 100);
                shader.setEnvClient(glslang::EShClientVulkan, clientTargetVersion);
                shader.setEnvTarget(glslang::EShTargetSpv, targetLanguageVersion);
            } else {
                shader.setEnvInput((controls & EShMsgReadHlsl) ? glslang::EShSourceHlsl
                                                               : glslang::EShSourceGlsl,
                                    stage, glslang::EShClientOpenGL, 100);
                shader.setEnvClient(glslang::EShClientOpenGL, clientTargetVersion);
                shader.setEnvTarget(glslang::EshTargetSpv, glslang::EShTargetSpv_1_0);
            }
        }

        bool success = compile(
                &shader, code, entryPointName, controls, nullptr, &shaderName);

        glslang::TProgram program;
        program.addShader(&shader);
        success &= program.link(controls);
#if !defined(GLSLANG_WEB)
        if (success)
            program.mapIO();
#endif

        if (success && (controls & EShMsgSpvRules)) {
            spv::SpvBuildLogger logger;
            std::vector<uint32_t> spirv_binary;
            options().disableOptimizer = !enableOptimizer;
            options().generateDebugInfo = enableDebug;
            options().emitNonSemanticShaderDebugInfo = enableNonSemanticShaderDebugInfo;
            options().emitNonSemanticShaderDebugSource = enableNonSemanticShaderDebugInfo;
            glslang::GlslangToSpv(*program.getIntermediate(stage),
                                  spirv_binary, &logger, &options());

            std::ostringstream disassembly_stream;
            spv::Parameterize();
            spv::Disassemble(disassembly_stream, spirv_binary);
            bool validation_result = !options().validate || logger.getAllMessages().empty();
            return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},},
                    program.getInfoLog(), program.getInfoDebugLog(),
                    validation_result, logger.getAllMessages(), disassembly_stream.str()};
        } else {
            return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},},
                    program.getInfoLog(), program.getInfoDebugLog(), true, "", ""};
        }
    }

    // Compiles and links the given source |code| of the given shader
    // |stage| into the target under the semantics specified via |controls|.
    // Returns a GlslangResult instance containing all the information generated
    // during the process. If the target includes SPIR-V, also disassembles
    // the result and returns disassembly text.
    GlslangResult compileLinkIoMap(
            const std::string shaderName, const std::string& code,
            const std::string& entryPointName, EShMessages controls,
            int baseSamplerBinding,
            int baseTextureBinding,
            int baseImageBinding,
            int baseUboBinding,
            int baseSsboBinding,
            bool autoMapBindings,
            bool flattenUniformArrays)
    {
        const EShLanguage stage = GetShaderStage(GetSuffix(shaderName));

        glslang::TShader shader(stage);
        shader.setShiftSamplerBinding(baseSamplerBinding);
        shader.setShiftTextureBinding(baseTextureBinding);
        shader.setShiftImageBinding(baseImageBinding);
        shader.setShiftUboBinding(baseUboBinding);
        shader.setShiftSsboBinding(baseSsboBinding);
        shader.setAutoMapBindings(autoMapBindings);
        shader.setAutoMapLocations(true);
#ifdef ENABLE_HLSL
        shader.setFlattenUniformArrays(flattenUniformArrays);
#endif

        bool success = compile(&shader, code, entryPointName, controls);

        glslang::TProgram program;
        program.addShader(&shader);
        
        success &= program.link(controls);
#if !defined(GLSLANG_WEB)
        if (success)
            program.mapIO();
#endif

        spv::SpvBuildLogger logger;

        if (success && (controls & EShMsgSpvRules)) {
            std::vector<uint32_t> spirv_binary;
            glslang::GlslangToSpv(*program.getIntermediate(stage),
                                  spirv_binary, &logger, &options());

            std::ostringstream disassembly_stream;
            spv::Parameterize();
            spv::Disassemble(disassembly_stream, spirv_binary);
            bool validation_result = !options().validate || logger.getAllMessages().empty();
            return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},},
                    program.getInfoLog(), program.getInfoDebugLog(),
                    validation_result, logger.getAllMessages(), disassembly_stream.str()};
        } else {
            return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},},
                    program.getInfoLog(), program.getInfoDebugLog(), true, "", ""};
        }
    }

    // This is like compileAndLink but with remapping of the SPV binary
    // through spirvbin_t::remap().  While technically this could be merged
    // with compileAndLink() above (with the remap step optionally being a no-op)
    // it is given separately here for ease of future extraction.
    GlslangResult compileLinkRemap(
            const std::string shaderName, const std::string& code,
            const std::string& entryPointName, EShMessages controls,
            const unsigned int remapOptions = spv::spirvbin_t::NONE)
    {
        const EShLanguage stage = GetShaderStage(GetSuffix(shaderName));

        glslang::TShader shader(stage);
        shader.setAutoMapBindings(true);
        shader.setAutoMapLocations(true);

        bool success = compile(&shader, code, entryPointName, controls);

        glslang::TProgram program;
        program.addShader(&shader);
        success &= program.link(controls);
#if !defined(GLSLANG_WEB)
        if (success)
            program.mapIO();
#endif

        if (success && (controls & EShMsgSpvRules)) {
        spv::SpvBuildLogger logger;
            std::vector<std::string> whiteListStrings;
            std::vector<uint32_t> spirv_binary;
            glslang::GlslangToSpv(*program.getIntermediate(stage),
                                  spirv_binary, &logger, &options());

            spv::spirvbin_t(0 /*verbosity*/).remap(spirv_binary, whiteListStrings, remapOptions);

            std::ostringstream disassembly_stream;
            spv::Parameterize();
            spv::Disassemble(disassembly_stream, spirv_binary);
            bool validation_result = !options().validate || logger.getAllMessages().empty();
            return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},},
                    program.getInfoLog(), program.getInfoDebugLog(),
                    validation_result, logger.getAllMessages(), disassembly_stream.str()};
        } else {
            return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},},
                    program.getInfoLog(), program.getInfoDebugLog(), true, "", ""};
        }
    }

    // remap the binary in 'code' with the options in remapOptions
    GlslangResult remap(
            const std::string shaderName, const std::vector<uint32_t>& code,
            EShMessages controls,
            const unsigned int remapOptions = spv::spirvbin_t::NONE)
    {
        if ((controls & EShMsgSpvRules)) {
            std::vector<uint32_t> spirv_binary(code); // scratch copy
            std::vector<std::string> whiteListStrings;
            spv::spirvbin_t(0 /*verbosity*/).remap(spirv_binary, whiteListStrings, remapOptions);

            std::ostringstream disassembly_stream;
            spv::Parameterize();
            spv::Disassemble(disassembly_stream, spirv_binary);

            return {{{shaderName, "", ""},},
                    "", "",
                    true, "", disassembly_stream.str()};
        } else {
            return {{{shaderName, "", ""},}, "", "", true, "", ""};
        }
    }

    void outputResultToStream(std::ostringstream* stream,
                              const GlslangResult& result,
                              EShMessages controls)
    {
        const auto outputIfNotEmpty = [&stream](const std::string& str) {
            if (!str.empty()) *stream << str << "\n";
        };

        for (const auto& shaderResult : result.shaderResults) {
            *stream << shaderResult.shaderName << "\n";
            outputIfNotEmpty(shaderResult.output);
            outputIfNotEmpty(shaderResult.error);
        }
        outputIfNotEmpty(result.linkingOutput);
        outputIfNotEmpty(result.linkingError);
        if (!result.validationResult) {
          *stream << "Validation failed\n";
        }

        if (controls & EShMsgSpvRules) {
            *stream
                << (result.spirv.empty()
                        ? "SPIR-V is not generated for failed compile or link\n"
                        : result.spirv);
        }
    }

    void loadFileCompileAndCheck(const std::string& testDir,
                                 const std::string& testName,
                                 Source source,
                                 Semantics semantics,
                                 glslang::EShTargetClientVersion clientTargetVersion,
                                 glslang::EShTargetLanguageVersion targetLanguageVersion,
                                 Target target,
                                 bool automap = true,
                                 const std::string& entryPointName="",
                                 const std::string& baseDir="/baseResults/",
                                 const bool enableOptimizer = false,
                                 const bool enableDebug = false,
                                 const bool enableNonSemanticShaderDebugInfo = false)
    {
        const std::string inputFname = testDir + "/" + testName;
        const std::string expectedOutputFname =
            testDir + baseDir + testName + ".out";
        std::string input, expectedOutput;

        tryLoadFile(inputFname, "input", &input);
        tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);

        EShMessages controls = DeriveOptions(source, semantics, target);
        if (enableOptimizer)
            controls = static_cast<EShMessages>(controls & ~EShMsgHlslLegalization);
        if (enableDebug)
            controls = static_cast<EShMessages>(controls | EShMsgDebugInfo);
        GlslangResult result = compileAndLink(testName, input, entryPointName, controls, clientTargetVersion,
            targetLanguageVersion, false, EShTexSampTransKeep, enableOptimizer, enableDebug,
            enableNonSemanticShaderDebugInfo, automap);

        // Generate the hybrid output in the way of glslangValidator.
        std::ostringstream stream;
        outputResultToStream(&stream, result, controls);

        checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
                                    expectedOutputFname, result.spirvWarningsErrors);
    }

    void loadFileCompileAndCheckWithOptions(const std::string &testDir,
                                            const std::string &testName,
                                            Source source,
                                            Semantics semantics,
                                            glslang::EShTargetClientVersion clientTargetVersion,
                                            glslang::EShTargetLanguageVersion targetLanguageVersion,
                                            Target target, bool automap = true, const std::string &entryPointName = "",
                                            const std::string &baseDir = "/baseResults/",
                                            const EShMessages additionalOptions = EShMessages::EShMsgDefault)
    {
        const std::string inputFname = testDir + "/" + testName;
        const std::string expectedOutputFname = testDir + baseDir + testName + ".out";
        std::string input, expectedOutput;

        tryLoadFile(inputFname, "input", &input);
        tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);

        EShMessages controls = DeriveOptions(source, semantics, target);
        controls = static_cast<EShMessages>(controls | additionalOptions);
        GlslangResult result = compileAndLink(testName, input, entryPointName, controls, clientTargetVersion,
            targetLanguageVersion, false, EShTexSampTransKeep, false, automap);

        // Generate the hybrid output in the way of glslangValidator.
        std::ostringstream stream;
        outputResultToStream(&stream, result, controls);

        checkEqAndUpdateIfRequested(expectedOutput, stream.str(), expectedOutputFname);
    }

    void loadFileCompileFlattenUniformsAndCheck(const std::string& testDir,
                                                const std::string& testName,
                                                Source source,
                                                Semantics semantics,
                                                Target target,
                                                const std::string& entryPointName="")
    {
        const std::string inputFname = testDir + "/" + testName;
        const std::string expectedOutputFname =
            testDir + "/baseResults/" + testName + ".out";
        std::string input, expectedOutput;

        tryLoadFile(inputFname, "input", &input);
        tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);

        const EShMessages controls = DeriveOptions(source, semantics, target);
        GlslangResult result = compileAndLink(testName, input, entryPointName, controls,
                                              glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0, true);

        // Generate the hybrid output in the way of glslangValidator.
        std::ostringstream stream;
        outputResultToStream(&stream, result, controls);

        checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
                                    expectedOutputFname, result.spirvWarningsErrors);
    }

    void loadFileCompileIoMapAndCheck(const std::string& testDir,
                                      const std::string& testName,
                                      Source source,
                                      Semantics semantics,
                                      Target target,
                                      const std::string& entryPointName,
                                      int baseSamplerBinding,
                                      int baseTextureBinding,
                                      int baseImageBinding,
                                      int baseUboBinding,
                                      int baseSsboBinding,
                                      bool autoMapBindings,
                                      bool flattenUniformArrays)
    {
        const std::string inputFname = testDir + "/" + testName;
        const std::string expectedOutputFname =
            testDir + "/baseResults/" + testName + ".out";
        std::string input, expectedOutput;

        tryLoadFile(inputFname, "input", &input);
        tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);

        const EShMessages controls = DeriveOptions(source, semantics, target);
        GlslangResult result = compileLinkIoMap(testName, input, entryPointName, controls,
                                                baseSamplerBinding, baseTextureBinding, baseImageBinding,
                                                baseUboBinding, baseSsboBinding,
                                                autoMapBindings,
                                                flattenUniformArrays);

        // Generate the hybrid output in the way of glslangValidator.
        std::ostringstream stream;
        outputResultToStream(&stream, result, controls);

        checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
                                    expectedOutputFname, result.spirvWarningsErrors);
    }

    void loadFileCompileRemapAndCheck(const std::string& testDir,
                                      const std::string& testName,
                                      Source source,
                                      Semantics semantics,
                                      Target target,
                                      const std::string& entryPointName="",
                                      const unsigned int remapOptions = spv::spirvbin_t::NONE)
    {
        const std::string inputFname = testDir + "/" + testName;
        const std::string expectedOutputFname =
            testDir + "/baseResults/" + testName + ".out";
        std::string input, expectedOutput;

        tryLoadFile(inputFname, "input", &input);
        tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);

        const EShMessages controls = DeriveOptions(source, semantics, target);
        GlslangResult result = compileLinkRemap(testName, input, entryPointName, controls, remapOptions);

        // Generate the hybrid output in the way of glslangValidator.
        std::ostringstream stream;
        outputResultToStream(&stream, result, controls);

        checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
                                    expectedOutputFname, result.spirvWarningsErrors);
    }

    void loadFileRemapAndCheck(const std::string& testDir,
                               const std::string& testName,
                               Source source,
                               Semantics semantics,
                               Target target,
                               const unsigned int remapOptions = spv::spirvbin_t::NONE)
    {
        const std::string inputFname = testDir + "/" + testName;
        const std::string expectedOutputFname =
            testDir + "/baseResults/" + testName + ".out";
        std::vector<std::uint32_t> input;
        std::string expectedOutput;

        tryLoadSpvFile(inputFname, "input", input);
        tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);

        const EShMessages controls = DeriveOptions(source, semantics, target);
        GlslangResult result = remap(testName, input, controls, remapOptions);

        // Generate the hybrid output in the way of glslangValidator.
        std::ostringstream stream;
        outputResultToStream(&stream, result, controls);

        checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
                                    expectedOutputFname, result.spirvWarningsErrors);
    }

    // Preprocesses the given |source| code. On success, returns true, the
    // preprocessed shader, and warning messages. Otherwise, returns false, an
    // empty string, and error messages.
    std::tuple<bool, std::string, std::string> preprocess(
        const std::string& source)
    {
        const char* shaderStrings = source.data();
        const int shaderLengths = static_cast<int>(source.size());

        glslang::TShader shader(EShLangVertex);
        shader.setStringsWithLengths(&shaderStrings, &shaderLengths, 1);
        std::string ppShader;
        glslang::TShader::ForbidIncluder includer;
        const bool success = shader.preprocess(
            GetDefaultResources(), defaultVersion, defaultProfile,
            forceVersionProfile, isForwardCompatible, (EShMessages)(EShMsgOnlyPreprocessor | EShMsgCascadingErrors),
            &ppShader, includer);

        std::string log = shader.getInfoLog();
        log += shader.getInfoDebugLog();
        if (success) {
            return std::make_tuple(true, ppShader, log);
        } else {
            return std::make_tuple(false, "", log);
        }
    }

    void loadFilePreprocessAndCheck(const std::string& testDir,
                                    const std::string& testName)
    {
        const std::string inputFname = testDir + "/" + testName;
        const std::string expectedOutputFname =
            testDir + "/baseResults/" + testName + ".out";
        const std::string expectedErrorFname =
            testDir + "/baseResults/" + testName + ".err";
        std::string input, expectedOutput, expectedError;

        tryLoadFile(inputFname, "input", &input);
        tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
        tryLoadFile(expectedErrorFname, "expected error", &expectedError);

        bool ppOk;
        std::string output, error;
        std::tie(ppOk, output, error) = preprocess(input);
        if (!output.empty()) output += '\n';
        if (!error.empty()) error += '\n';

        checkEqAndUpdateIfRequested(expectedOutput, output,
                                    expectedOutputFname);
        checkEqAndUpdateIfRequested(expectedError, error,
                                    expectedErrorFname);
    }

    void loadCompileUpgradeTextureToSampledTextureAndDropSamplersAndCheck(const std::string& testDir,
                                                                          const std::string& testName,
                                                                          Source source,
                                                                          Semantics semantics,
                                                                          Target target,
                                                                          const std::string& entryPointName = "")
    {
        const std::string inputFname = testDir + "/" + testName;
        const std::string expectedOutputFname = testDir + "/baseResults/" + testName + ".out";
        std::string input, expectedOutput;

        tryLoadFile(inputFname, "input", &input);
        tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);

        const EShMessages controls = DeriveOptions(source, semantics, target);
        GlslangResult result = compileAndLink(testName, input, entryPointName, controls,
                                              glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0, false,
                                              EShTexSampTransUpgradeTextureRemoveSampler);

        // Generate the hybrid output in the way of glslangValidator.
        std::ostringstream stream;
        outputResultToStream(&stream, result, controls);

        checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
                                    expectedOutputFname, result.spirvWarningsErrors);
    }

    glslang::SpvOptions& options() { return spirvOptions; }

private:
    const int defaultVersion;
    const EProfile defaultProfile;
    const bool forceVersionProfile;
    const bool isForwardCompatible;
    glslang::SpvOptions spirvOptions;
};

}  // namespace glslangtest

#endif  // GLSLANG_GTESTS_TEST_FIXTURE_H